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Senior Animator Jobs in Quebec (NOW HIRING)

Gearbox Software We're looking for a Senior Graphic Designer to lead the visual execution of client ... Motion design or animation experience for pitch materials Benefits This a full-time salaried ...

As a Senior Rendering Programmer at Cloud Chamber you will join our talented development team to ... We will work closely and constructively across design, art, programming, animation, and audio teams ...

As a Senior Rendering Programmer at Cloud Chamber you will join our talented development team to ... We will work closely and constructively across design, art, programming, animation, and audio teams ...

As a Senior Combat Designer at Cloud Chamber, you will be responsible for scripting and shaping ... We will work closely and constructively across design, art, engineering, animation, and audio teams ...

TEHORA est presentement a la recherche d'un(e) analyste d'affaires TI senior ayant d'excellentes ... animation de seances ou d'ateliers de travail entourant la collecte des besoins d'affaires ou la ...

TEHORA est presentement a la recherche d'un(e) analyste d'affaires TI senior ayant d'excellentes ... animation de seances ou d'ateliers de travail entourant la collecte des besoins d'affaires ou la ...

TEHORA est presentement a la recherche d'un(e) analyste d'affaires TI senior ayant d'excellentes ... animation de seances ou d'ateliers de travail entourant la collecte des besoins d'affaires ou la ...

TEHORA est presentement a la recherche d'un(e) analyste fonctionnel(le) senior ayant d'excellentes ... Animation d'ateliers et suivi des demandes; * Azure DevOps Boards ou outil de gestion de backlog ...

TEHORA est presentement a la recherche d'un(e) analyste fonctionnel(le) senior ayant d'excellentes ... Animation d'ateliers et suivi des demandes; * Azure DevOps Boards ou outil de gestion de backlog ...

TEHORA est presentement a la recherche d'un(e) analyste fonctionnel(le) senior ayant d'excellentes ... Animation d'ateliers et suivi des demandes; * Azure DevOps Boards ou outil de gestion de backlog ...

Showing results 41-60

Senior Animator information

See Quebec salary details

$61K

$119.1K

$176.5K

How much do senior animator jobs pay per year?

As of Aug 14, 2026, the average yearly pay for senior animator in Quebec is $119,142.00, according to ZipRecruiter salary data. Most workers in this role earn between $72,500.00 and $158,000.00 per year, depending on experience, location, and employer.

What is a senior animator?

A Senior Animator is a highly skilled professional responsible for creating high-quality animations for films, video games, advertisements, or other media. They lead animation projects, collaborate with designers and directors, and ensure character movements and visual effects align with the creative vision. Senior Animators also mentor junior team members, refine animation workflows, and help maintain consistency in style and quality. Strong artistic ability, technical proficiency in animation software, and experience in storytelling are essential for this role.

What are the key skills and qualifications needed to thrive in the senior animator position, and why are they important?

To thrive as a Senior Animator, you need advanced animation and storytelling skills, a strong portfolio, and typically a degree in animation, fine arts, or a related field. Proficiency in industry-standard software such as Autodesk Maya, Adobe After Effects, and Toon Boom Harmony is essential, along with knowledge of the latest animation techniques and pipelines. Leadership, communication, and mentorship abilities help you collaborate effectively and guide junior animators. These skills ensure high-quality animation production, foster team growth, and support the creative vision of complex projects.

Is being a senior animator a high paying job?

Senior animators typically earn higher salaries than entry-level animators, with compensation often reflecting experience, skill level, and industry demand. In general, senior roles in animation can offer competitive pay, especially for those skilled in advanced techniques and software such as Maya or Adobe After Effects. However, salaries vary based on location, employer, and project scope.

Is there a high demand for senior animators?

Senior animators are in high demand across industries such as film, gaming, and advertising due to the need for experienced professionals skilled in software like Maya, Blender, or Adobe After Effects. The job market for senior roles is expected to grow as companies prioritize high-quality visual content and innovative animation techniques.

What are the common responsibilities of a senior animator on a production team?

As a Senior Animator, you are responsible for creating high-quality animation sequences, collaborating closely with directors and other departments to achieve the project's visual style. You will review and provide feedback on the work of junior animators, help troubleshoot animation challenges, and participate in planning meetings. Daily tasks often include refining complex shots, ensuring animation consistency, and integrating feedback from supervisors. These responsibilities allow you to have a direct impact on the final product and support the overall creative direction of the team.

What are the most commonly searched types of Animator jobs in Quebec?

The most popular types of Animator jobs in Quebec are:

What are popular job titles related to Senior Animator jobs in Quebec?

For Senior Animator jobs in Quebec, the most frequently searched job titles are:

What job categories do people searching Senior Animator jobs in Quebec look for?

The top searched job categories for Senior Animator jobs in Quebec are:

What cities in Quebec are hiring for Senior Animator jobs?

Cities in Quebec with the most Senior Animator job openings:

Infographic showing various Senior Animator job openings in Quebec as of August 2026, with employment types broken down into 2% Internship, 81% Full Time, 11% Part Time, 1% Temporary, and 5% Contract. Highlights an 72% Physical, 9% Hybrid, and 19% Remote job distribution, with an average salary of $119,142 per year, or $57.3 per hour.

Senior Programmer - Mobile (Engine, Rendering, Tools, UI) / Programmeur sénior - Mobile (Moteur, Ren

NBCUniversal

Montreal, QC

Full-time

Re-posted 7 days ago


Job description

Company Description

NBCUniversal is one of the world's leading media and entertainment companies. We create world-class content, which we distribute across our portfolio of film, television, and streaming, and bring to life through our global theme park destinations, consumer products, and experiences. We own and operate leading entertainment and news brands, including NBC, NBC News, NBC Sports, Telemundo, NBC Local Stations, Bravo, and Peacock, our premium ad-supported streaming service. We produce and distribute premier filmed entertainment and programming through our powerhouse film and television studios, including Universal Pictures, DreamWorks Animation, and Focus Features, and the four global television studios under the Universal Studio Group banner, and operate industry-leading theme parks and experiences around the world through Universal Destinations & Experiences, including Universal Orlando Resort, home to Universal Epic Universe, and Universal Studios Hollywood. NBCUniversal is a subsidiary of Comcast Corporation. Visit www.nbcuniversal.com for more information.

Our impact is rooted in improving the communities where our employees, customers, and audiences live and work. We have a rich tradition of giving back and ensuring our employees have the opportunity to serve their communities. We champion an inclusive culture and strive to attract and develop a talented workforce to create and deliver a wide range of content reflecting our world.

NBCUniversal est l’un des leaders mondiaux du secteur des médias et du divertissement. Nous créons des contenus d’exception, que nous diffusons à travers notre portefeuille de films, de programmes télévisés et de services de streaming, et que nous donnons vie grâce à nos parcs à thème internationaux, nos produits grand public et nos expériences. Nous détenons et exploitons des marques de premier plan dans les domaines du divertissement et de l’information, notamment NBC, NBC News, NBC Sports, Telemundo, les chaînes locales NBC, Bravo et Peacock, notre service de streaming premium financé par la publicité. Nous produisons et distribuons des films et des programmes de divertissement de premier ordre grâce à nos puissants studios de cinéma et de télévision, notamment Universal Pictures, DreamWorks Animation et Focus Features, ainsi qu’aux quatre studios de télévision mondiaux regroupés sous la bannière Universal Studio Group. Nous exploitons également des parcs à thème et des expériences de premier plan à travers le monde via Universal Destinations & Experiences, notamment l’Universal Orlando Resort, qui abrite l’Universal Epic Universe, et Universal Studios Hollywood. NBCUniversal est une filiale de Comcast Corporation. Rendez-vous sur www.nbcuniversal.com pour plus d’informations.

Notre impact repose sur l’amélioration des communautés dans lesquelles vivent et travaillent nos employés, nos clients et nos publics. Nous avons une riche tradition d’engagement social et veillons à ce que nos employés aient la possibilité de s’investir au sein de leurs communautés. Nous défendons une culture inclusive et nous nous efforçons d’attirer et de former une main-d’œuvre talentueuse afin de créer et de proposer un large éventail de contenus reflétant notre monde.

Job Description

As a Senior Programmer (Mobile), you are responsible for designing, implementing, and maintaining systems within Unreal Engine that deliver performant, scalable, and high‑quality experiences on mobile platforms. You focus on working within strict CPU, GPU, memory, and power constraints, while enabling efficient development workflows and high iteration speed. You take ownership of complex systems within your specialization and contribute to the overall technical direction of mobile development. 

Core Responsibilities (All Specializations) 

  • Design, implement, and maintain systems and features within Unreal Engine targeting iOS and Android. 

  • Translate design and technical requirements into clean, maintainable, and scalable C++ code. 

  • Collaborate closely with designers, artists, and engineers to integrate systems across gameplay, tools, and pipelines. 

  • Optimize systems for performance, memory usage, load times, and power consumption across a wide range of mobile devices. 

  • Maintain and improve existing code to ensure stability during rapid iteration and live‑ops cycles. 

  • Debug complex issues across systems, including platform‑specific behaviour and hardware variability. 

  • Profile and analyze performance using Unreal Engine tools and mobile platform profilers (e.g., Xcode Instruments, Android profiling tools). 

  • Write clean, well‑documented code following team standards and best practices. 

  • Participate in playtests and reviews to identify issues, edge cases, and optimization opportunities. 

  • Contribute to technical discussions around mobile architecture, scalability, and performance strategies. 

  • Mentor junior programmers through technical guidance, collaboration, and code reviews. 

  • Stay current with Unreal Engine updates and mobile platform best practices. 

Engine Specialization (Mobile) 

  • Design, implement, and maintain engine‑level systems in Unreal Engine for mobile platforms. 

  • Work on systems such as memory management, threading, streaming, and platform abstraction under mobile constraints. 

  • Optimize engine systems for CPU usage, memory footprint, startup time, and runtime stability on mobile devices. 

  • Implement and maintain platform‑specific integrations for iOS and Android. 

  • Debug complex low‑level issues involving threading, performance bottlenecks, and platform APIs. 

  • Support Unreal Engine source modifications, upgrades, and mobile‑specific engine improvements. 

Rendering Specialization (Mobile) 

  • Design, implement, and maintain rendering systems and features optimized for mobile GPUs. 

  • Work on shaders, materials, lighting, and post‑processing adapted for mobile performance constraints. 

  • Collaborate with Art and Tech Art to develop scalable visual solutions for a wide range of devices. 

  • Optimize rendering systems for GPU performance, bandwidth, memory usage, and power consumption. 

  • Debug rendering issues involving shaders, lighting, GPU performance, and visual artefacts on mobile platforms. 

  • Profile rendering performance using Unreal Engine tools and mobile GPU profilers. 

  • Contribute to scalable rendering solutions across low‑end to high‑end mobile hardware.

Tools Specialization (Mobile) 

  • Design, implement, and maintain tools that support mobile development workflows, both in‑engine and external. 

  • Build Unreal Engine editor tools using C++, Slate, and Editor frameworks to support mobile content creation and debugging. 

  • Develop utilities and automation using Python, C#, or command‑line tools to support asset processing, validation, and mobile build workflows. 

  • Create tools to support mobile performance profiling, content validation, and debugging workflows. 

  • Integrate tools with mobile pipelines, data workflows, and build systems. 

  • Optimize tools for usability, stability, and performance in production environments. 

  • Debug complex issues across tools, pipelines, file systems, and platform‑specific workflows. 

  • Collaborate with artists, designers, and engineers to improve iteration speed and development efficiency. 

UI Specialization (Mobile) 

  • Design, implement, and maintain UI systems within Unreal Engine for mobile platforms. 

  • Build UI features such as HUDs, menus, overlays, and tools optimized for touch‑based input. 

  • Work with UMG / Slate to implement responsive and performant mobile interfaces. 

  • Integrate UI systems with gameplay, input, animation, and data systems. 

  • Develop systems for navigation, focus management, layout scaling, and state handling across devices. 

  • Optimize UI for performance, memory usage, resolution scaling, and responsiveness on a wide range of devices. 

  • Debug UI issues involving touch input, data flow, animation, and device‑specific behaviour. 

  • Collaborate closely with UI/UX designers to ensure usability and player experience quality.

À titre de programmeur(-euse) senior – Mobile, vous êtes responsable de la conception, de l’implantation et de la maintenance de systèmes dans Unreal Engine permettant d’offrir des expériences performantes, évolutives et de grande qualité sur les plateformes mobiles. Vous travaillez dans un contexte de contraintes strictes liées au processeur (CPU), au processeur graphique (GPU), à la mémoire et à la consommation énergétique, tout en favorisant des flux de travail efficaces et une grande rapidité d’itération. Vous assumez la responsabilité de systèmes complexes dans votre domaine de spécialisation et contribuez à l’orientation technique globale du développement mobile. 

Responsabilités principales (toutes les spécialisations) 

  • Concevoir, implanter et maintenir des systèmes et fonctionnalités dans Unreal Engine destinés aux plateformes iOS et Android. 

  • Traduire les exigences de conception et les besoins techniques en code C++ propre, maintenable et évolutif. 

  • Collaborer étroitement avec les concepteurs, artistes et programmeurs afin d’intégrer les systèmes au gameplay, aux outils et aux pipelines de production. 

  • Optimiser les systèmes en matière de performance, d’utilisation mémoire, de temps de chargement et de consommation énergétique sur une vaste gamme d’appareils mobiles. 

  • Maintenir et améliorer le code existant afin d’assurer la stabilité pendant les cycles d’itération rapide et d’exploitation en continu (live ops). 

  • Déboguer des problèmes complexes touchant plusieurs systèmes, incluant les comportements spécifiques aux plateformes et la variabilité du matériel. 

  • Effectuer le profilage et l’analyse des performances à l’aide des outils d’Unreal Engine et des outils de profilage des plateformes mobiles (ex. : Xcode Instruments, outils de profilage Android). 

  • Écrire un code clair et bien documenté qui respecte les normes et les meilleures pratiques de l’équipe. 

  • Participer aux séances de jeu et aux revues afin d’identifier les problèmes, les cas limites et les occasions d’optimisation. 

  • Contribuer aux discussions techniques portant sur l’architecture mobile, l’évolutivité et les stratégies de performance. 

  • Encadrer les programmeurs juniors grâce au mentorat technique, à la collaboration et aux révisions de code. 

  • Maintenir ses connaissances à jour quant aux nouveautés d’Unreal Engine et aux meilleures pratiques liées au développement mobile. 

Spécialisation – Moteur (Mobile) 

  • Concevoir, implanter et maintenir des systèmes de niveau moteur dans Unreal Engine pour les plateformes mobiles. 

  • Travailler sur des systèmes tels que la gestion de la mémoire, le multithreading, le streaming et l’abstraction des plateformes dans un contexte de contraintes propres au mobile. 

  • Optimiser les systèmes du moteur pour l’utilisation du CPU, l’empreinte mémoire, le temps de démarrage et la stabilité en exécution sur les appareils mobiles. 

  • Implanter et maintenir les intégrations spécifiques aux plateformes iOS et Android. 

  • Déboguer des problèmes complexes de bas niveau liés au multithreading, aux goulots d’étranglement de performance et aux API des plateformes. 

  • Soutenir les modifications du code source d’Unreal Engine, les mises à niveau du moteur et les améliorations spécifiques au mobile. 

Spécialisation – Rendu (Mobile) 

  • Concevoir, implanter et maintenir des systèmes et fonctionnalités de rendu optimisés pour les GPU mobiles. 

  • Travailler sur les shaders, les matériaux, l’éclairage et les effets de post-traitement adaptés aux contraintes de performance des appareils mobiles. 

  • Collaborer avec les équipes Artistique et Art Technique afin de développer des solutions visuelles évolutives adaptées à une grande variété d’appareils. 

  • Optimiser les systèmes de rendu pour la performance GPU, la bande passante, l’utilisation mémoire et la consommation énergétique. 

  • Déboguer les problèmes de rendu liés aux shaders, à l’éclairage, à la performance GPU et aux artefacts visuels sur les plateformes mobiles. 

  • Effectuer le profilage des performances de rendu à l’aide des outils d’Unreal Engine et des profileurs GPU mobiles. 

  • Contribuer au développement de solutions de rendu évolutives pour des appareils allant du bas de gamme au haut de gamme.

Spécialisation – Outils (Mobile) 

  • Concevoir, implanter et maintenir des outils soutenant