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Unreal Engine Junior Remote Jobs in Oregon (NOW HIRING)

Project Art Director

Eugene, OR · On-site +1

$121K - $127K/yr

Must Haves Strong understanding of Unreal Engine (required); Unity proficiency is a strong plus and ... We're happy to support our team no matter where they prefer to work: remote, in office, or hybrid.

Producer

Eugene, OR · On-site +1

$63K - $82K/yr

Amateur or Professional Experience with Unity, Unreal or other game engine * Strong interest in the ... We're happy to support our team no matter where they prefer to work: remote, in office, or hybrid.

Producer

Eugene, OR · On-site +1

$63K - $82K/yr

... Unreal or other game engine • Strong interest in the industry and a desire to create high-quality ... We're happy to support our team no matter where they prefer to work: remote, in office, or hybrid.

Producer

Eugene, OR · On-site +1

... Unreal or other game engine Strong interest in the industry and a desire to create high-quality ... We're happy to support our team no matter where they prefer to work: remote, in office, or hybrid.

Unreal Engine Junior Remote information

What is an Unreal Engine junior remote?

Unreal Engine Junior Remote jobs are entry-level positions for individuals who work with Unreal Engine, a popular game development platform, while working remotely from any location. These roles typically involve assisting with tasks like 3D modeling, coding in C++, level design, or bug fixing under the guidance of senior developers. They are ideal for those starting their careers in game development, offering valuable experience and the flexibility to work from home. Candidates usually need a basic understanding of Unreal Engine and some programming or artistic skills. Remote junior roles can be found with game studios, simulation companies, and virtual production teams.

What are the key skills and qualifications needed to thrive as an Unreal Engine junior remote?

To thrive as an Unreal Engine Junior Remote, you need a solid understanding of 3D game development principles, basic programming (often in C++ or Blueprints), and a familiarity with Unreal Engine's core features. Experience with version control systems like Git, and foundational knowledge of asset pipelines or visual scripting, are commonly required. Strong problem-solving skills, attention to detail, and effective remote communication set standout candidates apart. These skills and qualities ensure efficient collaboration, technical competence, and successful delivery of interactive projects in a remote work environment.

What are some common challenges faced by junior Unreal Engine developers working remotely, and how can they overcome them?

As a junior Unreal Engine developer working remotely, you may encounter challenges such as limited access to immediate mentorship, difficulty integrating with established workflows, and communication barriers when collaborating with distributed teams. To overcome these, it's helpful to proactively seek feedback through regular virtual check-ins, participate in team meetings, and make use of shared documentation and project management tools. Additionally, engaging with online Unreal Engine communities and utilizing official documentation can supplement your learning and help you stay connected to best practices.

What is the difference between Unreal Engine Junior Remote vs Unreal Engine Intern?

AspectUnreal Engine Junior RemoteUnreal Engine Intern
Required CredentialsBasic knowledge of Unreal Engine, relevant coursework or certificationsEnrolled in or recent graduate of a related program
Work EnvironmentRemote, collaborative team projectsTypically on-site or remote, supervised internship
Employer & Industry UsageGame development, simulation, VR/AR companiesEducational institutions, game studios, tech companies

The main difference between Unreal Engine Junior Remote and Unreal Engine Intern roles lies in experience level and responsibilities. Junior remote positions are often ongoing roles requiring some knowledge of Unreal Engine, focusing on assisting with projects remotely. Internships are usually temporary, aimed at students or recent graduates gaining hands-on experience. Both roles are valuable entry points into the industry, but internships are more educational, while junior roles involve more independent work.

What are popular job titles related to Unreal Engine Junior Remote jobs in Oregon?

For Unreal Engine Junior Remote jobs in Oregon, the most frequently searched job titles are:

What job categories do people searching Unreal Engine Junior Remote jobs in Oregon look for?

The top searched job categories for Unreal Engine Junior Remote jobs in Oregon are:

What cities in Oregon are hiring for Unreal Engine Junior Remote jobs?

Cities in Oregon with the most Unreal Engine Junior Remote job openings:

Unreal Tools & Automation Engineer

Eugene, OR • On-site, Remote

$92K - $127K/yr

Full-time

Medical, Dental, Vision, Life, Retirement, PTO

Posted 19 days ago


Job description

Unreal Tools & Automation Engineer
Department: Engineering
Employment Type: Full Time
Location: Eugene, OR
Compensation: $92,000 - $127,000 / year
Description
Pipeworks Studios is seeking an experienced engineer to join an unannounced AAA project built in Unreal Engine 5. This is a hands-on tools and development-infrastructure role focused on making the game easier to build, test, diagnose, and support.
Responsibilities for this role may include work on crash reporting tools and workflows, diagnostic and support tooling, automated test infrastructure and reporting, Unreal Editor utilities, command-line tools, content or build validation, and other systems that improve the day-to-day effectiveness of developers, QA, production, and support teams.
This role is fully remote with the option for hybrid or in-office work at our office in Eugene, OR and relocation assistance, if preferred.
Day To Day
Responsibilities• Partner with engineering, QA, production, support, and client stakeholders to identify workflow and tooling needs, then turn them into reliable production solutions.
• Design, build, and maintain systems for crash capture and reporting, diagnostic data collection, logging, telemetry, reproduction, and issue triage.
• Build automated testing tools, test orchestration, result analysis, reporting, and continuous integration workflows.
• Create Unreal Editor tools, plugins, cmdlets, scripts, utilities, and validation systems.
• Integrate project tools with source control, build systems, issue tracking, external services, and platform-specific workflows.
• Investigate difficult failures and improve the systems that make future root causes easier to find.
• Write maintainable code, automated tests, documentation, and support materials so tools remain usable across the team.
• Provide accurate time estimates and communicate tradeoffs and risks clearly as project priorities evolve.
• Use approved AI-assisted coding tools within the requirements of the client and project.
Skills Knowledge and Expertise
Must Haves• Professional experience with UE 5, with the ability to work within a mature Unreal project and existing development workflows.
• Strong C++ and C# experience
• Experience creating internal tools, automation, testing infrastructure, diagnostic systems, developer workflows, or related engineering solutions.
• Strong programming or scripting ability in at least one production language.
• Strong debugging and systems-thinking skills
• The ability to navigate large and unfamiliar codebases.
• Clear written and verbal communication across disciplines.
• Adaptability and comfort learning the tools that best serve a particular project and partner.
• Proficiency with at least one modern AI-assisted coding tool is required (e.g.: OpenAI Codex, Claude Code, or GitHub Copilot). Candidates must be able to effectively direct the tool, critically review and validate generated work, and use it within applicable security and confidentiality requirements.
• Experience with version / source control, code review, issue tracking, and documentation workflows, such as Perforce or Git and Jira or equivalent tools.
Nice-To-Have Skills• Experience with crash reporters, minidumps, symbols, call stacks, log aggregation, telemetry, or production support diagnostics.
• Experience with Unreal automation technologies such as the Automation Test Framework, Gauntlet, BuildGraph, or comparable systems.
• Experience with continuous integration, build farms, test orchestration, or developer productivity infrastructure.
• Experience with Unreal modules, plugins, editor extensions, cmdlets, or engine-level systems.
• Experience shipping on PC or console platforms and supporting cross-platform development workflows.
• Experience with Python, web technologies, Blazor, or service development used to support game-development pipelines.
• Experience with proprietary engines or other commercial game-development environments.
• Experience supporting live games, customer support workflows, or post-launch diagnostics.
Education and Experience• 5+ years of relevant professional engineering experience.
• At least one shipped commercial game, or another substantial production release is preferred.
• A degree in computer science, engineering, or a related field is helpful but not required when equivalent professional experience is demonstrated.
What We Can Offer You
A Flexible Working EnvironmentAlmost all of our roles allow for your choice of work location. We're happy to support our team no matter where they prefer to work: remote, in office, or hybrid.
Benefits
  • Medical, Dental, and Vision
  • 401K with employer match
  • Employer Paid Life Insurance Policy
  • Generous Paid Time Off
  • 20 Paid Company Holidays
  • Relocation
  • Paid Parental Leave
  • Employee Assistance Program
  • Fitness Club Discounts
  • Sports Team Sponsorship
  • Annual Company Events
  • Project Wrap Parties

A Commitment to Diversity, Equity, and InclusionPipeworks Studios recognizes the importance of creating an environment where all of our employees feel included and empowered to bring ideas to the the table. We value each employee's unique experiences and perspectives and recognize that it is both the smart and right thing to foster diversity, equity and inclusion within our organization.
By diversifying our workforce, increasing equity, and ensuring that our individual differences are valued, we are better able to deliver an experience that reflects, inspires, and connects with our audience... because games are for everyone!
Pipeworks provides equal employment opportunities to all employees and applicants without regard to race, color, creed, sex, sexual orientation, gender identity or expression, age, religion, national origin, citizenship status, disability, or any protected category prohibited by local, state or federal laws.
Go to Pipeworks.com to see some of our continued efforts and our latest Diversity Report.
Studies have shown that women and people of color are less likely to apply for jobs unless they believe they meet every one of the qualifications in a job description. Our top priority is finding the best candidate for the job and if you are interested in the position, we would encourage you to apply, even if you don't believe you meet every one of the qualifications above.