Technical Stage Manager
$123K - $160K/yr
You will also lead a team of talented, motivated individuals passionate about the technical art of mocap and tool development, and work closely with production, shop, stage, and operations teams to ...
$123K - $160K/yr
You will also lead a team of talented, motivated individuals passionate about the technical art of mocap and tool development, and work closely with production, shop, stage, and operations teams to ...
$123K - $160K/yr
You will also lead a team of talented, motivated individuals passionate about the technical art of mocap and tool development, and work closely with production, shop, stage, and operations teams to ...
New York, NY · On-site
$38 - $40/hr
Source, contract, and brief external illustrators, providing technical art direction to align artwork with world-building, tone, and gameplay readability. * Drive the end-to-end art pipeline from ...
New York, NY · On-site
$38 - $40/hr
Source, contract, and brief external illustrators, providing technical art direction to align artwork with world-building, tone, and gameplay readability. * Drive the end-to-end art pipeline from ...
$123K - $160K/yr
You will also lead a team of talented, motivated individuals passionate about the technical art of mocap and tool development, and work closely with production, shop, stage, and operations teams to ...
$123K - $160K/yr
You will also lead a team of talented, motivated individuals passionate about the technical art of mocap and tool development, and work closely with production, shop, stage, and operations teams to ...
Los Angeles, CA · On-site
$136K - $163K/yr
AGBO is building our technical art team. We're looking for Technical Artists, across a broad range of disciplines with discrete domain expertise-including environments, characters, lighting ...
Los Angeles, CA · On-site
$136K - $163K/yr
AGBO is building our technical art team. We're looking for Technical Artists, across a broad range of disciplines with discrete domain expertise-including environments, characters, lighting ...
Cary, NC · On-site
Working closely with Art Direction, Technical Art, Design, Engineering, and Production, you will help align visual quality with gameplay, performance, memory, and production requirements while ...
Cary, NC · On-site
Working closely with Art Direction, Technical Art, Design, Engineering, and Production, you will help align visual quality with gameplay, performance, memory, and production requirements while ...
$136K - $163K/yr
AGBO is building our technical art team. We're looking for Technical Artists, across a broad range of disciplines with discrete domain expertise-including environments, characters, lighting ...
$136K - $163K/yr
AGBO is building our technical art team. We're looking for Technical Artists, across a broad range of disciplines with discrete domain expertise-including environments, characters, lighting ...
Los Angeles, CA · On-site
$136K - $163K/yr
AGBO is building our technical art team. We're looking for Technical Artists, across a broad range of disciplines with discrete domain expertiseincluding environments, characters, lighting, materials ...
Quick apply
Los Angeles, CA · On-site
$136K - $163K/yr
AGBO is building our technical art team. We're looking for Technical Artists, across a broad range of disciplines with discrete domain expertiseincluding environments, characters, lighting, materials ...
Cary, NC · On-site
Previous experience supporting more technical art disciplines (Tech Art, Lighting, FX) is a plus * Deep understanding of dependency-driven pipelines, scheduling and asset tracking, and project ...
Cary, NC · On-site
Previous experience supporting more technical art disciplines (Tech Art, Lighting, FX) is a plus * Deep understanding of dependency-driven pipelines, scheduling and asset tracking, and project ...
... technical art is highly desirable. If this opportunity aligns with your skills and interests, we encourage you to apply. Please note that this is a full-time staff position with benefits. We are ...
... technical art is highly desirable. If this opportunity aligns with your skills and interests, we encourage you to apply. Please note that this is a full-time staff position with benefits. We are ...
Culver City, CA · On-site
$205.80 - $378.80/hr
VFX pipelines, computational photography, real‑time rendering, creative coding, or technical art direction * Direct experience training models or contributing to model development, not just using ...
Culver City, CA · On-site
$205.80 - $378.80/hr
VFX pipelines, computational photography, real‑time rendering, creative coding, or technical art direction * Direct experience training models or contributing to model development, not just using ...
Aberdeen, MD · On-site
Experience in graphics development, illustration, or technical art . Familiarity with XML based technical publishing or S1000D . Experience with content management systems (CMS) or document ...
Aberdeen, MD · On-site
Experience in graphics development, illustration, or technical art . Familiarity with XML based technical publishing or S1000D . Experience with content management systems (CMS) or document ...
Madison, WI · On-site
$165K - $256K/yr
As a Principal Technical Artist on the project, you will be working within the technical art team's pipeline group specifically focused on the fielding of requests for new workflows from customers ...
Madison, WI · On-site
$165K - $256K/yr
As a Principal Technical Artist on the project, you will be working within the technical art team's pipeline group specifically focused on the fielding of requests for new workflows from customers ...
Redmond, WA · On-site +1
$142K - $170K/yr
Solve technical art problems across disciplines * Approve assets and perform quality checks * Optimize gameplay and environment assets * Create documentation and provide pipeline improvements
Redmond, WA · On-site +1
$142K - $170K/yr
Solve technical art problems across disciplines * Approve assets and perform quality checks * Optimize gameplay and environment assets * Create documentation and provide pipeline improvements
Redmond, WA · On-site +1
$70K - $120K/yr
Solve technical art problems across disciplines * Approve assets and perform quality checks * Optimize gameplay and environment assets * Create documentation and provide pipeline improvements
Redmond, WA · On-site +1
$70K - $120K/yr
Solve technical art problems across disciplines * Approve assets and perform quality checks * Optimize gameplay and environment assets * Create documentation and provide pipeline improvements
Redmond, WA · On-site
$6.0K/mo
Technical Art and Shader Development * Mobile Game Development * Narrative Design for Games * Game Audio and Sound Design Integration * Game Analytics and User Experience * Independent Game ...
Redmond, WA · On-site
$6.0K/mo
Technical Art and Shader Development * Mobile Game Development * Narrative Design for Games * Game Audio and Sound Design Integration * Game Analytics and User Experience * Independent Game ...
Redmond, WA · On-site
$142K - $170K/yr
Solve technical art problems across disciplines * Approve assets and perform quality checks * Optimize gameplay and environment assets * Create documentation and provide pipeline improvements
Quick apply
Redmond, WA · On-site
$142K - $170K/yr
Solve technical art problems across disciplines * Approve assets and perform quality checks * Optimize gameplay and environment assets * Create documentation and provide pipeline improvements
Redmond, WA · On-site
$6.0K/mo
Technical Art and Shader Development * Mobile Game Development * Narrative Design for Games * Game Audio and Sound Design Integration * Game Analytics and User Experience * Independent Game ...
Redmond, WA · On-site
$6.0K/mo
Technical Art and Shader Development * Mobile Game Development * Narrative Design for Games * Game Audio and Sound Design Integration * Game Analytics and User Experience * Independent Game ...
... technical art is highly desirable. If this opportunity aligns with your skills and interests, we encourage you to apply. Please note that this is a full-time staff position with benefits. We are ...
... technical art is highly desirable. If this opportunity aligns with your skills and interests, we encourage you to apply. Please note that this is a full-time staff position with benefits. We are ...
Solve technical art problems across disciplines * Approve assets and perform quality checks * Optimize gameplay and environment assets * Create documentation and provide pipeline improvements
Quick apply
Solve technical art problems across disciplines * Approve assets and perform quality checks * Optimize gameplay and environment assets * Create documentation and provide pipeline improvements
Warsaw, IN · On-site
$137 - $188/hr
Background in engine/tools teams, rendering, performance, technical art pipelines or production technology. * Experience leading international, distributed or cross-disciplinary teams combining ...
Posted today
Warsaw, IN · On-site
$137 - $188/hr
Background in engine/tools teams, rendering, performance, technical art pipelines or production technology. * Experience leading international, distributed or cross-disciplinary teams combining ...
Posted today
$10.10 - $18.27
17% of jobs
$22 is the 25th percentile. Wages below this are outliers.
$18.27 - $26.44
18% of jobs
$26.44 - $34.62
9% of jobs
The median wage is $41.04 / hr.
$34.62 - $42.79
7% of jobs
$42.79 - $50.96
4% of jobs
$50.96 - $59.13
5% of jobs
$59.13 - $67.31
14% of jobs
$67.51 is the 75th percentile. Wages above this are outliers.
$67.31 - $75.48
11% of jobs
$75.48 - $83.65
5% of jobs
$83.65 - $91.83
5% of jobs
$91.83 - $100
4% of jobs
$10
$48
$100
| Aspect | Technical Art | 3D Artist |
|---|---|---|
| Required Skills | Programming, scripting, shader development, technical problem-solving | Modeling, texturing, sculpting, artistic creativity |
| Work Environment | Collaborates with artists and programmers in game/animation studios | Primarily creates visual assets for games, films, or animations |
| Common Certifications | Technical certifications in programming, software tools, or game engines | Art degrees, 3D modeling certifications |
Technical Artists focus on bridging art and technology, optimizing assets, and developing tools, while 3D Artists concentrate on creating visual content. Both roles often work together in game and animation industries, but their skill sets and responsibilities differ significantly.

What You'll Do As the Technical Stage Manager you will be tasked with leading the development of the latest Motion Capture technology, expanding your knowledge of programming, audio/video production, and automation technology. You will also lead a team of talented, motivated individuals passionate about the technical art of mocap and tool development, and work closely with production, shop, stage, and operations teams to ensure all hardware and software is functional and up‐to‐date, keeping the studio running smoothly. What Will Make You A Great Fit Experience leading and organizing a technical team of 5 or more people. Experience solving complex technical problems under pressure. Experience designing large mocap camera layouts, focusing and aiming cameras, and troubleshooting mocap systems. Experience using MotionBuilder, Maya, Shogun, Motive, and Unreal Engine, as well as their associated APIs. Basic understanding of Python application development. The ability and desire to learn things you probably have never even thought you would need to know or care about. The ability and desire to work well with a team that loves to share ideas, debate, and innovate at a furious pace. What Would Be Nice Experience using Giant Mocap System and Nuance. Experience with hardware development or low‐level C programming for hardware/software interfaces. Knowledge of Python and C++ based Qt applications. Basic understanding of a game production pipeline. Basic SQL query writing and understanding of database functionality. Basic understanding of audio/video formats and frame‐accurate audio/video processing. Equal Opportunity Employer 2K Games is an equal‐opportunity employer. We are committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, perform their essential job functions, and receive other benefits and privileges of employment. Please contact us if you need reasonable accommodation. Compensation The pay range for this position in California at the start of employment is expected to be between $123,000 and $160,000 per year. Base pay is based on market location and may vary depending on job‐related knowledge, skills, experience, and other objective business considerations. Additional compensation may include bonuses and/or equity awards, along with a full range of medical, financial, and other benefits. Location This role requires you to work onsite in our Petaluma, CA Mocap studio office location. #J-18808-Ljbffr
Sourced by ZipRecruiter
Pc games
1,001 - 5,000 Employees
Novato, CA, US
2005