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Temporary Meta Reality Labs Jobs (NOW HIRING)

Meta Reality Labs brings together a world-class team of researchers, developers, and engineers to create the future of virtual and augmented reality, which together will become as universal and ...

Industrial Designer - RL Hardware

Seattle, WA ยท On-site

$144K - $204K/yr

Meta Reality Labs is shaping the future of technology and Meta's Industrial Design team is helping bring this next generation of hardware to life. You have experience creating world class solutions ...

Meta Reality Labs is shaping the future of technology and Meta's Industrial Design team is helping bring this next generation of hardware to life. You have experience creating world class solutions ...

Product Designer, Reality Labs

Sunnyvale, CA ยท On-site

$170K - $236K/yr

At Meta, we're shaping innovative experiences in service of giving people the power to build ... reality, and other emerging technologies โ€ข Demonstrated experience collaborating with and ...

Sensor Hardware Engineer

Sunnyvale, CA ยท On-site

$173K - $245K/yr

Meta Reality Labs is building products that make it easier for people to connect with the ones they love most. We are a team of experts developing and shipping products at the intersection of ...

Meta Reality Labs is shaping the future of technology and Meta's Industrial Design team is helping bring this next generation of hardware to life. You have experience creating world class solutions ...

Supply Planner, Reality Labs

Sunnyvale, CA ยท On-site

$121K - $177K/yr

Reality Labs (RL) at Meta develops and builds cutting-edge Virtual and Augmented Reality products and related Accessories. The role of a Supply Planner is high-impact and complex. The Supply Planner ...

Solutions Architect

Austin, TX ยท On-site

$152K - $214K/yr

The Sales Operations Core Solutions team of Meta Reality Labs is seeking an experienced Solutions Architect. In this role, you will play a crucial part in designing and deploying cutting-edge sales ...

Reality Labs focuses on delivering Meta's roadmap through creating advanced AI enabled AR devices. Come work alongside industry-leading scientists and e.

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Temporary Meta Reality Labs information

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How much do temporary meta reality labs jobs pay per hour?

As of Jun 10, 2026, the average hourly pay for temporary meta reality labs in the United States is $34.87, according to ZipRecruiter salary data. Most workers in this role earn between $28.85 and $40.14 per hour, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a Temporary Meta Reality Labs employee, and why are they important?

To succeed in a Temporary Meta Reality Labs position, you typically need a background in computer science, engineering, or a related field, along with experience in AR/VR or hardware/software development. Familiarity with tools like Unity, Unreal Engine, C++, and prototyping platforms, as well as any relevant industry certifications, is highly valuable. Strong problem-solving abilities, adaptability, and effective teamwork are essential soft skills in this innovative and fast-paced environment. These competencies enable employees to quickly contribute to cutting-edge projects and adapt to evolving technology demands.

What types of projects do Temporary Meta Reality Labs team members typically work on, and how is project collaboration structured?

As a Temporary Meta Reality Labs team member, you may contribute to a range of projects involving VR/AR hardware, software, or research initiatives. Temporary roles often support ongoing development cycles, prototyping, or user testing efforts. Collaboration is highly cross-functional, requiring frequent communication with engineers, designers, and product managers. You'll likely participate in agile sprints, regular team stand-ups, and brainstorming sessions, which provide valuable exposure to cutting-edge technology and the chance to build connections across various disciplines.

What is the difference between Temporary Meta Reality Labs vs Augmented Reality Developer?

AspectTemporary Meta Reality LabsAugmented Reality Developer
CredentialsTypically requires a degree in computer science, software engineering, or related fields; familiarity with AR/VR toolsSame as Meta Reality Labs, often with specialized AR development certifications
Work EnvironmentResearch labs, tech companies, project-based settings focused on AR/VR innovationsTech companies, startups, or freelance projects developing AR applications
Industry UsageUsed in research, product development, and experimental projects within Meta Reality LabsApplied in consumer apps, enterprise solutions, and entertainment sectors

Temporary Meta Reality Labs roles focus on research and experimental AR/VR projects within Meta, while Augmented Reality Developers create practical AR applications for various industries. Both roles require similar skills and credentials but differ in scope and application.

What does a Temporary Meta Reality Labs employee do?

A Temporary Meta Reality Labs employee typically works on short-term projects related to virtual reality (VR), augmented reality (AR), and other emerging technologies developed by Meta (formerly Facebook). Their responsibilities may include assisting with product development, testing hardware and software, conducting research, or supporting engineering and design teams. Temporary positions can vary in scope and duration, offering opportunities to contribute to cutting-edge innovations in the field of immersive technology.
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What are the most commonly searched types of Meta Reality Labs jobs? The most popular types of Meta Reality Labs jobs are:
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What job categories do people searching Temporary Meta Reality Labs jobs look for? The top searched job categories for Temporary Meta Reality Labs jobs are:
Infographic showing various Temporary Meta Reality Labs job openings in the United States as of June 2026, with employment types broken down into 1% Locum Tenens, 12% Full Time, 80% Part Time, 6% Temporary, and 1% Contract. Highlights an 92% Physical, 2% Hybrid, and 6% Remote job distribution, with an average salary of $72,535 per year, or $34.9 per hour.
Research Scientist III

Research Scientist III

Infotech Sourcing

Redmond, WA โ€ข On-site

Full-time

Posted 3 days ago


Job description

Research Scientist III
Location: Redmond WA Onsite
Duration: 12 months with possible extension.
Meta Reality Labs brings together a world-class team of researchers, developers, and engineers to create the future of virtual and augmented reality, which together will become as universal and essential as smartphones and personal computers are today. And just as personal computers have done over the past 45 years, AR and VR will ultimately change everything about how we work, play, and connect. We are developing all the technologies needed to enable breakthrough AR glasses and VR headsets, including optics and displays, computer vision, audio, graphics, brain-computer interface, haptic interaction, eye/hand/face/body tracking, perception science, and true telepresence. Some of those will advance much faster than others, but they all need to happen to enable AR and VR devices that are so compelling they become an integral part of our lives.
Beyond working within current paradigms to realize our vision, Reality Labs is heavily
invested in materials research and development at the fundamental level. This involves,
but is not limited to, designing and characterizing materials yet to be discovered, for highly
specific applications.
Responsibilities:
The position involves designing, building and automating an established workflow for the experimental screening of organic materials. Built on current in-house processes, this will streamline data acquisition required for the development of novel optoelectronic materials.
Develop next-generation optoelectronic materials with an emphasis on advanced design, fabrication, and analysis, to prove new concepts and understand the potential impact of those concepts.
Collaborate with the larger Meta Reality Labs Research team to holistically understand current goals, limitations, and bottlenecks in the wider AR/VR space.
Build with and develop an intimate understanding of equipment designed for high-throughput experiments.
Design and automate novel crystal growth, processing, and analysis techniques, with a focus on highly specific components and devices.
Communicate results internally and with external partners.
Assist in the translation of research results to practical application in Meta product development.
Minimum Qualifications:
PhD or Masters in Physics, Chemistry, Optical Science and Engineering, Electrical Engineering, or relevant technical field.
Must obtain work authorization in the country of employment at the time of hire and maintain ongoing work authorization during employment.
Experience programming hardware interfaces (e.g., serial/I2C/SPI communication, DAQ systems, motion control) using Python, LabVIEW, C, or similar languages.
2+ years experience in at least one of the following areas: chemistry, materials, organic materials, crystallization, nucleation, solid state analysis, optoelectronic materials.
2+ years experience, experimental laboratory work (i.e., demonstrated ability to take concepts, adapt them and translate them to the bench-top).
Preferred Qualifications:
Proven track record of achieving significant results as demonstrated by grants, fellowships, patents, as well as first-authored publications at relevant high-impact journals.
Experience with solid-state analysis: e.g. diffuse reflectance, XRD, spectroscopy, DSC, optical microscopy.
Experience with crystallographic software (e.g. CCDC suite, BGMN, Profex, Olex2).
Experience with HPLC, LC-MS, UV/Vis and/or GC.
Experience working and communicating cross functionally in a team environment.
Experience with crystal growth and related concepts (e.g. supersaturation, nucleation, etc.).
Top 3 must-have
HARD skills:Experience programming hardware interfaces (e.g., serial/I2C/SPI communication, DAQ systems, motion control) using Python, LabVIEW, C, or similar languages.
2+ years experience in at least one of the following areas: chemistry, materials, organic materials, crystallization, nucleation, solid state analysis, optoelectronic materials.
2+ years experience, experimental laboratory work (i.e., demonstrated ability to take concepts, adapt them and translate them to the bench-top).
Good to have skills:
Working with organic crystals - and solubility of compounds
Previous experience with CAD software is asset
Experience with frequent report writing
PhD or Masters in Physics, Chemistry, Optical Science and Engineering, Electrical Engineering, or relevant technical field