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Sony Animation Jobs (NOW HIRING)

... animation franchises across all platforms - from digital to theatrical, gaming to streaming, and consumer products to experiences. Big Shot has a first-look theatrical distribution deal with Sony ...

Technical Artist

Los Angeles, CA · On-site

$136K - $163K/yr

... animation franchises across all platforms - from digital to theatrical, gaming to streaming, and consumer products to experiences. Big Shot has a first-look theatrical distribution deal with Sony ...

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Sony Animation information

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How much do sony animation jobs pay per hour?

As of Jun 5, 2026, the average hourly pay for sony animation in the United States is $39.41, according to ZipRecruiter salary data. Most workers in this role earn between $21.88 and $63.94 per hour, depending on experience, location, and employer.

What is a Sony Animation job?

A Sony Animation job involves working at Sony Pictures Animation, a studio known for creating animated films and television content. Roles vary from artists, animators, and writers to technical and production teams that bring stories to life. Employees collaborate to develop high-quality animated projects using advanced tools and creative techniques. Positions range from entry-level to senior roles, offering opportunities for growth in the animation industry.

What does a typical workday look like for an animator at Sony Animation?

A typical day for an animator at Sony Animation involves collaborating with directors, storyboard artists, and fellow animators to bring characters and environments to life. You may participate in daily team meetings to review progress, receive feedback, and discuss creative solutions to animation challenges. Tasks often include refining animations, syncing audio with visuals, and updating assets according to project needs. Most animators work within a collaborative, deadline-driven environment that values creative input and teamwork. This structure supports both individual artistic growth and collective achievement on high-profile projects.

What are the key skills and qualifications needed to thrive in the Sony Animation position, and why are they important?

To thrive at Sony Animation, candidates generally need a strong background in animation, visual storytelling, and proficiency in industry-standard software such as Maya, Adobe Creative Suite, or Toon Boom, often supported by a relevant degree or portfolio. Experience with rendering engines, 3D modeling tools, and certification in animation software can be advantageous. Excellent teamwork, adaptability, and creative problem-solving skills help animators contribute effectively to collaborative projects. These competencies ensure high-quality animated content is delivered on time and in line with the creative vision of the studio.

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Technical Animator

Big Shot Pictures

Los Angeles, CA • On-site

Full-time

This job post has expired today. Applications are no longer accepted.


Job description

About Big Shot Pictures

Big Shot Pictures is a next generation animation company founded by Brian Robbins that produces the franchises of tomorrow. With a distinctive digital-first approach, the company builds global animation franchises across all platforms – from digital to theatrical, gaming to streaming, and consumer products to experiences. Big Shot has a first-look theatrical distribution deal with Sony Pictures Entertainment and is backed by strategic investment from Greycroft, Sony Pictures, MarcyPen Capital Partners, ValueAct Capital, and CAA.

About the Role

We are seeking a Technical Animator to support and scale our Unreal Engine–first, real-time character and animation pipeline. This role operates at the intersection of animation, rigging, tools development, and engine integration, and is critical to ensuring characters and animation assets move efficiently from DCC tools into Unreal Engine. The ideal candidate is highly technical, production-minded, and passionate about building reliable, scalable animation systems.

This role will support the development of stylized, high-quality content for kids and family audiences, requiring a strong sense of performance, appeal, and character storytelling.

Responsibilities

  • Build, skin, and maintain character rigs in Unreal Engine or DCC packages such as Blender
  • Implement, maintain, and iterate on rigs using Unreal Engine Control Rig
  • Support and evolve the MetaHuman pipeline, including setup, iteration, and engine integration
  • Organize, manage, and optimize large sets of animation and character data across multiple projects
  • Manage assets for efficient sharing, versioning, and real-time performance optimization
  • Collaborate closely with animators, character artists, and technical artists to solve pipeline and production challenges
  • Ensure clean, reliable integration of skeletal meshes and animation data in Unreal Engine

Required Qualifications

  • Proven experience skinning and rigging characters in a DCC package
  • Hands-on experience with Unreal Engine Control Rig in production
  • Strong understanding of asset organization, data management, and pipeline best practices
  • Experience managing and optimizing animation assets for real-time production
  • Familiarity with Unreal Engine MetaHuman workflows
  • Experience building animation or rigging tools in DCC packages
  • Ability to write and maintain tools using Python

Pluses

  • Experience working with motion capture systems and performance capture data
  • Experience exporting, troubleshooting, and debugging skeletal and animation data in real-time engines
  • Familiarity with Unreal Engine Blueprints
  • Experience supporting across a wide range of styles, with an emphasis on stylized and appealing performance for kids and family content
  • Interest in emerging tools and workflows that improve efficiency, iteration, and scalability