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Trainee Graduate Game Designer Jobs (NOW HIRING)

The trainee program is designed to last 3 years and graduate an individual ready to take on any available management roles within Remington Seeds. Objectives & Activities (can include but not limited ...

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How much do trainee graduate game designer jobs pay per hour?

As of Jun 8, 2026, the average hourly pay for trainee graduate game designer in the United States is $36.10, according to ZipRecruiter salary data. Most workers in this role earn between $29.57 and $38.70 per hour, depending on experience, location, and employer.

What is the difference between Trainee Graduate Game Designer vs Junior Game Developer?

AspectTrainee Graduate Game DesignerJunior Game Developer
Required CredentialsDegree in game design, computer science, or related field; portfolioDegree in computer science, software engineering, or related; coding skills
Work EnvironmentDesign studios, collaborative teams, creative settingsDevelopment teams, coding environments, technical projects
Industry UsageFocus on game concept, mechanics, and user experienceFocus on coding, implementation, and technical development

While both roles are entry-level and require relevant degrees, the Trainee Graduate Game Designer emphasizes game concept and design skills, whereas the Junior Game Developer focuses on coding and technical implementation. Both roles are essential in game development teams but serve different functions within the industry.

More about Trainee Graduate Game Designer jobs
What cities are hiring for Trainee Graduate Game Designer jobs? Cities with the most Trainee Graduate Game Designer job openings:
What are the most commonly searched types of Graduate Game Designer jobs? The most popular types of Graduate Game Designer jobs are:
What states have the most Trainee Graduate Game Designer jobs? States with the most job openings for Trainee Graduate Game Designer jobs include:
Infographic showing various Trainee Graduate Game Designer job openings in the United States as of May 2026, with employment types broken down into 1% Internship, 95% Full Time, 1% Part Time, and 3% Contract. Highlights an 96% Physical, 1% Hybrid, and 3% Remote job distribution, with an average salary of $75,084 per year, or $36.1 per hour.
School of Communication - Game Designer for Dentistry Game

School of Communication - Game Designer for Dentistry Game

High Point University

High Point, NC • On-site

$10/hr

Part-time

Posted 21 days ago


High Point University rating

7.6

Company rating: 7.6 out of 10

Based on 10 frontline employees who took The Breakroom Quiz

240th of 534 rated colleges and universities


Job description

Job Title: Game Designer for Dentistry Game

Department: School of Communication

Supervisor: Kristina Bell, Brian Heagney, & Michelle Devlin

Starting Rate of Pay:$10.00

Length of Time: Eligible for rehire on a semester basis.

Department Description:
Game Design and the Workman School of Dental Medicine are launching a multi-year, funded initiative to build an original educational game platform for graduate healthcare education.

We will design and prototype an interactive, multiplayer learning platform to support dental students in clinical preparedness, adaptive learning, and case-based decision-making.

Job Description:

Summer 2026 students will work on:

  • Game Design Document (GDD) development
  • Interactive quizzes and mini-games
  • Collaborative/competitive challenges
  • Early concept prototypes

Paid summer position with interdisciplinary collaboration.

Commitment

  • Summer 2026 (8 weeks)
  • 10-20 hours/week
  • Virtual meetings required

Job Location/ Hours Required:

The candidate will perform most/all job duties virtually. Hours may vary depending on the job requirements; however, the total number of hours a student employee may work per week is 20 hours. This position requires up to 20 hours per week.

Responsibilities:

  • Translate learning objectives into gameplay mechanics (with faculty and student teammates).
  • Draft and update GDD sections (core loop, progression, rules, UX flow, quiz/assessment integration).
  • Prototype, playtest, and iterate on quizzes, mini-games, and challenges.
  • Define visual direction and collaborate on concept art; refine based on stakeholder feedback.

Required Qualifications:

  • Currently enrolled student (undergraduate or graduate) in Game Design or related field.
  • Strong writing skills; can document design decisions clearly.
  • Demonstrated game design work (portfolio, class projects, or equivalent experience).
  • Reliable, deadline-oriented, and comfortable with virtual collaboration.

Desired Skills:

  • GDDs, systems design, character design, and/or level design experience.
  • Familiarity with prototyping tools (e.g., Miro, Twine) and/or engines (e.g., Godot, Unreal).
  • Interest in educational games and working with healthcare/dentistry subject-matter experts.

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