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Simulation Game Development Jobs (NOW HIRING)

We are looking for candidates with diverse backgrounds, including game development, CGI artistry ... Create new, specialized simulators optimized for high throughput, high fidelity data. * Work with ...

Comfort working across different systems and disciplines within game development, with a generalist ... Distributed Simulation : Experience with networking, state synchronization, or multi-server ...

... the development of advanced interactive 3D applications and games. Utilize your skills in Panda3D, Python, or C++ to design and build durable, adaptable, and scriptable systems for simulations ...

... simulations, calculation programs, and peer reviews • Document game math logic and support handoff to software development teams • Use statistical analysis to evaluate data and improve game ...

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Simulation Game Development information

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$11K

$67.6K

$121.5K

How much do simulation game development jobs pay per year?

As of May 30, 2026, the average yearly pay for simulation game development in the United States is $67,601.00, according to ZipRecruiter salary data. Most workers in this role earn between $44,000.00 and $79,500.00 per year, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a Simulation Game Developer, and why are they important?

To thrive as a Simulation Game Developer, you need strong programming skills (often in C++ or C#), a solid understanding of mathematics and physics, and experience with game engines, typically supported by a degree in computer science or a related field. Familiarity with technical tools such as Unity or Unreal Engine, version control systems, and possibly certifications in relevant software are highly valuable. Creativity, problem-solving abilities, and effective communication are standout soft skills for designing engaging simulations and collaborating with multidisciplinary teams. These skills and qualities are crucial for building realistic, interactive experiences and ensuring the success of complex game development projects.

What are some typical challenges faced by simulation game developers when collaborating with subject matter experts?

Simulation game developers often work closely with subject matter experts (SMEs) to ensure the accuracy and realism of their games. One common challenge is translating complex, real-world systems into engaging and accessible gameplay without oversimplifying key details. Effective communication between developers and SMEs is crucial, as developers need to balance technical constraints with the need for authenticity. Establishing clear expectations and maintaining regular feedback loops can help overcome these challenges, resulting in a more realistic and educational gaming experience.

What is simulation game development?

Simulation game development is the process of designing, creating, and programming video games that replicate real-world activities or systems. These games often aim to mimic real-life scenarios, such as flying planes, managing cities, or running businesses, providing players with realistic experiences and decision-making opportunities. Developers use specialized software, physics engines, and detailed modeling to create immersive environments and mechanics. This field requires a blend of technical skills in programming, design, and sometimes subject matter expertise to accurately simulate the chosen scenario.

What is the difference between Simulation Game Development vs Simulation Software Development?

AspectSimulation Game DevelopmentSimulation Software Development
Required CredentialsDegree in Computer Science, Game Design, or related fields; experience with game enginesDegree in Computer Science, Engineering, or related fields; expertise in simulation algorithms
Work EnvironmentGame studios, entertainment companies, independent developersResearch labs, engineering firms, aerospace, or defense industries
Industry UsageVideo game industry, entertainment, educationProfessional simulation, training, engineering, scientific research
Common Search/ComparisonYesYes

Simulation Game Development focuses on creating interactive entertainment experiences using game engines and storytelling, while Simulation Software Development involves building specialized tools for training, scientific analysis, or engineering purposes. Both roles require programming skills and understanding of simulation principles but serve different end-users and industries.

More about Simulation Game Development jobs
What cities are hiring for Simulation Game Development jobs? Cities with the most Simulation Game Development job openings:
What states have the most Simulation Game Development jobs? States with the most job openings for Simulation Game Development jobs include:
What job categories do people searching Simulation Game Development jobs look for? The top searched job categories for Simulation Game Development jobs are:
Infographic showing various Simulation Game Development job openings in the United States as of May 2026, with employment types broken down into 33% Internship, 34% Full Time, and 33% Part Time. Highlights an 100% In-person job distribution, with an average salary of $67,601 per year, or $32.5 per hour.
Instructor, Computer Science (Simulation and Game Development)

Instructor, Computer Science (Simulation and Game Development)

Guilford Technical Community College

Jamestown, NC

Full-time

Retirement

Posted 27 days ago


Job description

Position Information
Job Title Instructor, Computer Science (Simulation and Game Development) Status Regular Full Time/Part Time Full-time Location High Point Campus Job Description
At Guilford Technical Community College (GTCC), we are dedicated to transforming lives through education and creating a lasting impact on our community. We invite passionate and innovative educators to join our mission-driven team, where you can enjoy a fulfilling work-life balance and competitive benefits, including a robust pension plan. Our beautiful, well-maintained campuses provide an inspiring environment for both teaching and learning, within an atmosphere of collaboration and excellence. At GTCC, you'll be part of a supportive, dynamic, and inclusive culture committed to delivering exceptional results, making it a truly amazing place to work and thrive.
Teaching faculty at Guilford Technical Community College are responsible for supporting student success by creating an optimum learning environment, responding to student needs, managing effective instructional activities, developing curriculum courses, modeling employability skills, demonstrating professionalism, developing cooperative work relationships with other faculty and staff, supporting college administrative requirements, and maintaining competency in their instructional field. He/she will be responsible for quality instruction and for effective participation and interest in the total affairs of the college.
Under general supervision, this individual will develop, prepare, and teach simulation and gaming courses in the areas of 3D modeling, 2D animation, simulation and game design and programming, character development, mobile programming, simulation/game engine design, simulation/game quality assurance, and HTML programming designed for career technical programs. The successful candidate will also be responsible for recruiting and advising students. The faculty member will collaborate with industry partners to ensure relevancy of the curriculum and provide necessary training and education. This person is responsible for facilitating the Simulation and Game Development Advisory Committee and serving as a member, as well as recruiting industry professionals to join the Advisory Committee.
Min Salary Mid Salary Duties/Functions Difficult Challenges Contacts Education Required
  • Master's degree in Simulation and Game Development, Game Design, Digital Game Theory, Interactive Media, Digital Technologies, Computer Science, or related field and 18 graduate hours in Simulation and Game Development from an institutional accreditor.
Education Preferred
  • Doctoral degree in Simulation and Game Development, Game Design, Digital Game Theory, Interactive Media, Digital Technologies, Computer Science, or related field and 18 graduate hours in Simulation and Game Development from an institutional accreditor.
Experience Required
  • 3 years relevant industry experience in the games industry.
  • Teaching and/or industry training experience in simulation and game design topics in any of the following formats: teaching courses, training sessions, conducting professional development workshops, and/or other continuing education seminars.
  • Experience with scripting in C#, visual scripting and/or other coding languages.
Experience Preferred
  • Greater than 3 years relevant industry experience in the games industry.
  • Post-secondary teaching experience in simulation and game design, such as Digital Game Creation, Game Theory, or Digital Game Art courses.
  • Experience with Unity, Unreal and/or other game engines.
  • Experience with 3D modeling and animation software, such as 3ds Max, Blender, Maya, or other graphic design software, such as Adobe Photoshop, GIMP, or related software.
  • Experience with assessment of student learning outcomes.
  • Experience with distance learning and/or alternate instructional delivery systems.
KSA Required
The Instructor shall possess an understanding of and commitment to the nature and role of the Community College, particularly its "open door" policy. He/she shall have demonstrated personal and professional competence for the responsibilities assigned. The Instructor must be able to:
1. Multi-task
2. Supporting the Vision and Mission of the College
3. Adapt to changing procedures, protocols or assignments.
4. Create and maintain a learner centered environment
5. Communicate effectively
6. Ability to effectively implement and apply technology solutions.
KSA Preferred Department/Job Specific Requirements
Mandatory GTCC Trainings (upon initial hire) and annual updates as required; other required trainings may be added as needed):
1. Reporting Requirements
2. Discrimination & Anti-Harassment (within 30 days of hire; annual refresher thereafter)
3. Shooter on Campus (within 30 days of hire; annual refresher thereafter)
4. Personal Information Protection (within 30 days of hire; annual refresher thereafter)
5. Ethics and Social Responsibility (within 30 days of hire; annual refresher thereafter)
6. eLearning Level One in Canvas before the first day of the first semester teaching
7. eLearning Level Two and Three in Canvas for instructors who teach online or hybrid delivery methods before the first day of the first semester teaching in that format
Physical Demands
1. May include teaching day and evening and/or weekend hours.
2. Physical Requirements
a. Ability to sit/stand for long periods of time
b. Ability to move between classrooms, buildings, and campuses.
Other:
  1. Criminal history checks, with acceptable results, are required.
Posting Type Faculty
Posting Detail Information
Posting Number 2026-040-REG Open Date 05/04/2026 Close Date 06/03/2026 Open Until Filled No Special Instructions to Applicants
This is for an in person teaching position.