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Trainee Animation Clean Up Artist Jobs (NOW HIRING)

3D Artist (Remote)

San Francisco, CA ยท Remote

$110K - $140K/yr

Retargeting character animation using mocap data; * Scene Layout and Lighting in Unity; * Creating ... Ability to maintain clean, organized, and non-destructive workflow. * Receptive to the iterative ...

The 3D Tracking / Matchmove Artist will focus on tracking environments and character features (such ... Deliver clean and tight matchmove data, including STMaps, to layout, animation, and compositing ...

AI Artist

Manhattan, NY ยท On-site

Partner with designers, animators, editors, producers, and developers to integrate AI workflows ... Workflow & Learning * Develop, maintain, and improve clean, scalable node-based generation ...

ART What We Do Push your artistic talent to the limit on a team of world-class environment ... Create documentation and deliver training to level up the animation team's technical fluency

Deliver clean and tight matchmove data, including STMaps, to layout, animation, and compositing ... An artistic mindset and willingness to receive and implement constructive feedback, whether that ...

... Cleaning Lady, Hell's Kitchen, LEGO Masters), the company is actively building a portfolio of ... Partner with creative teams, R&D, and technical artists to develop and implement AI assisted ...

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Trainee Animation Clean Up Artist information

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$29

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How much do trainee animation clean up artist jobs pay per hour?

As of Jul 13, 2026, the average hourly pay for trainee animation clean up artist in the United States is $29.11, according to ZipRecruiter salary data. Most workers in this role earn between $24.76 and $32.93 per hour, depending on experience, location, and employer.

What is the difference between Trainee Animation Clean Up Artist vs Junior Animation Clean Up Artist?

AspectTrainee Animation Clean Up ArtistJunior Animation Clean Up Artist
Required CredentialsBasic knowledge of animation and clean-up techniques, often in training or entry-levelSome experience or training completed, able to perform clean-up tasks independently
Work EnvironmentLearning environment, often under supervision in animation studiosProfessional studio setting, working on assigned scenes with minimal supervision
Employer & Industry UsageTypically entry-level position for those starting in animation industryEarly-career role, often a stepping stone to more advanced clean-up or animation roles

The main difference between a Trainee Animation Clean Up Artist and a Junior Animation Clean Up Artist lies in experience and independence. Trainees are usually in training, gaining foundational skills under supervision, while Juniors have some experience and can work more independently on clean-up tasks. Both roles are essential in the animation pipeline and serve as stepping stones for career advancement.

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3D Artist (Remote)

3D Artist (Remote)

Prisms VR

San Francisco, CA โ€ข Remote

$110K - $140K/yr

Full-time

Posted 5 days ago


Job description

OUR MISSION:

Prisms VR is a San Francisco-based team of educators, game developers, and engineers transforming K12 STEM education through experiential real-world problem-solving powered by the next generation of spatial computing. We utilize adaptive Virtual Reality (VR) to engage, inspire, and open pathways to creative problem-solving to rapidly improve engagement and proficiencies in Math and Science across our country and beyond. Our mission is to break down barriers to access and build STEM proficiencies at scale for all students, worldwide.

JOB DESCRIPTION:

Prisms is looking for a multifaceted 3D Artist who enjoys designing all aspects of 3D content development. As a 3D Artist, you will craft characters, environments, and educational 3D motion graphic animations for virtual reality. The ideal candidate should know and enjoy every aspect of the 3D content development process and have a working knowledge of developing assets for Unity.

KEY RESPONSIBILITIES

  • Collaborate with a team of content designers and developers to design rich and attractive immersive environments and interactive props in a fast and iterative manner.
  • Demonstrate the generalist ability to problem-solve multiple facets of a 3D-for-real-time pipeline fo numerous projects with tight deadlines. Day-to-day tasks include but are not limited to:
    • Designing & creating characters, environments & prop assets;
    • Rigging and animating characters and props;
    • Retargeting character animation using mocap data;
    • Scene Layout and Lighting in Unity;
    • Creating Particle Effects;
    • Asset optimization for Mobile Standalone VR;
    • Creating 3D explainer animations based on STEM concepts using the in-house Unity Animation Timeline tool.
  • Design and adhere to standards and specifications that are consistent with the project vision and brand
    aesthetics.
  • Be a proactive member of the development team and report on task status and potential issues to
  • Ensure the product meets brand standards and expectations in all aspects.
  • Create and maintain documentation and guidelines relating to Art development.

REQUIREMENTS

  • Solid understanding of compositions, color theories, and other industry-standard best 3D art practices.
  • Solid knowledge of modern 3D authoring tools (Maya, Blender, Houdini, ZBrush, etc.)
  • Solid knowledge of Texture and Material Authoring tools like Substance Painter & Designer, Photoshop, etc.
  • Solid understanding of the technical limitations of real-time game engines and mobile VR platforms.
  • Experience in creating Motion Graphic Animation in After Effects or a similar tool.
  • Working experience in Unity.
  • Experience in creating shaders using Shadergraph or Amplify Editor.
  • Experience in creating particle effects using Unity Shuriken Particle System or VFX Graph.
  • Working experience in version control systems (Git Preferred).
  • Ability to maintain clean, organized, and non-destructive workflow.
  • Receptive to the iterative design process and willing to participate in many areas of VR development beyond art responsibilities.
  • Highly motivated and skilled at both working individually and collaborating with a team.
  • Strong written and verbal communication skills

PREFERRED QUALIFICATIONS

  • Experience in Virtual Reality Development.
  • Experience working in a fast-paced production environment
  • Experience in 3D Simulation, such as cloth, water, and/or particles.

PORTFOLIO

  • The ideal portfolio should showcase all aspects of 3D generalist skills, including your ability in modeling, texturing, Unity scene layout and lighting, and motion graphic animation.
  • Ability to complete an art test if requested.

      3D Artist