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Junior Video Editor Jobs in Quebec (NOW HIRING)

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... telephone/video conferences); * Mentor junior staff and support training of research scientists ... Experience writing, reviewing, and editing draft and final reports that accurately document study ...

Mentor, coach, and train more junior animators. What We'll Do Together: At Cloud Chamber, we are ... Experience working with motion capture data and editing it. * Excellent problem solving and ...

Mentor, coach, and train more junior animators. What We'll Do Together: At Cloud Chamber, we are ... Experience working with motion capture data and editing it. * Excellent problem solving and ...

Junior Video Editor information

See Quebec salary details

$11

$17

$22

How much do junior video editor jobs pay per hour?

As of Aug 19, 2026, the average hourly pay for junior video editor in Quebec is $17.64, according to ZipRecruiter salary data. Most workers in this role earn between $16.35 and $19.23 per hour, depending on experience, location, and employer.

What is a junior video editor?

A Junior Video Editor assists in editing video content by assembling footage, adding effects, and refining the final product under the supervision of senior editors. They work with video editing software, manage raw footage, and ensure consistency in visual and audio quality. This entry-level role provides hands-on experience in post-production while developing technical and creative skills. Junior Video Editors often collaborate with producers and other team members to meet project deadlines and maintain brand or client guidelines.

What does a typical workday look like for a junior video editor?

As a Junior Video Editor, your day will often involve reviewing raw footage, assembling clips, selecting music, adding simple effects, and collaborating closely with senior editors or creative leads. You may participate in team meetings to discuss project goals, receive feedback, and make revisions to ensure the final product aligns with the vision. While your primary focus will be editing, you'll also handle asset organization and may assist in tasks such as exporting final files or preparing content for various platforms. This fast-paced, creative role usually involves juggling multiple projects and adapting quickly to changing priorities.

What are the key skills and qualifications needed to thrive as a junior video editor?

To thrive as a Junior Video Editor, you need strong foundational skills in video editing principles, storytelling, and attention to detail, often supported by a relevant degree or coursework. Familiarity with industry-standard editing software such as Adobe Premiere Pro, Final Cut Pro, or DaVinci Resolve is typically required, and certifications in these tools can be beneficial. Organization, creativity, and the ability to accept and implement feedback are important soft skills that help you succeed in collaborative, deadline-driven environments. These skills and qualities ensure high-quality video content that meets project objectives while enabling smooth teamwork and professional growth.

What are the most commonly searched types of Video Editor jobs in Quebec?

The most popular types of Video Editor jobs in Quebec are:

What are popular job titles related to Junior Video Editor jobs in Quebec?

For Junior Video Editor jobs in Quebec, the most frequently searched job titles are:

What job categories do people searching Junior Video Editor jobs in Quebec look for?

The top searched job categories for Junior Video Editor jobs in Quebec are:

Infographic showing various Junior Video Editor job openings in Quebec as of August 2026, with employment types broken down into 93% Full Time, and 7% Part Time. Highlights an 83% In-person, and 17% Remote job distribution, with an average salary of $36,699 per year, or $17.6 per hour.

Technical Lead - UI Programmer (Far Cry)

Ubisoft

Montreal, QC

Full-time

Posted 5 days ago


Job description

Company Description

Ubisoft is a global leader in video games, with teams spread across the globe creating original and memorable gaming experiences, from Assassin’s Creed to Rainbow Six, Just Dance, and many more. We believe that diverse perspectives help both players and teams grow. If you’re passionate about innovation and want to push the boundaries of entertainment, join our adventure and help us create the unknown!

Job Description

The Senior UI Programmer – Technical Lead serves as the primary technical point of contact for all user interface systems on the project.

This person serves as the bridge between engineering, UI integration, and art, ensuring that every UI element is delivered with the level of polish, performance, and accessibility expected of a AAA first-person shooter.

What You’ll Do

Technical Leadership

  • Serve as the go-to expert for all user interface technologies in the project: the Snowdrop UI framework, game-specific UI systems, and tools
  • Manage the UI technical roadmap: architecture decisions, framework upgrades, and deprecations
  • Define and enforce UI coding standards, component templates, and integration workflows
  • Identify and resolve bottlenecks that hinder the work of UI integrators and technical artists

Team Supervision

  • Supervise a team of UI integrators and technical artists working in the UI Graph editor
  • Review and validate work for accuracy, performance, and adherence to design intent
  • Mentor team members, conduct code and asset reviews, and provide clear, actionable feedback
  • Collaborate with UX/UI designers to ensure that the technical implementation aligns with the design intent

Engineering

  • Implement and maintain UI features across gameplay, menus, HUD, and frontend
  • Author and extend UI scripting in the visual graph language (UI Graph); support team members using it
  • Design reusable, scalable UI components following componentization principles — maintainability and reuse over one-offs
  • Implement adaptive layouts that handle multiple target devices, screen sizes, and resolutions
  • Integrate accessibility requirements (text scaling, colorblind modes, controller navigation, screen reader support)

Performance & Stability

  • Profile UI rendering and logic; identify and resolve underperforming areas (overdraw, excessive draw calls, expensive graph evaluations)
  • Own and triage UI-originating crashes; lead post-mortems and drive fixes to completion
  • Establish and monitor UI performance budgets in collaboration with the engine team

Design Partnership

  • Apply and advocate for core design principles throughout technical decisions: consistency, simplicity, and clear user feedback
  • Challenge implementations that compromise usability, even when technically correct
Qualifications

What you'll bring to the team

Must Have

  • Shipped 2+ AAA titles with substantial UI programming ownership
  • Deep experience with a visual/node-based UI scripting system (UI Graph or equivalent)
  • Demonstrated ability to profile and optimize UI in a real-time engine
  • Experience debugging and resolving crashes in a production game
  • Track record supervising or mentoring UI Integrators or junior programmers
  • Solid grasp of UI architecture: component hierarchies, data binding, state management

Strong Assets

  • Familiarity with responsive/adaptive UI design for multi-platform titles

What Success Looks Like
Six months in, this person has become the go-to for any UI tech question on the project, the team is unblocked and producing quality work, and the UI systems are stable, performant, and easy to extend.