Position Information Job Title Instructor, Computer Science (Simulation and Game Development) Status Regular Full Time/Part Time Full-time Location High Point Campus At Guilford Technical Community ...
Position Information Job Title Instructor, Computer Science (Simulation and Game Development) Status Regular Full Time/Part Time Full-time Location High Point Campus At Guilford Technical Community ...
Posting Details Position Information Job Title Instructor, Computer Science (Simulation and Game Development) Status Regular Full Time/Part Time Full-time Location High Point Campus At Guilford ...
Posting Details Position Information Job Title Instructor, Computer Science (Simulation and Game Development) Status Regular Full Time/Part Time Full-time Location High Point Campus At Guilford ...
Job Title: Senior / Principal, Simulation & Game Developer (Autonomous Systems) Reporting to ... You will own the development of a simulation product that integrates our autonomy stack as the ...
Job Title: Senior / Principal, Simulation & Game Developer (Autonomous Systems) Reporting to ... You will own the development of a simulation product that integrates our autonomy stack as the ...
Job Title: Senior / Principal, Simulation & Game Developer (Autonomous Systems) Reporting to ... You will own the development of a simulation product that integrates our autonomy stack as the ...
Job Title: Senior / Principal, Simulation & Game Developer (Autonomous Systems) Reporting to ... You will own the development of a simulation product that integrates our autonomy stack as the ...
First Section Pool Title POOL - Simulation and Game Development Artist Instructor (Part-time) Pool Number F34-23 Announcement Summary This is a continuous recruitment pool not specifically advertised.
First Section Pool Title POOL - Simulation and Game Development Artist Instructor (Part-time) Pool Number F34-23 Announcement Summary This is a continuous recruitment pool not specifically advertised.
First Section Pool Title POOL - Simulation and Game Development Artist Instructor (Part-time) Pool Number F34-23 Announcement Summary This is a continuous recruitment pool not specifically advertised.
First Section Pool Title POOL - Simulation and Game Development Artist Instructor (Part-time) Pool Number F34-23 Announcement Summary This is a continuous recruitment pool not specifically advertised.
First Section Pool Title POOL - Simulation and Game Development Artist Instructor (Part-time) Pool Number F34-23 Announcement Summary This is a continuous recruitment pool not specifically advertised.
First Section Pool Title POOL - Simulation and Game Development Artist Instructor (Part-time) Pool Number F34-23 Announcement Summary This is a continuous recruitment pool not specifically advertised.
First Section Pool Title POOL - Simulation and Game Development Instructor (Part-time) Pool Number F134-18 Announcement Summary This is a continuous recruitment pool not specifically advertised. The ...
First Section Pool Title POOL - Simulation and Game Development Instructor (Part-time) Pool Number F134-18 Announcement Summary This is a continuous recruitment pool not specifically advertised. The ...
POOL - Simulation and Game Development Instructor (Part-time)
Fayetteville, NC · On-site
$12 - $15.50/hr
First Section Pool Title POOL - Simulation and Game Development Instructor (Part-time) Pool Number F134-18 Announcement Summary This is a continuous recruitment pool not specifically advertised. The ...
POOL - Simulation and Game Development Instructor (Part-time)
Fayetteville, NC · On-site
$12 - $15.50/hr
First Section Pool Title POOL - Simulation and Game Development Instructor (Part-time) Pool Number F134-18 Announcement Summary This is a continuous recruitment pool not specifically advertised. The ...
We are looking for candidates with diverse backgrounds, including game development, CGI artistry ... Create new, specialized simulators optimized for high throughput, high fidelity data. * Work with ...
We are looking for candidates with diverse backgrounds, including game development, CGI artistry ... Create new, specialized simulators optimized for high throughput, high fidelity data. * Work with ...
The Chair cultivates and advances a distinctive departmental vision that prepares graduates for meaningful and successful careers in game development, simulation, interactive media, and emerging ...
The Chair cultivates and advances a distinctive departmental vision that prepares graduates for meaningful and successful careers in game development, simulation, interactive media, and emerging ...
Simulation Engineer
Albany, NY · On-site
Comfort working across different systems and disciplines within game development, with a generalist ... Distributed Simulation : Experience with networking, state synchronization, or multi-server ...
Simulation Engineer
Albany, NY · On-site
Comfort working across different systems and disciplines within game development, with a generalist ... Distributed Simulation : Experience with networking, state synchronization, or multi-server ...
... of simulation/game development workflows and how content is created in tools like Unreal Editor, Unity, or custom in-house engines Experience with visual scripting systems (e.g. Unreal Blueprints ...
... of simulation/game development workflows and how content is created in tools like Unreal Editor, Unity, or custom in-house engines Experience with visual scripting systems (e.g. Unreal Blueprints ...
Game Simulation Developer Intern
$18 - $23.75/hr
Support development of simulation environments using game engines such as Unity or Unreal Engine * Assist in building interactive features, environments, and gameplay mechanics for training ...
Game Simulation Developer Intern
$18 - $23.75/hr
Support development of simulation environments using game engines such as Unity or Unreal Engine * Assist in building interactive features, environments, and gameplay mechanics for training ...
Game Simulation Developer Intern
Fredericksburg, VA · On-site
$18 - $23.75/hr
Support development of simulation environments using game engines such as Unity or Unreal Engine * Assist in building interactive features, environments, and gameplay mechanics for training ...
Game Simulation Developer Intern
Fredericksburg, VA · On-site
$18 - $23.75/hr
Support development of simulation environments using game engines such as Unity or Unreal Engine * Assist in building interactive features, environments, and gameplay mechanics for training ...
Game Simulation Developer Intern
Fredericksburg, VA · On-site
$18 - $23.75/hr
Support development of simulation environments using game engines such as Unity or Unreal Engine * Assist in building interactive features, environments, and gameplay mechanics for training ...
Quick apply
Game Simulation Developer Intern
Fredericksburg, VA · On-site
$18 - $23.75/hr
Support development of simulation environments using game engines such as Unity or Unreal Engine * Assist in building interactive features, environments, and gameplay mechanics for training ...
... the development of advanced interactive 3D applications and games. Utilize your skills in Panda3D, Python, or C++ to design and build durable, adaptable, and scriptable systems for simulations ...
... the development of advanced interactive 3D applications and games. Utilize your skills in Panda3D, Python, or C++ to design and build durable, adaptable, and scriptable systems for simulations ...
... Game Development, or a related technical field • Minimum of 10+ years of software development experience focused on simulation or game-based environments • Proficiency in programming languages ...
... Game Development, or a related technical field • Minimum of 10+ years of software development experience focused on simulation or game-based environments • Proficiency in programming languages ...
... Engineering, Game Development, or a related technical field • Minimum of 2-10 years of software development experience focused on simulation or game-based environments • Proficiency in ...
... Engineering, Game Development, or a related technical field • Minimum of 2-10 years of software development experience focused on simulation or game-based environments • Proficiency in ...
Game Mathematician II
Reno, NV · On-site
... simulations, calculation programs, and peer reviews • Document game math logic and support handoff to software development teams • Use statistical analysis to evaluate data and improve game ...
Game Mathematician II
Reno, NV · On-site
... simulations, calculation programs, and peer reviews • Document game math logic and support handoff to software development teams • Use statistical analysis to evaluate data and improve game ...
Simulation Game Development information
See salary details
$11K - $21K
0% of jobs
$21K - $31.1K
0% of jobs
$41K is the 25th percentile. Wages below this are outliers.
$31.1K - $41.1K
25% of jobs
$41.1K - $51.2K
5% of jobs
$51.2K - $61.2K
8% of jobs
The median wage is $67.8K / yr.
$61.2K - $71.3K
17% of jobs
$77.8K is the 75th percentile. Wages above this are outliers.
$71.3K - $81.3K
29% of jobs
$81.3K - $91.4K
9% of jobs
$91.4K - $101.4K
3% of jobs
$101.4K - $111.5K
1% of jobs
$111.5K - $121.5K
1% of jobs
$11K
$67.6K
$121.5K
How much do simulation game development jobs pay per year?
What are the key skills and qualifications needed to thrive as a Simulation Game Developer, and why are they important?
What are some typical challenges faced by simulation game developers when collaborating with subject matter experts?
What is simulation game development?
What is the difference between Simulation Game Development vs Simulation Software Development?
| Aspect | Simulation Game Development | Simulation Software Development |
|---|---|---|
| Required Credentials | Degree in Computer Science, Game Design, or related fields; experience with game engines | Degree in Computer Science, Engineering, or related fields; expertise in simulation algorithms |
| Work Environment | Game studios, entertainment companies, independent developers | Research labs, engineering firms, aerospace, or defense industries |
| Industry Usage | Video game industry, entertainment, education | Professional simulation, training, engineering, scientific research |
| Common Search/Comparison | Yes | Yes |
Simulation Game Development focuses on creating interactive entertainment experiences using game engines and storytelling, while Simulation Software Development involves building specialized tools for training, scientific analysis, or engineering purposes. Both roles require programming skills and understanding of simulation principles but serve different end-users and industries.

Instructor, Computer Science (Simulation and Game Development)
Guilford Technical Community CollegeJamestown, NC
Full-time
Retirement
Posted 27 days ago
Job description
Teaching faculty at Guilford Technical Community College are responsible for supporting student success by creating an optimum learning environment, responding to student needs, managing effective instructional activities, developing curriculum courses, modeling employability skills, demonstrating professionalism, developing cooperative work relationships with other faculty and staff, supporting college administrative requirements, and maintaining competency in their instructional field. He/she will be responsible for quality instruction and for effective participation and interest in the total affairs of the college.
Under general supervision, this individual will develop, prepare, and teach simulation and gaming courses in the areas of 3D modeling, 2D animation, simulation and game design and programming, character development, mobile programming, simulation/game engine design, simulation/game quality assurance, and HTML programming designed for career technical programs. The successful candidate will also be responsible for recruiting and advising students. The faculty member will collaborate with industry partners to ensure relevancy of the curriculum and provide necessary training and education. This person is responsible for facilitating the Simulation and Game Development Advisory Committee and serving as a member, as well as recruiting industry professionals to join the Advisory Committee.
- Master's degree in Simulation and Game Development, Game Design, Digital Game Theory, Interactive Media, Digital Technologies, Computer Science, or related field and 18 graduate hours in Simulation and Game Development from an institutional accreditor.
- Doctoral degree in Simulation and Game Development, Game Design, Digital Game Theory, Interactive Media, Digital Technologies, Computer Science, or related field and 18 graduate hours in Simulation and Game Development from an institutional accreditor.
- 3 years relevant industry experience in the games industry.
- Teaching and/or industry training experience in simulation and game design topics in any of the following formats: teaching courses, training sessions, conducting professional development workshops, and/or other continuing education seminars.
- Experience with scripting in C#, visual scripting and/or other coding languages.
- Greater than 3 years relevant industry experience in the games industry.
- Post-secondary teaching experience in simulation and game design, such as Digital Game Creation, Game Theory, or Digital Game Art courses.
- Experience with Unity, Unreal and/or other game engines.
- Experience with 3D modeling and animation software, such as 3ds Max, Blender, Maya, or other graphic design software, such as Adobe Photoshop, GIMP, or related software.
- Experience with assessment of student learning outcomes.
- Experience with distance learning and/or alternate instructional delivery systems.
Other:
- Criminal history checks, with acceptable results, are required.
About Guilford Technical Community College
Sourced by ZipRecruiter
Industry
Colleges, universities, and professional schools
Company size
501 - 1,000 Employees
Headquarters location
Jamestown, NC, US
Year founded
1958