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Telecommute Game Tools Programmer Jobs (NOW HIRING)

... tools, tech‑art utilities, and workflows that accelerate development and reduce friction across teams. -Empower content creators by creating flexible, data‑driven systems that minimize ongoing ...

We're always improving on the tools and technology that empower content developers worldwide What ... Experiment with game design and iterate rapidly while ensuring that strong architectural and ...

Responsibilities : • Implement gameplay features, mechanics, and systems under guidance from senior developers. • Assist in developing and maintaining core game logic, tools, and player-facing ...

Follow development standards using proprietary development tools. * Debug and resolve bugs ... Knowledge of 2D/3D game mechanics. * Proficiency in one or more programming languages (C#, C++, etc.

... Build developer tools, workflows, and visualizations that support platform capabilities under ... • Gameplay development experience, especially with a published portfolio. Preferred : • ...

Statistical Programmer II

Newton, MA · On-site

$115K - $132K/yr

Job Location : 275 Grove Street, Suite 101C, Newton, MA 02466 and position may telecommute from ... tools, including Base, Stat, Macro, EG, Studio, Graph, ODS, and Report; (7) Creating define.xml ...

Game Engine Developer

Santa Clara, CA · On-site

$120K - $130K/yr

Build developer tools, workflows, and visualizations that support platform capabilities under ... Gameplay development experience, especially with a published portfolio. Nice to Have: * Performance ...

Game Engine Developer

Santa Clara, CA · On-site

$120K - $130K/yr

Build developer tools, workflows, and visualizations that support platform capabilities under ... Gameplay development experience, especially with a published portfolio. Nice to Have: * Performance ...

Build custom tools and gameplay systems that provide extensive flexibility and scripting capabilities. * Work closely with developers, artists, and researchers to convert requirements into efficient ...

Pick Programmer

$40 - $60/hr

... test environment tools and software as needed • Identify production and non-production ... 100% telecommute role Compensation Hourly Rate Range - $40-$60/ hr Benefits Offered: [Health ...

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Telecommute Game Tools Programmer information

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$11K

$92.6K

$173.5K

How much do telecommute game tools programmer jobs pay per year?

As of Jun 5, 2026, the average yearly pay for telecommute game tools programmer in the United States is $92,636.00, according to ZipRecruiter salary data. Most workers in this role earn between $24,000.00 and $145,500.00 per year, depending on experience, location, and employer.

What is the difference between Telecommute Game Tools Programmer vs Game Developer?

AspectTelecommute Game Tools ProgrammerGame Developer
Primary FocusDevelops and maintains tools for game development teamsDesigns, develops, and implements game features and gameplay
Work EnvironmentTypically works remotely, collaborating with development teamsCan work remotely or on-site, often in a team setting
Required SkillsProgramming, scripting, understanding of game engines, tool developmentProgramming, game design, problem-solving, engine knowledge

While both roles require programming skills and familiarity with game engines, the Telecommute Game Tools Programmer focuses on creating tools that assist the development process remotely, whereas the Game Developer is primarily responsible for creating the actual game content and gameplay features.

What cities are hiring for Telecommute Game Tools Programmer jobs? Cities with the most Telecommute Game Tools Programmer job openings:
What are the most commonly searched types of Game Tools Programmer jobs? The most popular types of Game Tools Programmer jobs are:
What states have the most Telecommute Game Tools Programmer jobs? States with the most job openings for Telecommute Game Tools Programmer jobs include:

Full-time

Posted 23 hours ago


Job description

Job Title: Game Developer
Locations: Wilmington, NC or Greenville, NC
Department: NC Game Development
Reports To: Game Development Manager
Status: Exempt

WHO WE ARE:
We are Valicy.
We make games. We also make the machines they run on.

What we're building matters. How we treat people matters more.
OUR MISSION: We exist to create excellent gaming experiences, treat our customers the way we want to be treated, and positively impact people's lives through a culture of care.
Seven values guide how we work. We call it our FIGHTER mindset:
Fun: Enjoy the journey together
Innovative: Consistently pushing new boundaries through creativity
Growth: Committed to growing personally and professionally
Humble amp; Passionate: It’s important to be both
Teamwork: Built on trust, healthy conflict, commitment, accountability, and results
Excellence: Pursuing high standards in everything we do
Relational: Building trust and relationships with customers and teammates


If this is the kind of place you've been looking for, let's talk.


SUMMARY The Game Developer is responsible for designing, implementing, and maintaining high‑quality games built on the Unity framework across multiple regulated gaming platforms. This role is hands‑on and impact‑driven, focused on translating game design and creative direction into performant, reliable, and engaging gameplay systems.
Game Developers at Valicy are builders who think holistically about game feel, technical architecture, tooling, and long‑term maintainability. You will work closely with designers, artists, QA, and leadership to ship games that scale across studios and platforms.
This role is based in either Wilmington or Greenville and collaborates daily across both locations.
QUALIFICATIONS
To perform this job successfully, an individual must be able to perform each essential duty satisfactorily. The requirements listed below are representative of the knowledge, skill, and/or ability required.
RESPONSIBILITIES:
-Act as an ambassador of Valicy’s Mission, Vision, and Values through daily work and team interactions.
-Design, develop, and implement gameplay systems using Unity for multiple target platforms.
-Translate game design documents, concepts, and creative direction into clean, functional, and engaging gameplay.
-Actively participate in the full game development lifecycle, from concept through release and post‑launch support.
-Collaborate closely with designers, artists, audio, QA, and production to resolve issues and improve game quality.
-Build internal tools, tech‑art utilities, and workflows that accelerate development and reduce friction across teams.
-Empower content creators by creating flexible, data‑driven systems that minimize ongoing engineering intervention.
-Maintain and improve existing games through debugging, optimization, and feature enhancements
-Identify technical risks early and propose practical solutions that balance speed, quality, and scalability.
-Provide clear recommendations and technical insights to leadership to support strategic and operational goals.
REQUIREMENTS:
-3–5 years of professional experience or demonstratable equivalent personal experience developing interactive applications or games using Unity
-Strong C# programming skills with an emphasis on clean, maintainable, and performant code
-Solid understanding of game architecture, gameplay systems, and real‑time performance considerations
-Experience debugging complex systems and maintaining live or legacy products
-Ability to work collaboratively in a cross‑disciplinary team environment
-Strong ownership mentality and willingness to take responsibility for shipped features
Preferred Requirements:
-Experience building tools or frameworks to support designers and artists.
-Familiarity with data‑driven or configuration‑based game systems.
-Experience working on regulated, distributed, or hardware‑integrated gaming platforms.
-Exposure to optimization, profiling, and performance tuning in Unity.
-Interest or expertise in AI‑assisted workflows, automation, or tooling to improve developer productivity.
This Job Description is to be used as a guide for accomplishing Company objectives. The description incorporates the most typical duties performed and covers only the primary functions and responsibilities of the position. It is recognized that other related duties not specifically mentioned may also be performed. The inclusion of those duties would not alter the overall evaluation of this position.