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Senior Animator Jobs in Quebec (NOW HIRING)

Spine-based animations for characters, objects, and effects * Promotional assets and motion ... The Senior Artist must have a great knowledge with assets optimization for HTML 5/Online game ...

TEHORA est presentement a la recherche d' un(e) analyste d'affaires senior ayant d'excellentes ... Animation d'ateliers et gestion des parties prenantes; * Priorisation, documentation et suivi des ...

TEHORA est presentement a la recherche d' un(e) analyste d'affaires senior ayant d'excellentes ... Animation d'ateliers et gestion des parties prenantes; * Priorisation, documentation et suivi des ...

TEHORA est presentement a la recherche d' un(e) analyste d'affaires senior ayant d'excellentes ... Animation d'ateliers et gestion des parties prenantes; * Priorisation, documentation et suivi des ...

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Senior Animator information

See Quebec salary details

$61K

$119.1K

$176.5K

How much do senior animator jobs pay per year?

As of Sep 3, 2026, the average yearly pay for senior animator in Quebec is $119,142.00, according to ZipRecruiter salary data. Most workers in this role earn between $72,500.00 and $158,000.00 per year, depending on experience, location, and employer.

What is a senior animator?

A Senior Animator is a highly skilled professional responsible for creating high-quality animations for films, video games, advertisements, or other media. They lead animation projects, collaborate with designers and directors, and ensure character movements and visual effects align with the creative vision. Senior Animators also mentor junior team members, refine animation workflows, and help maintain consistency in style and quality. Strong artistic ability, technical proficiency in animation software, and experience in storytelling are essential for this role.

What are the common responsibilities of a senior animator on a production team?

As a Senior Animator, you are responsible for creating high-quality animation sequences, collaborating closely with directors and other departments to achieve the project's visual style. You will review and provide feedback on the work of junior animators, help troubleshoot animation challenges, and participate in planning meetings. Daily tasks often include refining complex shots, ensuring animation consistency, and integrating feedback from supervisors. These responsibilities allow you to have a direct impact on the final product and support the overall creative direction of the team.

What are the key skills and qualifications needed to thrive in the senior animator position, and why are they important?

To thrive as a Senior Animator, you need advanced animation and storytelling skills, a strong portfolio, and typically a degree in animation, fine arts, or a related field. Proficiency in industry-standard software such as Autodesk Maya, Adobe After Effects, and Toon Boom Harmony is essential, along with knowledge of the latest animation techniques and pipelines. Leadership, communication, and mentorship abilities help you collaborate effectively and guide junior animators. These skills ensure high-quality animation production, foster team growth, and support the creative vision of complex projects.

How much do senior animators make?

Senior animators typically earn between $70,000 and $120,000 annually, depending on experience, location, and industry. They often have advanced skills in animation software like Maya or Adobe After Effects and may lead projects or teams.

What do senior animators do?

Senior animators create and oversee animated sequences for films, TV shows, video games, or advertisements, often leading a team of junior animators. They develop storyboards, design characters, and use software like Maya or Adobe Animate to produce high-quality animations, ensuring projects meet artistic and technical standards. They also collaborate with directors and clients to achieve the desired visual style and may be responsible for mentoring less experienced staff.

What are the most commonly searched types of Animator jobs in Quebec?

The most popular types of Animator jobs in Quebec are:

What are popular job titles related to Senior Animator jobs in Quebec?

For Senior Animator jobs in Quebec, the most frequently searched job titles are:

What job categories do people searching Senior Animator jobs in Quebec look for?

The top searched job categories for Senior Animator jobs in Quebec are:

What cities in Quebec are hiring for Senior Animator jobs?

Cities in Quebec with the most Senior Animator job openings:

Infographic showing various Senior Animator job openings in Quebec as of August 2026, with employment types broken down into 2% Internship, 86% Full Time, 8% Part Time, 1% Temporary, and 3% Contract. Highlights an 67% Physical, 10% Hybrid, and 23% Remote job distribution, with an average salary of $119,142 per year, or $57.3 per hour.

Senior Character Rigger - [Assassin's Creed: Codename Invictus]

Ubisoft

Montreal, QC • On-site, Remote

Full-time

Re-posted 12 days ago


Job description

Company Description

Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin's Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you're passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown!

Job Description

As a Senior Character Rigger at Ubisoft Montreal, you will create high-quality character rigs in 3DS Max and integrate them into our game engine. You will support the AAA animation pipeline and help build character rigging systems for a character-driven game.

What you’ll do

  • Build user-friendly character rigs in 3DS Max;
  • Develop efficient skinning, deformation, and control systems;
  • Ensure clean export and integration into the game engine;
  • Support and improve animation pipelines and workflows;
  • Resolve issues related to rigging, deformation, and engine integration;
  • Optimize rigs for real-time performance;
  • Collaborate closely with animation, technical art, and programming teams;
  • Contribute to pipeline tools and best practices.
Qualifications
  • Experience as a Character Rigger in the video game industry;
  • Strong knowledge of 3DS Max rigging pipelines;
  • Solid understanding of deformation, skinning, and control systems;
  • Experience with Python scripting for rigging pipelines;
  • Experience working on AAA game productions;
  • Understanding of real-time optimization and engine constraints;
  • Strong problem-solving skills and pipeline knowledge;
  • Experience with facial rigging using joint-based, blendshape, or hybrid systems.

What to send our way:

  • portfolio of your best work (you can attach images or provide us with a password link) as well as your CV highlighting your education, experience and skills.