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Technical Art Jobs (NOW HIRING)

Director, Art Development

Las Vegas, NV · On-site

$110K - $116K/yr

Provides direction for technical creation of art in its final form for games. * Develops templates and processes for the art team. Ensures the art team is following the processes to increase ...

Technical Artist

Chicago, IL · On-site +1

$130K - $156K/yr

Work with engineering and art teams to develop custom shaders from scratch * Work across several ... Coordinate with art, technical, and studio leads to help build and maintain a high-performance art ...

Technical Artist

Chicago, IL · On-site

$130K - $156K/yr

Work with engineering and art teams to develop custom shaders from scratch * Work across several ... Coordinate with art, technical, and studio leads to help build and maintain a high-performance art ...

Principal Technical Artist

Seattle, WA · Remote

$130K - $155K/yr

We're not looking for someone narrowly specialized in one corner of technical art. Preferred Qualifications * Neural scene reconstruction. Hands-on experience with gaussian splatting, NeRFs, or ...

Principal Technical Artist

Seattle, WA · On-site +1

$144K - $173K/yr

We're not looking for someone narrowly specialized in one corner of technical art. Preferred Qualifications * Neural scene reconstruction. Hands-on experience with gaussian splatting, NeRFs, or ...

Principal Technical Artist

Seattle, WA

$144K - $173K/yr

We're not looking for someone narrowly specialized in one corner of technical art. Preferred Qualifications * Neural scene reconstruction. Hands-on experience with gaussian splatting, NeRFs, or ...

AI Technical Artist

Greenville, NC · On-site

$121K - $145K/yr

The AI Technical Artist is responsible for creating, evaluating, refining, and implementing visual assets, workflows, and technical art solutions for land-based gaming products. This role sits at the ...

Job Purpose Our Professional Services Group is seeking a candidate to assist our design team with technical art separation for screen print and transfer art, output of team art work through printing ...

Senior Technical Artist

Austin, TX · On-site

$125K - $150K/yr

Mentor the art team in the technical aspects of Unity asset creation * Perform R&D for new tech required for feature implementation through creative problem solving, iterative design, and prototyping ...

Senior Technical Artist

Austin, TX · On-site

$125K - $150K/yr

Mentor the art team in the technical aspects of Unity asset creation * Perform R&D for new tech required for feature implementation through creative problem solving, iterative design, and prototyping ...

Serve as the on-the-ground production lead for the art team, working directly alongside artists across character concept, environment, animation, VFX, UI and technical art. * Develop and maintain ...

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Technical Art information

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How much do technical art jobs pay per hour?

As of Jul 15, 2026, the average hourly pay for technical art in the United States is $48.54, according to ZipRecruiter salary data. Most workers in this role earn between $21.63 and $69.71 per hour, depending on experience, location, and employer.

What are some common challenges faced by Technical Artists when bridging the gap between artists and programmers in game development?

Technical Artists often act as a crucial link between creative and technical teams, which can present challenges such as translating artistic vision into technical specifications and ensuring assets perform efficiently in the game engine. They regularly troubleshoot compatibility issues, optimize workflows, and develop tools to streamline asset integration. Effective communication and adaptability are key, as Technical Artists must anticipate and resolve conflicts that arise from differing priorities between art and programming teams. This role offers a dynamic work environment and valuable opportunities to develop both creative and technical skill sets.

What are the key skills and qualifications needed to thrive as a Technical Artist, and why are they important?

To thrive as a Technical Artist, you need a strong background in 3D art and computer graphics, combined with a solid understanding of programming or scripting languages such as Python or MEL. Familiarity with industry-standard tools like Maya, Unreal Engine, Unity, and shader development is typically required. Strong problem-solving skills, communication, and the ability to collaborate with both artists and engineers help set outstanding Technical Artists apart. These skills bridge the gap between artistic vision and technical implementation, ensuring efficient workflows and visually compelling results in game or film production.

What is the difference between Technical Art vs 3D Artist?

AspectTechnical Art3D Artist
Required SkillsProgramming, scripting, shader development, technical problem-solvingModeling, texturing, sculpting, artistic creativity
Work EnvironmentCollaborates with artists and programmers in game/animation studiosPrimarily creates visual assets for games, films, or animations
Common CertificationsTechnical certifications in programming, software tools, or game enginesArt degrees, 3D modeling certifications

Technical Artists focus on bridging art and technology, optimizing assets, and developing tools, while 3D Artists concentrate on creating visual content. Both roles often work together in game and animation industries, but their skill sets and responsibilities differ significantly.

What careers use technical drawings?

Technical art careers often involve creating and interpreting technical drawings used in fields such as engineering, architecture, manufacturing, and product design. These professionals use CAD software and precise drafting skills to develop detailed plans, schematics, and models essential for construction, fabrication, and development processes.

What does a technical artist do?

A technical artist bridges the gap between art and programming in game development or animation, ensuring that art assets are optimized for performance and integrated correctly into the engine. They often work with tools like Maya, Blender, or Unreal Engine, and possess skills in scripting, shader creation, and troubleshooting technical issues related to art pipelines.

What is technical art?

Technical art is a discipline within the video game and digital media industries that bridges the gap between artists and programmers. Technical artists are responsible for developing tools, optimizing workflows, and ensuring that art assets are efficiently integrated into game engines. They often work on creating shaders, managing asset pipelines, and solving technical challenges that arise during production. This role requires a blend of artistic understanding and technical skills, including familiarity with scripting languages and 3D software. Technical artists play a crucial part in bringing artistic visions to life while maintaining performance and feasibility across platforms.

What careers combine art and technology?

A career in technical art involves blending artistic skills with technology, often working in video game development, animation, or visual effects. These roles typically require knowledge of digital tools like Photoshop, Maya, or Unreal Engine, and may involve skills in 3D modeling, programming, or rendering. Such careers are common in entertainment, media, and software industries where creative and technical expertise intersect.

Do technical artists make good money?

Technical artists typically earn competitive salaries that vary based on experience, location, and industry. They often have skills in scripting, 3D software, and problem-solving, which can lead to higher compensation as they gain expertise. Overall, technical artists are well-compensated within the game and animation industries.
More about Technical Art jobs
What cities are hiring for Technical Art jobs? Cities with the most Technical Art job openings:
What are the most commonly searched types of Technical Art jobs? The most popular types of Technical Art jobs are:
What states have the most Technical Art jobs? States with the most job openings for Technical Art jobs include:
Infographic showing various Technical Art job openings in the United States as of July 2026, with employment types broken down into 1% As Needed, 81% Full Time, 17% Part Time, and 1% Contract. Highlights an 96% Physical, 1% Hybrid, and 3% Remote job distribution, with an average salary of $100,953 per year, or $48.5 per hour.
Academic Professional Track (Non-Tenure) Instructional Assistant Professor for Technical Art

Academic Professional Track (Non-Tenure) Instructional Assistant Professor for Technical Art

Texas A&M University

College Station, TX • On-site

Full-time

Posted 23 days ago


Texas A&M University rating

7.8

Company rating: 7.8 out of 10

Based on 146 frontline employees who took The Breakroom Quiz

203rd of 555 rated colleges and universities


Job description

Description
The Texas A&M University College of Performance, Visualization & Fine Arts (PVFA) invites applications for an Academic Professional Track (non-tenure), full-time, 9-month Instructional Assistant Professor position in Technical Arts, with a possibility for renewal, beginning Fall 2026.
The Technical Arts and Interactive Media (TAIM) Section seeks an individual with expertise in Unreal Engine, real-time 3D production, and interactive media. Preference will be given to candidates with experience in virtual production, game engine workflows, technical art, interactive design, and emerging real-time visualization technologies. Candidates should be able to teach a variety of undergraduate courses within the Visualization program, including instruction in Unreal Engine pipelines, interactive experiences, digital content creation, and technical art practices.
Candidates are expected to teach undergraduate courses in Visualization, develop and implement new curriculum pertaining to PVFA programs, particularly in the area of technical arts, and contribute to academic service. The successful candidate will participate in a rotation teaching the senior capstone course and the Interactive Design Vertical Studio (VIST 210 and VIST 110). Undergraduate mentorship is a large component in these courses.
About the College
The College of Performance, Visualization & Fine Arts is a new college within the Texas A&M University System and has a diverse and dynamic mission with 109 faculty and over 15 staff members and projected exponential growth in the next five years. The college was formed from three departments/programs spread across the university: the Department of Visualization, the Department of Performance Studies, and the Dance Science Program. The mission of PVFA places a heavy emphasis on faculty and student collaboration and interdisciplinary work in both scholarly and creative research. Texas A&M University leadership has charged the college with developing innovative research and creative works, public performances, and degree offerings at the undergraduate, graduate, and doctoral levels that build upon our strength in merging art and science, as well as the traditional fields of music, dance, art, and theater. Faculty also have access to a virtual production stage through the Virtual Production Institute. Applicants should consult the college's website to review our academic and research programs (https://pvfa.tamu.edu/).
Qualifications
Candidates must have a terminal degree (Ph.D. or M.F.A.) in Interactive Design or a related field. Candidates who have completed all Ph.D. requirements except the dissertation (ABD) will be considered provided they demonstrate clear progress toward completion. Preference will be given to applicants with extensive university teaching experience.
Application Instructions
Applicants should submit the following materials through Interfolio: apply.interfolio.com/188182
  • Cover letter
  • Curriculum vitae (Candidates should include an annotated CV with links to their work, student work, etc.)
  • Personal Statement: Your statement should include your philosophy and plans for research, teaching, and service as applicable.
  • Names and contact information of five (5) professional references

Questions regarding this position may be directed at the Chair of the Technical Arts & Interactive Media Section. (Barbara Klein at kleinba@tamu.edu)

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