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Technical Art Jobs (NOW HIRING)

You will also lead a team of talented, motivated individuals passionate about the technical art of mocap and tool development, and work closely with production, shop, stage, and operations teams to ...

Art Developer

New York, NY · On-site

$38 - $40/hr

Source, contract, and brief external illustrators, providing technical art direction to align artwork with world-building, tone, and gameplay readability. * Drive the end-to-end art pipeline from ...

You will also lead a team of talented, motivated individuals passionate about the technical art of mocap and tool development, and work closely with production, shop, stage, and operations teams to ...

Working closely with Art Direction, Technical Art, Design, Engineering, and Production, you will help align visual quality with gameplay, performance, memory, and production requirements while ...

Expression of Interest - Technical Artist

Los Angeles, CA · On-site

$136K - $163K/yr

AGBO is building our technical art team. We're looking for Technical Artists, across a broad range of disciplines with discrete domain expertiseincluding environments, characters, lighting, materials ...

Previous experience supporting more technical art disciplines (Tech Art, Lighting, FX) is a plus * Deep understanding of dependency-driven pipelines, scheduling and asset tracking, and project ...

Experience in graphics development, illustration, or technical art . Familiarity with XML based technical publishing or S1000D . Experience with content management systems (CMS) or document ...

ML Technical Lead

Warsaw, IN · On-site

$137 - $188/hr

Background in engine/tools teams, rendering, performance, technical art pipelines or production technology. * Experience leading international, distributed or cross-disciplinary teams combining ...

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Technical Art information

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$10

$48

$100

How much do technical art jobs pay per hour?

As of Aug 7, 2026, the average hourly pay for technical art in the United States is $48.54, according to ZipRecruiter salary data. Most workers in this role earn between $21.63 and $69.71 per hour, depending on experience, location, and employer.

What are some common challenges faced by technical artists when bridging the gap between artists and programmers in game development?

Technical Artists often act as a crucial link between creative and technical teams, which can present challenges such as translating artistic vision into technical specifications and ensuring assets perform efficiently in the game engine. They regularly troubleshoot compatibility issues, optimize workflows, and develop tools to streamline asset integration. Effective communication and adaptability are key, as Technical Artists must anticipate and resolve conflicts that arise from differing priorities between art and programming teams. This role offers a dynamic work environment and valuable opportunities to develop both creative and technical skill sets.

What are the key skills and qualifications needed to thrive as a technical artist?

To thrive as a Technical Artist, you need a strong background in 3D art and computer graphics, combined with a solid understanding of programming or scripting languages such as Python or MEL. Familiarity with industry-standard tools like Maya, Unreal Engine, Unity, and shader development is typically required. Strong problem-solving skills, communication, and the ability to collaborate with both artists and engineers help set outstanding Technical Artists apart. These skills bridge the gap between artistic vision and technical implementation, ensuring efficient workflows and visually compelling results in game or film production.

How to get a job as a technical artist?

To become a technical artist, develop strong skills in 3D modeling, scripting, and shading, and gain experience with tools like Maya, Blender, or Unreal Engine. Building a portfolio that demonstrates your ability to solve technical challenges and understanding the art pipeline is essential, along with relevant education or certifications in computer graphics or related fields.

What is the difference between Technical Art vs 3D Artist?

AspectTechnical Art3D Artist
Required SkillsProgramming, scripting, shader development, technical problem-solvingModeling, texturing, sculpting, artistic creativity
Work EnvironmentCollaborates with artists and programmers in game/animation studiosPrimarily creates visual assets for games, films, or animations
Common CertificationsTechnical certifications in programming, software tools, or game enginesArt degrees, 3D modeling certifications

Technical Artists focus on bridging art and technology, optimizing assets, and developing tools, while 3D Artists concentrate on creating visual content. Both roles often work together in game and animation industries, but their skill sets and responsibilities differ significantly.

What does a technical artist do?

A technical artist bridges the gap between art and programming in game development or animation, ensuring art assets are optimized for performance and visual quality. They often work with tools like Maya, Blender, or Unreal Engine, and possess skills in scripting, shader creation, and pipeline development to streamline production processes.

What is technical art?

Technical art is a discipline within the video game and digital media industries that bridges the gap between artists and programmers. Technical artists are responsible for developing tools, optimizing workflows, and ensuring that art assets are efficiently integrated into game engines. They often work on creating shaders, managing asset pipelines, and solving technical challenges that arise during production. This role requires a blend of artistic understanding and technical skills, including familiarity with scripting languages and 3D software. Technical artists play a crucial part in bringing artistic visions to life while maintaining performance and feasibility across platforms.

Do technical artists make good money?

Technical artists typically earn competitive salaries that vary based on experience, location, and industry. They often have skills in programming, shading, and 3D software, which can lead to higher compensation compared to other roles in game development or animation. Salaries generally range from entry-level to senior positions, with experienced technical artists earning higher wages.
More about Technical Art jobs
What cities are hiring for Technical Art jobs? Cities with the most Technical Art job openings:
What are the most commonly searched types of Technical Art jobs? The most popular types of Technical Art jobs are:
What states have the most Technical Art jobs? States with the most job openings for Technical Art jobs include:
Infographic showing various Technical Art job openings in the United States as of August 2026, with employment types broken down into 88% Full Time, 7% Part Time, 4% Contract, and 1% Nights. Highlights an 90% Physical, 3% Hybrid, and 7% Remote job distribution, with an average salary of $100,953 per year, or $48.5 per hour.

Technical Stage Manager

2K

Petaluma, CA

$123K - $160K/yr

Full-time

Re-posted 19 hours ago


Job description

What You'll Do As the Technical Stage Manager you will be tasked with leading the development of the latest Motion Capture technology, expanding your knowledge of programming, audio/video production, and automation technology. You will also lead a team of talented, motivated individuals passionate about the technical art of mocap and tool development, and work closely with production, shop, stage, and operations teams to ensure all hardware and software is functional and up‐to‐date, keeping the studio running smoothly. What Will Make You A Great Fit Experience leading and organizing a technical team of 5 or more people. Experience solving complex technical problems under pressure. Experience designing large mocap camera layouts, focusing and aiming cameras, and troubleshooting mocap systems. Experience using MotionBuilder, Maya, Shogun, Motive, and Unreal Engine, as well as their associated APIs. Basic understanding of Python application development. The ability and desire to learn things you probably have never even thought you would need to know or care about. The ability and desire to work well with a team that loves to share ideas, debate, and innovate at a furious pace. What Would Be Nice Experience using Giant Mocap System and Nuance. Experience with hardware development or low‐level C programming for hardware/software interfaces. Knowledge of Python and C++ based Qt applications. Basic understanding of a game production pipeline. Basic SQL query writing and understanding of database functionality. Basic understanding of audio/video formats and frame‐accurate audio/video processing. Equal Opportunity Employer 2K Games is an equal‐opportunity employer. We are committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, perform their essential job functions, and receive other benefits and privileges of employment. Please contact us if you need reasonable accommodation. Compensation The pay range for this position in California at the start of employment is expected to be between $123,000 and $160,000 per year. Base pay is based on market location and may vary depending on job‐related knowledge, skills, experience, and other objective business considerations. Additional compensation may include bonuses and/or equity awards, along with a full range of medical, financial, and other benefits. Location This role requires you to work onsite in our Petaluma, CA Mocap studio office location. #J-18808-Ljbffr