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Sound Designer Jobs in Quebec (NOW HIRING)

Sound Designer Montreal, Canada Purpose of Job:As a Sound Designer, your responsibilities include crafting, developing, producing and integrating the sound environment for video games and other ...

Sound Designer Montreal, Canada Purpose of Job: As a Sound Designer, your responsibilities include crafting, developing, producing and integrating the sound environment for video games and other ...

//See English version below...// Poste: Concepteur sonore Montreal, Canada Objectif du Poste: En tant que concepteur sonore, vos responsabilites comprennent la creation, le developpement, la production ...

Bonjour, je suis Anthony Chacon, Conseiller en recrutement chez FED ManuTech, spécialisé dans les postes en génie, ingénierie et fabrication. Je recrute actuellement un(e) Concepteur(trice ...

The Industrial Designer works as part of a team with a wide range of internal and external ... Participate actively in design reviews and integrate feedback with sound judgment. Design ...

The Economy Designer will be responsible for operating and maintaining the core progression and reward systems of Rainbow Six Siege, working in close collaboration with the Senior Economy Designer ...

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Sound Designer information

See Quebec salary details

$21K

$64.9K

$109K

How much do sound designer jobs pay per year?

As of Sep 13, 2026, the average yearly pay for sound designer in Quebec is $64,944.00, according to ZipRecruiter salary data. Most workers in this role earn between $48,000.00 and $80,000.00 per year, depending on experience, location, and employer.

What is a sound designer?

A sound designer works to create and assemble sound effects for a video or audio production. Depending on the medium, you may produce a variety of different audio clips. You typically work closely with the director and other sound technicians to ensure all the audio comes together in a cohesive way and supports the creative goals of the production. As a sound designer, you may source special effects from third parties or find ways to create and record them yourself.

What are the key skills and qualifications needed to thrive as a sound designer, and why are they important?

To thrive as a Sound Designer, you need a strong background in audio engineering, acoustics, and music theory, often supported by a relevant degree or professional training. Proficiency with digital audio workstations (DAWs) like Pro Tools, Logic Pro, and industry-standard sound libraries is essential. Creativity, attention to detail, and effective communication enable standout collaboration with directors and production teams. These skills and qualities are crucial for producing immersive and high-quality soundscapes that enhance the overall impact of media projects.

What are some common challenges sound designers face when collaborating with other departments on a project?

Sound Designers often collaborate closely with directors, game developers, or video editors, which can present challenges such as aligning creative vision and managing feedback from multiple stakeholders. Balancing technical constraints, like file formats or hardware limitations, with artistic goals is a frequent hurdle. Effective communication and flexibility are essential, as last-minute script changes or edits may require rapid sound adjustments. Building strong relationships with other departments helps ensure the final audio fits seamlessly into the overall project.

What is the difference between Sound Designer vs Sound Editor?

AspectSound DesignerSound Editor
CredentialsTypically holds a degree in audio production, sound design, or related fieldOften has similar educational background, sometimes with additional editing certifications
Work EnvironmentWorks in film, video games, advertising, and multimedia projects, creating original soundscapesPrimarily works in post-production, editing and assembling sound recordings
Industry UsageUsed across entertainment, media, and advertising industriesCommonly employed in film, TV, and video game post-production

While both roles involve working with audio, a Sound Designer creates original sound elements and atmospheres, whereas a Sound Editor focuses on editing and assembling existing audio recordings. Understanding these differences helps clarify career paths and job expectations in the audio industry.

How much money do sound designers make?

Sound designers typically earn a median annual salary of around $50,000 to $80,000, depending on experience, location, and industry. Those working in film, video games, or advertising may have higher earning potential, especially with specialized skills and advanced equipment knowledge.

Is sound design a good career?

Sound design is a viable career for those interested in audio production, requiring skills in audio editing, mixing, and familiarity with software like Pro Tools or Ableton. It offers opportunities in film, video games, advertising, and theater, often involving project-based work and collaboration with creative teams.

What are the most commonly searched types of Sound Designer jobs in Quebec?

The most popular types of Sound Designer jobs in Quebec are:

What are popular job titles related to Sound Designer jobs in Quebec?

For Sound Designer jobs in Quebec, the most frequently searched job titles are:

What job categories do people searching Sound Designer jobs in Quebec look for?

The top searched job categories for Sound Designer jobs in Quebec are:

Infographic showing various Sound Designer job openings in Quebec as of September 2026, with employment types broken down into 1% As Needed, 82% Full Time, 14% Part Time, 1% Temporary, and 2% Contract. Highlights an 86% Physical, 4% Hybrid, and 10% Remote job distribution, with an average salary of $64,944 per year, or $31.2 per hour.

Concepteur Sonore / Sound Designer

Montreal, QC • On-site

Full-time

Re-posted 11 hours ago


Job description

Job Description: //See English version below…// Poste: Concepteur sonore Montréal, Canada Objectif du Poste: En tant que concepteur sonore, vos responsabilités comprennent la création, le développement, la production et l'intégration de l'environnement sonore des jeux vidéo et autres médias visuels. Votre expertise sonore et votre passion pour les jeux vidéo en particulier vous permettent de construire des paysages sonores captivants, offrant aux joueurs et aux spectateurs une expérience immersive. Vous jouez un rôle clé dans la concrétisation de la vision créative, en travaillant en collaboration avec l'équipe audio senior et l'équipe de conception du jeu. Liste des responsabilités Dans le cadre de ses fonctions, le concepteur sonore est appelé à effectuer plusieurs tâches, notamment : ● Concevoir et éditer des ressources sonores attrayantes pour les jeux vidéo, les bandes-annonces et autres médias visuels, dans le respect du style et de la direction créative du projet ; ● Intégration d'assets sonores dans des middlewares audio (Wwise, FMOD) et des moteurs de jeux (Unreal, Unity, moteurs de jeux personnalisés) ; ● Concevoir des hiérarchies de mixage dynamiques et des systèmes audio dans des environnements stéréo et surround ; ● Synchronisation et mixage audio sur des supports linéaires ; ● Tester, trouver et corriger les bogues liés à l'audio ; ● Maintenir une familiarité avec les scripts de base en ce qui concerne l'audio du jeu et l'amélioration du flux de travail ; ● Travailler en collaboration, assister aux réunions avec l'équipe et les partenaires externes ; ● Contribuer à la documentation, au suivi des projets et aux procédures ; ● Exécuter des sessions d'enregistrement à l'intérieur et à l'extérieur du studio Requirements Formation et expérience ● Diplôme dans une discipline en lien avec le poste (design sonore, enregistrement, musique) ● Expérience ayant travaillé sur au moins deux jeux terminés ● Ou avoir un portfolio/démo impressionnant Compétences et qualités ● Vous faites preuve d'une excellente créativité dans la création sonore ; ● Vous maîtrisez l'utilisation d'un DAW (Reaper et/ou Pro Tools) à des fins de conception sonore, en synchronisation avec le matériel visuel. ● Vous êtes créatif, curieux, humble, vous savez accepter les critiques constructives et vous avez l'esprit d'équipe. ● Vous travaillez efficacement et êtes soucieux du temps ; ● Vous êtes doué pour gérer le stress, respecter les échéanciers et les calendriers changeants. ● Vous avez un sens aigu de l'organisation, de la débrouillardise et de l'autonomie. ● Vous êtes de nature positive. ● Vous parlez couramment le français et l'anglais. ● Vous êtes passionné de jeux vidéo. ● Vous avez une bonne compréhension du pipeline audio en travaillant avec Wwise et pouvez exécuter des tâches d'intégration de base dans au moins un moteur de jeu (Unreal ou Unity). Valeur ajoutée (facultatif) ● Expérience en gestion de projet ● Maîtrise du mélange avec les médias linéaires ● Compétences en tableurs ● Compétences en codage ● Connaissance du contrôle de code source (Git, SVN, Perforce) ● Certification de formation Wwise Durée et horaire ● Emploi permanent ● 40 heures par semaine ● Le candidat sélectionné travaillera en personne au studio de SIDE Montréal Procédure de dépôt de votre demande ● Toutes les questions peuvent être envoyées à jobs@vibeavenue.com ● La demande doit contenir les éléments suivants : ○ Un CV. ○ Une lettre de motivation ○ Un portfolio contenant une bande démo et démontrant vos compétences en matière de conception sonore, de mixage et/ou d'intégration audio. ■ Si vous n'envoyez pas de portfolio, votre candidature sera rejetée. ■ Veuillez envoyer du contenu qui nous permet d'évaluer vos compétences audio uniquement. Les cinématiques avec de la musique forte ne nous fournissent pas suffisamment d'informations. ○ Le cas échéant, des liens Web vers des jeux sur lesquels vous avez travaillé, des vidéos commentées de vos projets audio interactifs ou tout autre élément qui vous aiderait à vous démarquer. ○ Lettre de recommandation (facultatif) ● Seul(s) le(s) candidat(s) sélectionné(s) sera (seront) convoqué(s) pour un test de conception sonore et un entretien. Benefits À propos de Side : Side (anciennement PTW) est un fournisseur mondial de services et de développement de jeux vidéo, proposant des solutions techniques et créatives à de nombreux développeurs et studios parmi les plus importants du monde. Fondée en 2009 et s’appuyant sur plus de 30 ans d’expérience de notre maison mère au Japon, Side est devenue une force mondiale avec 20 studios répartis dans 14 pays en Amérique du Nord, en Europe, en Amérique du Sud et en Asie.Nos services de pointe incluent le développement de jeux, la production artistique, la production audio, l'assurance qualité, la localisation, l'assurance qualité de la localisation, le support aux joueurs, la gestion de communauté et les ensembles de données. Aidez-nous à partager des histoires avec le monde entier! Rejoignez une équipe internationale de joueurs passionnés et contribuez à offrir des expériences de jeu inoubliables. Découvrez notre côté de la vie. Pour plus d'informations, rendez-vous sur https://www.side.inc/fr-ca. ===== Role: Sound Designer Montreal, Canada Purpose of Job:As a Sound Designer, your responsibilities include crafting, developing, producing and integrating the sound environment for video games and other visual media. Your expertise in sound and passion for video games in particular enable you to build captivating soundscapes, providing players and spectators with an immersive experience. You play a key role in bringing the creative vision to life, working in collaboration with senior audio staff and the game design team. List of responsibilities As part of their duties, Sound Designers are required to perform several tasks including: ● Designing and editing engaging sound assets for use in video games, trailers and other visual media, in respect to the project’s style and creative direction; ● Integrating sound assets in audio middleware (Wwise, FMOD) and game engines (Unreal, Unity, custom game engines); ● Designing dynamic mixing hierarchies and audio systems in both stereo and surround environments; ● Syncing and mixing audio to linear media; ● Testing, finding and fixing audio related bugs; ● Maintaining a familiarity with basic scripting as it pertains to game audio and workflow improvement; ● Working collaboratively, attend meetings with the team and external partners; ● Contributing to documentation, project tracking and procedures; ● Execute recording sessions inside and outside of the studio Education and Experience ● Degree in a discipline related to the position (sound design, recording, music) ● Experience having worked on at least two completed games ● Or have an impressive portfolio/demo Competences and qualities ● You show excellent creativity in sound creation; ● You are proficient in using a DAW (Reaper and/or Pro Tools) for sound design purposes, in sync with visual material. ● You are creative, curious, humble, good at accepting constructive criticism and a great team player. ● You work efficiently and are time conscious; ● You are good at managing stress, respecting shifting timelines and schedules. ● You have a sharpened sense of organization, resourcefulness and autonomy. ● You are positive in nature. ● You are fluent in French and English. ● You are passionate about video games. ● You have a good understanding of the audio pipeline working with Wwise and can execute basic integration tasks in at least one game engine (Unreal or Unity). Added value (optional) ● Experience in project management ● Mixing proficiency with linear media ● Spreadsheets skills ● Coding skills ● Knowledge of source control (Git, SVN, Perforce) ● Wwise training certification Duration and schedule ● Permanent employment ● 40 hours per week ● The selected candidate will work in person at SIDE Montreal’s studio Procedure to submit your application ● All questions can be sent to jobs@vibeavenue.com ● The application must contain the following: ○ A resume. ○ A cover letter ○ A Portfolio containing a Demo Reel and demonstrating your sound design, mixing and/or audio integration skills. ■ If you do not send a portfolio, your application will be rejected. ■ Please send content that allows us to evaluate your audio skills only. Cinematics with loud music do not provide us with sufficient information. ○ If applicable, Web links to games you've worked on, commented videos of your interactive audio projects or anything else that would help you stand out. ○ Reference letter (optional) ● Only the candidates(s) selected will be called for a sound design test and interview. About Side Side (formerly PTW) is a global video game development and services provider, offering technical and creative solutions to many of the largest developers and studios around the world. Founded in 2009 and drawing on 30+ years' experience from our parent company in Japan, Side has since grown to become a global force with 20 studios in 14 countries across North America, Europe, South America, and Asia. Our industry-leading services include game development, art production, audio production, quality assurance, localization, localization QA, player support, community management, and datasets. Help us bring stories to the world! Join a global team of passionate gamers and contribute to delivering unforgettable game experiences. Experience our side of life. For more information, visit www.side.inc.