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Evening Video Game Publisher Jobs (NOW HIRING)

RTS is an enthusiast culture company that builds at the intersection of video games, anime ... Act as the day-to-day point of contact for established publishing partners across the globe ...

Senior Product Manager

Austin, TX · On-site

$125K - $165K/yr

Ability to estimate, propose, and validate business cases, budgets, P&L (profits & losses), and the financial risks for video game development and publishing * Demonstrated success in communicating ...

Producer

Los Angeles, CA · On-site

$40 - $44/hr

By creating the video game industry's very first community events, the company injected the idea of ... In 2020, iam8bit evolved into financing and publishing games, including the smash hit Escape ...

By creating the video game industry's very first community events, the company injected the idea of ... In 2020, iam8bit evolved into financing and publishing games, including the smash hit Escape ...

Producer

Los Angeles, CA · On-site

$40 - $44/hr

By creating the video game industry's very first community events, the company injected the idea of ... In 2020, iam8bit evolved into financing and publishing games, including the smash hit Escape ...

It is a global game publisher offering a comprehensive network of services for games, development ... Skills in video editing, graphic design, etc. * Familiarity with data analysis tools Location State ...

It is a global game publisher offering a comprehensive network of services for games, development ... Skills in video editing, graphic design, etc. * Familiarity with data analysis tools Location State ...

Executive Producer, Party Games

Los Angeles, CA · On-site

$133K - $135K/yr

... in Video Game Production, with expertise in Development, Publishing and LiveOps. Deep toolkit of production processes, with the judgment to select and adapt the right tools to ever-changing ...

We are currently looking for passionate writers with strong and varied interests in the video game ... If selected, you will receive training on how to write and publish a standard article using our ...

Executive Producer, Party Games

Los Angeles, CA · On-site

$133K - $135K/yr

... in Video Game Production, with expertise in Development, Publishing and LiveOps. Deep toolkit of production processes, with the judgment to select and adapt the right tools to ever-changing ...

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Evening Video Game Publisher information

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How much do evening video game publisher jobs pay per hour?

As of Jun 15, 2026, the average hourly pay for evening video game publisher in the United States is $18.56, according to ZipRecruiter salary data. Most workers in this role earn between $16.83 and $20.19 per hour, depending on experience, location, and employer.

What is an Evening Video Game Publisher?

An Evening Video Game Publisher is a professional responsible for overseeing the release, marketing, and distribution of video games during the evening hours. Their role includes coordinating with development teams, managing promotional activities, and ensuring that games are available to players at optimal times for engagement, often coinciding with peak gaming hours. They may also handle customer support and technical issues that arise after normal business hours. This position is essential for reaching global audiences and maximizing a game's visibility and sales performance during high-traffic periods.

What are the key skills and qualifications needed to thrive as an Evening Video Game Publisher, and why are they important?

To thrive as an Evening Video Game Publisher, you typically need a background in game publishing, project management, and familiarity with industry trends, often supported by a degree in business, marketing, or a related field. Proficiency with publishing platforms (such as Steam, PlayStation Network, or Xbox Live), project tracking software, and localization tools is essential. Strong communication, time management, and problem-solving skills are crucial for coordinating teams and ensuring timely releases during non-standard hours. These abilities ensure seamless game launches, effective team collaboration, and the ability to address issues quickly in a fast-paced, global industry.

What are some common challenges faced by Evening Video Game Publishers, and how can they be effectively managed?

Evening Video Game Publishers often encounter challenges such as tight release schedules, coordinating with global teams in different time zones, and ensuring technical support during off-peak hours. Effective communication and proactive planning are crucial; publishers typically rely on collaborative tools and clear handover processes to maintain continuity between day and evening shifts. Additionally, staying up-to-date with the latest patches, updates, and community feedback helps address issues quickly. Building strong relationships with both the development team and customer support can also make a significant difference in managing these challenges successfully.

What is the difference between Evening Video Game Publisher vs Evening Video Game Developer?

AspectEvening Video Game PublisherEvening Video Game Developer
Primary RoleOversees game distribution, marketing, and fundingDesigns, codes, and creates the actual game
Required SkillsProject management, marketing, industry knowledgeProgramming, game design, software development
Work EnvironmentOffice-based, collaboration with developers and marketersDevelopment studios, coding environments
Industry UsagePublishes multiple games from various developersCreates and develops new game titles

The main difference between an Evening Video Game Publisher and an Evening Video Game Developer is their focus: publishers handle the distribution, marketing, and funding of games, while developers are responsible for creating and designing the games themselves. Both roles require industry knowledge, but publishers focus more on business and project management, whereas developers focus on technical and creative skills.

What cities are hiring for Evening Video Game Publisher jobs? Cities with the most Evening Video Game Publisher job openings:
What are the most commonly searched types of Video Game Publisher jobs? The most popular types of Video Game Publisher jobs are:
What states have the most Evening Video Game Publisher jobs? States with the most job openings for Evening Video Game Publisher jobs include:
Infographic showing various Evening Video Game Publisher job openings in the United States as of June 2026, with employment types broken down into 1% Internship, 8% As Needed, 6% Full Time, 79% Part Time, 1% Temporary, and 5% Contract. Highlights an 87% Physical, 2% Hybrid, and 11% Remote job distribution, with an average salary of $38,600 per year, or $18.6 per hour.
Global Business Development Manager

Global Business Development Manager

RTS

Remote

Full-time

Medical, Dental, Vision, Life, Retirement, PTO

Posted 23 days ago


Job description

RTS is an enthusiast culture company that builds at the intersection of video games, anime, creators, and brands. From global live events to bespoke consumer experiences, we exist to create deeper connections between fans and the worlds they love. Our team brings deep expertise across partnerships, marketing, talent management, event production, media, community building, and IP development.
Role Overview
RTS is looking for a motivated Business Development Manager to support our growing business development efforts globally, focusing on servicing our game publisher partners, executing strategic partnerships and broadly supporting product and marketing teams with external publisher communications and operations.
The ideal candidate is detail-oriented, experienced in account management and capable of seeing complex operational projects through to completion while maintaining strong professional relationships across the gaming industry.
This role primarily focuses on the account management and servicing of game publisher partners specific to Evo. This includes maintaining regular communications, business updates, strategic deal-making, collaborative co-marketing and more. In addition, this role supports broader business development functions including the development of Evo's media rights business, strategic partnerships, and procurement processes on behalf of RTS and Evo.
Key Responsibilities
Account Management & Partner Support
  • Act as the day-to-day point of contact for established publishing partners across the globe, regularly providing business updates, co-marketing opportunities and overall ensuring their needs are met and projects stay on track.
  • Act as the day-to-day point of contact for media rights licensees and other strategic partners
  • Facilitate the execution of collaborations with publisher partners, moving from initial deal terms through to final implementation.
  • Manage internal workflows across event and content teams to ensure all partner deliverables and contractual obligations are fulfilled.
  • Assist senior leadership in the administration and tracking of multi-year agreements and regional publisher deals.
Global Business Development & Deal Execution
  • Support global business development efforts by identifying and reaching out to potential commercial opportunities with international platforms, IP holders, and rights distributors.
  • Supporting senior members of the team and at times, leading the deal making process with prospective strategic partners, including but not limited to game publishers, media rights holders, local governments, licensees and other businesses
  • Assist in the creation of global pitch materials and proposals for Evo and RTS services, tailored for a diverse international audience.
  • Support the operational rollout of global licensing expansions and collaborative content programs across the fighting game community.
  • Monitor and report on global business development trends, ensuring RTS remains competitive in the international live events and media space.
Cross-Functional Operations
  • Support international operations partners with the execution and delivery of Evo's global events including but not limited to Evo Japan and Evo Las Vegas
  • Support the needs of internal product, marketing and business teams with game publisher partners, coordinating and facilitating asset management & delivery
  • Work with internal business affairs, legal & finance teams to streamline procurement, manage international invoicing, and ensure contract compliance.
  • Support the brand partnerships team in delivering global sponsorship assets and providing data-driven post-event reports to international partners.

Qualifications
  • Ability to work legally in your current place of residence with the capacity for frequent international travel.
  • 5-8 years of experience in account management or business development within the global video game or entertainment industry.
  • Proven track record of managing complex projects and client accounts across multiple international regions.
  • Professional fluency in English
  • Deep understanding of the global gaming ecosystem, publisher relations, and the international competitive landscape.
  • Strong ability to work independently in a remote-first environment across diverse time zones.
  • Flexibility to support early morning or late evening meetings as needed for global partner and team alignment.

Bonus Points
  • Bachelor's degree in Business, International Relations, or a related field.
  • Experience working with global publishers such as Capcom, Bandai Namco, Riot Games, or Epic Games or global IP rights holders such as Disney, LEGO or other
  • Demonstrated success navigating cross-cultural dynamics in a professional, global business environment.
  • Familiarity with global media rights distribution or international procurement workflows.
  • Professional fluency in Japanese

Benefits (US Only)
  • Medical, Dental, Vision and Life Insurance
  • 401(k) plan available for employee contributions
  • Flexible work schedule
  • Generous PTO and company-observed holidays
  • Remote-first culture

Company Philosophy
We believe strongly in work/life balance - you've got to feel your best to work your best. We offer a generous PTO program, and in addition to observing the standard holidays, we've extended many of them into extra-long weekends. We are a remote-first company, so as long as you can do the specifics of your job, we don't mind where you do it.
RTS is proud to be an equal opportunity employer. We celebrate and welcome diversity and are committed to creating an inclusive environment.