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Reverb Jobs (NOW HIRING)

Familiar with antenna measurement techniques and tools such as anechoic/reverb chambers, near field EM measurements * Familiar with one of the mainstream RF circuit simulation tools: AWR, ADS ...

Familiar with antenna measurement techniques and tools such as anechoic/reverb chambers, near field EM measurements * Familiar with one of the mainstream RF circuit simulation tools: AWR, ADS ...

Familiarity with antenna measurement techniques and tools such as anechoic/reverb chambers, near field EM measurements * Familiarity with one of the mainstream RF circuit simulation tools: AWR, ADS ...

Familiar with antenna measurement techniques and tools such as anechoic/reverb chambers, near field EM measurements * Familiar with one of the mainstream RF circuit simulation tools: AWR, ADS ...

Our brands currently include Beyond the Stars, Groove, Breakout, and Reverb! Collectively, we host over 200 regional dance competitions, 8 national finals, and 13 fall dance conventions per season.

Familiar with antenna measurement techniques and tools such as anechoic/reverb chambers, near field EM measurements * Familiar with one of the mainstream RF circuit simulation tools: AWR, ADS ...

Familiar with antenna measurement techniques and tools such as anechoic/reverb chambers, near field EM measurements * Experience with electrical schematic capture software (Altium, Orcad or similar)

Familiar with antenna measurement techniques and tools such as anechoic/reverb chambers, near field EM measurements * Familiar with one of the mainstream RF circuit simulation tools: AWR, ADS ...

Familiar with antenna measurement techniques and tools such as anechoic/reverb chambers, near field EM measurements * Familiar with one of the mainstream RF circuit simulation tools: AWR, ADS ...

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How much do reverb jobs pay per year?

As of Jun 4, 2026, the average yearly pay for reverb in the United States is $54,359.00, according to ZipRecruiter salary data. Most workers in this role earn between $50,000.00 and $58,500.00 per year, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a Reverb Audio Engineer, and why are they important?

To thrive as a Reverb Audio Engineer, you need a solid understanding of audio engineering principles, signal processing, and acoustics, often supported by a degree or certification in audio production or sound engineering. Familiarity with digital audio workstations (DAWs) such as Pro Tools or Ableton Live, as well as experience with reverb plugins and outboard gear, is typically required. Strong problem-solving, teamwork, and communication skills help you collaborate with artists and producers to achieve desired soundscapes. These competencies are crucial for delivering high-quality audio experiences and meeting the creative objectives of projects.

What are some common challenges faced by Reverb Engineers and how can they overcome them?

Reverb Engineers often encounter challenges such as managing complex signal routing, optimizing CPU usage for real-time audio processing, and tailoring reverb effects to fit a wide range of musical genres. Overcoming these hurdles typically involves staying current with the latest audio plugins and digital audio workstation (DAW) techniques, collaborating closely with producers and artists to understand their vision, and continuously refining presets to achieve a balanced and immersive mix. Being proactive about troubleshooting and maintaining clear communication within the production team can also help ensure smooth project workflows.

What is a reverb in audio production?

Reverb, short for reverberation, is an effect used in audio production to simulate the sound reflections that occur in a physical space. It gives recordings a sense of depth and space, making them feel more natural or atmospheric. Reverb can be created naturally by recording in specific environments or artificially using digital plugins and hardware. Audio engineers and producers use reverb to enhance vocals, instruments, and overall mixes, tailoring the effect to suit different musical styles.

What is the difference between Reverb vs Audio Engineer?

AspectReverbAudio Engineer
CredentialsTypically no formal credentials required, but knowledge of audio software helpsOften holds a degree or certification in audio engineering or related field
Work EnvironmentMusic studios, live venues, post-production facilitiesRecording studios, broadcast stations, live events, post-production
Industry UsageUsed as a tool/effect in audio productionProfessionally responsible for recording, mixing, and mastering audio
Search & Comparison IntentUnderstanding audio effects vs. audio production rolesCareer options, job responsibilities, skills required

Reverb is an audio effect used by audio engineers to add space and depth to sound recordings. An audio engineer is a professional responsible for recording, mixing, and mastering audio. While reverb is a tool used within an audio engineer's work, the roles differ: reverb is an effect, whereas an audio engineer manages the entire audio production process.

More about Reverb jobs
What cities are hiring for Reverb jobs? Cities with the most Reverb job openings:
What are the most commonly searched types of Reverb jobs? The most popular types of Reverb jobs are:
What states have the most Reverb jobs? States with the most job openings for Reverb jobs include:
Infographic showing various Reverb job openings in the United States as of May 2026, with employment types broken down into 90% Full Time, and 10% Part Time. Highlights an 100% Physical job distribution, with an average salary of $54,359 per year, or $26.1 per hour.
Sr. Antenna Engineer, Satellites (Starlink)

Sr. Antenna Engineer, Satellites (Starlink)

SpaceX

Redmond, WA • On-site

$160K - $225K/yr

Other

Medical, Dental, Vision, Life, Retirement, PTO

Posted 25 days ago


SpaceX rating

8.7

Company rating: 8.7 out of 10

Based on 143 frontline employees who took The Breakroom Quiz

13th of 59 rated aerospace companies


Job description

SR. ANTENNA ENGINEER, SATELLITES (STARLINK)

SpaceX is leveraging its experience in building rockets and spacecraft to deploy Starlink, the world's most advanced broadband internet system. Starlink is the world's largest satellite constellation and is providing fast, reliable internet to millions of users worldwide. We design, build, test, and operate all parts of the system - thousands of satellites, consumer products that allow users to connect within minutes of unboxing, and the software that brings it all together. We've only begun to scratch the surface of Starlink's potential global impact. As we continue to upgrade and expand the constellation, we're looking for best-in-class engineers to join the team.

As a member of the Antenna Engineering team, you'll have extreme ownership of phased array antennas, parabolic antennas, other RF systems for the satellites, gateways, and customer-facing hardware, and the opportunity to develop something entirely new to the market. You'll regularly interact with senior leadership to influence fundamental operation of our constellation and network while collaborating with electrical, silicon, software, mechanical, and manufacturing teams to steer this project from initial conception to manufacturing.

RESPONSIBILITIES: 

  • Design of advanced antenna and feed systems in support of next generation products including phased array and reflector products
  • Fabricate and characterize prototypes of antennas, feed systems and RF front ends
  • Contribute to development of software and testing of digital beamforming systems to demonstrate full phased array functionality
  • Provide phased array expertise to set specifications and debug problems covering satellite and consumer phased array products
  • Perform design validation testing of prototype and production designs
  • Contribute to various aspects of the integration of the antennas into spacecraft and other systems
  • Analyze in-the-field operational RF performance data of units and investigate methods to improve performance and debug issues

BASIC QUALIFICATIONS:

  • Bachelor's degree in an engineering discipline
  • 5+ years of research or development experience in the general areas of RF and antennas (internship and thesis work acceptable)
  • 1+ years of experience using one of the 3D EM simulation tools such as CST, HFSS, FEKO, EMPro, TICRA or XFDTD

PREFERRED SKILLS AND EXPERIENCE:

  • Master's degree or PhD in electrical engineering with some research/thesis work on RF or antennas
  • Experience with basic RF concepts such as impedance matching, linear and aperture antennas, smith chart, power handling metrics (IIP2, IMD), microwave network analysis, RF filter design
  • 1+ years of programming experience in Python, C#, C++, or MATLAB
  • Familiarity with antenna measurement techniques and tools such as anechoic/reverb chambers, near field EM measurements
  • Familiarity with one of the mainstream RF circuit simulation tools: AWR, ADS, Genesys
  • Familiarity with antenna prototyping tools and techniques
  • Ability to work in a fast paced, autonomously driven, and demanding start-up atmosphere
  • Excellent communication skills both written and verbal
  • Passion for advancing the commercial space industry and human spaceflight

ADDITIONAL REQUIREMENTS:

  • Ability to work extended hours or weekends as needed for mission critical deadlines

COMPENSATION AND BENEFITS:

Pay range:                   
Antenna Engineer/Senior: $160,000.00 - $225,000.00/per year   
                           
Your actual level and base salary will be determined on a case-by-case basis and may vary based on the following considerations: job-related knowledge and skills, education, and experience.

Base salary is just one part of your total rewards package at SpaceX. You may also be eligible for long-term incentives, in the form of company stock, stock options, or long-term cash awards, as well as potential discretionary bonuses and the ability to purchase additional stock at a discount through an Employee Stock Purchase Plan. You will also receive access to comprehensive medical, vision, and dental coverage, access to a 401(k)-retirement plan, short & long-term disability insurance, life insurance, paid parental leave, and various other discounts and perks. You may also accrue 3 weeks of paid vacation & will be eligible for 10 or more paid holidays per year. Exempt employees are eligible for 5 days of sick leave per year. Company shuttles are offered to employees for roundtrip travel from select Seattle locations to the SpaceX Redmond office Monday to Friday.


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