... level responsibilities. This role offers flexible work options, including remote, hybrid or in ... Build, assemble, and integrate assets and environments in Unreal Engine, with attention to ...
... level responsibilities. This role offers flexible work options, including remote, hybrid or in ... Build, assemble, and integrate assets and environments in Unreal Engine, with attention to ...
Senior Interactive Producer
Miami, FL · Hybrid
$143K/yr
Support production workflows involving real-time rendering (Unreal Engine), 3D modeling, AI content ... Facilitate daily communication between designers, developers, and engineers while acting as the ...
Senior Interactive Producer
Miami, FL · Hybrid
$143K/yr
Support production workflows involving real-time rendering (Unreal Engine), 3D modeling, AI content ... Facilitate daily communication between designers, developers, and engineers while acting as the ...
... level responsibilities. This role offers flexible work options, including remote, hybrid or in ... Build, assemble, and integrate assets and environments in Unreal Engine, with attention to ...
... level responsibilities. This role offers flexible work options, including remote, hybrid or in ... Build, assemble, and integrate assets and environments in Unreal Engine, with attention to ...
Senior Creative Director
Orlando, FL · On-site
Assign and manage designers to ensure alignment with the overall creative strategy. * Review ... Review overall park guest experience with Unreal Engine teams to verify the visual quality and ...
Quick apply
Senior Creative Director
Orlando, FL · On-site
Assign and manage designers to ensure alignment with the overall creative strategy. * Review ... Review overall park guest experience with Unreal Engine teams to verify the visual quality and ...
Senior Real-Time Viz Artist
Sarasota, FL · On-site
$80K - $90K/yr
Imerza is a digital twin and architectural visualization studio built on Unreal Engine 5. As Epic ... Review work and provide specific, actionable technical feedback to junior and mid-level artists
Senior Real-Time Viz Artist
Sarasota, FL · On-site
$80K - $90K/yr
Imerza is a digital twin and architectural visualization studio built on Unreal Engine 5. As Epic ... Review work and provide specific, actionable technical feedback to junior and mid-level artists
Senior Real-Time Viz Artist
Sarasota, FL · On-site
$80K - $90K/yr
Imerza is a digital twin and architectural visualization studio built on Unreal Engine 5. As Epic ... Review work and provide specific, actionable technical feedback to junior and mid-level artists.
Quick apply
Senior Real-Time Viz Artist
Sarasota, FL · On-site
$80K - $90K/yr
Imerza is a digital twin and architectural visualization studio built on Unreal Engine 5. As Epic ... Review work and provide specific, actionable technical feedback to junior and mid-level artists.
Senior Wargame Mentor
Melbourne, FL · On-site +1
$120K/yr
Exposure to game engines (Unity, Unreal Engine) is a plus. * Strong artistic and technical skills ... RESPONSIBILITIES * Assist in designing, modeling, and texturing 3D assets such as characters ...
Quick apply
Senior Wargame Mentor
Melbourne, FL · On-site +1
$120K/yr
Exposure to game engines (Unity, Unreal Engine) is a plus. * Strong artistic and technical skills ... RESPONSIBILITIES * Assist in designing, modeling, and texturing 3D assets such as characters ...
Create custom real‑time visual effects and implement them in‑engine using Unreal Engine 5, ... Use tools such as Photoshop, Substance Designer, Blender, Houdini, Maya, EmberGen, or other ...
Create custom real‑time visual effects and implement them in‑engine using Unreal Engine 5, ... Use tools such as Photoshop, Substance Designer, Blender, Houdini, Maya, EmberGen, or other ...
Create custom real‑time visual effects and implement them in‑engine using Unreal Engine 5, ... Use tools such as Photoshop, Substance Designer, Blender, Houdini, Maya, EmberGen, or other ...
Create custom real‑time visual effects and implement them in‑engine using Unreal Engine 5, ... Use tools such as Photoshop, Substance Designer, Blender, Houdini, Maya, EmberGen, or other ...
Senior Real-Time Viz Artist
Sarasota, FL · On-site
$80K - $90K/yr
Imerza is a digital twin and architectural visualization studio built on Unreal Engine 5. As Epic ... Review work and provide specific, actionable technical feedback to junior and mid-level artists
Senior Real-Time Viz Artist
Sarasota, FL · On-site
$80K - $90K/yr
Imerza is a digital twin and architectural visualization studio built on Unreal Engine 5. As Epic ... Review work and provide specific, actionable technical feedback to junior and mid-level artists
Senior Interactive Producer
Miami, FL · On-site
$143K/yr
Support production workflows involving real-time rendering (Unreal Engine), 3D modeling, AI content ... Facilitate daily communication between designers, developers, and engineers while acting as the ...
Senior Interactive Producer
Miami, FL · On-site
$143K/yr
Support production workflows involving real-time rendering (Unreal Engine), 3D modeling, AI content ... Facilitate daily communication between designers, developers, and engineers while acting as the ...
Create custom real‑time visual effects and implement them in‑engine using Unreal Engine 5, ... Use tools such as Photoshop, Substance Designer, Blender, Houdini, Maya, EmberGen, or other ...
Create custom real‑time visual effects and implement them in‑engine using Unreal Engine 5, ... Use tools such as Photoshop, Substance Designer, Blender, Houdini, Maya, EmberGen, or other ...
Concept Lighting Designer
Winter Park, FL · On-site
Description TITLE Concept Lighting Designer LOCATION Orlando, FL GENERAL AOA is seeking a creative ... Working knowledge of Vectorworks, AutoCAD, Capture, Twinmotion, Unreal Engine, SketchUp, or similar ...
Concept Lighting Designer
Winter Park, FL · On-site
Description TITLE Concept Lighting Designer LOCATION Orlando, FL GENERAL AOA is seeking a creative ... Working knowledge of Vectorworks, AutoCAD, Capture, Twinmotion, Unreal Engine, SketchUp, or similar ...
Create custom real‑time visual effects and implement them in‑engine using Unreal Engine 5, ... Use tools such as Photoshop, Substance Designer, Blender, Houdini, Maya, EmberGen, or other ...
Create custom real‑time visual effects and implement them in‑engine using Unreal Engine 5, ... Use tools such as Photoshop, Substance Designer, Blender, Houdini, Maya, EmberGen, or other ...
Lead Real-Time Artist
Sarasota, FL · On-site
$100K - $120K/yr
Imerza is a digital twin and architectural visualization studio built on Unreal Engine 5. As Epic ... Own studio-level QA as the final gate before work advances, applying consistent standards across ...
Quick apply
Lead Real-Time Artist
Sarasota, FL · On-site
$100K - $120K/yr
Imerza is a digital twin and architectural visualization studio built on Unreal Engine 5. As Epic ... Own studio-level QA as the final gate before work advances, applying consistent standards across ...
Lead Real-Time Artist
Sarasota, FL · On-site
$100K - $120K/yr
Imerza is a digital twin and architectural visualization studio built on Unreal Engine 5. As Epic ... Own studio-level QA as the final gate before work advances, applying consistent standards across ...
Lead Real-Time Artist
Sarasota, FL · On-site
$100K - $120K/yr
Imerza is a digital twin and architectural visualization studio built on Unreal Engine 5. As Epic ... Own studio-level QA as the final gate before work advances, applying consistent standards across ...
Lead Real-Time Artist
Sarasota, FL · On-site
$100K - $120K/yr
Imerza is a digital twin and architectural visualization studio built on Unreal Engine 5. As Epic ... Own studio-level QA as the final gate before work advances, applying consistent standards across ...
Lead Real-Time Artist
Sarasota, FL · On-site
$100K - $120K/yr
Imerza is a digital twin and architectural visualization studio built on Unreal Engine 5. As Epic ... Own studio-level QA as the final gate before work advances, applying consistent standards across ...
... using Unreal Engine (UE) • Experience with source control, debuggers, profilers, and other ... With our employees as our priority, we provide diverse career opportunities designed to propel ...
... using Unreal Engine (UE) • Experience with source control, debuggers, profilers, and other ... With our employees as our priority, we provide diverse career opportunities designed to propel ...
Environment Artist - GameSim - Talent Pipeline
Orlando, FL · On-site
$357.12 - $390.60/hr
Build, assemble, and integrate assets and environments in Unreal Engine, with attention to ... Ability to take vague or high-level direction and turn it into clear, actionable work.
Environment Artist - GameSim - Talent Pipeline
Orlando, FL · On-site
$357.12 - $390.60/hr
Build, assemble, and integrate assets and environments in Unreal Engine, with attention to ... Ability to take vague or high-level direction and turn it into clear, actionable work.
Software Engineer Senior - Game Engineer
Orlando, FL · On-site
$114K - $150K/yr
... using Unreal Engine (UE) • Experience with source control, debuggers, profilers, and other ... With our employees as our priority, we provide diverse career opportunities designed to propel ...
Software Engineer Senior - Game Engineer
Orlando, FL · On-site
$114K - $150K/yr
... using Unreal Engine (UE) • Experience with source control, debuggers, profilers, and other ... With our employees as our priority, we provide diverse career opportunities designed to propel ...
Unreal Engine Level Designer information
What are some common challenges faced by Unreal Engine level designers when collaborating with artists and programmers?
What does an Unreal Engine level designer do?
What is the difference between Unreal Engine Level Designer vs Environment Artist?
| Aspect | Unreal Engine Level Designer | Environment Artist |
|---|---|---|
| Primary Focus | Designing and building playable levels within Unreal Engine | Creating detailed, realistic environments and assets for games |
| Skills & Tools | Unreal Engine, level scripting, gameplay integration | 3D modeling, texturing, environment composition |
| Work Environment | Game development teams, using Unreal Engine | Art departments, using 3D software and Unreal Engine |
Unreal Engine Level Designers focus on constructing engaging levels and gameplay flow within Unreal Engine, while Environment Artists specialize in creating the visual assets and environments that populate those levels. Both roles often collaborate but have distinct skill sets and responsibilities.
What are the key skills and qualifications needed to thrive as an Unreal Engine level designer, and why are they important?

Full-time
Medical, Dental, Vision, Retirement, PTO
Re-posted 6 days ago
Keywords Studios rating
8.7
Based on 5 frontline employees who took The Breakroom Quiz
9th of 76 rated media
Job description
Talent Pipeline Posting Notice
Please note that this posting is not tied to an immediate vacancy. We are proactively building a pipeline of qualified candidates in anticipation of potential hiring needs over the coming months. Applications will be reviewed and retained for future consideration as opportunities arise.
We are looking for an Environment Artist / Generalist with strong hands-on art skills, solid technical judgment, and the potential to grow into broader lead responsibilities over time.
This role is ideal for someone who enjoys both creating high-quality 3D art and helping teams work more clearly, consistently, and efficiently. Depending on the project, this person may contribute directly to asset creation, world building, scene assembly, feedback, task breakdowns, workflow documentation, quality reviews, and cross-studio collaboration.
Because our projects can vary widely in style, scope, platform, and client needs, we are looking for an adaptable artist with a strong art eye, a practical production mindset, and the ability to help translate creative direction into actionable work for other artists.
This is a hands-on production role with opportunities to support team alignment, mentor other artists, improve workflows, and grow toward lead-level responsibilities.
This role offers flexible work options, including remote, hybrid or in-office arrangements.
Responsibilities
- Create high-quality 3D environment art, props, modular assets, materials, set dressing, and world-building content across a variety of visual styles.
- Work from concept art, reference, style guides, blockouts, client direction, or incomplete/vague creative briefs to produce clear and polished results.
- Build, assemble, and integrate assets and environments in Unreal Engine, with attention to composition, readability, performance, and technical requirements.
- Support the full environment art pipeline, including modeling, UVs, baking, texturing, material creation, optimization, engine integration, and final polish.
- Review artwork from internal teammates, partner studios, or external vendors and provide clear, constructive, actionable feedback.
- Help translate broad client or project feedback into specific tasks, priorities, notes, and acceptance criteria that artists can execute against.
- Assist with maintaining visual consistency across assets, scenes, and artists by helping define quality bars, style expectations, and review standards.
- Collaborate with art directors, leads, producers, technical artists, designers, engineers, and artists across multiple studios and time zones.
- Help identify production risks early, including unclear direction, workflow gaps, quality issues, technical constraints, or schedule concerns.
- Contribute to workflow and pipeline improvements that help the team work more efficiently and consistently.
- Document processes, best practices, feedback, and workflow guidance when needed using tools such as Confluence, Miro, or Jira.
- Balance visual quality, production efficiency, and performance requirements while supporting the needs of each project.
Requirements
- 5+ years of professional experience as a 3D Environment Artist, Generalist, World Artist, or similar role in games or real-time production.
- At least one shipped game or comparable real-time interactive project.
- Strong portfolio demonstrating high-quality environment art, world building, prop creation, materials, and/or scene assembly.
- Strong artistic eye for form, composition, lighting, material definition, scale, visual hierarchy, and style consistency.
- Ability to work across different visual styles, from realistic to stylized, depending on project needs.
- Experience creating both individual assets and assembled environments/scenes.
- Solid understanding of the full environment art pipeline, including modeling, UV layout, baking, texturing, materials, optimization, and engine implementation.
- Professional experience with Unreal Engine.
- Proficiency with common production tools such as Maya, Blender, ZBrush, Substance Painter, Substance Designer, Photoshop.
- Practical understanding of real-time performance considerations, including LODs, draw calls, texel density, texture memory, collision, lightmaps, shaders/material complexity, scene organization, and asset budgets.
- Strong communication skills, especially when giving feedback, clarifying direction, documenting decisions, or breaking down complex problems.
- Ability to take vague or high-level direction and turn it into clear, actionable work.
- Comfortable collaborating with artists, leads, producers, and cross-discipline partners.
- Able to give and receive feedback professionally, clearly, and constructively.
- Strong ownership, follow-through, and problem-solving ability.
- Interest in growing into broader leadership responsibilities over time.
Nice to Have
- Previous experience mentoring artists, reviewing work, or informally supporting lead-level responsibilities.
- Experience working with outsourcing, co-development, partner studios, or external vendors.
- Experience collaborating with teams across different countries, cultures, and time zones.
- Experience providing feedback through written notes, paintovers, drawovers, video reviews, live calls, or structured review documents.
- Proficiency with common production tools such as Perforce, Jira, Miro, and Confluence.
- Experience helping define style guides, quality bars, workflow documentation, or art review standards.
- Experience breaking down client feedback into Jira tasks, art notes, production plans, or acceptance criteria.
- Experience with procedural workflows, Houdini, Blueprint, Python, scripting, or tool-assisted content creation.
- Experience with optimization passes, performance profiling, memory budgets, or platform-specific art constraints.
- Experience with both realistic and stylized production art.
- Experience in multiple engines or real-time pipelines.
- Experience working directly with clients or helping support client-facing reviews.
Portfolio Requirements
Please include a portfolio that clearly demonstrates your environment art and/or generalist capabilities.
Strong portfolios should include:
- Finished 3D environments, scenes, props, or world-building examples.
- Examples rendered or captured in a real-time engine, preferably Unreal Engine.
- Breakdowns showing your process, including blockout, modeling, UVs, baking, texturing, materials, set dressing, lighting, and final integration where applicable.
- Examples that show your ability to work across different visual styles.
- Examples of modular kits, reusable asset systems, material workflows, or production-friendly environment pipelines.
- Any examples that show technical problem solving, optimization, performance-aware decisions, or efficient workflows.
- If showing team-created work, please clearly explain what you personally contributed.
- Nice to have: examples of feedback, mentorship, documentation, workflow improvements, style matching, or before/after improvements you helped guide.
- Nice to have: written context explaining the goal of the work, constraints, tools used, your role, and any production challenges you helped solve.
Candidate Profile
The ideal candidate is not just a strong artist, but someone who naturally thinks about how the whole team succeeds.
You may be a great fit if you:
- Care about making great-looking art and making the process better for the team.
- Enjoy solving production problems, not just completing assigned assets.
- Can look at a scene or asset and identify what is working, what is not, and how to improve it.
- Communicate feedback in a way that is clear, respectful, and useful.
- Can help artists understand not just what to change, but why it matters.
- Are comfortable adapting to different clients, art styles, pipelines, and project needs.
- Have the judgment to balance quality, speed, technical constraints, and team bandwidth.
- Are interested in growing toward lead responsibilities while remaining hands-on in production.
How to apply
- Resume + portfolio link required.
- An art test may be required as part of the process.
his position is currently open to candidates residing in the following U.S. states only:
Arizona (AZ), Connecticut (CT), Florida (FL), lowa (IA), Illinois (IL), Massachusetts (MA), Maine (ME), Michigan (MI), Minnesota (MN), New Hampshire (NH), Nevada (NV), Ohio (OH), Oregon (OR), South Carolina (SC), Tennessee (TN), Texas (TX), Virginia (VA), Wisconsin (WI), Montana (MT), Alabama (AL), Georgia (GA), Indiana (IN), Louisiana (LA), North Carolina (NC), New Jersey (NJ), Oklahoma (OK), and Utah (UT).
While applicants from all listed states will be considered, the ideal candidate will be located in Orlando (FL) Austin (TX) or New Orleans (LA). Applicants must be legally authorized to work in the United States and reside in one of the eligible states listed above.
Salary Range: $70,000 USD to $75,000 USD
Benefits
What's in it for you?
- Opportunity to work on different projects
- 3 weeks of accrued paid time off
- Benefits package including medical, dental and vision
- Sick Leave
- Disability Coverage
- Corporate holidays
- 401(k) Retirement Plan with company matching
- Professional Development
- Snacks, drinks, ping pong, and more!
GameSim is an equal opportunity employer. We welcome applicants of all backgrounds and identities and evaluate candidates based on skills, experience, and alignment with the role.
Keywords Studios is dedicated to following a well-established Equal Opportunities Policy. We endeavor to create a workplace which provides for equal opportunities for all employees and potential employees.
PERSONAL DATA PROTECTION POLICY
By providing your information in this application, you understand that we will collect and process your information in accordance with our Applicant Privacy Notice. For more information, please see our Applicant Privacy Notice at https://www.keywordsstudios.com/en/applicant-privacy-notice.
E-Verify Notification
This Organization Participates in E-Verify
Esta Organización Participa en E-Verify
About Keywords Studios
Sourced by ZipRecruiter
Whatever the scale of your project, whatever the time frame, whatever your location: Keywords is here for you, bringing our network of 13,000+ people and 70+ studios together to deliver the unified solutions you need. We offer everything necessary to ensure your project achieves its full potential and that strategic opportunities are turned into long-term growth. The games industry is complex and fast-moving. Working with Keywords allows you to remain lean and agile, and to remain focused on creating the world’s most immersive playing experiences. Our network of studios brings best-in-class experience, expertise, technology and capacity across the full development, release and player-support lifecycle.
Industry
Arts, entertainment, and recreation
Company size
10,000+ Employees
Headquarters location
Burbank, CA, US