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Tools Engineer Jobs in Minnesota (NOW HIRING)

Twin City Staffing is hiring Tool and Die Designers (Level I and Level II) to support a precision manufacturing environment. These roles focus on designing and developing tool and die solutions that ...

Engineer

Hopkins, MN · On-site

$100K - $120K/yr

... tools (DevOps, GitHub Actions, Jenkins) • Excellent problem-solving skills and ability to work in an agile environment Salary Range- $100,000-$120,000 a year #LI-SP3 #LI-VX1

Manufacturing Engineer

Rochester, MN · On-site

$71.30K - $91.80K/yr

Manufacturing Engineer The Manufacturing Engineer takes full ownership of manufacturing activities ... Use statistical tools to lead quality improvement initiatives within the customer team and ...

Manufacturing Engineer

Rochester, MN

$71.30K - $91.80K/yr

Manufacturing Engineer The Manufacturing Engineer takes full ownership of manufacturing activities ... Use statistical tools to lead quality improvement initiatives within the customer team and ...

Manufacturing Engineer

Winona, MN · On-site

$70.80K - $91.10K/yr

Use statistical tools to lead quality improvement initiatives within the customer team, identifying trends, root causes, and opportunities for process optimization. * Drive internal and external ...

Manufacturing Engineer

Rochester, MN · On-site

$74.20K - $95.60K/yr

Manufacturing Engineer The Manufacturing Engineer takes full ownership of manufacturing activities ... Use statistical tools to lead quality improvement initiatives within the customer team and ...

Manufacturing Engineer

Winona, MN · On-site

$70.80K - $91.10K/yr

Use statistical tools to lead quality improvement initiatives within the customer team, identifying trends, root causes, and opportunities for process optimization. * Drive internal and external ...

Senior Project Engineer

Owatonna, MN · Hybrid

$100.10K - $130.50K/yr

Familiarity with Project Management techniques and tools; Engineering data management system experience * Familiarity with 2D layout in AutoCAD and exposure to BIM workflow in Revit/NavisWork

Senior Project Engineer

Owatonna, MN · On-site

$90K - $115K/yr

Familiarity with Project Management techniques and tools; Engineering data management system experience * Familiarity with 2D layout in AutoCAD and exposure to BIM workflow in Revit/NavisWork

Senior Project Engineer

Owatonna, MN · Hybrid

$100.10K - $130.50K/yr

Familiarity with Project Management techniques and tools; Engineering data management system experience * Familiarity with 2D layout in AutoCAD and exposure to BIM workflow in Revit/NavisWork

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Tools Engineer information

See Minnesota salary details

$52.9K

$107.7K

$160.1K

How much do tools engineer jobs pay per year?

As of May 28, 2026, the average yearly pay for tools engineer in Minnesota is $107,723.00, according to ZipRecruiter salary data. Most workers in this role earn between $81,300.00 and $120,500.00 per year, depending on experience, location, and employer.

What does a Tools Engineer do?

A Tools Engineer designs, develops, and maintains software tools that improve workflow efficiency for engineers, designers, and developers. They create automation scripts, internal utilities, and custom applications to streamline development processes. Their role often involves working with game engines, build systems, CI/CD pipelines, or proprietary tools tailored to a company's needs. Strong programming skills, problem-solving abilities, and collaboration with other teams are essential for success in this role.

What are the key skills and qualifications needed to thrive in the Tools Engineer position, and why are they important?

To thrive as a Tools Engineer, you need strong programming abilities, problem-solving skills, and a background in computer science or related technical fields. Experience with scripting languages (such as Python or Bash), source control systems, and build automation tools is often required, and certifications in relevant technologies can be beneficial. Excellent communication, teamwork, and adaptability help tools engineers collaborate efficiently and respond to evolving project needs. These skills are essential for designing and maintaining robust tools that streamline workflows and improve productivity for development teams.

What are some typical responsibilities of a Tools Engineer on a development team?

As a Tools Engineer, you'll be responsible for designing, developing, and maintaining internal tools used by other developers and teams to automate tasks, improve workflow efficiency, and support the software development lifecycle. Your day-to-day tasks may include writing scripts, optimizing build pipelines, providing technical support for tool users, and integrating new technologies into existing infrastructure. You’ll also collaborate closely with developers, QA engineers, and project managers to identify pain points and deliver solutions that address real-world challenges. This collaborative, problem-solving focus makes the role both dynamic and critical to the overall productivity of the team.
What are popular job titles related to Tools Engineer jobs in Minnesota? For Tools Engineer jobs in Minnesota, the most frequently searched job titles are:
What job categories do people searching Tools Engineer jobs in Minnesota look for? The top searched job categories for Tools Engineer jobs in Minnesota are:
What are popular job titles related to Tools Engineer jobs in MN? For Tools Engineer jobs in MN, the most frequently searched job titles are:
Infographic showing various Tools Engineer job openings in Minnesota as of May 2026, with employment types broken down into 91% Full Time, 3% Part Time, 2% Temporary, 3% Contract, and 1% Nights. Highlights an 81% Physical, 9% Hybrid, and 10% Remote job distribution, with an average salary of $107,723 per year, or $51.8 per hour.
AI Tools Engineer (Freelance, Remote)

AI Tools Engineer (Freelance, Remote)

Outlier AI

Minneapolis, MN • Remote

Full-time

Posted 8 days ago


Job description

About the Project

Outlier helps the world’s most innovative companies improve their AI agents by providing human feedback. Do you want to shape the future of autonomous agents like OpenClaw?

We collaborate with leading AI organizations to train Large Language Models (LLMs) to function as proactive, multi-step agents. Our projects focus on teaching these systems how to design, coordinate, and optimize complex, real-world architectural workflows.

Whether you are a passionate orchestration guru or experienced software developer — we want you to help us train the world's most advanced generative systems.

Ideal Qualifications

  • 2+ years of experience in backend engineering, AI automation, or complex systems integration.
  • Proven ability to build and maintain production-grade software with modular separation (e.g., distinct services for data parsing, logic processing, and reporting).
  • Strong command of at least two major languages (e.g., Python, JavaScript, Go, or Java) and experience working with SQL databases.
  • Practical experience building for live, non-mocked environments and handling multi-turn system interactions.
  • Outstanding attention to detail and the ability to provide clear, high-density technical feedback on complex system behaviors.

Nice to have

  • Expertise building multi-stage coordination tasks where data acquisition leads to reasoned output.
  • Hands-on experience integrating agents with live tools such as Supabase, Gmail, and various APIs to solve real-world problems.
  • High level of comfort implementing persistent state and session discovery using MEMORY.md to track agent progress.
  • Experience identifying subtle failures like privacy leaks, authority escalation, or indirect prompt injections.