Passion for playing a wide variety of video games. Required Application Materials * Resume ... MSFT), is a premier developer and publisher of entertainment experiences. Blizzard Entertainment ...
Passion for playing a wide variety of video games. Required Application Materials * Resume ... MSFT), is a premier developer and publisher of entertainment experiences. Blizzard Entertainment ...
Showrunner
Austin, TX · On-site
$122K - $124K/yr
You'll own the creative vision and execution of our gameplay content, ensuring every video hooks ... Oversee the production pipeline from concept to publish, ensuring quality and efficiency while ...
Showrunner
Austin, TX · On-site
$122K - $124K/yr
You'll own the creative vision and execution of our gameplay content, ensuring every video hooks ... Oversee the production pipeline from concept to publish, ensuring quality and efficiency while ...
Solid understanding of video game creation outside of cinematic art (e.g. lighting, VFX, characters ... MSFT), is a premier developer and publisher of entertainment experiences. Blizzard Entertainment ...
Solid understanding of video game creation outside of cinematic art (e.g. lighting, VFX, characters ... MSFT), is a premier developer and publisher of entertainment experiences. Blizzard Entertainment ...
Showrunner
Austin, TX · On-site
$80K - $87K/yr
You'll own the creative vision and execution of our gameplay content, ensuring every video hooks ... Oversee the production pipeline from concept to publish, ensuring quality and efficiency while ...
Showrunner
Austin, TX · On-site
$80K - $87K/yr
You'll own the creative vision and execution of our gameplay content, ensuring every video hooks ... Oversee the production pipeline from concept to publish, ensuring quality and efficiency while ...
Content Producer, Concept Art - Unannounced Game | Irvine, CA
$29.81 - $55.14/hr
Resume. Your Platform Best known for iconic video game universes including Warcraft, Overwatch ... MSFT), is a premier developer and publisher of entertainment experiences. Blizzard Entertainment ...
Content Producer, Concept Art - Unannounced Game | Irvine, CA
$29.81 - $55.14/hr
Resume. Your Platform Best known for iconic video game universes including Warcraft, Overwatch ... MSFT), is a premier developer and publisher of entertainment experiences. Blizzard Entertainment ...
Project Manager (Bilingual)
El Segundo, CA · Remote
$80K - $100K/yr
About Nexon Nexon America is a branch of Nexon Co., Ltd., a global video game publisher and leading developer of online virtual worlds for PCs, consoles, and mobile devices. Nexon proudly offers ...
Quick apply
Project Manager (Bilingual)
El Segundo, CA · Remote
$80K - $100K/yr
About Nexon Nexon America is a branch of Nexon Co., Ltd., a global video game publisher and leading developer of online virtual worlds for PCs, consoles, and mobile devices. Nexon proudly offers ...
Project Manager (Bilingual)
El Segundo, CA · On-site
$80K - $100K/yr
About Nexon Nexon America is a branch of Nexon Co., Ltd., a global video game publisher and leading developer of online virtual worlds for PCs, consoles, and mobile devices. Nexon proudly offers ...
Project Manager (Bilingual)
El Segundo, CA · On-site
$80K - $100K/yr
About Nexon Nexon America is a branch of Nexon Co., Ltd., a global video game publisher and leading developer of online virtual worlds for PCs, consoles, and mobile devices. Nexon proudly offers ...
Experience working directly with video game publishers or managing first-party platform relationships * Production experience using Scrum, Agile, or other modern project management methodologies
Experience working directly with video game publishers or managing first-party platform relationships * Production experience using Scrum, Agile, or other modern project management methodologies
Content Producer, Concept Art - Unannounced Game | Irvine, CA
Irvine, CA · On-site
$133K - $135K/yr
Your Platform Best known for iconic video game universes including Warcraft ® , Overwatch ® ... MSFT), is a premier developer and publisher of entertainment experiences. Blizzard Entertainment ...
Content Producer, Concept Art - Unannounced Game | Irvine, CA
Irvine, CA · On-site
$133K - $135K/yr
Your Platform Best known for iconic video game universes including Warcraft ® , Overwatch ® ... MSFT), is a premier developer and publisher of entertainment experiences. Blizzard Entertainment ...
Understanding of video game publishing and marketing content pipeline from concept to shipping * Actively plays games and is aware of cultural trends, current events, and other activities in the ...
Understanding of video game publishing and marketing content pipeline from concept to shipping * Actively plays games and is aware of cultural trends, current events, and other activities in the ...
Aspyr is a leading game publisher and developer, bringing the world's biggest franchises and bold ... Extensive knowledge of the video game landscape, with specific knowledge of remasters and remakes
Aspyr is a leading game publisher and developer, bringing the world's biggest franchises and bold ... Extensive knowledge of the video game landscape, with specific knowledge of remasters and remakes
OR · On-site
$230K - $360K/yr
... game studios (both internal and external), vendors, and cross-functional teams across Netflix to localize your games and publishing assets and materials into a wide set of languages. You will develop ...
OR · On-site
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... game studios (both internal and external), vendors, and cross-functional teams across Netflix to localize your games and publishing assets and materials into a wide set of languages. You will develop ...
Localization Senior Producer, Games
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... game studios (both internal and external), vendors, and cross-functional teams across Netflix to localize your games and publishing assets and materials into a wide set of languages. You will develop ...
Localization Senior Producer, Games
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Localization Senior Producer, Games
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Senior Product Manager
Austin, TX · On-site
$125K - $165K/yr
Ability to estimate, propose, and validate business cases, budgets, P&L (profits & losses), and the financial risks for video game development and publishing * Demonstrated success in communicating ...
Senior Product Manager
Austin, TX · On-site
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... games with the Publishing Platform's products. Responsibilities : • Align autonomous teams ... video game products through the entire life cycle - from conception, development and launch to ...
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Producer, External Development - Mattel Digital Studios
El Segundo, CA · On-site
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In our publisher model, every title is built by an external studio, which makes disciplined ... Experience 5+ years in game production, product, or project management within the video game ...
In our publisher model, every title is built by an external studio, which makes disciplined ... Experience 5+ years in game production, product, or project management within the video game ...
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Trainee Video Game Publisher information
See salary details
$61.5K - $67.5K
0% of jobs
$67.5K - $73.4K
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$79.4K - $85.3K
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$91.3K - $97.2K
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$103.2K - $109.1K
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$109.1K - $115.1K
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$115.1K - $121K
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$122.5K is the 25th percentile. Wages below this are outliers.
$121K - $127K
100% of jobs
$61.5K
$127K
How much do trainee video game publisher jobs pay per year?
What is the difference between Trainee Video Game Publisher vs Junior Video Game Developer?
| Aspect | Trainee Video Game Publisher | Junior Video Game Developer |
|---|---|---|
| Required Credentials | Basic understanding of game industry, some education in marketing or business | Programming skills, degree in computer science or related field |
| Work Environment | Office setting, collaborating with marketing, sales, and production teams | Development teams, coding environments, game studios |
| Industry Usage | Focuses on publishing, marketing, and distribution of games | Focuses on creating and coding games |
The main difference is that a Trainee Video Game Publisher is involved in the marketing, distribution, and overall publishing process of games, often in a learning role. In contrast, a Junior Video Game Developer is focused on coding and developing the actual game content. Both roles may require some industry knowledge, but they serve different functions within the game industry.
What types of projects and responsibilities can a Trainee Video Game Publisher expect to handle in their first year?
What are the key skills and qualifications needed to thrive as a Trainee Video Game Publisher, and why are they important?
What does a Trainee Video Game Publisher do?

Senior Environment Artist II - Unannounced Game | Irvine, CA
Blizzard Entertainment, Inc.Irvine, CA • On-site
Full-time
Medical, Dental, Vision, Life, Retirement, PTO
Posted yesterday
Job description
Unannounced Project
Job Title:
Senior Environment Artist II - Unannounced Game | Irvine, CA
Requisition ID:
R026972
Job Description:
Your Mission
At Blizzard, we craft genre-defining games and legendary worlds for all to share. Through unparalleled creativity and storytelling, we create immersive universes and iconic characters that are beloved across platforms, borders, backgrounds, and generations - only made possible by building a work environment that cultivates the artistry of game development and unleashes the aspirations of our people.
We are looking for a Senior Environment Artist to help craft a new, unannounced game for Blizzard. As a senior individual contributor, you will be responsible for delivering high-quality environmental artwork through strong artistic and technical expertise. You understand how to build, integrate, and optimize a wide variety of environment asset types, and how environment layout and set-dressing support gameplay, readability, and player experience. You are comfortable operating in a dynamic environment, navigating fluid deadlines and changing priorities with purpose.
This role is anticipated to be a hybrid work position, with some work on-site and some work from home. The potential home studio for this role is Irvine, CA.
Responsibilities
Priorities can often change in a fast-paced environment like ours, so this role includes, but is not limited to, the following responsibilities:
- Directly contribute hands-on environment artwork, taking assets and spaces from concept through final implementation.
- Collaborate closely with the Environment Lead, design partners, artists, engineers, materials, VFX, and lighting teams to deliver world-class environments.
- Apply strong environment-art fundamentals to support workflows ranging from early prototyping to final, best-in-class execution.
- Build, integrate, and optimize environment assets to meet visual quality, gameplay, and performance requirements.
- Proactively identify risks within environment-art creation and propose thoughtful, practical solutions.
- Stay current on industry trends, including advancements in commercial game engines, tools, and workflow efficiencies.
Experience
- 12+ years of professional experience creating environment art for AAA games.
- Confirmed experience shipping at least one major title in a relevant environment-art role.
- Proven experience collaborating within large, cross-disciplinary development teams.
Knowledge and Skills
- Experience working with AAA game engines, with a strong understanding of asset implementation and pipeline integration.
- Comprehensive understanding of environment-art creation, including strong proficiency with industry-standard 3D workflows.
- Strong understanding of physically-based rendering (PBR) content authoring.
- Ability to create cohesive, readable environments that support gameplay and storytelling.
- Portfolio demonstrating high-quality environment work, including detailed breakdowns of your contributions.
Key Attributes
- A team-oriented approach to your work, with a strong emphasis on collaboration and partnership across disciplines.
- The ability to inspire others through enthusiasm for craft, quality, and continuous improvement.
- A self-motivated, proactive problem-solver who takes ownership of challenges and outcomes.
Extra Points
- Experience working through early-development and R&D phases of a project.
- Solid understanding of game-art disciplines outside of environment art (e.g., lighting, VFX, characters, animation, rendering).
- Experience creating and working with photogrammetry data.
- Strong foundation in 3D composition, form, balance, and color theory.
- Interest in photography and cinema as they relate to environment storytelling.
- Passion for playing a wide variety of video games.
Required Application Materials
- Resume.
- Portfolio showcasing environment-artwork, including detailed breakdowns of assets and scenes.
Your Platform
Best known for iconic video-game universes including Warcraft®, Overwatch®, Diablo®, and StarCraft®, Blizzard Entertainment, Inc. (www.blizzard.com), a division of Activision Blizzard, which was acquired by Microsoft (NASDAQ: MSFT), is a premier developer and publisher of entertainment experiences. Blizzard Entertainment has created some of the industry's most critically acclaimed and genre-defining games over the last 30 years and engages tens of millions of players worldwide across PC, console, and mobile platforms.
Our World
Our ability to build immersive and innovative worlds is only enhanced by diverse teams working in an inclusive environment. We aspire to have a culture where everyone can thrive in order to connect and engage the world through epic entertainment. We provide a suite of benefits that promote physical, emotional, and financial well-being for every world.
The video-game industry is fast-paced and will continue to evolve. As such, the duties and responsibilities of this role may be changed as directed by the Company at any time to support business needs.
Rewards
We provide a suite of benefits that promote physical, emotional and financial well-being for 'Every World' - we've got our employees covered! Subject to eligibility requirements, the Company offers comprehensive benefits including:
- Medical, dental, vision, health savings account or health reimbursement account, healthcare spending accounts, dependent care spending accounts, life and AD&D insurance, disability insurance;
- 401(k) with Company match, tuition reimbursement, charitable donation matching;
- Paid holidays and vacation, paid sick time, floating holidays, compassion and bereavement leaves, parental leave;
- Mental health & wellbeing programs, fitness programs, free and discounted games, and a variety of other voluntary benefit programs like supplemental life & disability, legal service, ID protection, rental insurance, and others;
- If the Company requires that you move geographic locations for the job, then you may also be eligible for relocation assistance.
Eligibility to participate in these benefits may vary for part time and temporary full-time employees and interns with the Company. You can learn more by visiting https://www.benefitsforeveryworld.com/.
In the U.S., the standard base pay range for this role is $97,200.00 - $179,900.00 Annual. These values reflect the expected base pay range of new hires across all U.S. locations. Ultimately, your specific range and offer will be based on several factors, including relevant experience, performance, and work location. Your Talent Professional can share this role's range details for your local geography during the hiring process. In addition to a competitive base pay, employees in this role may be eligible for incentive compensation. Incentive compensation is not guaranteed. While we strive to provide competitive offers to successful candidates, new hire compensation is negotiable.
About Blizzard Entertainment
Sourced by ZipRecruiter
Blizzard Entertainment is a globally recognized leader in the Digital Gaming industry, renowned for creating some of the world's most popular video games such as "World of Warcraft," "Overwatch," and "Diablo." The company was founded in 1991 and is currently based in Irvine, California, USA. Aside from creating engaging video games, Blizzard Entertainment also develops and supports a wide range of software products within the realm of entertainment. The company prides itself on its commitment to quality, an element that can be recognized in its vast array of legendary games. Notably, its creation, World of Warcraft, remains one of the highest-grossing video games of all time.
Industry
Arts, entertainment, and recreation
Company size
1,001 - 5,000 Employees
Headquarters location
Irvine, CA, US
Year founded
1991