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Technical Art Director Jobs (NOW HIRING)

$140 - $190/hr

You'll work closely with the Art Director, Production, Design, Engineering, and studio leadership ... Oversee external art partners, ensuring outsourced work meets the project's creative, technical ...

Tech Art Lead

OR · On-site +1

$120K - $126K/yr

Build and manage the Technical Art team, including mentoring and management of internal Tech Artists and overseeing external Tech Art work * Work closely with the Art Director to find innovative ...

Art Director

New York, NY

$132K - $138K/yr

The Art Director will lead projects and teams to develop and build concepts, presentations ... Technical understanding of file deliveries Skill to execute multiple creative solutions within the ...

Art Director

New York, NY · On-site

$132K - $138K/yr

The Art Director will lead projects and teams to develop and build concepts, presentations ... • Technical understanding of file deliveries • Skill to execute multiple creative solutions ...

Art Director

Minneapolis, MN · On-site

$65K - $85K/yr

OVERVIEW As an Art Director, you'll own the visual idea from first spark to final file. You'll ... You'll translate marketing objectives and complex, sometimes technical subject matter into work ...

Art Director

California, MO · On-site

$150 - $200/hr

Skydance Animation is seeking an Art Director to help shape the visual identity of an upcoming ... Work closely with studio leadership, production, and technical teams to align on creative goals ...

Art Director

Santa Monica, CA · On-site

$4.0K - $4.6K/wk

Skydance Animation is seeking an Art Director to help shape the visual identity of an upcoming ... Work closely with studio leadership, production, and technical teams to align on creative goals ...

Project Art Director

Eugene, OR · On-site

$106 - $127/hr

Project Art Director Department: Art Employment Type: Fixed Term - Full Time Location: Eugene, OR ... design, and technical requirements. Skills Knowledge and Expertise Must Haves * Strong ...

$52.71 - $70.28/hr

... Art Director (m/w/d) , der unsere Marke kreativ weiterentwickelt, starke visuelle Konzepte ... Interesse an technischen Produkten und Prozessen in der produzierenden Industrie sowie die ...

Art Director

Scottsdale, AZ

$121K - $127K/yr

Description Overview: As an Art Director at our agency, you will play a crucial role in ... This role requires a blend of artistic vision, strategic thinking, and technical proficiency to ...

Art Director, Content Experiences

New York, NY · On-site

$132K - $138K/yr

The Art Director partners closely with the Director of Content Experiences to shape and advance ... Direct and manage approvals with key stakeholders; partner with technical teams during post ...

Project Art Director

Eugene, OR · On-site +1

$121K - $127K/yr

... technical requirements. Must Haves Strong understanding of Unreal Engine (required); Unity ... in an Art Lead or Art Director role. Shooter/action game experience a huge plus. Strong ...

Art Director

Irving, TX · On-site

$116K - $122K/yr

Copywriting Art Director About Flywheel Flywheel's suite of digital commerce solutions accelerate ... be some technical role-specific questions during this call. Every role is different after the ...

... Director to help shape not only the creative vision of our games, but also the evolution of how ... Working closely with Creative Leadership, Product, Engineering, Technical Art, and Production, you ...

Art Director

San Diego, CA · On-site

$128K - $134K/yr

... Art Director. In this role, you will help develop high impact and effective concepts and bring ... Advance design, artistic and technical skills withthe ability to create original artwork and ...

Art Director

San Diego, CA

$128K - $134K/yr

... Art Director. In this role, you will help develop high impact and effective concepts and bring ... Advance design, artistic and technical skills withthe ability to create original artwork and ...

We are seeking a highly motivated and experienced Art Director to join the team based in the US ... Technical Proficiency: Expert-level mastery of Adobe Creative Suite (Photoshop, Illustrator ...

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Technical Art Director information

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$26K

$115.5K

$232K

How much do technical art director jobs pay per year?

As of Sep 7, 2026, the average yearly pay for technical art director in the United States is $115,510.00, according to ZipRecruiter salary data. Most workers in this role earn between $68,000.00 and $154,500.00 per year, depending on experience, location, and employer.

What does a technical art director do?

A Technical Art Director bridges the gap between artists and engineers in game development or digital content creation. They develop and implement technical solutions to improve art workflows, optimize performance, and ensure visual quality. Their responsibilities include creating tools, managing pipelines, debugging technical issues, and guiding the art team in best practices. They collaborate closely with artists, programmers, and other departments to maintain a seamless production process.

What does a typical day look like for a technical art director?

A typical day for a Technical Art Director involves collaborating with artists, programmers, and production staff to ensure that visual assets meet creative goals while remaining technically optimized for real-time performance. You'll often review art assets, develop pipeline tools or scripts, troubleshoot rendering or technical challenges, and provide feedback on aesthetics and integration. Regular meetings with cross-discipline teams are common, as is mentoring other technical artists and helping to set visual standards. The work environment is usually dynamic and fast-paced, requiring flexibility and ongoing learning to stay ahead of new technologies in the field.

What are the key skills and qualifications needed to thrive as a technical art director?

To thrive as a Technical Art Director, you need a strong background in both artistic design principles and advanced technical skills, often backed by a degree in art, computer science, or a related field and substantial industry experience. Proficiency with graphics engines (such as Unreal Engine or Unity), scripting languages (like Python or MEL), and digital content creation tools (e.g., Maya, Photoshop) is typically required. Excellent problem-solving abilities, communication skills, and the capacity to lead interdisciplinary teams effectively are crucial soft skills. These competencies ensure successful bridging between art and technology, enabling efficient workflows and high-quality visual outputs in interactive media projects.

More about Technical Art Director jobs

What cities are hiring for Technical Art Director jobs?

Cities with the most Technical Art Director job openings:

Who are the top companies hiring for Technical Art Director jobs?

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Infographic showing various Technical Art Director job openings in the United States as of August 2026, with employment types broken down into 80% Full Time, 10% Part Time, and 10% Contract. Highlights an 80% In-person, 10% Hybrid, and 10% Remote job distribution, with an average salary of $115,510 per year, or $55.5 per hour.

$140 - $190/hr

Other

Life, Retirement

Posted 5 days ago


Key responsibilities

  • Lead and manage the art organization across current and future games, including multiple sub-disciplines.

  • Monitor and improve the quality, readability, and consistency of in-progress art work, and address issues early.

  • Partner with cross-disciplinary teams to translate creative vision into achievable goals and resolve blockers.


Job description

At Gardens Interactive, we're building games centered on connection, collective adventure, and emergent stories. We believe the spirit with which we build games is reflected in the experiences our players have. The way we collaborate, solve problems, navigate uncertainty, and care for one another ultimately shapes the worlds we create.

We're a fully remote studio that embraces thoughtful collaboration, continuous learning, and the courage to explore new ideas. If you're energized by solving complex problems, excited by ambiguity, and inspired by building worlds where friendships flourish, we'd love to meet you.

As the Art Lead, you will...

Lead and manage the art organization across our current and future games. This role owns the health, performance, and effectiveness of the art team across all sub-disciplines, including Environment, Concept, Character, VFX, and Animation, managing discipline leads while directly managing individual contributors where a dedicated lead isn't yet in place.

This isn't solely a people-management role. We're looking for an art leader who stays genuinely curious about the game itself: someone who regularly engages with work in progress, spots opportunities and problems before they compound, and helps move both the game and the art organization forward.

You’ll work closely with the Art Director, Production, Design, Engineering, and studio leadership, advocating for your team while staying accountable to feedback, product needs, and cross-disciplinary concerns.

A Day in the Life

Check in with discipline leads on team health, priorities, and blockers.

Dive into in-progress art to catch quality, readability, or consistency issues early.

Partner with the Art Director to keep art priorities aligned with the game's vision.

Work through cross-disciplinary blockers with Design, Engineering, and Production.

Coach discipline leads through feedback and career development.

What You'll Do

Lead and manage the art team across all sub-disciplines: Environment, Concept, Character, VFX, Animation, and other art functions.

Manage, mentor, and develop discipline leads, holding them accountable for the health and delivery of their teams; directly manage individual contributors where a dedicated lead isn't yet in place.

Build a culture of ownership, clarity, constructive feedback, and continuous improvement across the art team.

Develop a deep understanding of the game's player experience, design goals, visual direction, and production priorities.

Stay closely engaged with work in progress across art disciplines, identifying opportunities to improve quality, readability, and consistency.

Partner with the Art Director to translate creative vision into achievable goals, stepping into hands-on problem-solving when needed to unblock the team or challenge assumptions.

Cross-Disciplinary Collaboration

Partner closely with Design, Engineering, Production, and Creative Leadership throughout development.

Advocate for the art team while staying accountable to the needs, priorities, and delivery goals of the overall game.

Help drive decisions when ambiguity, disagreement, or cross-disciplinary dependencies are blocking progress.

Art Production & Execution

Define and manage the art portion of the product scope with Production and studio leadership.

Improve art pipelines, workflows, and tools, resolving inefficiencies that impact quality or execution.

Oversee external art partners, ensuring outsourced work meets the project's creative, technical, and quality bar.

Management & Team Growth

Develop leads and individual contributors through clear expectations, actionable feedback, and ongoing performance management.

Partner with studio leadership on recruiting, organizational structure, and evolving staffing needs across the art organization.

What You'll Bring

6+ years of professional experience in game-development art production, with multiple shipped titles as an artist or art leader.

Significant experience managing, mentoring, and developing artists and art leads, including building and evolving teams and holding people accountable for performance and delivery.

Strong understanding of the responsibilities, workflows, and dependencies across multiple game-art disciplines.

Strong product judgment and a demonstrated ability to stay closely engaged with a game throughout development, evaluating art in the context of gameplay, player experience, and production scope.

Strong cross-functional judgment and communication skills, with the ability to synthesize feedback, navigate disagreement, and balance the needs of the art organization with those of the overall product.

Experience working with external outsourcing vendors.

Comfortable operating both strategically and tactically, taking ownership without requiring constant direction.

Nice to Have

Previous experience leading a multi-disciplinary art organization.

Strong understanding of Environment, Character, Concept, VFX, Animation, Technical Art, and related art-development pipelines.

Experience with stylized art and multiplayer games.

The Team

Reports to the Chief of Staff

How We Work

We believe great games are built by people who care deeply about both the work and one another. Our values guide how we collaborate, solve problems, make decisions, and grow together. They’re practical behaviors, not slogans, and they’re part of how we hire, give feedback, and support one another every day.

We're looking for teammates who are excited to:

Stay curious and ask thoughtful questions.

Adapt when plans change.

Exercise good judgment rather than chase perfection.

Care for the success of the whole team, not just their own work.

Pursue ambitious goals while remaining humble enough to keep learning.

Commit fully to the shared adventure we're building together.

You’ll Thrive Here If...

You enjoy asking questions before jumping to conclusions.

You adapt comfortably when priorities evolve.

You balance ambition with pragmatism.

You communicate thoughtfully and seek feedback.

You care about helping your teammates succeed.

You embrace uncertainty as part of creating something new.

Please Note: Applicants must be legally authorized to work in the United States or Canada. Gardens cannot assist with work authorizations or work visas. Applicants must also be willing to work within North American time zones (EST-PST).

Our Interview Process

(all interviews are 1 hour video calls on Google Meet unless otherwise noted)

Step 1: People Operations Introduction

Step 3: Panel Interview (3 - 1 Hour Sections)

Step 5: Offer

Life at Gardens

Gardens is a fully distributed game studio founded by creators behind titles including Journey, What Remains of Edith Finch, Blaseball, Dustforce, Ashen, Guild Wars 2, Baldur’s Gate 3, and more.

We're developing our flagship project: a multiplayer fantasy adventure inspired by the friendships, discoveries, and unforgettable stories that emerge when people explore together.

We believe the best ideas come from teams with diverse experiences, perspectives, backgrounds, and ways of thinking. Every Gardener helps shape not only what we build, but how we build it.

Each of us arrives by a different path, bringing unique experiences, perspectives, and ways of seeing the world. That range is part of what makes our games and our studio better than any one of us could build alone.

  • Competitive salaries and pay transparency
  • Stock options
  • Life insurance, short-term and long-term disability, and additional benefits
  • 401(k) contributions (U.S.) / RRSP + DPSP contributions (Canada)
  • Paid parental leave
  • A fully distributed remote studio across North American time zones

Benefits and perks listed may vary depending on the nature of your employment with Gardens and the country in which you work.

Physical Requirements: This is a primarily sedentary, remote role requiring the ability to remain stationary and perform computer-based work for extended periods, including sustained use of monitors, keyboards, mice, and game controllers for a minimum of six hours per day. Reasonable accommodations may be made to enable qualified individuals with disabilities to perform the essential functions of the role. Gardens is committed to providing reasonable accommodations for qualified individuals with disabilities.

Encouragement: We believe that diverse perspectives make our team stronger and our games better. If you're excited about this role but don't meet every single qualification, we encourage you to apply anyway.

Research consistently shows that talented people, particularly women, people of color, and those from historically underrepresented communities are less likely to apply unless they meet every listed requirement. We care far more about curiosity, growth, and a willingness to learn than checking every box.

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