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Unreal Engine Level Designer Jobs in Florida (NOW HIRING)

... Unreal Engine, SketchUp, or similar platforms. โ€ข Strong portfolio demonstrating creative use of lighting and visual storytelling. โ€ข Understanding of lighting technologies, fixture types, and ...

iOS Developer

Tampa, FL ยท On-site

$46.75 - $64.50/hr

Collaborate with designers, developers, and project stakeholders to build intuitive user ... Unity or Unreal Engine * XR, AR, or VR application development. * Azure, AWS, or Google Cloud ...

iOS Developer

Tampa, FL ยท On-site

$46.75 - $64.50/hr

Collaborate with designers, developers, and project stakeholders to build intuitive user ... Unity or Unreal Engine * XR, AR, or VR application development. * Azure, AWS, or Google Cloud ...

Design and implement behavior-level CI/CD pipelines that automatically validate robot behaviors in ... Experience with Unreal Engine or other real-time rendering engines for robotics visualization.

Showing results 41-60

Unreal Engine Level Designer information

What are some common challenges faced by Unreal Engine level designers when collaborating with artists and programmers?

Unreal Engine Level Designers frequently need to balance creative vision with technical constraints, which can be challenging during cross-disciplinary collaboration. Communicating level design requirements clearly to artists helps ensure assets match gameplay needs, while close coordination with programmers is essential to optimize performance and implement interactive elements. Effective collaboration often involves regular meetings, detailed documentation, and iterative feedback to align everyone's contributions and deliver cohesive, high-quality levels on schedule.

What does an Unreal Engine level designer do?

An Unreal Engine Level Designer is responsible for creating and designing game environments using Epic Games' Unreal Engine. They craft immersive worlds by placing objects, setting up lighting, and scripting interactive elements to enhance player experience. Level designers work closely with artists, programmers, and other team members to ensure that the levels are visually appealing, engaging, and function smoothly within the game's mechanics. Their work involves both creative and technical skills, balancing aesthetics with gameplay functionality.

What is the difference between Unreal Engine Level Designer vs Environment Artist?

AspectUnreal Engine Level DesignerEnvironment Artist
Primary FocusDesigning and building playable levels within Unreal EngineCreating detailed, realistic environments and assets for games
Skills & ToolsUnreal Engine, level scripting, gameplay integration3D modeling, texturing, environment composition
Work EnvironmentGame development teams, using Unreal EngineArt departments, using 3D software and Unreal Engine

Unreal Engine Level Designers focus on constructing engaging levels and gameplay flow within Unreal Engine, while Environment Artists specialize in creating the visual assets and environments that populate those levels. Both roles often collaborate but have distinct skill sets and responsibilities.

What are the key skills and qualifications needed to thrive as an Unreal Engine level designer, and why are they important?

To thrive as an Unreal Engine Level Designer, you need strong proficiency in level design principles, 3D modeling, and a deep understanding of Unreal Engine, often supported by a degree in game design or a related field. Familiarity with technical tools such as Unreal Engine's Blueprint system, asset management workflows, and version control systems like Perforce is essential. Creativity, attention to detail, and effective communication are crucial soft skills for collaborating with multidisciplinary teams and crafting engaging player experiences. These skills ensure that levels are not only visually compelling and functional but also optimized for gameplay and performance within complex development environments.
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What cities in Florida are hiring for Unreal Engine Level Designer jobs? Cities in Florida with the most Unreal Engine Level Designer job openings:
Infographic showing various Unreal Engine Level Designer job openings in Florida as of July 2026, with employment types broken down into 90% Full Time, 5% Part Time, 1% Temporary, 3% Contract, and 1% Nights. Highlights an 93% Physical, 1% Hybrid, and 6% Remote job distribution.

Environment Artist - GameSim - Talent Pipeline (Orlando)

Liquid Development, LLC

Orlando, FL โ€ข On-site

Full-time

This job post hasย expired today.ย Applications are no longer accepted.


Job description

Liquid Development is hiring on behalf of GameSim, a Keywords Studio. This position will support GameSim production teams.

GameSim is a game development studio that partners with clients to build games across PC/console and a range of art styles. We care about craftsmanship, collaboration, and shipping work weโ€™re proud to put our names on. If you love building environments and believable spaces weโ€™d like to meet you. Our headquarters is based in Orlando, FL!

Liquid Development was founded in 2000 and is the largest outsourcing art studio in North America. We offer a fun and cooperative work atmosphere, where collaboration is encouraged among a diversely talented team to remain on the cutting edge of content creation. Everyday Liquid Development is producing work at the forefront of modern game production and the demands for our services continue to grow. Our team has contributed to AAA titles within the Halo, Mass Effect, Borderlands, and Call of Duty franchises - Liquid Development is the team these titles turn to when they need the best.

Talent Pipeline Posting Notice Please note that this posting is not tied to an immediate vacancy. We are proactively building a pipeline of qualified candidates in anticipation of potential hiring needs over the coming months. Applications will be reviewed and retained for future consideration as opportunities arise.

We are looking for an Environment Artist / Generalist with strong handsโ€‘on art skills, solid technical judgment, and the potential to grow into broader lead responsibilities over time.

This role is ideal for someone who enjoys both creating high-quality 3D art and helping teams work more clearly, consistently, and efficiently. Depending on the project, this person may contribute directly to asset creation, world building, scene assembly, feedback, task breakdowns, workflow documentation, quality reviews, and crossโ€‘studio collaboration.

Because our projects can vary widely in style, scope, platform, and client needs, we are looking for an adaptable artist with a strong art eye, a practical production mindset, and the ability to help translate creative direction into actionable work for other artists.

This is a handsโ€‘on production role with opportunities to support team alignment, mentor other artists, improve workflows, and grow toward leadโ€‘level responsibilities.

Responsibilities
  • Create high-quality 3D environment art, props, modular assets, materials, set dressing, and world-building content across a variety of visual styles.
  • Work from concept art, reference, style guides, blockouts, client direction, or incomplete/vague creative briefs to produce clear and polished results.
  • Build, assemble, and integrate assets and environments in Unreal Engine, with attention to composition, readability, performance, and technical requirements.
  • Support the full environment art pipeline, including modeling, UVs, baking, texturing, material creation, optimization, engine integration, and final polish.
  • Review artwork from internal teammates, partner studios, or external vendors and provide clear, constructive, actionable feedback.
  • Help translate broad client or project feedback into specific tasks, priorities, notes, and acceptance criteria that artists can execute against.
  • Assist with maintaining visual consistency across assets, scenes, and artists by helping define quality bars, style expectations, and review standards.
  • Collaborate with art directors, leads, producers, technical artists, designers, engineers, and artists across multiple studios and time zones.
  • Help identify production risks early, including unclear direction, workflow gaps, quality issues, technical constraints, or schedule concerns.
  • Contribute to workflow and pipeline improvements that help the team work more efficiently and consistently.
  • Document processes, best practices, feedback, and workflow guidance when needed using tools such as Confluence, Miro, or Jira.
  • Balance visual quality, production efficiency, and performance requirements while supporting the needs of each project.
Qualifications
  • 5+ years of professional experience as a 3D Environment Artist, Generalist, World Artist, or similar role in games or real-time production.
  • At least one shipped game or comparable real-time interactive project.
  • Strong portfolio demonstrating high-quality environment art, world building, prop creation, materials, and/or scene assembly.
  • Strong artistic eye for form, composition, lighting, material definition, scale, visual hierarchy, and style consistency.
  • Ability to work across different visual styles, from realistic to stylized, depending on project needs.
  • Experience creating both individual assets and assembled environments/scenes.
  • Solid understanding of the full environment art pipeline, including modeling, UV layout, baking, texturing, materials, optimization, and engine implementation.
  • Professional experience with Unreal Engine.
  • Proficiency with common production tools such as Maya, Blender, ZBrush, Substance Painter, Substance Designer, Photoshop.
  • Practical understanding of real-time performance considerations, including LODs, draw calls, texel density, texture memory, collision, lightmaps, shaders/material complexity, scene organization, and asset budgets.
  • Strong communication skills, especially when giving feedback, clarifying direction, documenting decisions, or breaking down complex problems.
  • Ability to take vague or high-level direction and turn it into clear, actionable work.
  • Comfortable collaborating with artists, leads, producers, and cross-discipline partners.
  • Able to give and receive feedback professionally, clearly, and constructively.
  • Strong ownership, follow-through, and problem-solving ability.
  • Interest in growing into broader leadership responsibilities over time.
Nice to Have
  • Previous experience mentoring artists, reviewing work, or informally supporting lead-level responsibilities.
  • Experience working with outsourcing, co-development, partner studios, or external vendors.
  • Experience collaborating with teams across different countries, cultures, and time zones.
  • Experience providing feedback through written notes, paintovers, draws, video reviews, live calls, or structured review documents.
  • Proficiency with common production tools such as Perforce, Jira, Miro, and Confluence.
  • Experience helping define style guides, quality bars, workflow documentation, or art review standards.
  • Experience breaking down client feedback into Jira tasks, art notes, production plans, or acceptance criteria.
  • Experience with procedural workflows, Houdini, Blueprint, Python, scripting, or tool-assisted content creation.
  • Experience with optimization passes, performance profiling, memory budgets, or platform-specific art constraints.
  • Experience with both realistic and stylized production art.
  • Experience in multiple engines or real-time pipelines.
  • Experience working directly with clients or helping support client-facing reviews.
Portfolio Requirements
  • Please include a portfolio that clearly demonstrates your environment art and/or generalist capabilities.
  • Strong portfolios should include:
    • Finished 3D environments, scenes, props, or world-building examples.
    • Examples rendered or captured in a real-time engine, preferably Unreal Engine.
    • Breakdowns showing your process, including blockout, modeling, UVs, baking, texturing, materials, set dressing, lighting, and final integration where applicable.
    • Examples that show your ability to work across different visual styles.
    • Examples of modular kits, reusable asset systems, material workflows, or production-friendly environment pipelines.
    • Any examples that show technical problem solving, optimization, performance-aware decisions, or efficient workflows.
    • If showing team-created work, please clearly explain what you personally contributed.
    • Nice to have: examples of feedback, mentorship, documentation, workflow improvements, style matching, or before/after improvements you helped guide.
    • Nice to have: written context explaining the goal of the work, constraints, tools used, your role, and any production challenges you helped solve.
Candidate Profile
  • The ideal candidate is not just a strong artist, but someone who naturally thinks about how the whole team succeeds.
  • You may be a great fit if you:
    • Care about making great-looking art and making the process better for the team.
    • Enjoy solving production problems, not just completing assigned assets.
    • Can look at a scene or asset and identify what is working, what is not, and how to improve it.
    • Communicate feedback in a way that is clear, respectful, and useful.
    • Can help artists understand not just what to change, but why it matters.
    • Are comfortable adapting to different clients, art styles, pipelines, and project needs.
    • Have the judgment to balance quality, speed, technical constraints, and team bandwidth.
    • Are interested in growing toward lead responsibilities while remaining handsโ€‘on in production.
  • English proficiency: B2 or higher required.
  • All applicants are required to submit their CVs in English as part of the application process.
How to apply
  • Resume + portfolio link required.
  • An art test may be required as part of the process.
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