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Freelance Church Audio Engineer Jobs in Raleigh, NC

Audio Director

Raleigh, NC · On-site

$120 - $180/hr

Own the implementation of audio in‑engine in close partnership with programmers and engineers * Manage relationships with external audio studios and freelance sound designers * Set and manage audio ...

Own the implementation of audio in-engine in close partnership with programmers and engineers * Manage relationships with external audio studios and freelance sound designers * Set and manage audio ...

Own the implementation of audio in-engine in close partnership with programmers and engineers * Manage relationships with external audio studios and freelance sound designers * Set and manage audio ...

Own the implementation of audio in-engine in close partnership with programmers and engineers * Manage relationships with external audio studios and freelance sound designers * Set and manage audio ...

Freelance Church Audio Engineer information

See Raleigh, NC salary details

$28.7K

$82.1K

$166.7K

How much do freelance church audio engineer jobs pay per year?

As of Aug 8, 2026, the average yearly pay for freelance church audio engineer in Raleigh, NC is $82,098.00, according to ZipRecruiter salary data. Most workers in this role earn between $48,600.00 and $109,800.00 per year, depending on experience, location, and employer.

What is the difference between Freelance Church Audio Engineer vs Church Audio Technician?

AspectFreelance Church Audio EngineerChurch Audio Technician
CredentialsTypically no formal certification required, but audio training or experience preferredOften requires basic audio certifications or training
Work EnvironmentWorks independently, often on a contract basis for multiple churchesEmployed directly by a church or organization, working on-site regularly
Employer & Industry UsageServes multiple churches or events as a freelancerWorks within a specific church or religious organization
Common Search & ComparisonOften searched by those seeking flexible, project-based audio servicesTypically searched by those looking for a full-time or part-time church staff role

The main difference is that a Freelance Church Audio Engineer works independently across multiple churches or events, offering flexible services without long-term employment. In contrast, a Church Audio Technician is usually employed directly by a church, providing consistent, on-site audio support as part of the church staff.

What are the most commonly searched types of Church Audio Engineer jobs in Raleigh, NC? The most popular types of Church Audio Engineer jobs in Raleigh, NC are:
What are popular job titles related to Freelance Church Audio Engineer jobs in Raleigh, NC? For Freelance Church Audio Engineer jobs in Raleigh, NC, the most frequently searched job titles are:
What job categories do people searching Freelance Church Audio Engineer jobs in Raleigh, NC look for? The top searched job categories for Freelance Church Audio Engineer jobs in Raleigh, NC are:
What cities near Raleigh, NC are hiring for Freelance Church Audio Engineer jobs? Cities near Raleigh, NC with the most Freelance Church Audio Engineer job openings:
Infographic showing various Freelance Church Audio Engineer job openings in Raleigh, NC as of August 2026, with employment types broken down into 92% Full Time, 2% Part Time, and 6% Contract. Highlights an 87% Physical, 4% Hybrid, and 9% Remote job distribution, with an average salary of $82,098 per year, or $39.5 per hour.

Audio Director

AGBO

Raleigh, NC • On-site

$120 - $180/hr

Other

Posted 10 days ago


Job description

About the Company:
Founded in 2017 by Anthony and Joe Russo, AGBO is an artist-led independent studio shaping the future of film and television. The Russo Brothers and AGBO have generated more than $7 billion at the global box office, including Avengers: Endgame. The studio’s projects include Academy Award–winning Everything Everywhere All at Once, Netflix hits The Gray Man and Extraction, and Prime Video’s visceral thriller The Bluff and the global Citadel franchise. Citadel Season 2 premieres in May 2026.

AGBO is currently in production with Netflix on Tygo and Mercenary, both part of the Extraction universe, as well as with Lionsgate on John Rambo, a prequel to the iconic franchise. The studio is in post‑production on The Whisper Man, starring Robert De Niro, and Avengers: Doomsday, which will be released December 18, 2026. AGBO will begin shooting Avengers: Secret Wars later this year. Both upcoming Avengers films are directed by Anthony and Joe Russo and co‑produced by AGBO and Marvel Studios.

In 2023, AGBO welcomed Donald Mustard—former Chief Creative Officer at Epic Games and co‑creator of Fortnite—as a partner. Mustard brings a bold creative vision to AGBO: to expand what storytelling can be through immersive, interconnected worlds that span across media. We’re building the future of storytelling—and we’re looking for bold, creative minds to help shape it. If you’re ready to help define what comes next, we’d love to meet you. Position Summary: AGBO is looking for an Audio Director to set the creative and technical bar for audio across games – building signature SFX, shaping dialogue and music, and solving implementation problems in‑engine. You’ll partner directly with game directors to make sure audio drives story and gameplay feel, and you’ll define the pipelines and stands that scale as our slate grows.

Key Responsibilities:

  • Own the end‑to‑end audio vision for interactive projects from pre‑production through ship
  • Collaborate with game directors, narrative designers, and production teams to ensure audio supports gameplay, story, and pacing
  • Define the audio team's core tools, workflows, and technical standards so the team can work efficiently and consistently as the company and project scales
  • Own the implementation of audio in‑engine in close partnership with programmers and engineers
  • Manage relationships with external audio studios and freelance sound designers
  • Set and manage audio budgets, schedules, and resourcing
  • Establish and evolve audio pipelines, tools, and best practices that scale
  • Set and uphold quality bars for mixing, spatial audio, and platform‑specific audio requirements
  • Represent audio in cross‑departmental creative reviews
  • Stay current with industry trends and emerging tools in game audio, spatial/ immersive sound and adaptive music
  • Perform all other duties as assigned

Qualifications & Skills:

  • 5-8 years of professional audio design experience, with a strong portfolio of shipped projects
  • Deep proficiency with audio middleware (Wwise, FMOD, MetaSounds) and DAWs (pro tools, Reaper, or similar)
  • Strong understanding of Unreal Engine and how audio integrates with real‑time systems
  • Excellent collaboration and communication skills
  • Reel or portfolio demonstrating range across sound design and music integration

Additional Information:

  • Candidates must be legally authorized to work in the U.S.

AGBO Labs LLC is committed to operating fair and unbiased recruitment procedures allowing all applicants an equal opportunity for employment, free from discrimination on the basis of religion, race, sex, age, sexual orientation, disability, color, ethnic or national origin or any other classification as may be protected by applicable law. We aim to recruit the right people for the jobs we have to offer, and to assess applications on the basis of relevant skills, education and experience.

AGBO participates in E-Verify - English | Spanish

The job description in no way states or implies that these are the only duties to be performed by the employee(s) incumbent to this position.

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AGBO logo

About AGBO

Sourced by ZipRecruiter

Industry

Arts, entertainment, and recreation

Company size

11 - 50 Employees

Headquarters location

Los Angeles, CA, US

Year founded

2020

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