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Trainee Animation Clean Up Artist Jobs (NOW HIRING)

Activities that help your kid catch up or get ahead, build confidence, and minimize homework ... Collaboration experience with animators and technical artists Bonus points: * Godot animation ...

Experience with the creation of animation assets, and techniques like image editing, masking, etc ... up to any better conditions and terms negotiated and obtained as expressly provided therein.

... Artists on rig-friendly topologyMust Have QualificationsStrong rigging and skinning experience ... cleaning, retargeting, and integrating mocap data into rigs.Experience with animation principles ...

ART What We Do Push your artistic talent to the limit on a team of world-class environment ... Create documentation and deliver training to level up the animation team's technical fluency

Create & or take animation assets into the Unreal game engine. * Collaborate with a ... Self-motivated work ethic Strong communication skills (this includes clean, well-commented code)

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Trainee Animation Clean Up Artist information

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$5

$29

$37

How much do trainee animation clean up artist jobs pay per hour?

As of Sep 7, 2026, the average hourly pay for trainee animation clean up artist in the United States is $29.11, according to ZipRecruiter salary data. Most workers in this role earn between $24.76 and $32.93 per hour, depending on experience, location, and employer.

What is the difference between Trainee Animation Clean Up Artist vs Junior Animation Clean Up Artist?

AspectTrainee Animation Clean Up ArtistJunior Animation Clean Up Artist
Required CredentialsBasic knowledge of animation and clean-up techniques, often in training or entry-levelSome experience or training completed, able to perform clean-up tasks independently
Work EnvironmentLearning environment, often under supervision in animation studiosProfessional studio setting, working on assigned scenes with minimal supervision
Employer & Industry UsageTypically entry-level position for those starting in animation industryEarly-career role, often a stepping stone to more advanced clean-up or animation roles

The main difference between a Trainee Animation Clean Up Artist and a Junior Animation Clean Up Artist lies in experience and independence. Trainees are usually in training, gaining foundational skills under supervision, while Juniors have some experience and can work more independently on clean-up tasks. Both roles are essential in the animation pipeline and serve as stepping stones for career advancement.

How to get a job as a trainee animation clean up artist with no experience?

To become a trainee animation clean up artist with no experience, focus on developing basic drawing and animation skills through online tutorials, courses, or art classes. Building a portfolio of simple character sketches and practicing clean-up techniques using software like Adobe Photoshop or Clip Studio Paint can help demonstrate your potential to employers. Entry-level positions often require a strong foundation in art fundamentals and a willingness to learn on the job.
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3D Video Production Artist

Crew Training International

Memphis, TN • On-site

Other

Posted 29 days ago


Key responsibilities

  • Create 3D visuals and videos for computer-based training courseware.

  • Perform tasks such as 3D animation, previz, storyboarding, and video editing.

  • Prepare 3D scenes, animate props and characters, and organize footage for postproduction.


Job description

Requisition #
03001002_COMPANY_1.1
Job Title
3D Video Production Artist
Job Type
Full-time
Location
Corporate - TN US (Primary)
Remote, US
Category
Operations
Job Description

POSITION LOCATION: Remote

PURPOSE OF POSITION:

This position is part of a development team creating both high-level interactive courseware and case study videos; responsible for the conception, design, and development of 3D visuals and videos for final delivery of computer-based training courseware. This position will be responsible for creating 3d animations as well as previz and post-production tasks such as animatics and video editing. Additional skills in 3d modeling, rigging, and game engine tasks such as lighting, camera staging, and scene setup will strengthen success in this role to cover a wide range of abilities in the 3d production pipeline.


QUALIFICATIONS:

Education: Bachelor's Degree in 3D animation or 3D art/ game design (with animation skills)

Training and Experience:
* 3+ years' experience working as a 3D Animator or Multimedia/ Technical Artist
* Proficiency in industry standard 3D software for animation and modeling
* Proficiency in video editing software
* Experience in game engine(s)
* Experience in animatic creation
* Experience in 3D video production pipeline

Required Software:
* Autodesk Maya or 3DsMax
* Adobe Creative Suite
o Premier
o Photoshop
* Unity (non-coding)


Other Preferred Software:
* Substance Painter
* Unreal Engine/ Meta Human
* Source Control Systems (Plastic, Perforce)
* Cascadure

General Skills:
* Oral, written, and visual communication skills
* Handle multiple tasks, be flexible with assignments, and meet deadlines
* Collaborates well and can work with little to no supervision
* Follow organization and naming conventions for file and project structures
* Ability to troubleshoot technical issues, creatively problem-solve
* Ability to research new ways of working to keep our team innovative and working smarter, not harder

Other Preferred Skills:
* 3D soft surface/ character modeling
* Rigging hard surface models
* Rigging soft surface models
* 2D/ 3D FX skills
* Game Engine
o Importing assets to game engine
o Material setup
o Lighting
o Scene dressing
o Prefab basics
o Rendering image sequences in game engine

Portfolio:
Must submit link to portfolio/ demo reel. Include examples of animation, animatics, storyboarding, 3D modeling (UV, wireframes, and texture maps). Rigging and game engine rendering a plus.


DUTIES AND RESPONSIBILITIES:
Skills:
* PreViz Skills
o Storyboarding
* Ability to understand/ interpret script storyboards
* Create story visuals for case study scenarios using 3d/ 2d mediums
* Plan shots with animation needs and storytelling efficiency in mind
* Strong eye for compositions that emphasize story points and keep 3d camera limitations in mind
o 3D layout
* Prep 3d scenes by set dressing and environment generation for animation projects
* Prep 3d cameras to match storyboard visuals for final rendering
o Animatics
* Combine and arrange storyboard visuals with audio tracks
* Strong sense of story flow, timing, and pacing
* 3D Animation
o Animate 3d props, aircraft, characters, and 3d cameras
o Animate with natural posing/gestures and the key principles of animation
o Facial animation and lip syncing
* Postproduction Skills
o Non-linear video compositing and editing to create animatics and videos
o Organize, combine, cut, and arrange footage, image sequences, and audio
o Strong eyes/ ears to spot animation errors, color correct, and fix audio
o Strong sense of timing and pacing for story flow
* 3D hard surface modeling
o Create general props and technically accurate aircraft using reference
o Clean, organize, and prep assets for game engine use
o Create materials as needed, including texture maps and UV unwrapping


SUPERVISORY/MANAGEMENT RESPONSIBILITY:

None