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Seasonal Video Game Software Engineer Jobs (NOW HIRING)

Sr Software Engineer - Gameplay (NST)

Redmond, WA · On-site +1

$137K - $180K/yr

As a Senior Software Engineer in Gameplay, you will have a desire for leading the implementation on ... Strong understanding of core technologies, toolsets, and common workflows for video game ...

Graphics Engineer (Retro Studios)

Austin, TX · On-site

$138K - $171K/yr

... developers to stay inspired, balanced, and at the top of their game. DESCRIPTION OF DUTIES ... video game software. * Experience with image processing techniques and statistical analysis for ...

Graphics Engineer (Retro Studios)

Austin, TX · On-site

$138K - $171K/yr

... developers to stay inspired, balanced, and at the top of their game. DESCRIPTION OF DUTIES ... video game software. * Experience with image processing techniques and statistical analysis for ...

The ideal candidate will have a proven track record of leading software engineering teams in the video game industry, with recent and extensive experience in cross-platform console development.

The ideal candidate will have a proven track record of leading software engineering teams in the video game industry, with recent and extensive experience in cross-platform console development.

Lead Software Engineer

Austin, TX · On-site

$150K - $220K/yr

The ideal candidate will have a proven track record of leading software engineering teams in the video game industry, with recent and extensive experience in cross-platform console development.

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Seasonal Video Game Software Engineer information

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$11K

$150K

$173.5K

How much do seasonal video game software engineer jobs pay per year?

As of Jun 11, 2026, the average yearly pay for seasonal video game software engineer in the United States is $150,000.00, according to ZipRecruiter salary data. Most workers in this role earn between $104,000.00 and $173,000.00 per year, depending on experience, location, and employer.

What is the difference between Seasonal Video Game Software Engineer vs Full-Time Video Game Software Engineer?

AspectSeasonal Video Game Software EngineerFull-Time Video Game Software Engineer
Employment DurationTemporary, seasonal projectsPermanent, ongoing employment
Work EnvironmentTypically contract-based, project-specificFull-time studio or remote
Required SkillsStrong programming, adaptability, familiarity with game enginesSame as seasonal, often with more experience
Industry UsageUsed during peak seasons or project launchesYear-round development roles

Seasonal Video Game Software Engineers work on short-term projects during peak seasons, focusing on specific game releases or updates. Full-Time Video Game Software Engineers have ongoing roles, contributing continuously to game development. Both roles require similar technical skills, but seasonal positions are temporary, often with contract-based employment.

What are some common challenges faced by Seasonal Video Game Software Engineers, and how can they prepare for them?

Seasonal Video Game Software Engineers often face the challenge of quickly ramping up on existing codebases and tools due to the temporary nature of their roles. They may need to adapt swiftly to team workflows, meet tight deadlines for game releases or updates, and manage frequent communication with cross-functional teams such as artists and designers. Preparing by familiarizing yourself with common game engines and version control systems, as well as developing strong problem-solving skills, can help ease the transition and contribute effectively during the busy season.

What are Seasonal Video Game Software Engineers?

Seasonal Video Game Software Engineers are software developers hired by gaming companies for a specific period, often to meet increased demand during peak development cycles, such as before a major game release or holiday season. They work on coding, debugging, and implementing features in video games, collaborating with designers and other engineers to ensure quality and timely completion of projects. These positions are typically contract-based and may offer opportunities for long-term employment based on performance and company needs.

What are the key skills and qualifications needed to thrive as a Seasonal Video Game Software Engineer, and why are they important?

To excel as a Seasonal Video Game Software Engineer, you typically need strong programming skills in languages like C++ or C#, experience with game engines such as Unity or Unreal, and a relevant degree or coursework in computer science. Familiarity with source control systems (like Git), debugging tools, and task management software is common, and knowledge of platform-specific SDKs can be valuable. Strong teamwork, adaptability to fast-changing project needs, and effective communication help you integrate quickly and contribute efficiently to short-term projects. These competencies ensure you can deliver high-quality code under tight deadlines and collaborate smoothly with multidisciplinary teams during peak development cycles.
What cities are hiring for Seasonal Video Game Software Engineer jobs? Cities with the most Seasonal Video Game Software Engineer job openings:
What are the most commonly searched types of Video Game Software Engineer jobs? The most popular types of Video Game Software Engineer jobs are:
What states have the most Seasonal Video Game Software Engineer jobs? States with the most job openings for Seasonal Video Game Software Engineer jobs include:
Sr Software Engineer - Gameplay (NST)

Sr Software Engineer - Gameplay (NST)

Nintendo

Redmond, WA • On-site

$149K - $224K/yr

Full-time

Medical, Dental, Vision, Retirement, PTO

Posted 3 days ago


Nintendo rating

8.0

Company rating: 8.0 out of 10

Based on 7 frontline employees who took The Breakroom Quiz

95th of 188 rated software companies


Job description

Nintendo Software Technology Corporation
Nintendo Software Technology Corporation, based in Redmond, Washington , is a wholly owned subsidiary of the world's largest manufacturer and marketer of video games, Nintendo Co., Ltd., headquartered in Kyoto, Japan. Nintendo Software Technology's mission is to design, develop and deliver the very best video games. We conduct research, use state-of-the-art equipment and review methods of operation so that we may continually improve the quality of the games that we produce. Each person employed at Nintendo Software Technology Corporation is a valued team member and is encouraged to participate in our efforts to create the highest quality games.
Nintendo Software Technology is a tight-knit game development studio located in Redmond, WA. As part of the Nintendo family, we're passionate about creating games designed to surprise and delight our customers.
As a Senior Software Engineer in Gameplay, you will have a desire for leading the implementation on key gameplay features as well as managing small groups of engineers. You will also have a passion for games and working collaboratively across different departments to implement gameplay features that will surprise and delight players. If this sounds like you, we would love to see your resume!
Nintendo is an equal opportunity employer. We offer a welcoming and inclusive environment in service to one another, our products, the diverse consumers we represent, and the communities we call home. We do all of this with kindness, empathy and respect for each other.
For more information about NST, click here.
DESCRIPTION OF DUTIES:
  • Develops, writes clear, maintainable and portable code, and debugs using the relevant programming languages.
  • Reviews and optimizes other engineers' code.
  • Provides effective solutions by applying advanced programming skills and knowledge.
  • Provides technical documentation and explanations intended for distribution to other parties.
  • Allocates work to other team members and supervises their results.
  • Mentors less experienced members of the team.
  • Makes recommendations regarding system architectural design, data structures, and algorithm development.
  • Manages team members' performance by setting clear goals and expectations, tracking progress against the goals, ensuring feedback, and addressing performance problems and issues promptly.
  • Applies professional expertise to review, analyze and test products under development as a contributing member of a production team to ensure delivery of Nintendo's high standard of quality and timeliness.

SUMMARY OF REQUIREMENTS:
  • 7 or more years of software engineering experience in the relevant field.
  • Strong all-around programming skills including ability to review and optimize other engineers' code.
  • Strong understanding of core technologies, toolsets, and common workflows for video game development.
  • In-depth understanding of interactive entertainment methodologies and production pipelines.
  • Advanced knowledge of the relevant programming languages (C/C++/C#).
  • Strong preference of experience supervising a team; allocating work, supervising their results, providing clear expectations, and providing coaching and development - to ensure high-quality execution and successful outcomes.
  • Proven experience leading and mentoring other gameplay engineers.
  • Undergraduate degree in Computer Science or related field; or equivalent education and experience.

Applicants must be legally eligible to work in the United States to be considered. Visa sponsorship is not available for this role.
This position is hybrid in Redmond, WA. Hybrid positions require regular onsite work following the schedule and guidelines for their division. This position is not open to fully remote status at this time.
This position includes the base pay range listed below, potential for a semi-annual discretionary performance bonus, and a comprehensive benefits package that includes medical, dental, vision, 401(k), and paid time off.
Pay Range:
$149,414-$224,121 USD