1

Simulation Game Development Jobs (NOW HIRING)

The ideal candidate has a passion for aviation, simulation, game development, or flight simulation and enjoys creating realistic operational experiences. Key Responsibilities Scenario Development:

New

We are looking for candidates with diverse backgrounds, including game development, CGI artistry ... Create new, specialized simulators optimized for high throughput, high fidelity data. * Work with ...

Game Designer

Las Vegas, NV · On-site +1

$148K/yr

Work with software engineers to test and verify game math model simulations using statistical ... Actively participate in the game development process, engaging the team and resolving issues

Game Development Engineer

Costa Mesa, CA · On-site

$166K - $220K/yr

Our software acts as the visual client for Anduril's Mission Simulation product, bringing visions ... It is often used for Business Development and Engineering purposes. WHAT YOU'LL DO * Partner with ...

Game Development Engineer

Costa Mesa, CA · On-site

$166K - $220K/yr

Our software acts as the visual client for Anduril's Mission Simulation product, bringing visions ... It is often used for Business Development and Engineering purposes. WHAT YOU'LL DO * Partner with ...

Game Development Engineer

Costa Mesa, CA · On-site

$166K - $220K/yr

Our software acts as the visual client for Anduril's Mission Simulation product, bringing visions ... It is often used for Business Development and Engineering purposes. WHAT YOU'LL DO * Partner with ...

next page

Showing results 1-20

Simulation Game Development information

See salary details

$11K

$67.6K

$121.5K

How much do simulation game development jobs pay per year?

As of Jul 31, 2026, the average yearly pay for simulation game development in the United States is $67,601.00, according to ZipRecruiter salary data. Most workers in this role earn between $44,000.00 and $79,500.00 per year, depending on experience, location, and employer.

What is the difference between Simulation Game Development vs Simulation Software Development?

AspectSimulation Game DevelopmentSimulation Software Development
Required CredentialsDegree in Computer Science, Game Design, or related fields; experience with game enginesDegree in Computer Science, Engineering, or related fields; expertise in simulation algorithms
Work EnvironmentGame studios, entertainment companies, independent developersResearch labs, engineering firms, aerospace, or defense industries
Industry UsageVideo game industry, entertainment, educationProfessional simulation, training, engineering, scientific research
Common Search/ComparisonYesYes

Simulation Game Development focuses on creating interactive entertainment experiences using game engines and storytelling, while Simulation Software Development involves building specialized tools for training, scientific analysis, or engineering purposes. Both roles require programming skills and understanding of simulation principles but serve different end-users and industries.

What are the key skills and qualifications needed to thrive as a Simulation Game Developer, and why are they important?

To thrive as a Simulation Game Developer, you need strong programming skills (often in C++ or C#), a solid understanding of mathematics and physics, and experience with game engines, typically supported by a degree in computer science or a related field. Familiarity with technical tools such as Unity or Unreal Engine, version control systems, and possibly certifications in relevant software are highly valuable. Creativity, problem-solving abilities, and effective communication are standout soft skills for designing engaging simulations and collaborating with multidisciplinary teams. These skills and qualities are crucial for building realistic, interactive experiences and ensuring the success of complex game development projects.

What is simulation game development?

Simulation game development is the process of designing, creating, and programming video games that replicate real-world activities or systems. These games often aim to mimic real-life scenarios, such as flying planes, managing cities, or running businesses, providing players with realistic experiences and decision-making opportunities. Developers use specialized software, physics engines, and detailed modeling to create immersive environments and mechanics. This field requires a blend of technical skills in programming, design, and sometimes subject matter expertise to accurately simulate the chosen scenario.

What are some typical challenges faced by simulation game developers when collaborating with subject matter experts?

Simulation game developers often work closely with subject matter experts (SMEs) to ensure the accuracy and realism of their games. One common challenge is translating complex, real-world systems into engaging and accessible gameplay without oversimplifying key details. Effective communication between developers and SMEs is crucial, as developers need to balance technical constraints with the need for authenticity. Establishing clear expectations and maintaining regular feedback loops can help overcome these challenges, resulting in a more realistic and educational gaming experience.
More about Simulation Game Development jobs
What cities are hiring for Simulation Game Development jobs? Cities with the most Simulation Game Development job openings:
What states have the most Simulation Game Development jobs? States with the most job openings for Simulation Game Development jobs include:
Infographic showing various Simulation Game Development job openings in the United States as of July 2026, with employment types broken down into 1% As Needed, 82% Full Time, 15% Part Time, and 2% Contract. Highlights an 92% Physical, 2% Hybrid, and 6% Remote job distribution, with an average salary of $67,601 per year, or $32.5 per hour.

Part Time Instructor Simulation and Game Development

Central Piedmont Community College

Charlotte, NC • On-site

Part-time

Retirement

Posted 29 days ago


Central Piedmont Community College rating

6.5

Company rating: 6.5 out of 10

Based on 5 frontline employees who took The Breakroom Quiz

508th of 614 rated colleges and universities


Job description

Location : Central Campus - Uptown/Elizabeth
Job Type: Adjunct Faculty
Job Number: 2025-00563
Unit: AA-Workforce & Bus. Dev.
Department: Simulation & Game Development
Opening Date: 07/23/2026
Closing Date: 8/7/2026 9:16 AM Eastern
For part-time/adjunct faculty only:: Paid by course
Projected average hours of work per week:: 20 to 25
General Function
Central Piedmont Community College is a comprehensive institution which places primary emphasis on excellence in classroom instruction. Faculty members are expected to demonstrate and maintain competence in each of the following areas throughout their employment at the college.
Duties and Responsibilities
I. Mastery of Subject Mattera. Demonstrate a thorough and accurate knowledge of their field or discipline.
b. Display an ability to interpret and evaluate the theories of their field or discipline.
c. Connect their subject matter with related fields.
d. Stay current in their subject matter through professional development, involvement in professional organizations, and attending professional meetings, conferences, or workshops.
e. Learn and use technology to enhance teaching and the educational experience when appropriate.
II. Teaching Performancea. Teach a course load appropriate to their field or discipline.
b. Plan and organize instruction in ways that maximize documented student learning.
c. Employ appropriate teaching and learning strategies to communicate subject matter to students.
d. Modify, where appropriate, instructional methods and strategies to meet diverse student needs.
e. Employ available instructional technology, i.e. the internet, telecourses, interactive technology, when appropriate.
f. Encourage the development of communication skills and higher order thinking skills through appropriate assignments.
g. Contribute to the selection and development of instructional materials in accordance with course objectives.
h. Incorporate core competencies into curriculum.
i. Develop, update, and post course syllabi in a timely manner.
III. Evaluation of Student Learninga. Establish meaningful learning student learning outcomes for courses/programs.
b. Develop and explain methods that fairly measure student progress toward student learning outcomes.
c. Evaluate student performance fairly and consistently and return student work promptly to promote maximum learning.
d. Maintain accurate records of student progress and submit final grade rosters to division administrator each semester according to established deadlines.
e. Demonstrate sensitivity to student needs and circumstances.
IV. Support of College Policies and Proceduresa. Teach classes as assigned in a multi-campus environment.
b. Teach credit or non-credit courses within field or discipline as needed.
c. Post and maintain regular office hours to ensure accessibility to colleagues and to students for advisement and consultation.
d. Serve as faculty advisor within the current college advisement system.
e. Prepare, distribute, and submit syllabi and approved course outlines for all assigned sections in accordance with program and divisional policies.
f. Maintain confidentiality of student information.
g. Substitute for other instructors within field or discipline in case of an absence.
h. Exercise stewardship of college facilities and materials.
i. Record and provide attendance data in accordance with College Policies and Procedures
V. Participation in College, Division, and Program Activitiesa. Serves on college, divisional, and program committees as assigned.
b. Participate in meeting and events required by the college, division, and program administrators.
c. Respond in a timely fashion to information requests from college, division, and program administrators.
d. Support both part-time and full-time colleagues.
e. Contribute to program and division curriculum development processes.
f. Participate in graduation ceremonies
g. Demonstrated strong interpersonal skills in communication with students, colleagues, staff and administrators as an individual or as a part of a team.
VI. Contribution to Growth and Enhancement of College Mission and Programsa. Maintain familiarity with college goals, mission, and long-range plans.
b. Contribute to planning and development processes through appropriate mechanisms and channels.
c. Participate in professional activities that contribute to the educational goals on the college and its constituents.
d. Perform professional responsibilities in accordance with pertinent goals, missions, and plans of the college, division, and programs.
e. Participate in the marketing, recruitment, and retention of students, faculty and staff.
Minimum Requirements and Preferred Qualifications
Associate degree in Simulation and Game Development, Digital Media, Computer Arts, Computer Science or related field and one year of related industry work experience or industry related certification in the field
Preferred Qualification:Teaching experience in a community college or university setting
Additional Information
Working Days: Monday - Friday
Working Conditions:
Typical classroom, lab, clinical and/or online learning environment.
Advisory Note:
• Official transcripts and college diplomas must be from a regionally accredited institution.
• Higher degrees earned in the discipline or related field may substitute for other required demonstrated competencies.
• Licenses and/or certifications used for credentialing purposes are to remain current by the employee, unless noted otherwise.
Central Piedmont is happy offer several benefits to part-time employees including:
  • supplemental retirement
  • 529 College Savings plan
  • use of fitness centers
  • State Employees' Credit Union (SECU)
  • employee and State employee discounts
  • free parking
  • (prorated, if eligible)
  • (4 to 8 weeks, prorated, if eligible)
To learn more details, visit our to see the Part-Time Summary of Benefits.
01
Do you have an Associate degree in Simulation and Game Development, Digital Media, Computer Arts, Computer Science or related field and one year of related industry work experience or industry related certification in the field?
  • Yes
  • No

Required Question

What Central Piedmont Community College employees say

Pay

Hours and flexibility

Workplace

Get the full story on Breakroom