1

Unreal Engine Level Designer Jobs in Spring, TX (NOW HIRING)

PBK is seeking an Immersive Experience Designer to join its Immersive Experience Design (IxD) Lab ... Proficiency in advanced tools such as Rhino/Grasshopper, Unreal Engine, TouchDesigner, or similar.

PBK is seeking an Immersive Experience Designer to join its Immersive Experience Design (IxD) Lab ... Proficiency in advanced tools such as Rhino/Grasshopper, Unreal Engine, TouchDesigner, or similar.

Video Game Design Tutor

Houston, TX ยท Remote

$18 - $40/hr

... level design, narrative design, user interface design, game engines including Unity and Unreal ... engine-based implementation, and iterative design refinement. Guides students through designing ...

Application Designer expert-level: records, pages, components, menus, Application Engine, File Layout, Component Interface, Application Packages, and PeopleCode. * Integration Broker service ...

next page

Showing results 1-20

Unreal Engine Level Designer information

See Spring, TX salary details

$71.5K

$80.9K

$88.6K

How much do unreal engine level designer jobs pay per year?

As of Jul 26, 2026, the average yearly pay for unreal engine level designer in Spring, TX is $80,914.00, according to ZipRecruiter salary data. Most workers in this role earn between $76,400.00 and $85,400.00 per year, depending on experience, location, and employer.

What are some common challenges faced by Unreal Engine Level Designers when collaborating with artists and programmers?

Unreal Engine Level Designers frequently need to balance creative vision with technical constraints, which can be challenging during cross-disciplinary collaboration. Communicating level design requirements clearly to artists helps ensure assets match gameplay needs, while close coordination with programmers is essential to optimize performance and implement interactive elements. Effective collaboration often involves regular meetings, detailed documentation, and iterative feedback to align everyone's contributions and deliver cohesive, high-quality levels on schedule.

What does an Unreal Engine Level Designer do?

An Unreal Engine Level Designer is responsible for creating and designing game environments using Epic Games' Unreal Engine. They craft immersive worlds by placing objects, setting up lighting, and scripting interactive elements to enhance player experience. Level designers work closely with artists, programmers, and other team members to ensure that the levels are visually appealing, engaging, and function smoothly within the game's mechanics. Their work involves both creative and technical skills, balancing aesthetics with gameplay functionality.

What is the difference between Unreal Engine Level Designer vs Environment Artist?

AspectUnreal Engine Level DesignerEnvironment Artist
Primary FocusDesigning and building playable levels within Unreal EngineCreating detailed, realistic environments and assets for games
Skills & ToolsUnreal Engine, level scripting, gameplay integration3D modeling, texturing, environment composition
Work EnvironmentGame development teams, using Unreal EngineArt departments, using 3D software and Unreal Engine

Unreal Engine Level Designers focus on constructing engaging levels and gameplay flow within Unreal Engine, while Environment Artists specialize in creating the visual assets and environments that populate those levels. Both roles often collaborate but have distinct skill sets and responsibilities.

What are the key skills and qualifications needed to thrive as an Unreal Engine Level Designer, and why are they important?

To thrive as an Unreal Engine Level Designer, you need strong proficiency in level design principles, 3D modeling, and a deep understanding of Unreal Engine, often supported by a degree in game design or a related field. Familiarity with technical tools such as Unreal Engine's Blueprint system, asset management workflows, and version control systems like Perforce is essential. Creativity, attention to detail, and effective communication are crucial soft skills for collaborating with multidisciplinary teams and crafting engaging player experiences. These skills ensure that levels are not only visually compelling and functional but also optimized for gameplay and performance within complex development environments.
What are popular job titles related to Unreal Engine Level Designer jobs in Spring, TX? For Unreal Engine Level Designer jobs in Spring, TX, the most frequently searched job titles are:
What job categories do people searching Unreal Engine Level Designer jobs in Spring, TX look for? The top searched job categories for Unreal Engine Level Designer jobs in Spring, TX are:
What cities near Spring, TX are hiring for Unreal Engine Level Designer jobs? Cities near Spring, TX with the most Unreal Engine Level Designer job openings:

Immersive Experience Designer

PBK

Houston, TX โ€ข On-site

Full-time

Posted 21 days ago


Job description

PBK is seeking an Immersive Experience Designer to join its Immersive Experience Design (IxD) Lab, a small, fast-moving studio focused on creating technology-driven environments for education, civic, and cultural projects.
This is a hands-on design role for someone who can take big ideas and quickly turn them into real, spatially resolved concepts.
You will work directly with the Director of IxD to develop immersive environments that integrate architecture, digital content, and storytelling. This role is critical to scaling the studio's ability to deliver high-impact work.


Your Impact:

  • Lead the spatial development of immersive environments, translating conceptual ideas into real, technically feasible designs.

  • Create and manage 3D models, diagrams, and spatial systems that support interactive, experiential, and exhibit-based projects.

  • This role plays a critical part in scaling the Immersive Experience studio's ability to deliver high-impact immersive projects and will have meaningful influence over how the studio evolves.

  • Collaborate with architects, designers, and digital experience teams to ensure design intent carries through from concept to execution.

  • Help resolve technical and spatial challenges related to fabrication, AV integration, and emerging technologies.

  • Support early-stage concept development through modeling, visual studies, and design exploration.

  • Contribute to presentations and design narratives for clients, stakeholders, and project teams.

  • Act as a key bridge between creative vision and real-world implementation.

Here's What You'll Need:

  • ***ALL APPLICANTS MUST HAVE A PORTFOLIO AND RESUME TO BE CONSIDERED***

  • Bachelor's degree in Architecture, Interior Architecture, Design, or a related field.

  • A portfolio demonstrating strong spatial design thinking, 3D modeling, and concept development.

  • Proficiency in 3D modeling and visualization tools such as SketchUp, Rhino, Revit, D5, Lumion, Enscape, or similar.

  • Strong understanding of spatial design principles and experience working on architectural or experiential projects.

  • 3+ years of professional experience in a related field.

  • Working knowledge of Adobe Creative Suite (Photoshop, Illustrator, InDesign).

  • Strong communication skills and the ability to collaborate across disciplines.

  • Comfort working in early-stage, conceptual environments where problems are often undefined and solutions require exploration.

Here's How You'll Stand Out:

  • Experience with immersive, exhibit, museum, experiential, or themed environments.

  • Familiarity with AV systems, fabrication processes, or design-build workflows.

  • Proficiency in advanced tools such as Rhino/Grasshopper, Unreal Engine, TouchDesigner, or similar.

  • Ability to think systemically about how spaces, technology, content, and users interact.

  • Passion for emerging technologies and interest in how digital tools shape physical environments.

  • A desire to take ownership, grow into a leadership role, and help shape a developing creative studio.

This role offers strong growth potential and the opportunity to help define the future direction of PBK's immersive experience practice.