Architect and review systems across gameplay, tools, UI, integration, optimization, and platform support * Establish engineering best practices for code quality, performance, maintainability, and ...
Architect and review systems across gameplay, tools, UI, integration, optimization, and platform support * Establish engineering best practices for code quality, performance, maintainability, and ...
Game artists, developers, mathematicians, sound technicians, product marketers, regulatory experts ... In this role, you'll collaborate with a team of mathematicians to design and support the tools they ...
Game artists, developers, mathematicians, sound technicians, product marketers, regulatory experts ... In this role, you'll collaborate with a team of mathematicians to design and support the tools they ...
Game artists, developers, mathematicians, sound technicians, product marketers, regulatory experts ... In this role, you'll collaborate with a team of mathematicians to design and support the tools they ...
Game artists, developers, mathematicians, sound technicians, product marketers, regulatory experts ... In this role, you'll collaborate with a team of mathematicians to design and support the tools they ...
We are looking for a Cartography & Display Tools Engineer to join Apple Maps. This role will ... game engine tooling Knowledge of domain specific language (DSL), spatial data formats, SQLite ...
We are looking for a Cartography & Display Tools Engineer to join Apple Maps. This role will ... game engine tooling Knowledge of domain specific language (DSL), spatial data formats, SQLite ...
Skills in developing applications using both object oriented and script based tools * Experience ... Master's degree in Game Programming or related field with 18credit hours in game programming ...
Quick apply
Skills in developing applications using both object oriented and script based tools * Experience ... Master's degree in Game Programming or related field with 18credit hours in game programming ...
If you love game programming and have a passion for education, UAT is the place for you! Who We Are ... Skills in developing applications using both object oriented and script based tools * Experience ...
If you love game programming and have a passion for education, UAT is the place for you! Who We Are ... Skills in developing applications using both object oriented and script based tools * Experience ...
The Game Developer will act in both a project owner and project support role, working across ... Experience with modern build tools (Vite, esbuild, webpack) * Knowledge of BitBucket pipelines ...
Quick apply
The Game Developer will act in both a project owner and project support role, working across ... Experience with modern build tools (Vite, esbuild, webpack) * Knowledge of BitBucket pipelines ...
If you love game programming and have a passion for education, UAT is the place for you! WhoWe Are ... Skills in developing applications using both object oriented and script based tools * Experience ...
If you love game programming and have a passion for education, UAT is the place for you! WhoWe Are ... Skills in developing applications using both object oriented and script based tools * Experience ...
Nintendo is a powerhouse in game development through its subsidiary, Retro Studios, which crafts award-winning titles. The Tools Engineer will architect and evolve large-scale systems, provide ...
Nintendo is a powerhouse in game development through its subsidiary, Retro Studios, which crafts award-winning titles. The Tools Engineer will architect and evolve large-scale systems, provide ...
Game Mathematician III
Las Vegas, NV · On-site
... Develop tools and models to validate game logic and underlying data • Collaborate with art, audio, engineering, and design teams to align math with player experience • Play-test games in ...
Game Mathematician III
Las Vegas, NV · On-site
... Develop tools and models to validate game logic and underlying data • Collaborate with art, audio, engineering, and design teams to align math with player experience • Play-test games in ...
Senior Unreal Tools & Infrastructure Engineer, Games Studio
Los Angeles, CA · On-site +1
$116K - $158K/yr
The Role Who we are Our game studio, codenamed Blue Studio, is a group of passionate and ... Experience shipping one or more titles as tools engineer with a focus on efficient team pipelines ...
Senior Unreal Tools & Infrastructure Engineer, Games Studio
Los Angeles, CA · On-site +1
$116K - $158K/yr
The Role Who we are Our game studio, codenamed Blue Studio, is a group of passionate and ... Experience shipping one or more titles as tools engineer with a focus on efficient team pipelines ...
Senior Unreal Tools & Infrastructure Engineer, Games Studio
Los Angeles, CA · On-site +1
$116K - $158K/yr
The Role Who we are Our game studio, codenamed Blue Studio, is a group of passionate and ... Experience shipping one or more titles as tools engineer with a focus on efficient team pipelines ...
Senior Unreal Tools & Infrastructure Engineer, Games Studio
Los Angeles, CA · On-site +1
$116K - $158K/yr
The Role Who we are Our game studio, codenamed Blue Studio, is a group of passionate and ... Experience shipping one or more titles as tools engineer with a focus on efficient team pipelines ...
... tools, tech‑art utilities, and workflows that accelerate development and reduce friction across teams. -Empower content creators by creating flexible, data‑driven systems that minimize ongoing ...
... tools, tech‑art utilities, and workflows that accelerate development and reduce friction across teams. -Empower content creators by creating flexible, data‑driven systems that minimize ongoing ...
... tools, tech‑art utilities, and workflows that accelerate development and reduce friction across teams. -Empower content creators by creating flexible, data‑driven systems that minimize ongoing ...
... tools, tech‑art utilities, and workflows that accelerate development and reduce friction across teams. -Empower content creators by creating flexible, data‑driven systems that minimize ongoing ...
Tools Engineer - User Interface (Retro Studios)
Austin, TX · On-site
$103K - $137K/yr
Retro Studios is a subsidiary of Nintendo, specializing in game development. They are seeking a Tools Engineer for User Interface to develop and maintain applications for game content creation ...
Tools Engineer - User Interface (Retro Studios)
Austin, TX · On-site
$103K - $137K/yr
Retro Studios is a subsidiary of Nintendo, specializing in game development. They are seeking a Tools Engineer for User Interface to develop and maintain applications for game content creation ...
Unity Game Developer
El Segundo, CA · On-site
$100 - $125/hr
Proven experience as a Unity Developer with a portfolio of successful game projects. * Proficiency ... Familiarity with game asset creation tools and pipelines such as Autodesk 3ds Max, Houdini, Blender ...
New
Unity Game Developer
El Segundo, CA · On-site
$100 - $125/hr
Proven experience as a Unity Developer with a portfolio of successful game projects. * Proficiency ... Familiarity with game asset creation tools and pipelines such as Autodesk 3ds Max, Houdini, Blender ...
New
Principal Graphics Developer Tools Engineer
$138K - $171K/yr
The Graphics Developer Tools team is seeking an exceptional technical leader to help shape the ... Engage with external developers, game studios, engine teams, and strategic partners to understand ...
Principal Graphics Developer Tools Engineer
$138K - $171K/yr
The Graphics Developer Tools team is seeking an exceptional technical leader to help shape the ... Engage with external developers, game studios, engine teams, and strategic partners to understand ...
Principal Graphics Developer Tools Engineer
Santa Clara, CA · On-site
$164K - $203K/yr
The Graphics Developer Tools team is seeking an exceptional technical leader to help shape the ... Engage with external developers, game studios, engine teams, and strategic partners to understand ...
Principal Graphics Developer Tools Engineer
Santa Clara, CA · On-site
$164K - $203K/yr
The Graphics Developer Tools team is seeking an exceptional technical leader to help shape the ... Engage with external developers, game studios, engine teams, and strategic partners to understand ...
Tools Engineer - User Interface (Retro Studios)
Austin, TX · On-site
$103K - $137K/yr
Retro Studios is a subsidiary of Nintendo, focused on game development and innovation. They are seeking a Tools Engineer to develop and support Windows applications for game content creation ...
Tools Engineer - User Interface (Retro Studios)
Austin, TX · On-site
$103K - $137K/yr
Retro Studios is a subsidiary of Nintendo, focused on game development and innovation. They are seeking a Tools Engineer to develop and support Windows applications for game content creation ...
Demonstrated knowledge of SVN and GIT version control tools. * Demonstrated ability to make key ... game design, audio engineering, and quality assurance. We work in a hybrid model to ensure ...
Quick apply
Demonstrated knowledge of SVN and GIT version control tools. * Demonstrated ability to make key ... game design, audio engineering, and quality assurance. We work in a hybrid model to ensure ...
Telecommute Game Tools Programmer information
See salary details
$20.5K is the 25th percentile. Wages below this are outliers.
$11K - $25.8K
39% of jobs
$25.8K - $40.5K
6% of jobs
$40.5K - $55.3K
3% of jobs
$55.3K - $70.1K
0% of jobs
$70.1K - $84.9K
0% of jobs
$84.9K - $99.6K
0% of jobs
$99.6K - $114.4K
0% of jobs
$114.4K - $129.2K
0% of jobs
The median wage is $130.2K / yr.
$129.2K - $144K
30% of jobs
$144K - $158.7K
11% of jobs
$158.7K - $173.5K
11% of jobs
$11K
$92.6K
$173.5K
How much do telecommute game tools programmer jobs pay per year?
What is the difference between Telecommute Game Tools Programmer vs Game Developer?
| Aspect | Telecommute Game Tools Programmer | Game Developer |
|---|---|---|
| Primary Focus | Develops and maintains tools for game development teams | Designs, develops, and implements game features and gameplay |
| Work Environment | Typically works remotely, collaborating with development teams | Can work remotely or on-site, often in a team setting |
| Required Skills | Programming, scripting, understanding of game engines, tool development | Programming, game design, problem-solving, engine knowledge |
While both roles require programming skills and familiarity with game engines, the Telecommute Game Tools Programmer focuses on creating tools that assist the development process remotely, whereas the Game Developer is primarily responsible for creating the actual game content and gameplay features.
Job description
North America
Side is a global game development partner helping studios bring games to life across co-development, art, audio, QA, player support, and more. We work alongside developers and publishers to solve production challenges at every stage, from active development through live operations.
We're looking for a Lead Generalist Programmer to help drive technical delivery across a range of game development engagements. This role is for a senior engineer who is equally comfortable leading people, collaborating with clients, and getting hands-on in code. You should bring strong technical depth in both Unity and Unreal, experience guiding teams through production, and the judgment to move between gameplay systems, tools, optimization, and platform-specific problem solving as projects demand.
What you'll do
- Lead and mentor engineers across active co-development and game development projects
- Act as a senior technical partner to production, design, art, and client stakeholders
- Contribute hands-on to implementation in Unity and Unreal, depending on project needs
- Architect and review systems across gameplay, tools, UI, integration, optimization, and platform support
- Establish engineering best practices for code quality, performance, maintainability, and delivery
- Help scope work, identify technical risk early, and provide realistic production recommendations
- Support hiring, onboarding, and growth of engineering talent within the team
- Communicate technical tradeoffs clearly to both technical and non-technical audiences
- Partner with internal leadership and external clients to align technical execution with project goals
Requirements
What we're looking for
- 5+ years of professional game programming experience
- Experience leading or mentoring engineers in a production environment
- Strong hands-on development experience in both Unity and Unreal Engine
- Strong coding skills in C# and C++
- Experience shipping games or major features on at least one of the following: PC, console, or mobile
- Deep understanding of game architecture, pipelines, debugging, profiling, and optimization
- Ability to work across multiple gameplay-adjacent domains such as gameplay systems, UI, animation systems, tooling, or integration
- Strong understanding of technical risk, production tradeoffs, and scalable engineering practices
- Excellent communication skills with the ability to work directly with clients, partners, and cross-functional teams
- Experience in a co-development, outsourcing, or service-based studio environment
- Experience with console development and certification constraints
- Familiarity with backend or online systems integration
- Experience building internal tools and workflows for designers, artists, or production teams
- Exposure to AWS, CI/CD pipelines, or live-service workflows
- Experience helping scope projects, write technical proposals, or support business development conversations
Benefits
This will be a contract role to start with the intent to convert to perm.