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Spine Animator Jobs (NOW HIRING)

... animation, presentations, etc Familiar with standard concepts, practices, and procedures within ... Bending body downward and forward by bending spine at the waist. Reaching: Extending hand(s) and ...

Technical Artist III

Las Vegas, NV · On-site

$85K - $110K/yr

Spine, Illustrator, and Maya experience desirable. * Knowledge of 3D fundamentals: modeling, texturing/shading, rigging, animation, lighting, rendering. * Significant experience using the MS Office ...

Technical Artist III

Las Vegas, NV

$116K - $139K/yr

Spine, Illustrator, and Maya experience desirable. * Knowledge of 3D fundamentals: modeling, texturing/shading, rigging, animation, lighting, rendering. * Significant experience using the MS Office ...

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Spine Animator information

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$10

$39

$70

How much do spine animator jobs pay per hour?

As of Jul 12, 2026, the average hourly pay for spine animator in the United States is $39.41, according to ZipRecruiter salary data. Most workers in this role earn between $21.88 and $63.94 per hour, depending on experience, location, and employer.

How does a Spine Animator typically collaborate with game developers and artists during the production process?

A Spine Animator works closely with both game developers and artists to ensure animated assets are seamlessly integrated into the game engine. Collaboration often involves reviewing concept art and character designs with artists, then communicating with developers to implement animations using Spine’s export tools and runtime libraries. Regular feedback loops ensure that animations meet technical requirements and artistic vision, while also optimizing for performance. Open communication and agile workflows are key to handling changes and troubleshooting issues efficiently.

What are the key skills and qualifications needed to thrive as a Spine Animator, and why are they important?

To thrive as a Spine Animator, you need proficiency in 2D animation principles, character rigging, and experience with the Spine animation software, often supported by a degree in animation, fine arts, or a related field. Familiarity with digital art tools like Adobe Photoshop, game engines such as Unity, and the Spine software suite is typically required. Creativity, attention to detail, and strong communication skills set standout professionals apart in this field. These skills are crucial for creating visually engaging, responsive animations that enhance user experience in games and interactive media.

What is the difference between Spine Animator vs 2D Animator?

AspectSpine Animator2D Animator
Required SkillsProficiency in Spine software, rigging, and skeletal animationDrawing, frame-by-frame animation, and general digital art skills
Work EnvironmentPrimarily in game development, mobile apps, and interactive mediaGames, TV, advertising, and multimedia projects
CertificationsNone mandatory, but familiarity with Spine software is preferredOften self-taught or with art/animation degrees

Spine Animators specialize in skeletal and rig-based animation using Spine software, mainly for games and interactive media. 2D Animators have broader skills in traditional and digital animation techniques, working across various media. While both roles require strong artistic skills, Spine Animators focus more on technical rigging and software proficiency, whereas 2D Animators emphasize drawing and frame-by-frame animation.

What is a Spine Animator?

A Spine Animator is a professional who uses Spine, a 2D animation software, to create skeletal animations for games, apps, and other digital media. They build and animate characters, props, and effects by manipulating bones and meshes within the software, allowing for smooth and flexible movements. Spine Animators often work closely with game developers and artists to integrate their animations into interactive projects, ensuring both technical compatibility and visual appeal. Their skills are essential for producing lightweight, high-quality animations that enhance the user experience in digital products.
More about Spine Animator jobs
What cities are hiring for Spine Animator jobs? Cities with the most Spine Animator job openings:
What states have the most Spine Animator jobs? States with the most job openings for Spine Animator jobs include:
Infographic showing various Spine Animator job openings in the United States as of July 2026, with employment types broken down into 18% Locum Tenens, 67% As Needed, 7% Full Time, 2% Part Time, 1% Contract, and 5% Nights. Highlights an 71% Physical, 3% Hybrid, and 26% Remote job distribution, with an average salary of $81,974 per year, or $39.4 per hour.
Graphic Designer I

Graphic Designer I

ARUP Laboratories

Salt Lake City, UT • On-site

Full-time

Posted 7 days ago


ARUP Laboratories rating

7.3

Company rating: 7.3 out of 10

Based on 36 frontline employees who took The Breakroom Quiz

60th of 105 rated laboratories


Job description

Schedule:
Monday - Friday (40 hrs/wk)
8:00 AM - 5:00 PM
Department: Corp Mrktg and Public Rel - 931
Primary Purpose:
Uses knowledge of current graphic design software to produce graphic art and visual materials for promotions, advertisements, presentations, and packaging through a variety of media channels, as assigned.
About ARUP:
ARUP Laboratories is a national clinical and anatomic pathology reference laboratory and an enterprise of the University of Utah and its Department of Pathology. Based in Salt Lake City, Utah.
ARUP proudly hires top talent to create a work environment of diversity, professional growth and continuous development. Our workforce is committed to the important service we provide to over one million patients each month. We always strive for excellence and have a strong desire to have involvement with the advances in medicine and the role laboratory services plays within each patient's life. We never forget that there is a patient behind every specimen we receive.
We are looking for individuals who want to contribute to ARUP's culture of accountability, integrity, service, and excellence. Consider joining our dynamic team.
Essential Functions:
Under direction, develop visual creative concepts for corporate projects to achieve communication objectives.
Design and produce marketing collateral and corporate communications tools, such as logos, brochures, direct mail, invitations, signage, web graphics, advertising, social media, animation, presentations, etc
Familiar with standard concepts, practices, and procedures within graphic design, branding, and advertising.
Relies on limited experience and judgment to plan and accomplish goals.
Works closely with members of team including writers, designers, web developers, project managers, and editing team, as well as external stakeholders, to ensure projects are timely and successful.
Works efficiently while juggling a variety of projects, meets all deadlines, and helps communicate project prioritization.
Employs high level of service and communication with all stakeholders and team members.
Performs a variety of tasks
Works under general supervision.
Adheres to company visual brand and generative A.I. guidelines.
Other duties as assigned.
Physical and Other Requirements:
Stooping: Bending body downward and forward by bending spine at the waist.
Reaching: Extending hand(s) and arm(s) in any direction.
Mobility: The person in this position needs to occasionally move between work sites and inside the office to access file cabinets, office machinery, etc.
Communicate: Frequently communicate with others.
PPE: Biohazard laboratory environment that requires use of personal protective equipment in accordance with CDC and OSHA regulations and company policies.
ARUP Policies and Procedures: To conduct self in compliance with all ARUP Policies and Procedures.
Sedentary Work: Exerting up to 10 pounds of force occasionally and/or negligible amount of force frequently or constantly to lift, carry, push, pull or otherwise move objects.
Fine Motor Control: Picking, pinching, typing or otherwise working, primarily with fingers rather than with the whole hand as in handling.
Vision: Having close, far, and peripheral visual acuity to perform a variety of tasks such as make general observations of depth and distance.
Color Vision: Perception of and ability to distinguish color.
Equal Opportunity Employer/Protected Veterans/Individuals with Disabilities
This employer is required to notify all applicants of their rights pursuant to federal employment laws.
For further information, please review the Know Your Rights notice from the Department of Labor.

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