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Temporary Craft Artist Jobs (NOW HIRING)

This position is for temporary engagement through our staffing partner YOH Enterprise Solutions ... For nearly 40 years, Naughty Dog has been crafting best-selling, critically acclaimed games that ...

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Temporary Craft Artist information

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$9

$24

$40

How much do temporary craft artist jobs pay per hour?

As of Aug 5, 2026, the average hourly pay for temporary craft artist in the United States is $24.65, according to ZipRecruiter salary data. Most workers in this role earn between $17.55 and $27.88 per hour, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a temporary craft artist, and why are they important?

To thrive as a Temporary Craft Artist, you need artistic ability, creativity, and a solid understanding of various crafting techniques, often supported by a portfolio of past work. Familiarity with tools like sewing machines, hand tools, and design software such as Adobe Creative Suite is typically required. Strong attention to detail, adaptability, and effective communication are valuable soft skills for collaborating with clients or teams on short-term projects. These skills ensure high-quality, original work delivered efficiently and on time, which is crucial for success in temporary or contract-based creative roles.

What is a temporary craft artist?

Temporary Craft Artists are creative professionals who are hired for a limited period to design, create, or assist with craft projects. They often work with materials such as textiles, ceramics, glass, wood, or paper and may be brought on for specific events, exhibitions, or seasonal work. Their roles can include producing original pieces, teaching workshops, or supporting larger productions. These positions are ideal for artists looking to gain experience, build their portfolios, or work flexibly within the arts and crafts industry.

What are some typical challenges faced by temporary craft artists when working on short-term projects?

Temporary Craft Artists often face the challenge of quickly adapting to new environments, materials, and project requirements. They must be able to collaborate efficiently with new teams or clients, manage tight deadlines, and maintain high-quality work despite limited time for planning and execution. Flexibility, strong communication skills, and the ability to learn on the fly are essential for success in these short-term roles.

What is the difference between Temporary Craft Artist vs Freelance Craftsperson?

AspectTemporary Craft ArtistFreelance Craftsperson
CredentialsMay require specialized craft training or certificationsDepends on craft; often self-taught or informal training
Work EnvironmentTemporary assignments in studios, galleries, or event setupsSelf-managed, working from home or client locations
Employer/Industry UsageHired by companies, galleries, or event organizers for short-term projectsHired directly by clients for custom projects or commissions
Search/Comparison IntentOften compared for short-term project work in arts and craftsCompared for independent, project-based craft work

The main difference is that a Temporary Craft Artist is typically hired for short-term projects by organizations, often requiring specific certifications or training, whereas a Freelance Craftsperson works independently, managing their own clients and projects. Both roles involve craft skills but differ in employment structure and work environment.

More about Temporary Craft Artist jobs
What cities are hiring for Temporary Craft Artist jobs? Cities with the most Temporary Craft Artist job openings:
What are the most commonly searched types of Craft Artist jobs? The most popular types of Craft Artist jobs are:
What states have the most Temporary Craft Artist jobs? States with the most job openings for Temporary Craft Artist jobs include:
Infographic showing various Temporary Craft Artist job openings in the United States as of July 2026, with employment types broken down into 78% Full Time, 18% Part Time, 1% Temporary, and 3% Contract. Highlights an 97% Physical, and 3% Remote job distribution, with an average salary of $51,263 per year, or $24.6 per hour.

Lighting Artist, Environment (Contingent)

Naughty Dog

Santa Monica, CA โ€ข On-site

Other

This job post hasย expired today.ย Applications are no longer accepted.


Job description

This position is for temporary engagement through our staffing partner, Yoh Enterprise Solutions.ย  Candidates must be authorized to work in the United States for this position.

This is a hybrid / onsite position.ย ย 

For nearly 40 years, Naughty Dog has been crafting best-selling, critically acclaimed games that constantly push the boundaries of narrative, gameplay, and technology. We've been busy at the Kennel, most recently releasing The Last of Us Part I, a complete and faithful remake of the original game, rebuilt from the ground up and fully optimized for the PlayStation 5 and currently in development for PC. As a part of the Naughty Dog legacy, you'll be continuing the development of extraordinary and enduring experiences for a broad, global range of audiences.

Naughty Dog games have long been lauded for their evocative, character-driven stories and attention to detail. We are committed to innovation within our games and as such have curated some of the top creative and technically innovative minds in the industry. We welcome diverse candidates and believe that a broad range of cultural and life experiences contribute to the overall well-being and success of the studio and the titles we craft together.

The Lighting Artist will be crafting lighting and post effects for background lighting.

What you will do:

  • Develop the lighting scheme, color-palette, post-processing-fx, and general visual mood that turns unlit 3-D environment models into exciting and visually compelling 3D game environments

  • Work with modelers and texture/shader artists to optimize the visual look and run-time performance of the Environments

  • Work with outsource vendors and lighting artists, collaborating on visual looks, tech, training, and workflows both giving andย  receiving feedback

  • Additional responsibilities may be assigned as needed

What skills you will use:

  • 1-3 years of industry experience in Film or Games generating final picture

  • Has shipped at least one AAA game

  • Excellent competency in Autodesk Maya and knowledge of Global Illumination

  • Excellent problem-solving skills and the ability to work with minimal supervision

  • Thorough understanding of direct/indirect light, luminance / exposure and color-theory

  • Proven work experience with generating light-maps, pre-lighting or baked lighting is desired

As a part of the Naughty Dog application process, candidates will be expected to provide a portfolio or demo reel of their work and may be asked to complete an art test.

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