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Tools Programmer Jobs (NOW HIRING)

Senior Developer Tools Engineer

Santa Clara, CA · On-site

$143K - $189K/yr

You'll build the tools that give developers deep visibility into system performance--from profiling and debugging capabilities to hardware introspection interfaces. Your work will bridge the gap ...

Monitoring Tools Engineer ? Operations

Warren, MI · Hybrid

$65K - $88K/yr

WWT is seeking a Monitoring Tools Engineer to support the stand up, configuration, deployment, and Day 2 operations of a portfolio of more than 20 monitoring tools. This is an operations engineering ...

The Test Chip Engineering(TCE) team is responsible for delivering and supporting engineering environments, EDA infrastructure, automation frameworks, parametric layout synthesis tools and development ...

The Cyber Tools Engineer IV provides support to the customer in the area of Cyber Security. Daily Tasks include, but are not limited to: * Support the Information Security Continuous Monitoring (ISCM ...

The Cyber Tools Engineer IV provides support to the customer in the area of Cyber Security. Daily Tasks include, but are not limited to: * Support the Information Security Continuous Monitoring (ISCM ...

Embedded Software Tools Engineer

Sunnyvale, CA · On-site

$154K - $203K/yr

We are looking for a Senior Embedded Software Tools Engineer to design, build, and maintain the software tools that enable efficient development, testing, manufacturing, and deployment of embedded ...

Showing results 41-60

Tools Programmer information

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$11K

$125K

$143.5K

How much do tools programmer jobs pay per year?

As of Sep 10, 2026, the average yearly pay for tools programmer in the United States is $125,000.00, according to ZipRecruiter salary data. Most workers in this role earn between $116,000.00 and $143,000.00 per year, depending on experience, location, and employer.

What does a tools programmer do?

A Tools Programmer develops and maintains software tools that help game developers work more efficiently. These tools can include level editors, asset pipelines, debugging utilities, and performance analysis tools. Their goal is to streamline development processes and improve productivity for artists, designers, and other programmers. They typically work closely with multiple departments to understand their needs and create custom solutions. Strong programming skills, particularly in languages like C++, Python, or C#, are essential for this role.

What are the key skills and qualifications needed to thrive as a tools programmer?

To thrive as a Tools Programmer, you need strong proficiency in software development (typically C++ or Python), understanding of computer science fundamentals, and often a degree in computer science or related fields. Familiarity with source control systems (like Git), industry-standard development environments, and experience with game engines or DCC tools is highly valued. Strong problem-solving abilities, excellent communication, and a collaborative mindset are essential soft skills for working with multidisciplinary teams. These skills are crucial for building efficient, user-friendly tools that streamline development workflows and enhance productivity across projects.

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Infographic showing various Tools Programmer job openings in the United States as of September 2026, with employment types broken down into 83% Full Time, and 17% Contract. Highlights an 100% In-person job distribution, with an average salary of $125,000 per year, or $60.1 per hour.

Senior Developer Tools Engineer

Santa Clara, CA • On-site

Lemurian Labs
Internet and IT • 11 - 50 employees

$143K - $189K/yr

Full-time

Medical, Dental, Vision, Retirement

Re-posted 29 days ago


Job description

About Us

At Lemurian Labs, we're reimagining the foundations of computing to make AI accessible to everyone. Our mission is to remove the limits of scale, hardware, and cost that hold back innovation, so the people solving humanity's hardest problems can move faster.

We're building a new kind of software stack: a hardware-agnostic platform that makes every system — from a laptop to a supercomputer — feel like one seamless engine. Developers can write once, run anywhere, and get state-of-the-art performance across any chip, any cloud, at any scale. It's a complete rethink of how software and hardware interact — designed for the era beyond Moore's Law.

We're not looking for the comfortable or the conventional; we're looking for the bold. The engineers who crave frontier problems, who want to bend the limits of what's possible, who see infrastructure not as a constraint but as a canvas. If you want to build the foundation for the next era of AI and change what humanity can achieve in the process, join us.

 
About the Role
As the founding member of our Developer Experience (DevX) team, you will be instrumental in shaping how engineers interact with our compiler infrastructure. You'll build the tools that give developers deep visibility into system performance—from profiling and debugging capabilities to hardware introspection interfaces. Your work will bridge the gap between our core compiler technology and the engineers who use it, transforming complex system data into actionable insights.

This role sits at the intersection of systems programming and developer tooling. You'll work closely with our compiler engineers to surface server-side telemetry through intuitive client-side interfaces, ultimately creating a best-in-class development experience for our users.
 
What You'll Do
  • Design and build developer tools for profiling, debugging, and performance introspection across our compiler stack.
  • Create client-side tooling that transforms server-side compiler telemetry into clear, actionable information for engineers.
  • Develop interfaces that expose hardware performance metrics, and interrupt data in meaningful ways.
  • Build GPU debugging capabilities and visualization tools to help engineers understand execution on heterogeneous hardware.
  • Define formats and protocols for debug information exchange, working with standard debugger formats (DWARF, JTAG) and object file formats (ELF, COFF).
  • Collaborate with internal engineering teams to understand their needs and iterate on tooling, with a path toward external customer-facing tools.
Essential Skills and Experience:
  • 3+ years of professional experience in systems-level software development.
  • Strong proficiency in C++ with experience writing performance-critical code.
  • Working knowledge of assembly language and low-level debugging techniques.
  • Familiarity with debugger formats (DWARF, JTAG) and object file formats (ELF, COFF).
  • Understanding of profiling methodologies and performance analysis tools.
  • Ability to work on-site at our Toronto or Santa Clara office.
Preferred Skills and Experience:
  • Experience with GPU programming and debugging (CUDA, ROCm, or similar).
  • Experience with OS-level interfaces including I/O subsystems and interrupt handling.
  • Background in compiler development or toolchain infrastructure.
  • Experience building developer-facing tools or IDEs.
  • Contributions to open-source debugging or profiling tools.
Why Join Lemurian Labs
  • Work at the intersection of compilers, hardware, and developer experience — a genuinely rare combination.
  • Build tools that developers will rely on every day, with real ownership from day one.
  • Competitive compensation including equity, medical/dental/vision, retirement savings, and wellness benefits.

Lemurian Labs is an equal opportunity employer. We celebrate diversity and are committed to creating an inclusive environment for all employees, regardless of gender identity, race, ethnicity, sexual orientation, disability status, age, or background.

Compensation depends on experience and geographic location and will be narrowed during the interview process. Additional benefits include equity, company bonus opportunities, medical, dental, and vision coverage, a retirement savings plan, and supplemental wellness benefits.