... effects, sound effects & combat encounters with arena layouts, and pacing using provided level ... Creating designs documents, content briefs, system outlines, and other means of sharing all the ...
Quick apply
... effects, sound effects & combat encounters with arena layouts, and pacing using provided level ... Creating designs documents, content briefs, system outlines, and other means of sharing all the ...
Quick apply
... effects, sound effects & combat encounters with arena layouts, and pacing using provided level ... Creating designs documents, content briefs, system outlines, and other means of sharing all the ...
About the Role Fulltime is looking for an AI Conversation Designer to own how our voice AI agents sound, behave, and perform in the real world.It'snot enough to deploy an AI agent and move on.Truly ...
About the Role Fulltime is looking for an AI Conversation Designer to own how our voice AI agents sound, behave, and perform in the real world.It'snot enough to deploy an AI agent and move on.Truly ...
About the Role Fulltime is looking for an AI Conversation Designer to own how our voice AI agents sound, behave, and perform in the real world. It's not enough to deploy an AI agent and move on.
Quick apply
About the Role Fulltime is looking for an AI Conversation Designer to own how our voice AI agents sound, behave, and perform in the real world. It's not enough to deploy an AI agent and move on.
About the Role Fulltime is looking for an AI Conversation Designer to own how our voice AI agents sound, behave, and perform in the real world. It's not enough to deploy an AI agent and move on.
About the Role Fulltime is looking for an AI Conversation Designer to own how our voice AI agents sound, behave, and perform in the real world. It's not enough to deploy an AI agent and move on.
You bring hands-on experience across multiple mining methods and jurisdictions, applies sound ... designs, schedules, costs, and technical reports; • Critically assess third-party mine plans ...
You bring hands-on experience across multiple mining methods and jurisdictions, applies sound ... designs, schedules, costs, and technical reports; • Critically assess third-party mine plans ...
You bring hands-on experience across multiple mining methods and jurisdictions, applies sound ... designs, schedules, costs, and technical reports; • Critically assess third-party mine plans ...
You bring hands-on experience across multiple mining methods and jurisdictions, applies sound ... designs, schedules, costs, and technical reports; • Critically assess third-party mine plans ...
You bring hands-on experience across multiple mining methods and jurisdictions, applies sound ... designs, schedules, costs, and technical reports; • Critically assess third-party mine plans ...
You bring hands-on experience across multiple mining methods and jurisdictions, applies sound ... designs, schedules, costs, and technical reports; • Critically assess third-party mine plans ...
You bring hands-on experience across multiple mining methods and jurisdictions, applies sound ... designs, schedules, costs, and technical reports; • Critically assess third-party mine plans ...
New
You bring hands-on experience across multiple mining methods and jurisdictions, applies sound ... designs, schedules, costs, and technical reports; • Critically assess third-party mine plans ...
New
You bring hands-on experience across multiple mining methods and jurisdictions, applies sound ... designs, schedules, costs, and technical reports; • Critically assess third-party mine plans ...
New
You bring hands-on experience across multiple mining methods and jurisdictions, applies sound ... designs, schedules, costs, and technical reports; • Critically assess third-party mine plans ...
New
Selecting samples and designing, interpreting, and supervising static and kinetic laboratory and field tests, using sound knowledge of chemistry and mineralogy * Understanding and contributing to the ...
Selecting samples and designing, interpreting, and supervising static and kinetic laboratory and field tests, using sound knowledge of chemistry and mineralogy * Understanding and contributing to the ...
Selecting samples and designing, interpreting, and supervising static and kinetic laboratory and field tests, using sound knowledge of chemistry and mineralogy * Understanding and contributing to the ...
Selecting samples and designing, interpreting, and supervising static and kinetic laboratory and field tests, using sound knowledge of chemistry and mineralogy * Understanding and contributing to the ...
Provide hooks for graphic designer animations and sound support; * Understand the UI requests and recognize or investigate technical limitations (performance tracking and memory); * Work closely with ...
Quick apply
Provide hooks for graphic designer animations and sound support; * Understand the UI requests and recognize or investigate technical limitations (performance tracking and memory); * Work closely with ...
Selecting samples and designing, interpreting, and supervising static and kinetic laboratory and field tests, using sound knowledge of chemistry and mineralogy * Understanding and contributing to the ...
Selecting samples and designing, interpreting, and supervising static and kinetic laboratory and field tests, using sound knowledge of chemistry and mineralogy * Understanding and contributing to the ...
Selecting samples and designing, interpreting, and supervising static and kinetic laboratory and field tests, using sound knowledge of chemistry and mineralogy * Understanding and contributing to the ...
Selecting samples and designing, interpreting, and supervising static and kinetic laboratory and field tests, using sound knowledge of chemistry and mineralogy * Understanding and contributing to the ...
Selecting samples and designing, interpreting, and supervising static and kinetic laboratory and field tests, using sound knowledge of chemistry and mineralogy * Understanding and contributing to the ...
Selecting samples and designing, interpreting, and supervising static and kinetic laboratory and field tests, using sound knowledge of chemistry and mineralogy * Understanding and contributing to the ...
Selecting samples and designing, interpreting, and supervising static and kinetic laboratory and field tests, using sound knowledge of chemistry and mineralogy * Understanding and contributing to the ...
Selecting samples and designing, interpreting, and supervising static and kinetic laboratory and field tests, using sound knowledge of chemistry and mineralogy * Understanding and contributing to the ...
Selecting samples and designing, interpreting, and supervising static and kinetic laboratory and field tests, using sound knowledge of chemistry and mineralogy * Understanding and contributing to the ...
Selecting samples and designing, interpreting, and supervising static and kinetic laboratory and field tests, using sound knowledge of chemistry and mineralogy * Understanding and contributing to the ...
Labelle, QC · On-site
Selecting samples and designing, interpreting, and supervising static and kinetic laboratory and field tests, using sound knowledge of chemistry and mineralogy * Understanding and contributing to the ...
Labelle, QC · On-site
Selecting samples and designing, interpreting, and supervising static and kinetic laboratory and field tests, using sound knowledge of chemistry and mineralogy * Understanding and contributing to the ...
Selecting samples and designing, interpreting, and supervising static and kinetic laboratory and field tests, using sound knowledge of chemistry and mineralogy * Understanding and contributing to the ...
Selecting samples and designing, interpreting, and supervising static and kinetic laboratory and field tests, using sound knowledge of chemistry and mineralogy * Understanding and contributing to the ...
Selecting samples and designing, interpreting, and supervising static and kinetic laboratory and field tests, using sound knowledge of chemistry and mineralogy * Understanding and contributing to the ...
Selecting samples and designing, interpreting, and supervising static and kinetic laboratory and field tests, using sound knowledge of chemistry and mineralogy * Understanding and contributing to the ...
$21K - $29K
2% of jobs
$29K - $37K
9% of jobs
$37K - $45K
12% of jobs
$46.7K is the 25th percentile. Wages below this are outliers.
$45K - $53K
13% of jobs
The median wage is $61K / yr.
$53K - $61K
15% of jobs
$61K - $69K
18% of jobs
$76.4K is the 75th percentile. Wages above this are outliers.
$69K - $77K
7% of jobs
$77K - $85K
11% of jobs
$85K - $93K
7% of jobs
$93K - $101K
4% of jobs
$101K - $109K
2% of jobs
$21K
$64.9K
$109K
| Aspect | Sound Designer | Sound Editor |
|---|---|---|
| Credentials | Typically holds a degree in audio production, sound design, or related field | Often has similar educational background, sometimes with additional editing certifications |
| Work Environment | Works in film, video games, advertising, and multimedia projects, creating original soundscapes | Primarily works in post-production, editing and assembling sound recordings |
| Industry Usage | Used across entertainment, media, and advertising industries | Commonly employed in film, TV, and video game post-production |
While both roles involve working with audio, a Sound Designer creates original sound elements and atmospheres, whereas a Sound Editor focuses on editing and assembling existing audio recordings. Understanding these differences helps clarify career paths and job expectations in the audio industry.
A sound designer works to create and assemble sound effects for a video or audio production. Depending on the medium, you may produce a variety of different audio clips. You typically work closely with the director and other sound technicians to ensure all the audio comes together in a cohesive way and supports the creative goals of the production. As a sound designer, you may source special effects from third parties or find ways to create and record them yourself.

Full-time
Dental, PTO
Re-posted 7 days ago
People Can Fly est l'un des principaux studios indépendants de développement de jeux AAA. Notre équipe internationale est composée de centaines de personnes talentueuses qui travaillent dans nos bureaux en Pologne, au Royaume-Uni, en Irlande, aux États-Unis et au Canada, ainsi qu'à distance dans le monde entier.
Fondée en 2002, notre société s'est imposée dans le genre des jeux de tir avec des titres tels que Painkiller, Bulletstorm, Gears of War: Judgement and Outriders. En tant que l'un des studios les plus chevronnés dans l'utilisation du moteur Unreal Engine, nous continuons à développer notre expertise et à dépasser les limites du possible dans le domaine du développement de jeux vidéo.
Nos équipes créatives travaillent actuellement sur plusieurs titres captivants : Gears of War: E-Day développé en collaboration avec Microsoft: projet Echo pour KRAFTON; et Lost Rift, une propriété intellectuelle originale que nous développons en interne selon notre modèle d'auto-édition. Nous explorons également de nouvelles plateformes et expériences avec la réalité virtuelle et d'autres projets non annoncés.
Fort de plus de 20 ans d'expérience, PCF continue d'explorer de nouveaux horizons. Notre objectif est de combiner notre expertise avec la créativité des talents les plus brillants et les plus avant-gardistes du secteur, afin de créer la prochaine génération de jeux d'action pour les joueurs du monde entier.
Si vous nous rejoignez dans cette aventure, vous aurez la chance de perfectionner votre art, d'élargir vos connaissances et de travailler aux côtés des meilleurs du marché afin de créer des expériences uniques et inoubliables pour les joueurs du monde entier.
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People Can Fly is one of the leading independent AAA game development studios. Our international team consists of hundreds of talented individuals working from offices in Poland, the UK, Ireland, the US, and Canada, as well as remotely across the globe.
Founded in 2002, we made our mark on the shooter genre with titles such as Painkiller, Bulletstorm, Gears of War: Judgment, and Outriders. As one of the most experienced Unreal Engine studios in the industry, we continue to expand on our expertise and push the boundaries of what’s possible in game development.
Our creative teams are currently working on several exciting titles: Gears of War: E-Day developed in collaboration with Microsoft; Project Echo for KRAFTON; and Lost Rift, an original IP we are developing in-house under our self-publishing model. We are also exploring new platforms and experiences with VR and other unannounced projects.
With over 20 years of experience, PCF continues to explore new horizons. We aim to combine our expertise with the creativity of the best and most forward-thinking talent in the industry, building the next generation of action games for players worldwide.
If you join us on this journey, you’ll have the chance to perfect your craft, expand your knowledge, and work alongside industry leaders to create unique, unforgettable experiences for gamers everywhere.
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