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Telecommute Game Tools Programmer Jobs (NOW HIRING)

Architect and review systems across gameplay, tools, UI, integration, optimization, and platform support * Establish engineering best practices for code quality, performance, maintainability, and ...

Game artists, developers, mathematicians, sound technicians, product marketers, regulatory experts ... In this role, you'll collaborate with a team of mathematicians to design and support the tools they ...

Game artists, developers, mathematicians, sound technicians, product marketers, regulatory experts ... In this role, you'll collaborate with a team of mathematicians to design and support the tools they ...

The Game Developer will act in both a project owner and project support role, working across ... Experience with modern build tools (Vite, esbuild, webpack) * Knowledge of BitBucket pipelines ...

... Develop tools and models to validate game logic and underlying data • Collaborate with art, audio, engineering, and design teams to align math with player experience • Play-test games in ...

... tools, tech‑art utilities, and workflows that accelerate development and reduce friction across teams. -Empower content creators by creating flexible, data‑driven systems that minimize ongoing ...

... tools, tech‑art utilities, and workflows that accelerate development and reduce friction across teams. -Empower content creators by creating flexible, data‑driven systems that minimize ongoing ...

Unity Game Developer

El Segundo, CA · On-site

$100 - $125/hr

Proven experience as a Unity Developer with a portfolio of successful game projects. * Proficiency ... Familiarity with game asset creation tools and pipelines such as Autodesk 3ds Max, Houdini, Blender ...

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Telecommute Game Tools Programmer information

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$11K

$92.6K

$173.5K

How much do telecommute game tools programmer jobs pay per year?

As of Jul 10, 2026, the average yearly pay for telecommute game tools programmer in the United States is $92,636.00, according to ZipRecruiter salary data. Most workers in this role earn between $24,000.00 and $145,500.00 per year, depending on experience, location, and employer.

What is the difference between Telecommute Game Tools Programmer vs Game Developer?

AspectTelecommute Game Tools ProgrammerGame Developer
Primary FocusDevelops and maintains tools for game development teamsDesigns, develops, and implements game features and gameplay
Work EnvironmentTypically works remotely, collaborating with development teamsCan work remotely or on-site, often in a team setting
Required SkillsProgramming, scripting, understanding of game engines, tool developmentProgramming, game design, problem-solving, engine knowledge

While both roles require programming skills and familiarity with game engines, the Telecommute Game Tools Programmer focuses on creating tools that assist the development process remotely, whereas the Game Developer is primarily responsible for creating the actual game content and gameplay features.

What cities are hiring for Telecommute Game Tools Programmer jobs? Cities with the most Telecommute Game Tools Programmer job openings:
What are the most commonly searched types of Game Tools Programmer jobs? The most popular types of Game Tools Programmer jobs are:
What states have the most Telecommute Game Tools Programmer jobs? States with the most job openings for Telecommute Game Tools Programmer jobs include:
Lead Generalist Programmer

Lead Generalist Programmer

Side

Remote

Full-time

Posted 17 days ago


Job description

Lead Generalist Programmer
North America
Side is a global game development partner helping studios bring games to life across co-development, art, audio, QA, player support, and more. We work alongside developers and publishers to solve production challenges at every stage, from active development through live operations.
We're looking for a Lead Generalist Programmer to help drive technical delivery across a range of game development engagements. This role is for a senior engineer who is equally comfortable leading people, collaborating with clients, and getting hands-on in code. You should bring strong technical depth in both Unity and Unreal, experience guiding teams through production, and the judgment to move between gameplay systems, tools, optimization, and platform-specific problem solving as projects demand.
What you'll do
  • Lead and mentor engineers across active co-development and game development projects
  • Act as a senior technical partner to production, design, art, and client stakeholders
  • Contribute hands-on to implementation in Unity and Unreal, depending on project needs
  • Architect and review systems across gameplay, tools, UI, integration, optimization, and platform support
  • Establish engineering best practices for code quality, performance, maintainability, and delivery
  • Help scope work, identify technical risk early, and provide realistic production recommendations
  • Support hiring, onboarding, and growth of engineering talent within the team
  • Communicate technical tradeoffs clearly to both technical and non-technical audiences
  • Partner with internal leadership and external clients to align technical execution with project goals

Requirements
What we're looking for
  • 5+ years of professional game programming experience
  • Experience leading or mentoring engineers in a production environment
  • Strong hands-on development experience in both Unity and Unreal Engine
  • Strong coding skills in C# and C++
  • Experience shipping games or major features on at least one of the following: PC, console, or mobile
  • Deep understanding of game architecture, pipelines, debugging, profiling, and optimization
  • Ability to work across multiple gameplay-adjacent domains such as gameplay systems, UI, animation systems, tooling, or integration
  • Strong understanding of technical risk, production tradeoffs, and scalable engineering practices
  • Excellent communication skills with the ability to work directly with clients, partners, and cross-functional teams
Nice to have
  • Experience in a co-development, outsourcing, or service-based studio environment
  • Experience with console development and certification constraints
  • Familiarity with backend or online systems integration
  • Experience building internal tools and workflows for designers, artists, or production teams
  • Exposure to AWS, CI/CD pipelines, or live-service workflows
  • Experience helping scope projects, write technical proposals, or support business development conversations

Benefits
This will be a contract role to start with the intent to convert to perm.