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Fulltime Studio Audio Engineer Jobs in Raleigh, NC

They are seeking a Principal Gameplay Engineer to work within their Interactive team, focusing on ... studio environment. Company : AGBO creates intellectual property universes spanning film, TV, audio ...

Job Summary : AGBO is an artist-led independent studio founded by the Russo Brothers, known for ... AGBO creates intellectual property universes spanning film, TV, audio, and interactive experiences.

AGBO is an artist-led independent studio founded by Anthony and Joe Russo, known for shaping the ... AGBO creates intellectual property universes spanning film, TV, audio, and interactive experiences.

AGBO is an artist-led independent studio shaping the future of film and television. They are ... AGBO creates intellectual property universes spanning film, TV, audio, and interactive experiences.

AGBO is an artist-led independent studio founded by Anthony and Joe Russo, known for shaping the ... and Audio teams to ensure combat actions feel responsive and impactful • Contribute to and ...

... audio and video recorders, lighting equipment, props, and microphones for location and studio ... Employment Type: FULL_TIME

Ensure high-quality audio, video, and network performance throughout the event * Execute show flow ... by full-time or part-time status) during their first year of employment, along with 10 sick days ...

Endgame. The studio's projects include Academy Award-winning Everything Everywhere All at Once ... Working closely with programmers, animators, and other designers, you'll help shape and refine the ...

Endgame. The studio's projects include Academy Award-winning Everything Everywhere All at Once ... Working closely with programmers, animators, and other designers, you'll help shape and refine the ...

Endgame. The studio's projects include Academy Awardwinning Everything Everywhere All at Once ... Working closely with programmers, animators, and other designers, you'll help shape and refine the ...

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Fulltime Studio Audio Engineer information

See Raleigh, NC salary details

$78.3K

$111.5K

$142.4K

How much do fulltime studio audio engineer jobs pay per year?

As of Jun 23, 2026, the average yearly pay for fulltime studio audio engineer in Raleigh, NC is $111,543.00, according to ZipRecruiter salary data. Most workers in this role earn between $92,800.00 and $129,300.00 per year, depending on experience, location, and employer.
What are popular job titles related to Fulltime Studio Audio Engineer jobs in Raleigh, NC? For Fulltime Studio Audio Engineer jobs in Raleigh, NC, the most frequently searched job titles are:
What job categories do people searching Fulltime Studio Audio Engineer jobs in Raleigh, NC look for? The top searched job categories for Fulltime Studio Audio Engineer jobs in Raleigh, NC are:
What cities near Raleigh, NC are hiring for Fulltime Studio Audio Engineer jobs? Cities near Raleigh, NC with the most Fulltime Studio Audio Engineer job openings:
Infographic showing various Fulltime Studio Audio Engineer job openings in Raleigh, NC as of June 2026, with employment types broken down into 93% Full Time, 4% Part Time, and 3% Contract. Highlights an 87% Physical, 5% Hybrid, and 8% Remote job distribution, with an average salary of $111,543 per year, or $53.6 per hour.
Principal Gameplay Engineer

Principal Gameplay Engineer

AGBO

Raleigh, NC • On-site

Full-time

Posted 4 days ago


Job description

Job Summary:
AGBO is an artist-led independent studio founded by Anthony and Joe Russo, recognized for shaping the future of film and television. They are seeking a Principal Gameplay Engineer to work within their Interactive team, focusing on core gameplay systems and collaborating with design and creative leadership to tackle ambitious creative challenges.
Responsibilities:
• Serve as the primary technical owner and subject matter expert for gameplay systems across major game features.
• Architect, implement, and iterate on complex, high-quality gameplay systems—such as character mechanics and emergent gameplay loops.
• Collaborate directly with creative and design leadership to translate ambitious game design vision into robust, performant engineering solutions.
• Help drive technical strategy and establish engineering standards for gameplay development across the team.
• Contribute engine-level improvements, optimizations, and custom systems as required to support the unique needs of the projects.
• Mentor senior, mid-level, and junior engineers; conduct rigorous code reviews and elevate overall code quality.
• Proactively identify and resolve deep technical challenges, including performance bottlenecks, system complexity, and architectural risk.
• Work cross-functionally with other engineering disciplines to ensure gameplay systems integrate cleanly with the broader tech stack.
• Perform other duties as assigned.
Qualifications:
Required:
• 10-15 years of experience in game engineering, with significant time focused on gameplay systems; multiple shipped titles required.
• Exceptional C++ skills and expert-level command of Unreal Engine internals (UE4 and/or UE5).
• Experience with live service games.
• Demonstrated engine-level experience: custom subsystems, engine modifications, deep profiling and optimization, or similar.
• Deep expertise in gameplay systems, complex character mechanics, and interactive world systems.
• Proven ability to define and lead technical architecture at a project or studio level.
• Strong instincts for gameplay feel, iteration, and design collaboration—able to bridge the gap between design intent and technical execution at a high level.
• Excellent communication skills; able to articulate complex technical concepts to both engineering and non-engineering stakeholders.
• Experience leading or mentoring engineering teams in a high-growth or studio environment.
Company:
AGBO creates intellectual property universes spanning film, TV, audio, and interactive experiences. Founded in 2017, the company is headquartered in Los Angeles, USA, with a team of 11-50 employees. The company is currently Early Stage.

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About AGBO

Sourced by ZipRecruiter

Industry

Arts, entertainment, and recreation

Company size

11 - 50 Employees

Headquarters location

Los Angeles, CA, US

Year founded

2020

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