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Senior Game Dev Jobs (NOW HIRING)

You will contribute across the full game development lifecycle, collaborating with cross-functional teams. * Working closely with Game Design leadership, designing and developing mathematical models ...

As a Senior Game Engineer - Graphics on teamLFG, you will work closely with artists, designers and ... with development on a variety of platforms (PC, console) โ€ข Passion for creating visually ...

We are seeking a Senior Game Developer to provide in-depth review and quality control of D&D ... Provide design and development support across internal products, contributing content and product ...

We are looking for a Sr. Game Artist whose style and sensibility are right at home in the world of ... development partner's work to marketing and editorial assets, to that same exacting standard.

New

Senior Game Networking Engineer

Bellevue, WA ยท Remote

$107K - $146K/yr

The Opportunity KOMODO is seeking a Senior Game Networking Engineer to join the team working on Nanos, the codename for a competitive PvP action game currently in development. In this role, you will ...

Senior Game Networking Engineer

Bellevue, WA ยท On-site +1

$117K - $161K/yr

The Opportunity KOMODO is seeking a Senior Game Networking Engineer to join the team working on Nanos, the codename for a competitive PvP action game currently in development. In this role, you will ...

Senior HTML5 Game Developer

Oregon, WI ยท On-site

$60 - $80/hr

Game Development & Implementation * Translate game design documents (GDD) into HTML5 game presentations. * Break down GDD features into a Work Breakdown Structure (WBS) and create JIRA tickets.

Senior Game Developer / UE5 Engineer

$125K - $165K/yr

This project is focused on the development of a next-generation first-person VR flight simulation ... We're looking for a Senior Unreal Engine Engineer with deep expertise across gameplay systems ...

Senior Game Security Engineer

Cary, NC ยท On-site

$106K - $145K/yr

We're constantly innovating to raise the bar of engine and game development. ECOSEC What We Do Our ... What You'll Do Epic Games is looking for a Senior Security Engineer focused on Game Security to ...

Senior Gameplay Programmer

Austin, TX ยท On-site

$90K - $130K/yr

Gunfire Games is seeking an experienced Senior Gameplay Programmer to contribute to our upcoming ... You have 5+ years of professional game development experience and have shipped at least one title ...

Showing results 41-60

Senior Game Dev information

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$77.5K

$154.1K

$228.5K

How much do senior game dev jobs pay per year?

As of Sep 8, 2026, the average yearly pay for senior game dev in the United States is $154,062.00, according to ZipRecruiter salary data. Most workers in this role earn between $131,500.00 and $176,000.00 per year, depending on experience, location, and employer.

What is a senior game dev?

A Senior Game Dev, or Senior Game Developer, is an experienced professional responsible for designing, developing, and managing the creation of video games. They often lead teams, make key decisions about game mechanics, and ensure that the project meets quality standards and deadlines. Senior Game Devs typically have several years of experience in game development, strong programming skills, and a deep understanding of game design principles. They also mentor junior developers and collaborate with artists, designers, and other stakeholders to bring games to life.

What are the key skills and qualifications needed to thrive as a senior game dev?

To thrive as a Senior Game Developer, you need advanced programming skills (such as C++ or C#), deep knowledge of game engines, and a strong portfolio of shipped titles, often supported by a relevant degree or equivalent experience. Mastery of tools like Unity or Unreal Engine, version control systems (e.g., Git), and familiarity with performance optimization and debugging tools are typically required. Leadership, creative problem-solving, and effective communication are standout soft skills for guiding teams and collaborating with artists, designers, and producers. These combined abilities ensure the delivery of high-quality, innovative games on schedule and foster productive teamwork throughout complex development cycles.

What are some common challenges faced by senior game devs when leading multidisciplinary teams?

Senior Game Developers often encounter the challenge of aligning the creative vision across diverse teams, such as artists, designers, and programmers. Balancing technical constraints with creative ambitions requires effective communication and strong project management skills. Additionally, they must mentor junior developers while ensuring that milestones and quality standards are met, often juggling multiple tasks in a fast-paced environment. Successfully navigating these challenges fosters both personal growth and smoother project delivery.

What is the difference between Senior Game Dev vs Game Programmer?

AspectSenior Game DevGame Programmer
Required CredentialsBachelor's in Computer Science, Game Design, or related field; extensive experienceBachelor's in Computer Science, Software Engineering, or related field; coding skills
Work EnvironmentGame studios, development teams, collaborative projectsDevelopment teams, coding environments, technical roles
Employer & Industry UsageGame companies, indie studios, entertainment industryGame studios, software companies, tech industry
Common Search & ComparisonYesYes

The main difference between a Senior Game Dev and a Game Programmer lies in scope and experience. Senior Game Developers often oversee entire projects, design gameplay, and lead teams, while Game Programmers focus primarily on coding and implementing game features. Both roles require strong programming skills and industry experience, but Senior Game Devs typically have broader responsibilities and leadership duties.

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What cities are hiring for Senior Game Dev jobs?

Cities with the most Senior Game Dev job openings:

What are the most commonly searched types of Game Dev jobs?

The most popular types of Game Dev jobs are:

What states have the most Senior Game Dev jobs?

States with the most job openings for Senior Game Dev jobs include:

Infographic showing various Senior Game Dev job openings in the United States as of August 2026, with employment types broken down into 67% Full Time, 23% Part Time, 1% Temporary, and 9% Contract. Highlights an 86% Physical, 1% Hybrid, and 13% Remote job distribution, with an average salary of $154,062 per year, or $74.1 per hour.

Senior Game Engineer - PC & Console

Second Unit Games

Loveland, CO โ€ข On-site, Remote

$107K - $147K/yr

Full-time

This job post hasย expired today.ย Applications are no longer accepted.


Job description

Senior Game Engineer - PC&Console
Second Unit Games | Remote - U.S.
Second Unit is looking for an experienced, hands-on game engineer to work on client PC and console projects.
We're specifically looking for engineers who have shipped games and then kept working on them after they launch. You'll have experience building DLC, expansions, live events, new features, content updates, or other post-launch releases.
We're looking for someone who is comfortable making technical decisions, mentoring engineers, reviewing code, troubleshooting builds or Perforce problems. and jumping in to implement a feature when that's what the project needs.
What You'll Do
Our project teams will typically be small, cross-discipline groups of approximately 6-20 developers, depending on the scope of the engagement.
You'll work directly on our client's existing codebases, tools, development pipelines, and possibly their proprietary engines. You're joining a game that has already shipped and helping build what comes next.
You'll be making day-to-day technical decisions, reviewing code, helping estimate and plan work, identifying risks early, and solving technical problems for both the project and team's development environment.
The actual work will vary by project. You might be:
  • Implementing gameplay features
  • Building DLC, expansions, missions, or other new content
  • Supporting live events and ongoing game updates
  • Fixing bugs and addressing issues in a mature codebase
  • Prioritizing a backlog of work for the next release
  • Working in Unreal, Unity, or a proprietary engine
  • Improving tools and quality of life for the content team
  • Helping solve technical problems with the Second Unit staff
  • Working with the client QA and release teams

We need engineers who are comfortable getting into an existing project, understanding how it works, and becoming productive without needing to redesign everything first.
What We're Looking For
There are two experience requirements for this position that are important to us: you've shipped a major PC or console game, and you've worked on a game after it shipped.
You must have:
  • Personally contributed to the development and launch of at least one AA or AAA game
  • Have experience supporting a released game and delivering live or post-launch content
  • Strong hands-on game engineering experience and the ability to write production-quality code
  • Experience working in a large, established game codebase
  • Experience diagnosing difficult technical and production problems
  • A solid understanding of game-development pipelines, source control, build systems, and development workflows
  • The ability to estimate engineering work, identify risks, and communicate technical issues clearly
  • The judgment and communication skills to work directly with client engineers, discipline leads, and studio leadership

Professional experience with Unreal Engine, Unity, Perforce, Git, PC/console development, proprietary engines, or cross-platform development is useful. We're less concerned with checking every technology box than we are with finding someone who understands how games actually get built, shipped, updated, and maintained.
What We Want to See From You
When you apply, we'd like to see more than a list of studios and job titles. Help us understand what you actually did.
In the application process we'll include a place for you to tell us which PC or console games you've shipped, what you personally worked on, and which DLC or other post-release work you've done.
We care much more about what you actually did than what your title was.
About Second Unit
Keep your next game moving. Keep your current game thriving.
Second Unit works with established game studios that need to keep supporting successful games while their internal teams move on to what's next.
Our U.S.-based teams work directly inside our clients' development pipelines and take responsibility for defined pieces of their roadmap, including DLC, live content, gameplay features, systems, and other player-facing work.
Our teams are led by experienced developers who are still actively involved in making the game.
How We Work
Second Unit is a remote-first U.S. studio.
Our primary employment model is W-2 hourly.
You'll be paid for every hour you work, including approved overtime when applicable. Because our work depends on client projects, there may be periods between assignments when hours are not available. We want to be clear about that from the beginning.
While assigned to client work, eligible employees receive monthly healthcare and hardware stipends.
You'll use your own development workstation, provided it meets Second Unit's hardware and security requirements. We provide the dedicated project environment and security configuration used for company work. Individual clients may require additional security measures or virtual development environments.
The Person We're Looking For
You still like solving technical problems. You love supporting an existing game, with a passionate fan base, by making the game better. You raise problems early. If you don't know the answer, you're comfortable saying so and then figuring it out. When the team hits a difficult problem, you're more likely to get involved than stand back and manage it from a distance. And after years in game development, you still like shipping games.
If that sounds familiar, we'd like to hear what you've built, what you've shipped, and what you worked on after launch.