... tools, tech‑art utilities, and workflows that accelerate development and reduce friction across teams. -Empower content creators by creating flexible, data‑driven systems that minimize ongoing ...
... tools, tech‑art utilities, and workflows that accelerate development and reduce friction across teams. -Empower content creators by creating flexible, data‑driven systems that minimize ongoing ...
Proficient with tools such as Adobe Illustrator, Adobe Photoshop, and GIMP (but really we don't ... We are located in East Hanover, NJ, and telecommuting is fine with us. If you're responsible ...
Proficient with tools such as Adobe Illustrator, Adobe Photoshop, and GIMP (but really we don't ... We are located in East Hanover, NJ, and telecommuting is fine with us. If you're responsible ...
We sit at the intersection of Game Studios, R&D, and Central Tech, allowing us to keep our fingers ... Tools & Frameworks , your mission is to accelerate the developer experience by providing the core ...
We sit at the intersection of Game Studios, R&D, and Central Tech, allowing us to keep our fingers ... Tools & Frameworks , your mission is to accelerate the developer experience by providing the core ...
Senior Gameplay AI Programmer
Cary, NC · On-site
We're always improving on the tools and technology that empower content developers worldwide What ... Experiment with game design and iterate rapidly while ensuring that strong architectural and ...
Senior Gameplay AI Programmer
Cary, NC · On-site
We're always improving on the tools and technology that empower content developers worldwide What ... Experiment with game design and iterate rapidly while ensuring that strong architectural and ...
VFX Artist-Irvine
Irvine, CA · On-site
$70K - $95K/yr
Simulate believable dynamics to animate game assets * Develop tools and processes to support the VFX pipeline * Resolve VFX development issues with engineers and technical artists * Report progress ...
VFX Artist-Irvine
Irvine, CA · On-site
$70K - $95K/yr
Simulate believable dynamics to animate game assets * Develop tools and processes to support the VFX pipeline * Resolve VFX development issues with engineers and technical artists * Report progress ...
We sit at the intersection of Game Studios, R&D, and Central Tech, allowing us to keep our fingers ... Tools & Frameworks , your mission is to accelerate the developer experience by providing the core ...
We sit at the intersection of Game Studios, R&D, and Central Tech, allowing us to keep our fingers ... Tools & Frameworks , your mission is to accelerate the developer experience by providing the core ...
Junior Game Developer
Redmond, WA · On-site
Responsibilities : • Implement gameplay features, mechanics, and systems under guidance from senior developers. • Assist in developing and maintaining core game logic, tools, and player-facing ...
Junior Game Developer
Redmond, WA · On-site
Responsibilities : • Implement gameplay features, mechanics, and systems under guidance from senior developers. • Assist in developing and maintaining core game logic, tools, and player-facing ...
Game Developer
Huntsville, AL · On-site
Follow development standards using proprietary development tools. * Debug and resolve bugs ... Knowledge of 2D/3D game mechanics. * Proficiency in one or more programming languages (C#, C++, etc.
Game Developer
Huntsville, AL · On-site
Follow development standards using proprietary development tools. * Debug and resolve bugs ... Knowledge of 2D/3D game mechanics. * Proficiency in one or more programming languages (C#, C++, etc.
Senior Software Engineer, XR Tools (Sand Table)
$139K - $183K/yr
... top game studio with the rigorous discipline of national security to shape how the future of ... ABOUT THE ROLE As a Sand Table XR Tools Engineer, you will bridge the gap between our core 3D ...
New
Senior Software Engineer, XR Tools (Sand Table)
$139K - $183K/yr
... top game studio with the rigorous discipline of national security to shape how the future of ... ABOUT THE ROLE As a Sand Table XR Tools Engineer, you will bridge the gap between our core 3D ...
New
Senior Software Engineer, XR Tools (Sand Table)
$131K - $173K/yr
... top game studio with the rigorous discipline of national security to shape how the future of ... ABOUT THE ROLE As a Sand Table XR Tools Engineer, you will bridge the gap between our core 3D ...
New
Senior Software Engineer, XR Tools (Sand Table)
$131K - $173K/yr
... top game studio with the rigorous discipline of national security to shape how the future of ... ABOUT THE ROLE As a Sand Table XR Tools Engineer, you will bridge the gap between our core 3D ...
New
Game Engine Developer
Redmond, WA · On-site
... Build developer tools, workflows, and visualizations that support platform capabilities under ... • Gameplay development experience, especially with a published portfolio. Preferred : • ...
Game Engine Developer
Redmond, WA · On-site
... Build developer tools, workflows, and visualizations that support platform capabilities under ... • Gameplay development experience, especially with a published portfolio. Preferred : • ...
Statistical Programmer II
Newton, MA · On-site
$115K - $132K/yr
Job Location : 275 Grove Street, Suite 101C, Newton, MA 02466 and position may telecommute from ... tools, including Base, Stat, Macro, EG, Studio, Graph, ODS, and Report; (7) Creating define.xml ...
Statistical Programmer II
Newton, MA · On-site
$115K - $132K/yr
Job Location : 275 Grove Street, Suite 101C, Newton, MA 02466 and position may telecommute from ... tools, including Base, Stat, Macro, EG, Studio, Graph, ODS, and Report; (7) Creating define.xml ...
Game Engine Developer
Santa Clara, CA · On-site
$120K - $130K/yr
Build developer tools, workflows, and visualizations that support platform capabilities under ... Gameplay development experience, especially with a published portfolio. Nice to Have: * Performance ...
Game Engine Developer
Santa Clara, CA · On-site
$120K - $130K/yr
Build developer tools, workflows, and visualizations that support platform capabilities under ... Gameplay development experience, especially with a published portfolio. Nice to Have: * Performance ...
Game Engine Developer
Santa Clara, CA · On-site
$120K - $130K/yr
Build developer tools, workflows, and visualizations that support platform capabilities under ... Gameplay development experience, especially with a published portfolio. Nice to Have: * Performance ...
Game Engine Developer
Santa Clara, CA · On-site
$120K - $130K/yr
Build developer tools, workflows, and visualizations that support platform capabilities under ... Gameplay development experience, especially with a published portfolio. Nice to Have: * Performance ...
Work on various interactive tools for Roblox game developers * Define architecture and implement reusable tooling frameworks * Work with UX designers and Product Manager to come up with most optimal ...
Work on various interactive tools for Roblox game developers * Define architecture and implement reusable tooling frameworks * Work with UX designers and Product Manager to come up with most optimal ...
Design, develop, and maintain website tools and features * Consistently write code for optimal ... Social applications or games * Data aggregation and reporting Desirable Skills * Facebook Graph API
Design, develop, and maintain website tools and features * Consistently write code for optimal ... Social applications or games * Data aggregation and reporting Desirable Skills * Facebook Graph API
... engineering, game design, audio engineering, and quality assurance. Operating in a hybrid model in ... tools or controls. The employee is occasionally required to reach with hands and arms, and to sit ...
Quick apply
... engineering, game design, audio engineering, and quality assurance. Operating in a hybrid model in ... tools or controls. The employee is occasionally required to reach with hands and arms, and to sit ...
Build custom tools and gameplay systems that provide extensive flexibility and scripting capabilities. * Work closely with developers, artists, and researchers to convert requirements into efficient ...
Build custom tools and gameplay systems that provide extensive flexibility and scripting capabilities. * Work closely with developers, artists, and researchers to convert requirements into efficient ...
Pick Programmer
$40 - $60/hr
... test environment tools and software as needed • Identify production and non-production ... 100% telecommute role Compensation Hourly Rate Range - $40-$60/ hr Benefits Offered: [Health ...
Pick Programmer
$40 - $60/hr
... test environment tools and software as needed • Identify production and non-production ... 100% telecommute role Compensation Hourly Rate Range - $40-$60/ hr Benefits Offered: [Health ...
Senior Technical Artist: Procedural Art
Carlsbad, CA · On-site
$105K - $140K/yr
... Tools Programmer, or similar. * Experience developing tools for DCCs like Houdini, Zbrush, Agisoft, or Metashape. * Experience working through a full game production cycle or long-term project. * A ...
Senior Technical Artist: Procedural Art
Carlsbad, CA · On-site
$105K - $140K/yr
... Tools Programmer, or similar. * Experience developing tools for DCCs like Houdini, Zbrush, Agisoft, or Metashape. * Experience working through a full game production cycle or long-term project. * A ...
Telecommute Game Tools Programmer information
See salary details
$20.5K is the 25th percentile. Wages below this are outliers.
$11K - $25.8K
39% of jobs
$25.8K - $40.5K
6% of jobs
$40.5K - $55.3K
3% of jobs
$55.3K - $70.1K
0% of jobs
$70.1K - $84.9K
0% of jobs
$84.9K - $99.6K
0% of jobs
$99.6K - $114.4K
0% of jobs
$114.4K - $129.2K
0% of jobs
The median wage is $130.2K / yr.
$129.2K - $144K
30% of jobs
$144K - $158.7K
11% of jobs
$158.7K - $173.5K
11% of jobs
$11K
$92.6K
$173.5K
How much do telecommute game tools programmer jobs pay per year?
What is the difference between Telecommute Game Tools Programmer vs Game Developer?
| Aspect | Telecommute Game Tools Programmer | Game Developer |
|---|---|---|
| Primary Focus | Develops and maintains tools for game development teams | Designs, develops, and implements game features and gameplay |
| Work Environment | Typically works remotely, collaborating with development teams | Can work remotely or on-site, often in a team setting |
| Required Skills | Programming, scripting, understanding of game engines, tool development | Programming, game design, problem-solving, engine knowledge |
While both roles require programming skills and familiarity with game engines, the Telecommute Game Tools Programmer focuses on creating tools that assist the development process remotely, whereas the Game Developer is primarily responsible for creating the actual game content and gameplay features.
Full-time
Posted 23 hours ago
Job description
Locations: Wilmington, NC or Greenville, NC
Department: NC Game Development
Reports To: Game Development Manager
Status: Exempt
WHO WE ARE:
What we're building matters. How we treat people matters more.
OUR MISSION: We exist to create excellent gaming experiences, treat our customers the way we want to be treated, and positively impact people's lives through a culture of care.
Seven values guide how we work. We call it our FIGHTER mindset:
Fun: Enjoy the journey together
Innovative: Consistently pushing new boundaries through creativity
Growth: Committed to growing personally and professionally
Humble amp; Passionate: It’s important to be both
Teamwork: Built on trust, healthy conflict, commitment, accountability, and results
Excellence: Pursuing high standards in everything we do
Relational: Building trust and relationships with customers and teammates
If this is the kind of place you've been looking for, let's talk.
SUMMARY The Game Developer is responsible for designing, implementing, and maintaining high‑quality games built on the Unity framework across multiple regulated gaming platforms. This role is hands‑on and impact‑driven, focused on translating game design and creative direction into performant, reliable, and engaging gameplay systems.
This role is based in either Wilmington or Greenville and collaborates daily across both locations.
QUALIFICATIONS
To perform this job successfully, an individual must be able to perform each essential duty satisfactorily. The requirements listed below are representative of the knowledge, skill, and/or ability required.
RESPONSIBILITIES:
-Act as an ambassador of Valicy’s Mission, Vision, and Values through daily work and team interactions.
-Design, develop, and implement gameplay systems using Unity for multiple target platforms.
-Translate game design documents, concepts, and creative direction into clean, functional, and engaging gameplay.
-Actively participate in the full game development lifecycle, from concept through release and post‑launch support.
-Collaborate closely with designers, artists, audio, QA, and production to resolve issues and improve game quality.
-Build internal tools, tech‑art utilities, and workflows that accelerate development and reduce friction across teams.
-Empower content creators by creating flexible, data‑driven systems that minimize ongoing engineering intervention.
-Maintain and improve existing games through debugging, optimization, and feature enhancements
-Identify technical risks early and propose practical solutions that balance speed, quality, and scalability.
-Provide clear recommendations and technical insights to leadership to support strategic and operational goals.
REQUIREMENTS:
-3–5 years of professional experience or demonstratable equivalent personal experience developing interactive applications or games using Unity
-Strong C# programming skills with an emphasis on clean, maintainable, and performant code
-Solid understanding of game architecture, gameplay systems, and real‑time performance considerations
-Experience debugging complex systems and maintaining live or legacy products
-Ability to work collaboratively in a cross‑disciplinary team environment
-Strong ownership mentality and willingness to take responsibility for shipped features
Preferred Requirements:
-Experience building tools or frameworks to support designers and artists.
-Familiarity with data‑driven or configuration‑based game systems.
-Experience working on regulated, distributed, or hardware‑integrated gaming platforms.
-Exposure to optimization, profiling, and performance tuning in Unity.
-Interest or expertise in AI‑assisted workflows, automation, or tooling to improve developer productivity.
This Job Description is to be used as a guide for accomplishing Company objectives. The description incorporates the most typical duties performed and covers only the primary functions and responsibilities of the position. It is recognized that other related duties not specifically mentioned may also be performed. The inclusion of those duties would not alter the overall evaluation of this position.