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Studio Audio Engineer Jobs in Raleigh, NC (NOW HIRING)

They are seeking a Principal Gameplay Engineer to work within their Interactive team, focusing on ... studio environment. Company : AGBO creates intellectual property universes spanning film, TV, audio ...

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Job Summary : AGBO is an artist-led independent studio founded by the Russo Brothers, known for ... AGBO creates intellectual property universes spanning film, TV, audio, and interactive experiences.

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AGBO is an artist-led independent studio founded by Anthony and Joe Russo, known for shaping the ... AGBO creates intellectual property universes spanning film, TV, audio, and interactive experiences.

New

AGBO is an artist-led independent studio shaping the future of film and television. They are ... AGBO creates intellectual property universes spanning film, TV, audio, and interactive experiences.

New

AGBO is an artist-led independent studio founded by Anthony and Joe Russo, known for shaping the ... and Audio teams to ensure combat actions feel responsive and impactful • Contribute to and ...

Endgame. The studio's projects include Academy Award-winning Everything Everywhere All at Once ... Working closely with programmers, animators, and other designers, you'll help shape and refine the ...

Endgame. The studio's projects include Academy Award-winning Everything Everywhere All at Once ... Working closely with programmers, animators, and other designers, you'll help shape and refine the ...

Endgame. The studio's projects include Academy Awardwinning Everything Everywhere All at Once ... Working closely with programmers, animators, and other designers, you'll help shape and refine the ...

Position Summary This position will provide technical support and/or programming to staff which may ... audio studio equipment Ability to research issues and projects Experience in standard office ...

Studio Audio Engineer information

See Raleigh, NC salary details

$78.3K

$111.5K

$142.4K

How much do studio audio engineer jobs pay per year?

As of Jun 21, 2026, the average yearly pay for studio audio engineer in Raleigh, NC is $111,543.00, according to ZipRecruiter salary data. Most workers in this role earn between $92,800.00 and $129,300.00 per year, depending on experience, location, and employer.

What is a Studio Audio Engineer job?

A Studio Audio Engineer is responsible for recording, mixing, and mastering audio in a controlled studio environment. They operate recording equipment, adjust sound levels, and apply effects to enhance audio quality for music, film, podcasts, and other media. Their role requires technical expertise with digital audio workstations (DAWs), microphones, and sound processing tools. Additionally, they collaborate with artists, producers, and clients to achieve the desired sound.

What are the key skills and qualifications needed to thrive in the Studio Audio Engineer position, and why are they important?

To thrive as a Studio Audio Engineer, you need a solid understanding of acoustics, audio recording, mixing, and mastering, often supported by a degree or certification in audio engineering or a related field. Proficiency with digital audio workstations (DAWs) like Pro Tools, Logic Pro, and studio hardware such as mixing consoles and microphones is critical. Strong attention to detail, effective communication, and the ability to work well under pressure are valuable soft skills in this role. These skills ensure high-quality sound production, seamless collaboration with artists and producers, and efficient problem-solving in fast-paced studio environments.

What does a typical workday look like for a Studio Audio Engineer?

A typical day for a Studio Audio Engineer involves setting up and testing recording equipment, tracking and editing audio, and collaborating with musicians, producers, and other studio staff to achieve the desired sound. You might spend time mixing and mastering tracks, troubleshooting technical issues, and ensuring all sessions run smoothly and on schedule. Studio Audio Engineers often work irregular hours, especially when artists are available or deadlines approach. The role offers a dynamic environment where every project can bring new creative and technical challenges, making adaptability and continuous learning essential.

What are the most commonly searched types of Studio Audio Engineer jobs in Raleigh, NC? The most popular types of Studio Audio Engineer jobs in Raleigh, NC are:
What are popular job titles related to Studio Audio Engineer jobs in Raleigh, NC? For Studio Audio Engineer jobs in Raleigh, NC, the most frequently searched job titles are:
What job categories do people searching Studio Audio Engineer jobs in Raleigh, NC look for? The top searched job categories for Studio Audio Engineer jobs in Raleigh, NC are:
What cities near Raleigh, NC are hiring for Studio Audio Engineer jobs? Cities near Raleigh, NC with the most Studio Audio Engineer job openings:
Infographic showing various Studio Audio Engineer job openings in Raleigh, NC as of June 2026, with employment types broken down into 100% Full Time. Highlights an 100% In-person job distribution, with an average salary of $111,543 per year, or $53.6 per hour.
Principal Gameplay Engineer

Principal Gameplay Engineer

AGBO

Raleigh, NC • On-site

Full-time

Posted 2 days ago


Job description

Job Summary:
AGBO is an artist-led independent studio founded by Anthony and Joe Russo, recognized for shaping the future of film and television. They are seeking a Principal Gameplay Engineer to work within their Interactive team, focusing on core gameplay systems and collaborating with design and creative leadership to tackle ambitious creative challenges.
Responsibilities:
• Serve as the primary technical owner and subject matter expert for gameplay systems across major game features.
• Architect, implement, and iterate on complex, high-quality gameplay systems—such as character mechanics and emergent gameplay loops.
• Collaborate directly with creative and design leadership to translate ambitious game design vision into robust, performant engineering solutions.
• Help drive technical strategy and establish engineering standards for gameplay development across the team.
• Contribute engine-level improvements, optimizations, and custom systems as required to support the unique needs of the projects.
• Mentor senior, mid-level, and junior engineers; conduct rigorous code reviews and elevate overall code quality.
• Proactively identify and resolve deep technical challenges, including performance bottlenecks, system complexity, and architectural risk.
• Work cross-functionally with other engineering disciplines to ensure gameplay systems integrate cleanly with the broader tech stack.
• Perform other duties as assigned.
Qualifications:
Required:
• 10-15 years of experience in game engineering, with significant time focused on gameplay systems; multiple shipped titles required.
• Exceptional C++ skills and expert-level command of Unreal Engine internals (UE4 and/or UE5).
• Experience with live service games.
• Demonstrated engine-level experience: custom subsystems, engine modifications, deep profiling and optimization, or similar.
• Deep expertise in gameplay systems, complex character mechanics, and interactive world systems.
• Proven ability to define and lead technical architecture at a project or studio level.
• Strong instincts for gameplay feel, iteration, and design collaboration—able to bridge the gap between design intent and technical execution at a high level.
• Excellent communication skills; able to articulate complex technical concepts to both engineering and non-engineering stakeholders.
• Experience leading or mentoring engineering teams in a high-growth or studio environment.
Company:
AGBO creates intellectual property universes spanning film, TV, audio, and interactive experiences. Founded in 2017, the company is headquartered in Los Angeles, USA, with a team of 11-50 employees. The company is currently Early Stage.

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About AGBO

Sourced by ZipRecruiter

Industry

Arts, entertainment, and recreation

Company size

11 - 50 Employees

Headquarters location

Los Angeles, CA, US

Year founded

2020

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