The successful candidate will teach courses in game design, technical art, real-time production, interactive media, and related areas. Teaching areas may include game design fundamentals, level ...
The successful candidate will teach courses in game design, technical art, real-time production, interactive media, and related areas. Teaching areas may include game design fundamentals, level ...
Visiting Assistant Professor, Game Design & Technical Art
Westbury, NY · On-site
$70K/yr
Responsibilities The successful candidate will teach courses in game design, technical art, real-time production, interactive media, and related areas. Teaching areas may include game design ...
Visiting Assistant Professor, Game Design & Technical Art
Westbury, NY · On-site
$70K/yr
Responsibilities The successful candidate will teach courses in game design, technical art, real-time production, interactive media, and related areas. Teaching areas may include game design ...
Responsibilities The successful candidate will teach courses in game design, technical art, real-time production, interactive media, and related areas. Teaching areas may include game design ...
Responsibilities The successful candidate will teach courses in game design, technical art, real-time production, interactive media, and related areas. Teaching areas may include game design ...
Responsibilities The successful candidate will teach courses in game design, technical art, real-time production, interactive media, and related areas. Teaching areas may include game design ...
Responsibilities The successful candidate will teach courses in game design, technical art, real-time production, interactive media, and related areas. Teaching areas may include game design ...
Technical Artist (Virtual Art Department)
Los Angeles, CA · On-site
$80 - $100/hr
Adhere to and contribute to technical art best practices, processes, pipelines and tools. * Conduct code and content performance reviews as needed. * Thoroughly test all work in builds before ...
Technical Artist (Virtual Art Department)
Los Angeles, CA · On-site
$80 - $100/hr
Adhere to and contribute to technical art best practices, processes, pipelines and tools. * Conduct code and content performance reviews as needed. * Thoroughly test all work in builds before ...
Tech Art Lead
OR · On-site +1
$120K - $126K/yr
Build and manage the Technical Art team, including mentoring and management of internal Tech Artists and overseeing external Tech Art work * Work closely with the Art Director to find innovative ...
Tech Art Lead
OR · On-site +1
$120K - $126K/yr
Build and manage the Technical Art team, including mentoring and management of internal Tech Artists and overseeing external Tech Art work * Work closely with the Art Director to find innovative ...
Senior Technical Artist - EA SPORTS Technology
Orlando, FL · On-site
$110 - $170/hr
The EA SPORTS Tech Art team provides specialized technology teams working on modern character ... We combine creativity and imagination with technical expertise. We are a diverse group that ...
Senior Technical Artist - EA SPORTS Technology
Orlando, FL · On-site
$110 - $170/hr
The EA SPORTS Tech Art team provides specialized technology teams working on modern character ... We combine creativity and imagination with technical expertise. We are a diverse group that ...
Senior Unity Technical Artist (Remote)
Issaquah, WA · Remote
$55 - $70/hr
Create and integrate into Unity various art and VFX assets. Experience: Senior Level, 8+ years of professional technical art experience working on videogames in Unity. Location: USA or Canada (Remote ...
Senior Unity Technical Artist (Remote)
Issaquah, WA · Remote
$55 - $70/hr
Create and integrate into Unity various art and VFX assets. Experience: Senior Level, 8+ years of professional technical art experience working on videogames in Unity. Location: USA or Canada (Remote ...
Tech Art Lead
Cheyenne, WY · On-site +1
$143K - $215K/yr
Build and manage the Technical Art team, including mentoring and management of internal Tech Artists and overseeing external Tech Art work * Work closely with the Art Director to find innovative ...
Tech Art Lead
Cheyenne, WY · On-site +1
$143K - $215K/yr
Build and manage the Technical Art team, including mentoring and management of internal Tech Artists and overseeing external Tech Art work * Work closely with the Art Director to find innovative ...
Art Lead (Remote)
Loveland, CO · Remote
$123K - $130K/yr
A solid understanding of game-art pipelines and the technical requirements of getting assets into a game * The ability to estimate awork, identify production risks, and communicate issues clearly
Quick apply
Art Lead (Remote)
Loveland, CO · Remote
$123K - $130K/yr
A solid understanding of game-art pipelines and the technical requirements of getting assets into a game * The ability to estimate awork, identify production risks, and communicate issues clearly
Senior Unity Technical Artist (Remote)
Issaquah, WA · On-site +1
$55 - $70/hr
Create and integrate into Unity various art and VFX assets. Experience: Senior Level, 8+ years of professional technical art experience working on videogames in Unity. Location: USA or Canada (Remote ...
Senior Unity Technical Artist (Remote)
Issaquah, WA · On-site +1
$55 - $70/hr
Create and integrate into Unity various art and VFX assets. Experience: Senior Level, 8+ years of professional technical art experience working on videogames in Unity. Location: USA or Canada (Remote ...
Technical Art Manager: Infotainment 3D
Palo Alto, CA · On-site
$186K - $256K/yr
Role Summary As we develop a fully integrated experience in our R1 and future vehicle lines, we need a Technical Art Manager to lead a team of Software Engineers who will raise the bar for in-vehicle ...
Technical Art Manager: Infotainment 3D
Palo Alto, CA · On-site
$186K - $256K/yr
Role Summary As we develop a fully integrated experience in our R1 and future vehicle lines, we need a Technical Art Manager to lead a team of Software Engineers who will raise the bar for in-vehicle ...
Senior Unity Technical Artist (Remote)
Issaquah, WA · Remote
$55 - $70/hr
Create and integrate into Unity various art and VFX assets. Experience : Senior Level, 8+ years of professional technical art experience working on videogames in Unity. Location : USA or Canada ...
Quick apply
Senior Unity Technical Artist (Remote)
Issaquah, WA · Remote
$55 - $70/hr
Create and integrate into Unity various art and VFX assets. Experience : Senior Level, 8+ years of professional technical art experience working on videogames in Unity. Location : USA or Canada ...
Tech Art Lead
$143K - $215K/yr
Build and manage the Technical Art team, including mentoring and management of internal Tech Artists and overseeing external Tech Art work * Work closely with the Art Director to find innovative ...
Tech Art Lead
$143K - $215K/yr
Build and manage the Technical Art team, including mentoring and management of internal Tech Artists and overseeing external Tech Art work * Work closely with the Art Director to find innovative ...
Senior Technical Artist
Austin, TX · On-site
$120 - $180/hr
Senior Technical Artist Would you like to help push the visual quality of current and future games ... You will partner closely with Art, Design, Engineering, VFX, and Rendering to develop tools ...
Senior Technical Artist
Austin, TX · On-site
$120 - $180/hr
Senior Technical Artist Would you like to help push the visual quality of current and future games ... You will partner closely with Art, Design, Engineering, VFX, and Rendering to develop tools ...
Tech Art Intern
Cary, NC · On-site
Work directly with technical artists, rendering engineers, and environment artists to unblock issues and document what you learn * Show your work in art reviews and playtests, take feedback, and ...
New
Tech Art Intern
Cary, NC · On-site
Work directly with technical artists, rendering engineers, and environment artists to unblock issues and document what you learn * Show your work in art reviews and playtests, take feedback, and ...
New
Senior Technical Artist I, Pipeline | Unannounced Game | Irvine, CA
Irvine, CA · On-site
$39.54 - $73.16/hr
Collaborate with technical art and engineering partners to define sustainable pipeline standards and best practices. * Document workflows and provide hands-on support to help artists work effectively ...
Senior Technical Artist I, Pipeline | Unannounced Game | Irvine, CA
Irvine, CA · On-site
$39.54 - $73.16/hr
Collaborate with technical art and engineering partners to define sustainable pipeline standards and best practices. * Document workflows and provide hands-on support to help artists work effectively ...
Unreal Technical Artist
$122K - $146K/yr
Troubleshoot technical art and workflow challenges, collaborating with artists and TDs to develop scalable solutions and identify opportunities for pipeline and tool improvements. * Create and ...
New
Unreal Technical Artist
$122K - $146K/yr
Troubleshoot technical art and workflow challenges, collaborating with artists and TDs to develop scalable solutions and identify opportunities for pipeline and tool improvements. * Create and ...
New
Senior Technical Artist
Austin, TX · On-site
$125K - $150K/yr
Senior Technical Artist Would you like to help push the visual quality of current and future games ... You will partner closely with Art, Design, Engineering, VFX, and Rendering to develop tools ...
Quick apply
Senior Technical Artist
Austin, TX · On-site
$125K - $150K/yr
Senior Technical Artist Would you like to help push the visual quality of current and future games ... You will partner closely with Art, Design, Engineering, VFX, and Rendering to develop tools ...
Senior Technical Artist I, Pipeline | Unannounced Game | Irvine, CA
Irvine, CA · On-site
$136K - $163K/yr
Collaborate with technical art and engineering partners to define sustainable pipeline standards and best practices. * Document workflows and provide hands-on support to help artists work effectively ...
Senior Technical Artist I, Pipeline | Unannounced Game | Irvine, CA
Irvine, CA · On-site
$136K - $163K/yr
Collaborate with technical art and engineering partners to define sustainable pipeline standards and best practices. * Document workflows and provide hands-on support to help artists work effectively ...
Technical Art information
See salary details
$10.10 - $18.27
17% of jobs
$22 is the 25th percentile. Wages below this are outliers.
$18.27 - $26.44
18% of jobs
$26.44 - $34.62
9% of jobs
The median wage is $41.04 / hr.
$34.62 - $42.79
7% of jobs
$42.79 - $50.96
4% of jobs
$50.96 - $59.13
5% of jobs
$59.13 - $67.31
14% of jobs
$67.51 is the 75th percentile. Wages above this are outliers.
$67.31 - $75.48
11% of jobs
$75.48 - $83.65
5% of jobs
$83.65 - $91.83
5% of jobs
$91.83 - $100
4% of jobs
$10
$48
$100
How much do technical art jobs pay per hour?
What is technical art?
What are the key skills and qualifications needed to thrive as a technical artist?
What are some common challenges faced by technical artists when bridging the gap between artists and programmers in game development?
What is the difference between Technical Art vs 3D Artist?
| Aspect | Technical Art | 3D Artist |
|---|---|---|
| Required Skills | Programming, scripting, shader development, technical problem-solving | Modeling, texturing, sculpting, artistic creativity |
| Work Environment | Collaborates with artists and programmers in game/animation studios | Primarily creates visual assets for games, films, or animations |
| Common Certifications | Technical certifications in programming, software tools, or game engines | Art degrees, 3D modeling certifications |
Technical Artists focus on bridging art and technology, optimizing assets, and developing tools, while 3D Artists concentrate on creating visual content. Both roles often work together in game and animation industries, but their skill sets and responsibilities differ significantly.
Do technical artists make good money?
How to get a job as a technical artist?
What does a technical artist do?
What cities are hiring for Technical Art jobs?
Cities with the most Technical Art job openings:
What are the most commonly searched types of Technical Art jobs?
The most popular types of Technical Art jobs are:
What states have the most Technical Art jobs?
States with the most job openings for Technical Art jobs include:
What job categories do people searching Technical Art jobs look for?
The top searched job categories for Technical Art jobs are:

Visiting Assistant Professor, Game Design & Technical Art
Old Westbury, NY
Full-time
Retirement, PTO
Re-posted 28 days ago
Job description
New York Institute of Technology's six schools and colleges offer undergraduate, graduate, doctoral, and professional degree programs in in-demand disciplines including computer science, data science, and cybersecurity; biology, health professions, and medicine; architecture and design; engineering; IT and digital technologies; management; and energy and sustainability. A nonprofit, independent, private, and nonsectarian institute of higher education founded in 1955, it welcomes nearly 8,000 students worldwide.
The university has campuses in New York City and Long Island, New York; Jonesboro, Arkansas; and Vancouver, British Columbia, as well as programs around the world. More than 120,000 alumni are part of an engaged network of physicians, architects, scientists, engineers, business leaders, digital artists, and healthcare professionals. Together, the university’s community of doers, makers, healers, and innovators empowers graduates to change the world, solve 21st-century challenges, and reinvent the future.
For more information, visit nyit.edu.
New York Tech’s School of Architecture and Design seek a full-time Visiting Assistant Professor for the Department of Digital Art and Design, in Game Design and Technical Art to join its expanding academic programs. The successful candidate will teach a diverse student body across undergraduate and graduate courses and a total of 21 EHLs during the academic year. Candidates are expected to teach at the New York City and Old Westbury campuses. The department is seeking a candidate with strong professional game industry experience who can help build and strengthen the Game Design concentration through technical art, real-time production, and industry-facing student portfolio development. This position is intended to support Digital Art students who are developing skills in 3D production, animation, game design, real-time engines, and emerging creative technologies, and help prepare them for technical artist and related roles in the game industry. The successful candidate will contribute to curriculum development, student mentoring, recruitment, retention, industry partnerships, committee service, and the future growth of the department.
The successful candidate will teach courses in game design, technical art, real-time production, interactive media, and related areas. Teaching areas may include game design fundamentals, level design, game production, Unity, Unreal Engine, Houdini for game art and technical art, 3D asset creation and integration, procedural workflows, lighting, materials, shaders, rigging, animation systems, scripting for artists, AI-assisted creative workflows, XR, and portfolio development.
The candidate will help students develop stronger, more competitive, industry-ready work and portfolios for technical artist and related game industry career pathways. They will also support student showcases, game jams, collaborative projects, alumni and industry engagement, and the continued growth of the Game Design concentration.
The minimum degree requirement is an MFA, MS, MA, or equivalent terminal/professional degree in a related field.
A minimum of three to five years of relevant professional experience in the game industry, technical art, real-time production, or a closely related field is strongly preferred. Prior teaching experience at the college level is preferred. Candidates with significant industry experience, strong communication skills, and demonstrated ability to mentor, train, or lead creative/technical teams are preferred.
Candidates must have artistic, creative, design, and technical backgrounds, with experience in game design, technical art, real-time production, and game development pipelines. They must be able to bridge art and technology and help students understand how visual design, 3D assets, animation, lighting, materials, shaders, optimization, and interaction come together inside professional game production workflows.
Technical knowledge and proficiency with Unity and/or Unreal Engine is required. Knowledge of additional industry-standard tools and workflows is preferred, including Maya, Blender, Houdini, ZBrush, Substance, Adobe Creative Cloud, Cinema 4D, Nuke, motion capture, procedural tools, scripting, shaders, generative AI and AI-assisted creative workflows, and other commonly used software in game development and real-time production.
The ideal candidate should demonstrate an ability to guide students who come from digital art, 3D production, animation, motion graphics, or design backgrounds and help them translate those skills into game industry-ready technical art portfolios.
Qualified candidates should send a cover letter, a curriculum vitae, a teaching philosophy, a description of their research and/or creative practice, names and contact information of three references, and samples of professional and student work to be considered for an interview.
New York Institute of Technology offers numerous opportunities to enhance personal and professional growth and provides employees with a competitive compensation and benefits program inclusive of generous paid time off, holidays, tuition remission, and retirement plans with employer contributions.
New York Institute of Technology is an Equal Opportunity Employer – All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, disability or protected veteran status.
In compliance with local legislation as well as to provide greater transparency to candidates, the annual base salary range for this position is listed. New York Tech considers factors such as (but not limited to) scope and responsibilities of the position, candidate experience/expertise, education/training, key skills, geographic location, internal peer equity as well as market, organizational considerations and/or applicable collective bargaining agreement when extending an offer.
USD $70,000.00/Yr.
USD $70,000.00/Yr.
About New York Institute of Technology
Sourced by ZipRecruiter
Industry
Colleges, universities, and professional schools
Company size
1,001 - 5,000 Employees
Headquarters location
Old Westbury, NY, US
Year founded
1955