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Evening Video Game Publisher Jobs (NOW HIRING)

Showrunner

Austin, TX · On-site

$122K - $124K/yr

You'll own the creative vision and execution of our gameplay content, ensuring every video hooks ... Oversee the production pipeline from concept to publish, ensuring quality and efficiency while ...

Showrunner

Austin, TX · On-site

$80K - $87K/yr

You'll own the creative vision and execution of our gameplay content, ensuring every video hooks ... Oversee the production pipeline from concept to publish, ensuring quality and efficiency while ...

OR · On-site

$230K - $360K/yr

... game studios (both internal and external), vendors, and cross-functional teams across Netflix to localize your games and publishing assets and materials into a wide set of languages. You will develop ...

OR · On-site

$230K - $360K/yr

... game studios (both internal and external), vendors, and cross-functional teams across Netflix to localize your games and publishing assets and materials into a wide set of languages. You will develop ...

... game studios (both internal and external), vendors, and cross-functional teams across Netflix to localize your games and publishing assets and materials into a wide set of languages. You will develop ...

... game studios (both internal and external), vendors, and cross-functional teams across Netflix to localize your games and publishing assets and materials into a wide set of languages. You will develop ...

Senior Product Manager

Austin, TX · On-site

$125K - $165K/yr

Ability to estimate, propose, and validate business cases, budgets, P&L (profits & losses), and the financial risks for video game development and publishing * Demonstrated success in communicating ...

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Evening Video Game Publisher information

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How much do evening video game publisher jobs pay per hour?

As of Jun 15, 2026, the average hourly pay for evening video game publisher in the United States is $18.56, according to ZipRecruiter salary data. Most workers in this role earn between $16.83 and $20.19 per hour, depending on experience, location, and employer.

What is an Evening Video Game Publisher?

An Evening Video Game Publisher is a professional responsible for overseeing the release, marketing, and distribution of video games during the evening hours. Their role includes coordinating with development teams, managing promotional activities, and ensuring that games are available to players at optimal times for engagement, often coinciding with peak gaming hours. They may also handle customer support and technical issues that arise after normal business hours. This position is essential for reaching global audiences and maximizing a game's visibility and sales performance during high-traffic periods.

What are the key skills and qualifications needed to thrive as an Evening Video Game Publisher, and why are they important?

To thrive as an Evening Video Game Publisher, you typically need a background in game publishing, project management, and familiarity with industry trends, often supported by a degree in business, marketing, or a related field. Proficiency with publishing platforms (such as Steam, PlayStation Network, or Xbox Live), project tracking software, and localization tools is essential. Strong communication, time management, and problem-solving skills are crucial for coordinating teams and ensuring timely releases during non-standard hours. These abilities ensure seamless game launches, effective team collaboration, and the ability to address issues quickly in a fast-paced, global industry.

What are some common challenges faced by Evening Video Game Publishers, and how can they be effectively managed?

Evening Video Game Publishers often encounter challenges such as tight release schedules, coordinating with global teams in different time zones, and ensuring technical support during off-peak hours. Effective communication and proactive planning are crucial; publishers typically rely on collaborative tools and clear handover processes to maintain continuity between day and evening shifts. Additionally, staying up-to-date with the latest patches, updates, and community feedback helps address issues quickly. Building strong relationships with both the development team and customer support can also make a significant difference in managing these challenges successfully.

What is the difference between Evening Video Game Publisher vs Evening Video Game Developer?

AspectEvening Video Game PublisherEvening Video Game Developer
Primary RoleOversees game distribution, marketing, and fundingDesigns, codes, and creates the actual game
Required SkillsProject management, marketing, industry knowledgeProgramming, game design, software development
Work EnvironmentOffice-based, collaboration with developers and marketersDevelopment studios, coding environments
Industry UsagePublishes multiple games from various developersCreates and develops new game titles

The main difference between an Evening Video Game Publisher and an Evening Video Game Developer is their focus: publishers handle the distribution, marketing, and funding of games, while developers are responsible for creating and designing the games themselves. Both roles require industry knowledge, but publishers focus more on business and project management, whereas developers focus on technical and creative skills.

What cities are hiring for Evening Video Game Publisher jobs? Cities with the most Evening Video Game Publisher job openings:
What are the most commonly searched types of Video Game Publisher jobs? The most popular types of Video Game Publisher jobs are:
What states have the most Evening Video Game Publisher jobs? States with the most job openings for Evening Video Game Publisher jobs include:
Infographic showing various Evening Video Game Publisher job openings in the United States as of June 2026, with employment types broken down into 1% Internship, 8% As Needed, 6% Full Time, 79% Part Time, 1% Temporary, and 5% Contract. Highlights an 87% Physical, 2% Hybrid, and 11% Remote job distribution, with an average salary of $38,600 per year, or $18.6 per hour.
Senior Environment Artist II - Unannounced Game | Irvine, CA

Senior Environment Artist II - Unannounced Game | Irvine, CA

Blizzard Entertainment, Inc.

Irvine, CA • On-site

Full-time

Medical, Dental, Vision, Life, Retirement, PTO

Posted yesterday


Job description

Team Name:
Unannounced Project
Job Title:
Senior Environment Artist II - Unannounced Game | Irvine, CA
Requisition ID:
R026972
Job Description:
Your Mission
At Blizzard, we craft genre-defining games and legendary worlds for all to share. Through unparalleled creativity and storytelling, we create immersive universes and iconic characters that are beloved across platforms, borders, backgrounds, and generations - only made possible by building a work environment that cultivates the artistry of game development and unleashes the aspirations of our people.
We are looking for a Senior Environment Artist to help craft a new, unannounced game for Blizzard. As a senior individual contributor, you will be responsible for delivering high-quality environmental artwork through strong artistic and technical expertise. You understand how to build, integrate, and optimize a wide variety of environment asset types, and how environment layout and set-dressing support gameplay, readability, and player experience. You are comfortable operating in a dynamic environment, navigating fluid deadlines and changing priorities with purpose.
This role is anticipated to be a hybrid work position, with some work on-site and some work from home. The potential home studio for this role is Irvine, CA.
Responsibilities
Priorities can often change in a fast-paced environment like ours, so this role includes, but is not limited to, the following responsibilities:
  • Directly contribute hands-on environment artwork, taking assets and spaces from concept through final implementation.
  • Collaborate closely with the Environment Lead, design partners, artists, engineers, materials, VFX, and lighting teams to deliver world-class environments.
  • Apply strong environment-art fundamentals to support workflows ranging from early prototyping to final, best-in-class execution.
  • Build, integrate, and optimize environment assets to meet visual quality, gameplay, and performance requirements.
  • Proactively identify risks within environment-art creation and propose thoughtful, practical solutions.
  • Stay current on industry trends, including advancements in commercial game engines, tools, and workflow efficiencies.

Experience
  • 12+ years of professional experience creating environment art for AAA games.
  • Confirmed experience shipping at least one major title in a relevant environment-art role.
  • Proven experience collaborating within large, cross-disciplinary development teams.

Knowledge and Skills
  • Experience working with AAA game engines, with a strong understanding of asset implementation and pipeline integration.
  • Comprehensive understanding of environment-art creation, including strong proficiency with industry-standard 3D workflows.
  • Strong understanding of physically-based rendering (PBR) content authoring.
  • Ability to create cohesive, readable environments that support gameplay and storytelling.
  • Portfolio demonstrating high-quality environment work, including detailed breakdowns of your contributions.

Key Attributes
  • A team-oriented approach to your work, with a strong emphasis on collaboration and partnership across disciplines.
  • The ability to inspire others through enthusiasm for craft, quality, and continuous improvement.
  • A self-motivated, proactive problem-solver who takes ownership of challenges and outcomes.

Extra Points
  • Experience working through early-development and R&D phases of a project.
  • Solid understanding of game-art disciplines outside of environment art (e.g., lighting, VFX, characters, animation, rendering).
  • Experience creating and working with photogrammetry data.
  • Strong foundation in 3D composition, form, balance, and color theory.
  • Interest in photography and cinema as they relate to environment storytelling.
  • Passion for playing a wide variety of video games.

Required Application Materials
  • Resume.
  • Portfolio showcasing environment-artwork, including detailed breakdowns of assets and scenes.

Your Platform
Best known for iconic video-game universes including Warcraft®, Overwatch®, Diablo®, and StarCraft®, Blizzard Entertainment, Inc. (www.blizzard.com), a division of Activision Blizzard, which was acquired by Microsoft (NASDAQ: MSFT), is a premier developer and publisher of entertainment experiences. Blizzard Entertainment has created some of the industry's most critically acclaimed and genre-defining games over the last 30 years and engages tens of millions of players worldwide across PC, console, and mobile platforms.
Our World
Our ability to build immersive and innovative worlds is only enhanced by diverse teams working in an inclusive environment. We aspire to have a culture where everyone can thrive in order to connect and engage the world through epic entertainment. We provide a suite of benefits that promote physical, emotional, and financial well-being for every world.
The video-game industry is fast-paced and will continue to evolve. As such, the duties and responsibilities of this role may be changed as directed by the Company at any time to support business needs.
Rewards
We provide a suite of benefits that promote physical, emotional and financial well-being for 'Every World' - we've got our employees covered! Subject to eligibility requirements, the Company offers comprehensive benefits including:
  • Medical, dental, vision, health savings account or health reimbursement account, healthcare spending accounts, dependent care spending accounts, life and AD&D insurance, disability insurance;
  • 401(k) with Company match, tuition reimbursement, charitable donation matching;
  • Paid holidays and vacation, paid sick time, floating holidays, compassion and bereavement leaves, parental leave;
  • Mental health & wellbeing programs, fitness programs, free and discounted games, and a variety of other voluntary benefit programs like supplemental life & disability, legal service, ID protection, rental insurance, and others;
  • If the Company requires that you move geographic locations for the job, then you may also be eligible for relocation assistance.

Eligibility to participate in these benefits may vary for part time and temporary full-time employees and interns with the Company. You can learn more by visiting https://www.benefitsforeveryworld.com/.
In the U.S., the standard base pay range for this role is $97,200.00 - $179,900.00 Annual. These values reflect the expected base pay range of new hires across all U.S. locations. Ultimately, your specific range and offer will be based on several factors, including relevant experience, performance, and work location. Your Talent Professional can share this role's range details for your local geography during the hiring process. In addition to a competitive base pay, employees in this role may be eligible for incentive compensation. Incentive compensation is not guaranteed. While we strive to provide competitive offers to successful candidates, new hire compensation is negotiable.

Blizzard Entertainment logo

About Blizzard Entertainment

Sourced by ZipRecruiter

Blizzard Entertainment is a globally recognized leader in the Digital Gaming industry, renowned for creating some of the world's most popular video games such as "World of Warcraft," "Overwatch," and "Diablo." The company was founded in 1991 and is currently based in Irvine, California, USA. Aside from creating engaging video games, Blizzard Entertainment also develops and supports a wide range of software products within the realm of entertainment. The company prides itself on its commitment to quality, an element that can be recognized in its vast array of legendary games. Notably, its creation, World of Warcraft, remains one of the highest-grossing video games of all time.

Industry

Arts, entertainment, and recreation

Company size

1,001 - 5,000 Employees

Headquarters location

Irvine, CA, US

Year founded

1991

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