You'll join a multidisciplinary team creating game-engine-based tools for scenario execution ... As a Game Systems Programmer... * Your primary responsibility will be to design, develop, test, and ...
You'll join a multidisciplinary team creating game-engine-based tools for scenario execution ... As a Game Systems Programmer... * Your primary responsibility will be to design, develop, test, and ...
You'll join a multidisciplinary team creating game-engine-based tools for scenario execution ... As a Game Systems Programmer... * Your primary responsibility will be to design, develop, test, and ...
You'll join a multidisciplinary team creating game-engine-based tools for scenario execution ... As a Game Systems Programmer... * Your primary responsibility will be to design, develop, test, and ...
Senior Gameplay Engineer - Gameplay Tools
OR · On-site +1
And are you excited to build the systems and tools to help others create a rich, innovative game? As a Senior Gameplay Engineer - Gameplay Tools on teamLFG, you'll help build the bridge between the ...
Senior Gameplay Engineer - Gameplay Tools
OR · On-site +1
And are you excited to build the systems and tools to help others create a rich, innovative game? As a Senior Gameplay Engineer - Gameplay Tools on teamLFG, you'll help build the bridge between the ...
We are seeking a senior game systems programmer to help us advance interactive 3D training and ... Have experience building tools, asset pipelines, debugging utilities, automated tests, build ...
We are seeking a senior game systems programmer to help us advance interactive 3D training and ... Have experience building tools, asset pipelines, debugging utilities, automated tests, build ...
Senior Gameplay Engineer - Gameplay Tools
Cheyenne, WY · On-site +1
$160K - $240K/yr
And are you excited to build the systems and tools to help others create a rich, innovative game? As a Senior Gameplay Engineer - Gameplay Tools on teamLFG, you'll help build the bridge between the ...
Senior Gameplay Engineer - Gameplay Tools
Cheyenne, WY · On-site +1
$160K - $240K/yr
And are you excited to build the systems and tools to help others create a rich, innovative game? As a Senior Gameplay Engineer - Gameplay Tools on teamLFG, you'll help build the bridge between the ...
... searching for Jr-Mid Programmers to join a talented team in creating amazing games ... tools Networking and security
... searching for Jr-Mid Programmers to join a talented team in creating amazing games ... tools Networking and security
The Frontend Role: We're seeking a talented Front-End Engineer to join our team and help us build the next generation of anime and video game tools. You'll be responsible for designing and developing ...
Quick apply
The Frontend Role: We're seeking a talented Front-End Engineer to join our team and help us build the next generation of anime and video game tools. You'll be responsible for designing and developing ...
Senior Unity TOOLS Engineer
Prague, OK · On-site
$85 - $110/hr
At Charged Monkey , we are a team of talented and experienced game makers. Our ambitions are huge ... As a Senior Tools Engineer, you will be a key technical contributor in building and evolving our ...
New
Senior Unity TOOLS Engineer
Prague, OK · On-site
$85 - $110/hr
At Charged Monkey , we are a team of talented and experienced game makers. Our ambitions are huge ... As a Senior Tools Engineer, you will be a key technical contributor in building and evolving our ...
New
The Frontend Role: We're seeking a talented Front-End Engineer to join our team and help us build the next generation of anime and video game tools. You'll be responsible for designing and developing ...
Quick apply
The Frontend Role: We're seeking a talented Front-End Engineer to join our team and help us build the next generation of anime and video game tools. You'll be responsible for designing and developing ...
Front-End Engineer (Anime)
San Francisco, CA · On-site +1
The Frontend Role: We're seeking a talented Front-End Engineer to join our team and help us build the next generation of anime and video game tools. You'll be responsible for designing and developing ...
Front-End Engineer (Anime)
San Francisco, CA · On-site +1
The Frontend Role: We're seeking a talented Front-End Engineer to join our team and help us build the next generation of anime and video game tools. You'll be responsible for designing and developing ...
Senior Technical Artist: Procedural Art
Carlsbad, CA · On-site
$130K - $156K/yr
... Tools Programmer, or similar. • Experience developing tools for DCCs like Houdini, Zbrush, Agisoft, or Metashape. • Experience working through a full game production cycle or long-term project ...
Senior Technical Artist: Procedural Art
Carlsbad, CA · On-site
$130K - $156K/yr
... Tools Programmer, or similar. • Experience developing tools for DCCs like Houdini, Zbrush, Agisoft, or Metashape. • Experience working through a full game production cycle or long-term project ...
Game Developer
Las Vegas, NV · On-site
The Game Developer will act in both a project owner and project support role, working across ... Experience with modern build tools (Vite, esbuild, webpack) * Knowledge of BitBucket pipelines ...
Quick apply
Game Developer
Las Vegas, NV · On-site
The Game Developer will act in both a project owner and project support role, working across ... Experience with modern build tools (Vite, esbuild, webpack) * Knowledge of BitBucket pipelines ...
Unity Game Developer
Chicago, IL · On-site
$40/hr
Unity Game Developer Location: Remote (Chicago area is a huge plus!) Compensation: Paid trial ... Comfort using AI tools to innovate and speed up the prototyping process. * A proactive ...
New
Unity Game Developer
Chicago, IL · On-site
$40/hr
Unity Game Developer Location: Remote (Chicago area is a huge plus!) Compensation: Paid trial ... Comfort using AI tools to innovate and speed up the prototyping process. * A proactive ...
New
Senior to Staff Tools Engineer, Simulation
San Carlos, CA · On-site
$126K - $173K/yr
This role blends game engine engineering, developer tooling, technical art workflows, CI/CD ... Build internal tools that improve developer productivity, reliability, and engineering velocity ...
Senior to Staff Tools Engineer, Simulation
San Carlos, CA · On-site
$126K - $173K/yr
This role blends game engine engineering, developer tooling, technical art workflows, CI/CD ... Build internal tools that improve developer productivity, reliability, and engineering velocity ...
Senior to Staff Tools Engineer, Simulation
San Carlos, CA · On-site
$190 - $280/hr
This role blends game engine engineering, developer tooling, technical art workflows, CI/CD ... Build internal tools that improve developer productivity, reliability, and engineering velocity ...
Senior to Staff Tools Engineer, Simulation
San Carlos, CA · On-site
$190 - $280/hr
This role blends game engine engineering, developer tooling, technical art workflows, CI/CD ... Build internal tools that improve developer productivity, reliability, and engineering velocity ...
If you love game programming and have a passion for education, UAT is the place for you! Who We Are ... Skills in developing applications using both object oriented and script based tools * Experience ...
Quick apply
If you love game programming and have a passion for education, UAT is the place for you! Who We Are ... Skills in developing applications using both object oriented and script based tools * Experience ...
Senior to Staff Tools Engineer, Simulation
San Carlos, CA · On-site
$126K - $173K/yr
This role blends game engine engineering, developer tooling, technical art workflows, CI/CD ... Build internal tools that improve developer productivity, reliability, and engineering velocity ...
Senior to Staff Tools Engineer, Simulation
San Carlos, CA · On-site
$126K - $173K/yr
This role blends game engine engineering, developer tooling, technical art workflows, CI/CD ... Build internal tools that improve developer productivity, reliability, and engineering velocity ...
Senior to Staff Tools Engineer, Simulation
San Carlos, CA · On-site
$190K - $280K/yr
This role blends game engine engineering, developer tooling, technical art workflows, CI/CD ... Build internal tools that improve developer productivity, reliability, and engineering velocity ...
Senior to Staff Tools Engineer, Simulation
San Carlos, CA · On-site
$190K - $280K/yr
This role blends game engine engineering, developer tooling, technical art workflows, CI/CD ... Build internal tools that improve developer productivity, reliability, and engineering velocity ...
If you love game programming and have a passion for education, UAT is the place for you! WhoWe Are ... Skills in developing applications using both object oriented and script based tools * Experience ...
If you love game programming and have a passion for education, UAT is the place for you! WhoWe Are ... Skills in developing applications using both object oriented and script based tools * Experience ...
If you love game programming and have a passion for education, UAT is the place for you! Who We Are ... Skills in developing applications using both object oriented and script based tools * Experience ...
If you love game programming and have a passion for education, UAT is the place for you! Who We Are ... Skills in developing applications using both object oriented and script based tools * Experience ...
Telecommute Game Tools Programmer information
See salary details
$20.5K is the 25th percentile. Wages below this are outliers.
$11K - $25.8K
39% of jobs
$25.8K - $40.5K
6% of jobs
$40.5K - $55.3K
3% of jobs
$55.3K - $70.1K
0% of jobs
$70.1K - $84.9K
0% of jobs
$84.9K - $99.6K
0% of jobs
$99.6K - $114.4K
0% of jobs
$114.4K - $129.2K
0% of jobs
The median wage is $130.2K / yr.
$129.2K - $144K
30% of jobs
$144K - $158.7K
11% of jobs
$158.7K - $173.5K
11% of jobs
$11K
$92.6K
$173.5K
How much do telecommute game tools programmer jobs pay per year?
What is the difference between Telecommute Game Tools Programmer vs Game Developer?
| Aspect | Telecommute Game Tools Programmer | Game Developer |
|---|---|---|
| Primary Focus | Develops and maintains tools for game development teams | Designs, develops, and implements game features and gameplay |
| Work Environment | Typically works remotely, collaborating with development teams | Can work remotely or on-site, often in a team setting |
| Required Skills | Programming, scripting, understanding of game engines, tool development | Programming, game design, problem-solving, engine knowledge |
While both roles require programming skills and familiarity with game engines, the Telecommute Game Tools Programmer focuses on creating tools that assist the development process remotely, whereas the Game Developer is primarily responsible for creating the actual game content and gameplay features.
What cities are hiring for Telecommute Game Tools Programmer jobs?
Cities with the most Telecommute Game Tools Programmer job openings:
What are the most commonly searched types of Game Tools Programmer jobs?
The most popular types of Game Tools Programmer jobs are:
What states have the most Telecommute Game Tools Programmer jobs?
States with the most job openings for Telecommute Game Tools Programmer jobs include:
Game Systems Programmer with Security Clearance
Laurel, MD • On-site
Other
Medical, Dental, Vision, Life, Retirement, PTO
Re-posted 22 days ago
Job description
* You will build performance-sensitive software for engine systems involving runtime state, physics models, data flow, networking, input, visualization, or simulation control.
* You will integrate game engines, simulation frameworks, physics models, data sources, and external tools into reliable interactive capabilities.
* You will profile, debug, and improve software across CPU, GPU, memory, networking, latency, load time, and real-time frame-budget constraints.
* You will contribute to runtime systems, tools, automated tests, data pipelines, debugging utilities, and workflows used by engineers and analysts.
* You will collaborate with multidisciplinary teammates to understand user needs, communicate technical tradeoffs, and deliver software that supports training, experimentation, analysis, and mission planning. Qualifications You meet our minimum qualifications for the job if you... * Have a bachelor's degree in computer science, software engineering, computer engineering, game development, physics, mathematics, or a related field, or equivalent professional experience.
* Have 3+ years of professional software development experience in game-engine systems, real-time simulation, visualization, interactive tools, robotics, extended reality, or related performance-sensitive software.
* Have experience developing clear, maintainable C++ software for real-time, interactive, simulation, engine, or other performance-sensitive applications.
* Have experience debugging and improving software using profilers, logs, traces, debuggers, memory tools, frame captures, or similar diagnostic techniques.
* Have experience with systems programming areas such as memory management, multithreading, job systems, networking, streaming, serialization, asset loading, resource management, platform abstraction, physics integration, rendering integration, tools, build systems, or data pipelines.
* Are willing and able to travel occasionally for meetings, demonstrations, integration events, or partner engagements.
* Are able to obtai Interim Secret level security clearance by your start date and can ultimately obtain Secret level clearance. If selected, you will be subject to a government security clearance investigation and must meet the requirements for access to classified information. Eligibility requirements include U.S. citizenship.
You'll go above and beyond our minimum requirements if you... * Have experience as a systems programmer, engine programmer, platform programmer, rendering programmer, tools programmer, physics programmer, networking programmer, or core technology programmer in the game industry.
* Have experience with Unity, Unreal Engine, or proprietary, in-house, open-source, or custom real-time 3D engine technology.
* Have experience with physics modeling, distributed simulation, multiplayer networking, state synchronization, deterministic simulation, scenario systems, terrain systems, geospatial visualization, or simulation-based training systems.
* Have experience building tools, asset pipelines, debugging utilities, automated tests, build systems, or workflows used by engineers, analysts, designers, artists, or other technical users.
* Hold an active Secret clearance. About Us Why Work at APL? The Johns Hopkins University Applied Physics Laboratory (APL) brings world-class expertise to our nation's most critical defense, security, space and science challenges. While we are dedicated to solving complex challenges and pioneering new technologies, what makes us truly outstanding is our culture. We offer a vibrant, welcoming atmosphere where you can bring your authentic self to work, continue to grow, and build strong connections with inspiring teammates. At APL, we celebrate our differences of perspectives and encourage creativity and bold, new ideas. Our employees enjoy generous benefits, including a robust education assistance program, unparalleled retirement contributions, and a healthy work/life balance. APL's campus is located in the Baltimore-Washington metro area. Learn more about our career opportunities at https://www.jhuapl.edu/careers. All qualified applicants will receive consideration for employment without regard to race, creed, color, religion, sex, gender identity or expression, sexual orientation, national origin, age, physical or mental disability, genetic information, veteran status, occupation, marital or familial status, political opinion, personal appearance, or any other characteristic protected by applicable law. APL is committed to providing reasonable accommodation to individuals of all abilities, including those with disabilities. If you require a reasonable accommodation to participate in any part of the hiring process, please contact . The referenced pay range is based on JHU APL's good faith belief at the time of posting. Actual compensation may vary based on factors such as geographic location, work experience, market conditions, education/training and skill level with consideration for internal parity. For salaried employees scheduled to work less than 40 hours per week, annual salary will be prorated based on the number of hours worked. APL may offer bonuses or other forms of compensation per internal policy and/or contractual designation. Additional compensation may be provided in the form of a sign-on bonus, relocation benefits, locality allowance or discretionary payments for exceptional performance. APL provides eligible staff with a comprehensive benefits package including retirement plans, paid time off, medical, dental, vision, life insurance, short-term disability, long-term disability, flexible spending accounts, education assistance, and training and development. Applications are accepted on a rolling basis. Minimum Rate $100,000 Annually Maximum Rate $245,000 Annually
About Johns Hopkins University Applied Physics Laboratory
Sourced by ZipRecruiter
Industry
Guided missile and space vehicle manufacturing
Company size
5,001 - 10,000 Employees
Headquarters location
Laurel, MD, US
Year founded
1942