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Summer Animation Clean Up Artist Jobs (NOW HIRING)

$69.79 - $95.38/hr

... an up-to-date Animation Showreel or Portfolio Application Policy Exclusively accepted via the ... You are remarkably organized and fully capable of maintaining clean, optimized file structures and ...

Digital Prep & Clean-Up * Perform advanced paint work including wire removal, rig removal, marker ... Work closely with CGI Supervisors, Lighting Artists, Modelers, Animators, and Production teams to ...

Digital Prep & Clean-Up * Perform advanced paint work including wire removal, rig removal, marker ... Work closely with CGI Supervisors, Lighting Artists, Modelers, Animators, and Production teams to ...

Digital Prep & Clean-Up * Perform advanced paint work including wire removal, rig removal, marker ... Work closely with CGI Supervisors, Lighting Artists, Modelers, Animators, and Production teams to ...

Compositing Artist

Manhattan, NY · On-site

$80 - $120/hr

Digital Prep & Clean-Up * Perform advanced paint work including wire removal, rig removal, marker ... Work closely with CGI Supervisors, Lighting Artists, Modelers, Animators, and Production teams to ...

Cabinet Repair Artist

Franklin, TN · On-site

$17 - $20/hr

Kitchen Tune-Up Franklin is seeking a Tune-Up Artist to work on kitchen cabinet projects in ... Keep the work area clean and orderly and clean up daily * Communicate with your progress * Work ...

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Summer Animation Clean Up Artist information

See salary details

$37K

$123.1K

$196K

How much do summer animation clean up artist jobs pay per year?

As of Sep 6, 2026, the average yearly pay for summer animation clean up artist in the United States is $123,136.00, according to ZipRecruiter salary data. Most workers in this role earn between $79,000.00 and $170,500.00 per year, depending on experience, location, and employer.

What is the difference between Summer Animation Clean Up Artist vs Summer Character Animator?

AspectSummer Animation Clean Up ArtistSummer Character Animator
Primary RoleRefines and cleans up rough animation frames, ensuring consistency and smoothnessCreates and animates characters from initial concepts to final movement
Skills & ToolsLine work, in-betweening, attention to detail, familiarity with animation softwareCharacter design, storytelling, keyframe animation, software proficiency
Work EnvironmentStudio or on-site animation teams during productionStudio or freelance projects, often in collaborative teams
CredentialsAnimation training, portfolio demonstrating clean-up workAnimation degree or equivalent, strong portfolio of character animations

While both roles are integral to animation production, the Summer Animation Clean Up Artist focuses on refining existing animation frames for smoothness, whereas the Summer Character Animator creates the initial character movements and performances. The clean-up artist ensures visual consistency, while the animator brings characters to life through movement and expression.

What cities are hiring for Summer Animation Clean Up Artist jobs?

Cities with the most Summer Animation Clean Up Artist job openings:

What are the most commonly searched types of Animation Clean Up Artist jobs?

The most popular types of Animation Clean Up Artist jobs are:

What states have the most Summer Animation Clean Up Artist jobs?

States with the most job openings for Summer Animation Clean Up Artist jobs include:

Simulation Pipeline Technical Artist - Special Projects (Jeff Lind)

Apple

Cupertino, CA • On-site

$156K - $187K/yr

Full-time

Posted 5 days ago


Apple rating

8.1

Company rating: 8.1 out of 10

Based on 683 frontline employees who took The Breakroom Quiz

6th of 30 rated technology retailers


Job description

Play a role in bringing Apple technology to the world. We are looking for a hardworking, dedicated, and results-oriented 3D Tech Artist. You would join a team building world simulations. Apple is where individual imaginations gather together, committing to the values that lead to great work. Every new product we build, service we create, or Apple Store experience we deliver is the result of us making each other's ideas stronger. That happens because every one of us shares a belief that we can make something wonderful and share it with the world, changing lives for the better. It's the diversity of our people and their thinking that inspires the innovation that runs through everything we do. When we bring everybody in, we can do the best work of our lives. Here, you'll do more than join something - you'll add something.
Description
As a Simulation Pipeline Technical Artist in the Special Projects Simulation group, you will have an opportunity to be part of an innovation-focused organization within Apple that is developing simulations and generating synthetic data. You will be able to work on highly ambitious and impactful simulation projects enabling AI/ML-based products and features. Our ideal team member brings experience with video game and film techniques, but is also fearless when it comes to trying new things and is willing to iterate on ideas. We value team members who can quickly prototype, iterating all the way to high-quality implementations that can scale. We always value team members who can collaborate effectively with cross-functional teams across the organization.
Minimum Qualifications
At least 5 years of experience working as a Technical Artist in video games, animation, and/or VFX
Strong Python skills for data creation and manipulation
Experience building pipelines and processes to generate images and outputs by marshaling data through multiple DCCs with custom code
Strong experience with USD format, tools and APIs. The best candidates will help us use this key technology in better ways.
Experienced Maya user
Experience with Maya, Houdini, or other DCC programming APIs.
Proven track record of innovating new tools and techniques to speed up artist workflow and efficiency
Strong understanding of shading, lighting, texturing and materials
Preferred Qualifications
Strong familiarity with digital sculpting, modeling, and command of mesh topology.
Experience with lighting: especially procedural systems.
Experience creating shaders
Experience with procedural materials, Substance Designer or similar
C++ programming experience

What Apple employees say

Pay

Benefits

Hours and flexibility

Workplace

Get the full story on Breakroom


Apple logo

About Apple

Sourced by ZipRecruiter

Imagine what you could do here! At Apple, new ideas have a way of becoming extraordinary products, services, and customer experiences very quickly. Bring passion and dedication to your job and there's no telling what you could accomplish. Dynamic, intelligent people and inspiring, innovative technologies are the norm here. The people who work here have reinvented entire industries with all Apple Hardware products. The same real passion for innovation that goes into our products also applies to our practices strengthening our dedication to leave the world better than we found it.

Industry

Computer and electronic product manufacturing

Company size

10,000+ Employees

Headquarters location

Cupertino, CA, US

Year founded

1976