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Unity Jobs in Oregon (NOW HIRING)

Data Platform Product Intern

OR ยท Remote

$60K/yr

This could range from a natural-language data quality assistant to a metadata enrichment agent against Unity Catalog. You'll take it from problem framing through to user testing. * Strategic ...

OR ยท On-site

Strong knowledge and experience with modern game engines/editors such as Unreal, Unity, proprietary, etc. * Proficient with real-time particle-editors and VFX systems such as Unreal's Niagara ...

OR ยท On-site

$126K - $151K/yr

Skills: Experience creating, integrating, or optimizing models, assets, graphics, lighting, materials, animations, animation rigs, skinning and VFX with Realtime engines like Unity and Unreal.

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Unity information

See Oregon salary details

$27.4K

$115.7K

$192K

How much do unity jobs pay per year?

As of Jun 6, 2026, the average yearly pay for unity in Oregon is $115,719.00, according to ZipRecruiter salary data. Most workers in this role earn between $86,275.00 and $143,128.00 per year, depending on experience, location, and employer.

What are Unity developers?

Unity developers are professionals who use the Unity game engine to design, develop, and deploy interactive 2D and 3D content, such as video games, simulations, and virtual or augmented reality experiences. They are skilled in programming languages like C# and are knowledgeable about the Unity Editor and its tools. Unity developers often collaborate with artists, designers, and other programmers to create engaging and functional applications for various platforms, including mobile, PC, console, and web.

What are the key skills and qualifications needed to thrive as a Unity Developer, and why are they important?

To thrive as a Unity Developer, you need strong skills in C# programming, 3D/2D game development, and a solid understanding of computer graphics and mathematics, often supported by a degree in computer science or a related field. Familiarity with the Unity Engine, version control systems like Git, and experience with tools such as Visual Studio and asset management platforms are typically required. Creativity, problem-solving, and effective teamwork are standout soft skills in this role. These abilities are crucial for delivering high-quality interactive experiences, efficiently resolving technical challenges, and collaborating within multidisciplinary teams.

What is the difference between Unity Developer vs Unity Programmer?

AspectUnity DeveloperUnity Programmer
Primary RoleDesigns and develops interactive content, including game mechanics and user interfaces.Writes and implements code to bring game features and functionalities to life.
Skills & CertificationsProficiency in Unity, C#, UI/UX design, and possibly 3D modeling.Strong C# programming skills, Unity scripting, debugging, and optimization.
Work EnvironmentGame studios, AR/VR companies, interactive media firms.Game development teams, software companies, tech startups.

While both roles work within the Unity ecosystem, Unity Developers focus on designing and integrating game features, whereas Unity Programmers concentrate on coding and technical implementation. Understanding these differences helps in choosing the right career path or job focus within Unity-based projects.

What are some common challenges faced by Unity Developers when working on cross-platform projects?

Unity Developers often encounter challenges related to platform-specific bugs, performance optimization, and ensuring consistent user experiences across devices. Each platform (such as iOS, Android, PC, or console) may have unique requirements or limitations, requiring careful testing and sometimes custom code adjustments. Collaborating closely with QA teams and leveraging Unity's extensive documentation can help address these challenges efficiently.
What cities in Oregon are hiring for Unity jobs? Cities in Oregon with the most Unity job openings:
Infographic showing various Unity job openings in Oregon as of May 2026, with employment types broken down into 6% Internship, 50% Full Time, 38% Part Time, and 6% Contract. Highlights an 87% In-person, and 13% Remote job distribution, with an average salary of $115,719 per year, or $55.6 per hour.

Data Platform Product Intern

G-P

OR โ€ข Remote

$60K/yr

Other

Posted 7 days ago


Job description

About the Position

The G-P Data Platform sits at the intersection of three forces reshaping how we operate: the migration of workloads onto Databricks, the emergence of LLM-driven tooling (Genie, Unity Catalog AI), and a massive internal demand for self-serve data products.

We are looking for a Data Platform Product Intern to act as a high-leverage partner to our Product leadership. This isn't a "shadowing" role; you will be expected to prototype, investigate, and pressure-test ideas that will meaningfully accelerate our roadmap. You will gain deep exposure to AI-native product management while building tools that empower non-technical stakeholders across a global organization.

What You Can Expect To Do
  • GenAI Prototyping (Anchor Project): Lead the end-to-end development of an internal-facing GenAI capability. This could range from a natural-language data quality assistant to a metadata enrichment agent against Unity Catalog. You'll take it from problem framing through to user testing.

  • Strategic Investigations: Conduct competitive scans of the emerging Databricks ecosystem and adjacent tooling. Synthesize user research from internal data platform stakeholders to identify friction points.

  • Technical Roadmap Contribution: Help define schemas, APIs, and contracts. You will contribute directly to the artifacts shared with engineering and executive audiences.

  • Agile Integration: Operate as an embedded member of the team, participating in biweekly Data Platform demos, engineering standups, and select executive reviews.

  • Weekly Mentorship: Close collaboration and weekly 1:1s with the Principal Product Manager of Data Platform.

What We Are Looking For

We value "builders" over "strategists." We are looking for technical fluency, a shipping mindset, and a genuine curiosity about how AI is changing the data stack.

  • Technical Data Foundations: Strong SQL skills. You should be comfortable reading complex queries, understanding data models, and exploring datasets in a notebook (Databricks exposure is a plus, but not required).

  • GenAI Builder Mindset: You've built something with an LLM API or used tools like Cursor, Claude Code, Lovable, or v0 to ship a working prototype. You understand the difference between a "demo" and a "product."

  • Product Craft: You instinctively ask "who else needs this?" and "what breaks at scale?" You are comfortable with abstraction and can see the connections between disparate technical problems.

  • Evidence of Shipping: You have a GitHub, a portfolio, a bot, or a side project that exists because you made it. You default to building a rough version over writing a long, theoretical document.

  • Academic Background: Currently pursuing an Undergraduate degree in Computer Science, Data Science, Information Systems, or Business with a heavy technical focus.

Logistics & Compensation
  • Duration: 10-12 weeks (Summer 2026), with potential for part-time extension into the school year.

  • Location: Remote. Preference for candidates based in the Americas (North, Central, or South) to enable real-time collaboration with the team.

The annual gross base salary range for this position is $60,000 (prorated over 12 weeks)