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Unreal Engine Junior Remote Jobs in Oregon (NOW HIRING)

Lead Gameplay Systems Engineer

OR · On-site +1

$145K - $165K/yr

However, we're always open to expanding our list of remote-eligible states for the right candidate ... Develop a wide variety of features for games utilizing Unreal Engine. * Ensure backend APIs are ...

Level Designer

Eugene, OR · On-site +1

$109K/yr

Professional experience designing and implementing gameplay spaces in Unreal Engine 5 or a ... We're happy to support our team no matter where they prefer to work: remote, in office, or hybrid.

Level Designer

Eugene, OR · On-site +1

$70K - $92K/yr

Professional experience designing and implementing gameplay spaces in Unreal Engine 5 or a ... We're happy to support our team no matter where they prefer to work: remote, in office, or hybrid.

Principal Technical Artist, Games R&D - Tech Lab

OR · On-site +1

$126K - $151K/yr

... such as Unity3D and Unreal Engine, including their rendering pipelines and performance ... Remote Generally, our compensation structure consists solely of an annual salary; we do not have ...

Our clients recognize us as a marketing and advertising engine, powered by adaptability and ... While our headquarters are in Portland, OR, we are open to this being a hybrid or remote role ...

Unreal Engine Junior Remote information

What are some common challenges faced by junior Unreal Engine developers working remotely, and how can they overcome them?

As a junior Unreal Engine developer working remotely, you may encounter challenges such as limited access to immediate mentorship, difficulty integrating with established workflows, and communication barriers when collaborating with distributed teams. To overcome these, it's helpful to proactively seek feedback through regular virtual check-ins, participate in team meetings, and make use of shared documentation and project management tools. Additionally, engaging with online Unreal Engine communities and utilizing official documentation can supplement your learning and help you stay connected to best practices.

What is the difference between Unreal Engine Junior Remote vs Unreal Engine Intern?

AspectUnreal Engine Junior RemoteUnreal Engine Intern
Required CredentialsBasic knowledge of Unreal Engine, relevant coursework or certificationsEnrolled in or recent graduate of a related program
Work EnvironmentRemote, collaborative team projectsTypically on-site or remote, supervised internship
Employer & Industry UsageGame development, simulation, VR/AR companiesEducational institutions, game studios, tech companies

The main difference between Unreal Engine Junior Remote and Unreal Engine Intern roles lies in experience level and responsibilities. Junior remote positions are often ongoing roles requiring some knowledge of Unreal Engine, focusing on assisting with projects remotely. Internships are usually temporary, aimed at students or recent graduates gaining hands-on experience. Both roles are valuable entry points into the industry, but internships are more educational, while junior roles involve more independent work.

What is an Unreal Engine junior remote?

Unreal Engine Junior Remote jobs are entry-level positions for individuals who work with Unreal Engine, a popular game development platform, while working remotely from any location. These roles typically involve assisting with tasks like 3D modeling, coding in C++, level design, or bug fixing under the guidance of senior developers. They are ideal for those starting their careers in game development, offering valuable experience and the flexibility to work from home. Candidates usually need a basic understanding of Unreal Engine and some programming or artistic skills. Remote junior roles can be found with game studios, simulation companies, and virtual production teams.

What are the key skills and qualifications needed to thrive as an Unreal Engine junior remote?

To thrive as an Unreal Engine Junior Remote, you need a solid understanding of 3D game development principles, basic programming (often in C++ or Blueprints), and a familiarity with Unreal Engine's core features. Experience with version control systems like Git, and foundational knowledge of asset pipelines or visual scripting, are commonly required. Strong problem-solving skills, attention to detail, and effective remote communication set standout candidates apart. These skills and qualities ensure efficient collaboration, technical competence, and successful delivery of interactive projects in a remote work environment.
What job categories do people searching Unreal Engine Junior Remote jobs in Oregon look for? The top searched job categories for Unreal Engine Junior Remote jobs in Oregon are:
What cities in Oregon are hiring for Unreal Engine Junior Remote jobs? Cities in Oregon with the most Unreal Engine Junior Remote job openings:

Lead Gameplay Systems Engineer

Rushdown Studios

OR • On-site, Remote

$145K - $165K/yr

Full-time

Medical, Dental, Vision, Retirement, PTO

Re-posted 14 days ago


Job description

Founded by games industry veterans, Rushdown was created with a simple philosophy in mind: We believe that when talented developers are consistently challenged and given clear ownership of their work, extraordinary things will happen. As a co-dev game studio, we now focus on solving some of the most difficult problems that face multiplayer games - and we bring our experience working on games like PUBG, League of Legends, and Rocket League with us. We truly love the work we do and we want to funnel our passion and expertise into features and games that billions of players will enjoy worldwide.

Our Role

Rushdown Studios is looking for a Lead Gameplay Systems Engineer to join us in support of our partner studio! In this role, you'll develop and maintain a variety of gameplay features and systems pertaining to player experience, character progression, and creator workflows.

Our ideal candidate is a self-motivated and demonstrated leader with the ability to juggle and jump between different tasks as necessary, including mentoring other team members working across a range of projects. Prior game development experience is required for this role, but we encourage you to apply even if you don't meet all of the requirements listed below!

Work Location: Rushdown Studios is based in Saratoga Springs, NY and we have a strong preference for local candidates willing to work from our office on a hybrid basis (i.e., Tuesday-Thursday) or fully remote candidates in the Eastern United States. However, we're always open to expanding our list of remote-eligible states for the right candidate, as well.

Responsibilities

  • Integrate backend services with the game client using C++.
  • Develop a wide variety of features for games utilizing Unreal Engine.
  • Ensure backend APIs are used efficiently and data is cached properly in the client.
  • Build tools that enable designers to easily work with and configure online systems.
  • Estimate and prioritize a backlog of existing features, bugs, and tech debt.
  • Solve crashes and other problems on both PC and console.
  • Partner with designers to iterate on features and optimize for a smoother player experience.
  • Collaborate with external programmers to integrate new features for multiplayer games and ensure their features run as quickly and efficiently as possible.

Requirements

  • Six (6) years of professional experience working on multiplayer games in C++, including recent experience developing games in Unreal Engine (e.g., UE4, UE5).
  • Professional experience leading a team, either through direct leadership or mentorship of less-experienced team members.
  • Background designing gameplay systems for live-service games.
  • Familiarity with non-engineering workflows and the ability to partner with various disciplines (e.g., art, animation, game design, and narrative design).
  • Understanding of various Unreal Engine technologies, such as the Gameplay Ability System (GAS), UI tooling (e.g., UMG and Slate), asset systems (e.g., Asset Registry and Asset Async Loading), and rendering features (e.g., Nanite, Lumen).
  • Willingness to selflessly put player experiences first - before even your own code and ego.
  • Proactive approach to communication, particularly when it comes to unblocking yourself and navigating obstacles as part of a team.

Nice-to-Haves

  • Experience with additional game engines, including Unity or bespoke game engines.
  • Experience developing SDKs or plugins to be used by other developers you may not be working with directly.
  • Background developing games for consoles and integrating with console SDKs.

Benefits:

  • Compensation: $145,000-165,000/year. Please note that final base pay will ultimately depend upon a combination of factors, including your prior experience, general qualifications, and broader skill set.
  • 9 Paid Holidays plus Flexible PTO and Annual Winter Break Closure
  • Medical, Dental, and Vision Insurance
  • Annual Video Game Budget
  • 401(k) Retirement Plan
  • Paid Parental Leave

EEO Statement

At Rushdown Studios, we believe that we're made better by each of the different perspectives that our team members bring to the table. We said it above, and we'll say it again: We want to hear from you, even if you don't meet all of the requirements for a specific role.

We're also an equal opportunity employer and we do not discriminate on the basis of race; color; ancestry or national origin; religion; physical or mental disability; age; sex, including pregnancy; sexual orientation; gender, gender identity, or gender expression; medical condition; genetic information; or marital, military, or veteran status.