1

Spine Animator Jobs (NOW HIRING)

Marketing Artist (Contract)

Boulder, CO · On-site

$131K - $157K/yr

Experience breaking down 2D assets into clean layered pieces ready for use in animation software such as Spine * Skilled in logo design with a focus on visual identity * Experience creating marketing ...

Marketing Artist (Contract)

Boulder, CO · On-site +1

$131K - $157K/yr

Experience breaking down 2D assets into clean layered pieces ready for use in animation software such as Spine * Skilled in logo design with a focus on visual identity * Experience creating marketing ...

... animation, audio abilities and techniques. * Highly proficient in Photoshop - primarily for feedback and art direction. * Industry standard art production software knowledge (Unity, Spine, Maya, etc ...

Technical Artist III

Las Vegas, NV

$116K - $139K/yr

Spine, Illustrator, and Maya experience desirable. * Knowledge of 3D fundamentals: modeling, texturing/shading, rigging, animation, lighting, rendering. * Significant experience using the MS Office ...

Technical Artist III

Las Vegas, NV · On-site

$85K - $110K/yr

Spine, Illustrator, and Maya experience desirable. * Knowledge of 3D fundamentals: modeling, texturing/shading, rigging, animation, lighting, rendering. * Significant experience using the MS Office ...

next page

Showing results 1-20

Spine Animator information

See salary details

$10

$39

$70

How much do spine animator jobs pay per hour?

As of Jun 9, 2026, the average hourly pay for spine animator in the United States is $39.41, according to ZipRecruiter salary data. Most workers in this role earn between $21.88 and $63.94 per hour, depending on experience, location, and employer.

How does a Spine Animator typically collaborate with game developers and artists during the production process?

A Spine Animator works closely with both game developers and artists to ensure animated assets are seamlessly integrated into the game engine. Collaboration often involves reviewing concept art and character designs with artists, then communicating with developers to implement animations using Spine’s export tools and runtime libraries. Regular feedback loops ensure that animations meet technical requirements and artistic vision, while also optimizing for performance. Open communication and agile workflows are key to handling changes and troubleshooting issues efficiently.

What are the key skills and qualifications needed to thrive as a Spine Animator, and why are they important?

To thrive as a Spine Animator, you need proficiency in 2D animation principles, character rigging, and experience with the Spine animation software, often supported by a degree in animation, fine arts, or a related field. Familiarity with digital art tools like Adobe Photoshop, game engines such as Unity, and the Spine software suite is typically required. Creativity, attention to detail, and strong communication skills set standout professionals apart in this field. These skills are crucial for creating visually engaging, responsive animations that enhance user experience in games and interactive media.

What is the difference between Spine Animator vs 2D Animator?

AspectSpine Animator2D Animator
Required SkillsProficiency in Spine software, rigging, and skeletal animationDrawing, frame-by-frame animation, and general digital art skills
Work EnvironmentPrimarily in game development, mobile apps, and interactive mediaGames, TV, advertising, and multimedia projects
CertificationsNone mandatory, but familiarity with Spine software is preferredOften self-taught or with art/animation degrees

Spine Animators specialize in skeletal and rig-based animation using Spine software, mainly for games and interactive media. 2D Animators have broader skills in traditional and digital animation techniques, working across various media. While both roles require strong artistic skills, Spine Animators focus more on technical rigging and software proficiency, whereas 2D Animators emphasize drawing and frame-by-frame animation.

What is a Spine Animator?

A Spine Animator is a professional who uses Spine, a 2D animation software, to create skeletal animations for games, apps, and other digital media. They build and animate characters, props, and effects by manipulating bones and meshes within the software, allowing for smooth and flexible movements. Spine Animators often work closely with game developers and artists to integrate their animations into interactive projects, ensuring both technical compatibility and visual appeal. Their skills are essential for producing lightweight, high-quality animations that enhance the user experience in digital products.
More about Spine Animator jobs
What cities are hiring for Spine Animator jobs? Cities with the most Spine Animator job openings:
What states have the most Spine Animator jobs? States with the most job openings for Spine Animator jobs include:
Infographic showing various Spine Animator job openings in the United States as of May 2026, with employment types broken down into 100% Full Time. Highlights an 100% In-person job distribution, with an average salary of $81,974 per year, or $39.4 per hour.

Marketing Artist (Contract)

Sunblink

Boulder, CO • On-site

$131K - $157K/yr

Contractor

Posted 6 days ago


Job description

Marketing Artist

This is a ~30 hour/week contract position.

Get into Unity, beautifully arrange characters and items for screenshots and keyart, and polish them to perfection to highlight the best of Hello Kitty Island Adventure.


Core Responsibilities
  • Create high-quality, character-focused promotional art packages for marketing campaigns and product updates
  • Collaborate with marketing and art leadership to ensure alignment with brand guidelines and game aesthetics
  • Balance planned work with emergent marketing opportunities, communicating feasibility and proposing trade-offs where necessary
Required Experience
  • 2D art background with an ability to demonstrate work in a similar style to Hello Kitty Island Adventure's marketing initiatives
  • Strong eye for composition, lighting, and color that tells a story
  • Ability to seamlessly blend, paint over, and polish 3D renders to create a cohesive single image
  • Proficient in graphic design with a keen eye for creating visually balanced and harmonious compositions
  • Ability to quickly synthesize game art style and brand guidelines, responding well to feedback
  • Excellent verbal, written, and visual communication skills
  • Availability during standard business hours (US Mountain Time) to collaborate with teammates in real-time
Bonus Experience
  • 3D and/or Unity experience for manipulating in-game assets to create 2D promotional images
  • Deep understanding of kawaii aesthetics and current trends in cozy game marketing
  • Experience breaking down 2D assets into clean layered pieces ready for use in animation software such as Spine
  • Skilled in logo design with a focus on visual identity
  • Experience creating marketing art for an established IP
Hours & Expectations

This is a 3 month initial contract with opportunities for extension depending on project status and work compatibility. We expect 30-40 hours a week most weeks.

Help Enrich Our World

We encourage underrepresented applicants to apply even if you do not meet 100% of the qualifications.

Transparency in AI Usage

If you're using ChatGPT or other AI to write your cover letter, please disclose it with a brief initial sentence (and whether you are or aren't, please let us know your favorite Sanrio character, too). We consider transparency in AI usage important.

If you utilize AI in your concept process, please let us know how, and clearly disclose pieces with AI in their pipeline.

Employment Type: CONTRACTOR