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Unreal Engine Junior Remote Jobs (NOW HIRING)

Senior Unreal Animator

San Jose, CA · Remote

$40 - $65/hr

Experience with Unreal Engine, Unreal Control Rig and Sequencer Good to have: * Proficiency with ... This is a remote position supporting our Virtual Studio. * Contract Duration: 6/15-7/24 with hold ...

New

Senior Unreal Animator

San Mateo, CA · Remote

$40 - $65/hr

Experience with Unreal Engine, Unreal Control Rig and Sequencer Good to have: * Proficiency with ... This is a remote position supporting our Virtual Studio. * Contract Duration: 6/15-7/24 with hold ...

New

Senior Unreal Animator

Sunnyvale, CA · Remote

$40 - $65/hr

Experience with Unreal Engine, Unreal Control Rig and Sequencer Good to have: * Proficiency with ... This is a remote position supporting our Virtual Studio. * Contract Duration: 6/15-7/24 with hold ...

New

Experience with Unreal Engine, Unreal Control Rig and Sequencer Good to have: * Proficiency with ... This is a remote position supporting our Virtual Studio. * Contract Duration: 6/15-7/24 with hold ...

New

This role focuses on creating visually compelling, performance-optimized assets in Unreal Engine ... Remote candidates may be considered; preference will be given to candidates based in or near Los ...

$133K - $175K/yr

Our team is seeking an experienced Unreal Engine C++ Software Engineer to develop and deploy the ... Generate is remote work first, but we are also willing to discuss relocation to Boston ...

We are a remote-only company. WE OFFER * Very competitive salary * PTO * Benefits and 401k match ... Unreal Engine 4/5 * Other Engines (Frostbite, Unity, Proprietary) * Graphics * Optimization

Senior VFX Artist - Art Center

CA · On-site +1

$115K - $155K/yr

Remote - Alaska, Arizona, California, Colorado, Connecticut, Florida, Georgia, Illinois, Maine ... Define and elevate VFX standards across multiple Unreal Engine projects * Monitor cross-project VFX ...

Level Designer

Bellevue, WA · On-site +1

$123K/yr

Level Designer- Remote Studio Wildcard, creators of the smash indie hit ARK: Survival Evolved, was ... Design and build large-scale gameplay environments in Unreal Engine 5 * Create compelling survival ...

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Unreal Engine Junior Remote information

See salary details

$33.5K

$71.8K

$109.5K

How much do unreal engine junior remote jobs pay per year?

As of Jun 12, 2026, the average yearly pay for unreal engine junior remote in the United States is $71,799.00, according to ZipRecruiter salary data. Most workers in this role earn between $48,500.00 and $80,000.00 per year, depending on experience, location, and employer.

How to make 2000 a week working from home?

A Junior Unreal Engine developer working remotely can increase earnings by building a strong portfolio, gaining experience with popular tools, and applying for freelance or contract projects. Earning $2000 weekly typically requires multiple projects, specialized skills, and consistent client work, which may take time to establish. Developing proficiency in Unreal Engine, 3D modeling, and scripting can improve earning potential in remote game development or visualization roles.

How can I make $1000 a week working from home?

A Junior Unreal Engine remote developer can earn $1000 or more weekly by taking on freelance projects, creating and selling assets, or working for clients on a contract basis. Building a strong portfolio, developing skills in 3D modeling and scripting, and using online platforms can help secure consistent remote work and higher-paying opportunities.

What are some common challenges faced by junior Unreal Engine developers working remotely, and how can they overcome them?

As a junior Unreal Engine developer working remotely, you may encounter challenges such as limited access to immediate mentorship, difficulty integrating with established workflows, and communication barriers when collaborating with distributed teams. To overcome these, it's helpful to proactively seek feedback through regular virtual check-ins, participate in team meetings, and make use of shared documentation and project management tools. Additionally, engaging with online Unreal Engine communities and utilizing official documentation can supplement your learning and help you stay connected to best practices.

Can junior developers work remotely?

Junior Unreal Engine developers can often work remotely, especially in roles that involve software development, asset creation, or testing. Many companies offer remote positions for entry-level developers, provided they have the necessary skills and access to required tools like Unreal Engine and collaboration platforms.

What is the difference between Unreal Engine Junior Remote vs Unreal Engine Intern?

AspectUnreal Engine Junior RemoteUnreal Engine Intern
Required CredentialsBasic knowledge of Unreal Engine, relevant coursework or certificationsEnrolled in or recent graduate of a related program
Work EnvironmentRemote, collaborative team projectsTypically on-site or remote, supervised internship
Employer & Industry UsageGame development, simulation, VR/AR companiesEducational institutions, game studios, tech companies

The main difference between Unreal Engine Junior Remote and Unreal Engine Intern roles lies in experience level and responsibilities. Junior remote positions are often ongoing roles requiring some knowledge of Unreal Engine, focusing on assisting with projects remotely. Internships are usually temporary, aimed at students or recent graduates gaining hands-on experience. Both roles are valuable entry points into the industry, but internships are more educational, while junior roles involve more independent work.

How much do junior Unreal Engine developers make?

Junior Unreal Engine developers typically earn between $50,000 and $70,000 annually, depending on experience, location, and company size. Entry-level roles often require knowledge of C++ and Blueprint visual scripting, with remote positions offering competitive salaries across regions.

What are Unreal Engine Junior Remote jobs?

Unreal Engine Junior Remote jobs are entry-level positions for individuals who work with Unreal Engine, a popular game development platform, while working remotely from any location. These roles typically involve assisting with tasks like 3D modeling, coding in C++, level design, or bug fixing under the guidance of senior developers. They are ideal for those starting their careers in game development, offering valuable experience and the flexibility to work from home. Candidates usually need a basic understanding of Unreal Engine and some programming or artistic skills. Remote junior roles can be found with game studios, simulation companies, and virtual production teams.

What are the key skills and qualifications needed to thrive as an Unreal Engine Junior Remote, and why are they important?

To thrive as an Unreal Engine Junior Remote, you need a solid understanding of 3D game development principles, basic programming (often in C++ or Blueprints), and a familiarity with Unreal Engine's core features. Experience with version control systems like Git, and foundational knowledge of asset pipelines or visual scripting, are commonly required. Strong problem-solving skills, attention to detail, and effective remote communication set standout candidates apart. These skills and qualities ensure efficient collaboration, technical competence, and successful delivery of interactive projects in a remote work environment.
More about Unreal Engine Junior Remote jobs
What cities are hiring for Unreal Engine Junior Remote jobs? Cities with the most Unreal Engine Junior Remote job openings:
What states have the most Unreal Engine Junior Remote jobs? States with the most job openings for Unreal Engine Junior Remote jobs include:
Asset and Environment Artist (Contract)

Asset and Environment Artist (Contract)

Evil Eye Pictures

San Jose, CA • Remote

$45 - $65/hr

Other

Posted 2 days ago


Job description

Founded in 2004, Evil Eye Pictures is a collaborative virtual studio bringing together some of the best content creators, innovators, and engineers from around the globe. The team is focused on creating immersive, compelling visuals and experiences for the evolving world of real-time, multi-platform entertainment.


Evil Eye was founded by artists to work on high-profile, special projects while maintaining an emphasis on people and a positive, fun work culture.


Asset and Environment Artist (Contract)


Evil Eye Pictures is looking for an accomplished Asset and Environment Artist. The ideal candidate is an end-to-end artist capable of taking an asset from initial DCC block-out through to final Unreal Engine integration and layout. You must have a mastery of modular environment workflows and a deep commitment to traditional real-time optimization—specifically focusing on high-performance pipelines that rely on manual LOD management and clean, hand-authored topology over automated optimization tools.


Key Responsibilities


  • Modular Workflow: Design and create high-quality kitbash asset libraries for the construction of complex, modular environments.
  • Full-Pipeline Execution: Handle the complete asset lifecycle: high/low poly modeling in Maya, Houdini, or Blender; baking and texturing in the Adobe Substance suite; and final integration within Unreal Engine.
  • Optimization & LODs: Ensure all assets and environments are highly performant and optimized for real-time playback in broadcast or game environments through meticulous manual poly-budget management.
  • Environment Layout: Execute scene layout, composition, and set dressing within Unreal Engine to ensure aesthetic and narrative consistency.
  • Technical Setup: Configure complex PBR materials, master materials, and shader logic within Unreal.
  • Collaboration: Work closely with Supervisors to troubleshoot technical issues and provide feedback on new tools or pipeline developments.


Requirements


  • 3+ years of experience as a Senior Artist within a similar environment (Broadcast, Games, or VFX).
  • Traditional Optimization Expertise: Mastery of high-to-low poly baking workflows and manual LOD creation/management for maximum performance.
  • Expert Unreal Engine Knowledge: Deep experience with asset integration, scene assembly, and the UE content pipeline.
  • DCC Mastery: Proficient in Maya, Houdini, or Blender, alongside ZBrush or Mudbox for high-detail sculpting.
  • Texturing Pipeline: Expert-level skills in Adobe Substance Painter/Designer and Photoshop.
  • Problem-Solving: Strong technical troubleshooting skills and the ability to work independently in a remote environment.
  • Collaborative Spirit: A proactive team player who takes direction well and maintains a positive attitude in a fast-paced, virtual studio.


Good to Have


  • Lighting & Lumen: Experience working with Unreal Engine’s Lumen for dynamic global illumination and reflections.
  • Level Design: Experience with level design principles, gray-boxing, and broadcast real-time systems.
  • Technical Art: Experience with Unreal Blueprints and Niagara.
  • Coding: Scripting/programming skills (Python, C#, or C++).



Additional Information


  • Portfolio: Please include a link to a reel of your work when applying for this position.
  • Location: This is a remote position supporting our Virtual Studio.
  • Contract Duration: 06/15 - 08/07


For more information about Evil Eye check out: https://www.evileyepictures.com


CA Pay Transparency Information:

The expected annual base pay range(s) for this position are detailed below. Compensation varies based on a variety of factors, which include (but aren’t limited to) things such as skills and competencies, qualifications, knowledge, and experience. In addition to base pay, most employees are eligible to participate in Evil Eye's benefit plans and discretionary incentive programs (subject to the terms of those plans or programs).


Base Pay Range $45-65 per hour