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Rendering Engineer Jobs (NOW HIRING)

To learn more visit: www.waabi.ai As a Research Engineer in Neural Rendering, you will create the next generation of multi-sensor rendering systems for autonomous driving. You will collaborate with ...

To learn more visit: www.waabi.ai As a Research Engineer in Neural Rendering, you will create the next generation of multi-sensor rendering systems for autonomous driving. You will collaborate with ...

To learn more visit: www.waabi.ai As a Research Engineer in Neural Rendering, you will create the next generation of multi-sensor rendering systems for autonomous driving. You will collaborate with ...

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Rendering Engineer information

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$39K

$101.8K

$137.5K

How much do rendering engineer jobs pay per year?

As of Jun 7, 2026, the average yearly pay for rendering engineer in the United States is $101,752.00, according to ZipRecruiter salary data. Most workers in this role earn between $84,000.00 and $116,500.00 per year, depending on experience, location, and employer.

What are the typical day-to-day responsibilities of a Rendering Engineer?

Rendering Engineers are primarily responsible for developing, optimizing, and maintaining rendering pipelines that produce high-quality real-time or offline graphics. Their daily tasks often involve writing and debugging shaders, profiling graphics performance, implementing new visual features, and collaborating closely with artists and other engineers to achieve desired visual results. They may also troubleshoot rendering bugs and explore new technologies to improve visual fidelity or efficiency. Most work is done as part of a cross-functional team, requiring frequent communication and coordination with colleagues in art, design, and engineering.

What are the key skills and qualifications needed to thrive in the Rendering Engineer position, and why are they important?

A Rendering Engineer needs strong proficiency in computer graphics, 3D math, and programming languages such as C++ or Python, often with a degree in computer science or a related field. Familiarity with rendering engines (like Unreal or Unity), GPU programming (DirectX, Vulkan, OpenGL), and shader development are highly valuable and sometimes required. Strong problem-solving abilities, attention to detail, and effective teamwork and communication skills set standout professionals apart. These skills enable Rendering Engineers to deliver high-quality visual experiences and collaborate effectively on complex, multidisciplinary projects.

What does a Rendering Engineer do?

A Rendering Engineer specializes in developing and optimizing graphics rendering systems for real-time applications like video games, simulations, and visual effects. They work with graphics APIs (such as DirectX, OpenGL, or Vulkan) and shader programming to improve visual fidelity and performance. Their responsibilities often include optimizing frame rates, implementing lighting and shading techniques, and troubleshooting graphical issues. They collaborate closely with artists and game developers to balance visual quality with computational efficiency.

More about Rendering Engineer jobs
What cities are hiring for Rendering Engineer jobs? Cities with the most Rendering Engineer job openings:
What are the most commonly searched types of Rendering Engineer jobs? The most popular types of Rendering Engineer jobs are:
What states have the most Rendering Engineer jobs? States with the most job openings for Rendering Engineer jobs include:
Infographic showing various Rendering Engineer job openings in the United States as of May 2026, with employment types broken down into 96% Full Time, 1% Part Time, and 3% Contract. Highlights an 76% Physical, 2% Hybrid, and 22% Remote job distribution, with an average salary of $101,752 per year, or $48.9 per hour.
Senior Neural Rendering Software Engineer

Senior Neural Rendering Software Engineer

Applied Intuition

Sunnyvale, CA โ€ข On-site

$150K - $250K/yr

Other

Medical, Dental, Vision, Life, Retirement, PTO

Posted 7 hours ago


Job description

About the role

We are seeking a senior-level engineer with strong foundations in modern real-time rendering systems, neural graphics (e.g., 3D Gaussian-based representations), and high-performance multi-threaded C++/CUDA pipelines. This role sits at the intersection of classical graphics engines and neural rendering systems, with a focus on scaling performance across CPU and GPU for large, real-time simulation workloads. At Applied Intuition, engineers are expected to take ownership of technically complex systems, make architecture-level decisions, work closely with internal and external users, and help evolve both the product and the engineering culture.

At Applied Intuition, you will:
  • Own end-to-end development and optimization of neural rendering systems, including 3D Gaussian-based representations and other learned scene representations, across multiple products and sensor modalities
  • Design and scale GPU pipelines using CUDA for neural scene training, inference, and real-time rasterization - including data layout, memory movement, synchronization, and kernel performance
  • Architect and optimize multi-threaded C++ systems for scene management, streaming, scheduling, and CPU-side orchestration of neural and hybrid rendering workloads
  • Research, prototype, and productionize state-of-the-art neural rendering and reconstruction techniques, keeping the engine at the frontier of the field
  • Integrate neural rendering outputs with existing simulation and rendering infrastructure, including lightweight physically-based rendering (PBR) components where classical techniques complement neural approaches
  • Build internal tooling and automated benchmarking and profiling infrastructure, including CI-based performance regression tracking for neural pipelines
We're looking for someone who has:
  • 4+ years of industry or research experience in neural rendering, neural 3D simulation, or closely related fields (graphics, vision, or performance-critical GPU systems)
  • A minimum of a Bachelor's degree in computer science, computer engineering, or equivalent
  • Hands-on experience with neural scene simulation such as 3D Gaussian splatting, NeRFs, neural radiance fields, or similar learned volumetric/surface representations
  • Strong GPU programming skills, including CUDA and/or shader development, with an understanding of CPU-GPU coordination for training and inference workloads
  • Strong experience optimizing multi-threaded C++ applications, including task systems, synchronization, memory ownership, and cache behavior
  • Strong intuition for performance debugging, profiling, and system-level optimization across CPU and GPU
Nice to have:
  • Publications or significant project contributions in neural rendering, novel view synthesis, or 3D reconstruction
  • Experience productionizing research-grade neural graphics systems into real-time engines
  • Familiarity with differentiable rendering or differentiable simulation frameworks
  • Experience designing or optimizing real-time ray tracing systems
  • Familiarity with autonomy-related sensors (cameras, LiDAR, radar, ultrasonic) and their simulation or rendering requirements

Compensation at Applied Intuition for eligible roles includes base salary, equity, and benefits. Base salary is a single component of the total compensation package, which may also include equity in the form of options and/or restricted stock units, comprehensive health, dental, vision, life and disability insurance coverage, 401k retirement benefits with employer match, learning and wellness stipends, and paid time off. Note that benefits are subject to change and may vary based on jurisdiction of employment.

Applied Intuition pay ranges reflect the minimum and maximum intended target base salary for new hire salaries for the position. The actual base salary offered to a successful candidate will additionally be influenced by a variety of factors including experience, credentials & certifications, educational attainment, skill level requirements, interview performance, and the level and scope of the position.

Please reference the job posting's subtitle for where this position will be located. For pay transparency purposes, the base salary range for this full-time position in the location listed is:ย $150,000 - $250,000 USD annually.ย