The Technical Art Director is responsible for ensuring our content creation ecosystem is efficient, scalable and built to support both creative excellence and production realities. As part of the ...
The Technical Art Director is responsible for ensuring our content creation ecosystem is efficient, scalable and built to support both creative excellence and production realities. As part of the ...
As a Sr. Manager, Tools & Pipeline Technical Art, you will lead and define the technical art needs across all of the different creative and technical teams on a game product. You will partner with ...
As a Sr. Manager, Tools & Pipeline Technical Art, you will lead and define the technical art needs across all of the different creative and technical teams on a game product. You will partner with ...
Senior Manager, Tools & Pipeline Technical Art - Teamfight Tactics
Los Angeles, CA · On-site
$122K - $168K/yr
As a Sr. Manager, Tools & Pipeline Technical Art, you will lead and define the technical art needs across all of the different creative and technical teams on a game product. You will partner with ...
Senior Manager, Tools & Pipeline Technical Art - Teamfight Tactics
Los Angeles, CA · On-site
$122K - $168K/yr
As a Sr. Manager, Tools & Pipeline Technical Art, you will lead and define the technical art needs across all of the different creative and technical teams on a game product. You will partner with ...
Technical Art Director
Chicago, IL · On-site +1
$127K - $147K/yr
Technical Art Director Location: Chicago, IL (or remote for extremely well-qualified candidates) Office : 3 days/week in South Loop office Reports to: Principal, Video Team Employment Type: Fixed ...
Technical Art Director
Chicago, IL · On-site +1
$127K - $147K/yr
Technical Art Director Location: Chicago, IL (or remote for extremely well-qualified candidates) Office : 3 days/week in South Loop office Reports to: Principal, Video Team Employment Type: Fixed ...
Senior Manager, Tools & Pipeline Technical Art - Teamfight Tactics
Los Angeles, CA · On-site
$122K - $168K/yr
As a Sr. Manager, Tools & Pipeline Technical Art, you will lead and define the technical art needs across all of the different creative and technical teams on a game product. You will partner with ...
Senior Manager, Tools & Pipeline Technical Art - Teamfight Tactics
Los Angeles, CA · On-site
$122K - $168K/yr
As a Sr. Manager, Tools & Pipeline Technical Art, you will lead and define the technical art needs across all of the different creative and technical teams on a game product. You will partner with ...
Technical Artist (Virtual Art Department)
Los Angeles, CA · On-site
$3K - $6K/wk
Adhere to and contribute to technical art best practices, processes, pipelines and tools. * Conduct code and content performance reviews as needed. * Thoroughly test all work in builds before ...
Technical Artist (Virtual Art Department)
Los Angeles, CA · On-site
$3K - $6K/wk
Adhere to and contribute to technical art best practices, processes, pipelines and tools. * Conduct code and content performance reviews as needed. * Thoroughly test all work in builds before ...
... art, programming, and math teams. • Gameplay scripting - You will be responsible for creating the game logic that drives each slot machine. • Technical art - This position will create the ...
... art, programming, and math teams. • Gameplay scripting - You will be responsible for creating the game logic that drives each slot machine. • Technical art - This position will create the ...
Adhere to and contribute to technical art best practices, processes, pipelines and tools. * Conduct code and content performance reviews as needed. * Thoroughly test all work in builds before ...
Adhere to and contribute to technical art best practices, processes, pipelines and tools. * Conduct code and content performance reviews as needed. * Thoroughly test all work in builds before ...
Highly experienced in Technical Art, Tools Development, Pipeline Development, Game Development, or a related discipline. * Significant hands-on experience building tools, scripts, automation, or ...
Highly experienced in Technical Art, Tools Development, Pipeline Development, Game Development, or a related discipline. * Significant hands-on experience building tools, scripts, automation, or ...
... art, programming, and math teams. • Gameplay scripting - You will be responsible for creating the game logic that drives each slot machine. • Technical art - This position will create the ...
... art, programming, and math teams. • Gameplay scripting - You will be responsible for creating the game logic that drives each slot machine. • Technical art - This position will create the ...
$120K - $126K/yr
Build and manage the Technical Art team, including mentoring and management of internal Tech Artists and overseeing external Tech Art work * Work closely with the Art Director to find innovative ...
... art, programming, and math teams. • Gameplay scripting - You will be responsible for creating the game logic that drives each slot machine. • Technical art - This position will create the ...
... art, programming, and math teams. • Gameplay scripting - You will be responsible for creating the game logic that drives each slot machine. • Technical art - This position will create the ...
... art, programming, and math teams. • Gameplay scripting - You will be responsible for creating the game logic that drives each slot machine. • Technical art - This position will create the ...
... art, programming, and math teams. • Gameplay scripting - You will be responsible for creating the game logic that drives each slot machine. • Technical art - This position will create the ...
Tech Art Lead
Phoenix, AZ · On-site +1
$143K - $215K/yr
Build and manage the Technical Art team, including mentoring and management of internal Tech Artists and overseeing external Tech Art work * Work closely with the Art Director to find innovative ...
Tech Art Lead
Phoenix, AZ · On-site +1
$143K - $215K/yr
Build and manage the Technical Art team, including mentoring and management of internal Tech Artists and overseeing external Tech Art work * Work closely with the Art Director to find innovative ...
Tech Art Lead
$143K - $215K/yr
Build and manage the Technical Art team, including mentoring and management of internal Tech Artists and overseeing external Tech Art work * Work closely with the Art Director to find innovative ...
Tech Art Lead
$143K - $215K/yr
Build and manage the Technical Art team, including mentoring and management of internal Tech Artists and overseeing external Tech Art work * Work closely with the Art Director to find innovative ...
OR · On-site
$126K - $151K/yr
Requisition ID: 66202 Title: Technical Artist III- UI/UX Main Objective : Assists in the ... Including new AI art tools and traditional 3D art tools like Maya, 3DS Max , Zbrush, Houdini, Adobe ...
Senior Technical Artist: Procedural Art
$131K - $157K/yr
The Rockstar Games Technical Art team creates, maintains and enhances tools and workflows for artists across our Art, Animation, and VFX teams. * We create and maintain photogrammetry tools and ...
Senior Technical Artist: Procedural Art
$131K - $157K/yr
The Rockstar Games Technical Art team creates, maintains and enhances tools and workflows for artists across our Art, Animation, and VFX teams. * We create and maintain photogrammetry tools and ...
Technical Art, 3D Intern - Fall 2026
Palo Alto, CA · On-site
$19.75 - $25.50/hr
About the Technical Art, 3D Internship: We are looking for talented interns to join various teams within our 3D Organization. Program Details: * Timeline: Full-time, September 21 - December 18
Technical Art, 3D Intern - Fall 2026
Palo Alto, CA · On-site
$19.75 - $25.50/hr
About the Technical Art, 3D Internship: We are looking for talented interns to join various teams within our 3D Organization. Program Details: * Timeline: Full-time, September 21 - December 18
Senior Technical Artist: Procedural Art
Carlsbad, CA · On-site
$105K - $140K/yr
The Rockstar Games Technical Art team creates, maintains and enhances tools and workflows for artists across our Art, Animation, and VFX teams. * We create and maintain photogrammetry tools and ...
Senior Technical Artist: Procedural Art
Carlsbad, CA · On-site
$105K - $140K/yr
The Rockstar Games Technical Art team creates, maintains and enhances tools and workflows for artists across our Art, Animation, and VFX teams. * We create and maintain photogrammetry tools and ...
Unreal Engine Technical Artist
Melbourne, FL · On-site
$117K - $140K/yr
Role Overview We are seeking an Unreal Engine Technical Artist (7+ years' experience) to drive the ... This role is critical in bridging the gap between art and technology-ensuring that all visual ...
Unreal Engine Technical Artist
Melbourne, FL · On-site
$117K - $140K/yr
Role Overview We are seeking an Unreal Engine Technical Artist (7+ years' experience) to drive the ... This role is critical in bridging the gap between art and technology-ensuring that all visual ...
Technical Art information
See salary details
$10.10 - $18.27
17% of jobs
$22 is the 25th percentile. Wages below this are outliers.
$18.27 - $26.44
18% of jobs
$26.44 - $34.62
9% of jobs
The median wage is $41.04 / hr.
$34.62 - $42.79
7% of jobs
$42.79 - $50.96
4% of jobs
$50.96 - $59.13
5% of jobs
$59.13 - $67.31
14% of jobs
$67.51 is the 75th percentile. Wages above this are outliers.
$67.31 - $75.48
11% of jobs
$75.48 - $83.65
5% of jobs
$83.65 - $91.83
5% of jobs
$91.83 - $100
4% of jobs
$10
$48
$100
How much do technical art jobs pay per hour?
What are some common challenges faced by Technical Artists when bridging the gap between artists and programmers in game development?
What are the key skills and qualifications needed to thrive as a Technical Artist, and why are they important?
What is the difference between Technical Art vs 3D Artist?
| Aspect | Technical Art | 3D Artist |
|---|---|---|
| Required Skills | Programming, scripting, shader development, technical problem-solving | Modeling, texturing, sculpting, artistic creativity |
| Work Environment | Collaborates with artists and programmers in game/animation studios | Primarily creates visual assets for games, films, or animations |
| Common Certifications | Technical certifications in programming, software tools, or game engines | Art degrees, 3D modeling certifications |
Technical Artists focus on bridging art and technology, optimizing assets, and developing tools, while 3D Artists concentrate on creating visual content. Both roles often work together in game and animation industries, but their skill sets and responsibilities differ significantly.
What is technical art?
Other
Medical, Dental, Life, Retirement, PTO
Posted 7 days ago
Job description
The Technical Art Director is responsible for ensuring our content creation ecosystem is efficient, scalable and built to support both creative excellence and production realities. As part of the Technical Art team, this role establishes the pipelines, tools and foundational workflows that enable our teams to deliver the game to players. The Technical Art Director continuously evaluates and improves workflows, pipelines, tools and processes so teams can create high quality content with speed and confidence, bringing expert-level knowledge of 3D content creation and problem-solving to drive best practices across asset production.
As Director, Technical Art in R&D, you are the Art Director's primary technical partner. Working closely with Engineering, you will own the technical health of content creation across the game. You are responsible for solving the most complex content-related technical challenges by breaking them into clear, executable solutions, building the right team to deliver against milestones, and ensuring our workflows scale as the project grows. You champion forward-looking tools and technologies that meaningfully support product goals, including identifying when new expertise is required and hiring specialists to meet those needs. You know how to translate an ambitious art vision into performant, sustainable systems that ship to players.
Pipeline, Workflow and Technical Strategy
- Own the vision, standards and execution of content creation workflows and pipelines across Characters, Environments, VFX, UI, SFX and Cinematics
- Continuously evaluate tools, processes and pipelines to surface inefficiencies and drive improvements that increase iteration speed and reliability
- Ensure artistic ambition is supported by efficient, scalable and sustainable solutions that meet memory and performance requirements
- Partner with Engineering to ensure all solutions align with development standards and technical best practices
- Evaluate when to leverage existing Riot technical art solutions versus building new technology to meet project needs
Technology Leadership and Innovation
- Identify opportunities to apply new tools, procedural approaches, and automation to improve workflow efficiency and unlock creative potential
- Champion future-facing technologies that align with the project vision and production realities
- Define and maintain a technical art roadmap that supports current milestones and long-term sustainability
Team Leadership and Discipline Growth
- Build, lead and mentor technical artists and technical art leads, with clear accountability for growth and career development
- Establish staffing plans and ensure appropriate allocation of technical artists across teams to meet product goals
- Partner with project leadership and recruiting to grow the technical art discipline utilizing a mixture of internal and external resources
- Collaborate with other Technical Art Directors to align on shared standards and a cohesive vision across the studio
Hands-On Contribution and Collaboration
- Contribute as an individual contributor on select high-impact tools and pipeline initiatives
- Work directly with artists and other clients to gather requirements and validate solutions
- Ensure artists and technical artists have the tools, support and guidance needed to succeed
- 13+ years of professional experience as a technical artist
- 5+ years of professional experience managing other technical artists
- Expertise with Maya, scripting in Python, and modern game engines
- Experience with and commitment to building long-term maintainable, testable, portable, and stable systems
- Experience building strategic visions and pipelines, and working within cross team leadership
- Highly proficient communication skills and capacity to act as an ambassador between art and engineering
- Superb critical thinking skills, particularly as it pertains to translating artistic requirements to sustainable workflow design
- Experience developing tools and systems using C++, HLSL, or scripting frameworks (e.g. Blueprints or Python)
- Strong understanding of 3D math and computer graphics
- Leading pipeline development for a live game
For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about players' experiences, this could be your role!
Our Perks:Riot focuses on work/life balance, shown by our open paid time off policy and other perks such as flexible work schedules. We offer medical, dental, and life insurance, parental leave for you, your spouse/domestic partner, and children, and a 401k with company match. Check out our benefits pages for more information.
At Riot Games, we put players first. That mission drives every decision in our quest to create games and experiences that make it better to be a player. Whether you're working directly on a new player-facing experience or you're supporting the company as a whole, everyone at Riot is part of our mission. And just like in our games, we're better when we work together. Our goal is to create collaborative teams where you are empowered to bring your unique perspective everyday. If that sounds like the kind of place you want to work, we're looking forward to your application.
It's our policy to provide equal employment opportunity for all applicants and members of Riot Games, Inc. Riot Games makes reasonable accommodations for handicapped and disabled Rioters and does not unlawfully discriminate on the basis of race, color, religion, sex, sexual orientation, gender identity or expression, national origin, age, handicap, veteran status, marital status, criminal history, or any other category protected by applicable federal and state law. We consider for employment all qualified applicants, including those with criminal histories, in a manner consistent with applicable federal, state and local law, including the California Fair Chance Act, the City of Los Angeles Fair Chance Initiative for Hiring Ordinance, the Los Angeles County Fair Chance Ordinance for Employers, the San Francisco Fair Chance Ordinance, and the Washington Fair Chance Act.
Per the Los Angeles County Fair Chance Ordinance, the following core duties may create a basis for disqualifying candidates with relevant criminal histories:
- Safeguarding confidential and sensitive Company data
- Communication with others, including Rioters and third parties such as vendors, and/or players, including minors
- Accessing Company assets, secure digital systems, and networks
- Ensuring a safe interactive environment for players and other Rioters
These duties are directly related to essential operations, safety, trust, and compliance obligations within our organization. Please note that job duties may evolve based on business needs and additional responsibilities may be assigned as necessary to maintain operational efficiency and security.
About Riot Games
Sourced by ZipRecruiter
Riot Games was founded in 2006 by Brandon Beck and Marc Merrill with the intent to change the way video games are made and supported for players. In 2009, Riot released its debut title League of Legends to worldwide acclaim. The game has since gone on to become the most played PC game in the world and a key driver of the explosive growth of esports. Players are the foundation of our community and it's for them we continue to evolve and improve the League of Legends experience.
Industry
Computer and electronic product manufacturing
Company size
1,001 - 5,000 Employees
Headquarters location
Los Angeles, CA, US
Year founded
2006