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Rendering Engineer Jobs in Missouri (NOW HIRING)

Bachelor's degree in computer science, Software Engineering, Robotics, or a related field. * Basic ... Knowledge of 3D scene construction, rendering concepts, and UI development for real‑time ...

Mentor and provide technical leadership to junior engineers * Join SignalFire's Talent Network so ... Familiarity with server-side rendering using Next.js or Nuxt.js and static site generation * Strong ...

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Showing results 1-20

Rendering Engineer information

See Missouri salary details

$36.6K

$95.4K

$129K

How much do rendering engineer jobs pay per year?

As of Aug 29, 2026, the average yearly pay for rendering engineer in Missouri is $95,444.00, according to ZipRecruiter salary data. Most workers in this role earn between $78,800.00 and $109,300.00 per year, depending on experience, location, and employer.

What does a rendering engineer do?

A Rendering Engineer specializes in developing and optimizing graphics rendering systems for real-time applications like video games, simulations, and visual effects. They work with graphics APIs (such as DirectX, OpenGL, or Vulkan) and shader programming to improve visual fidelity and performance. Their responsibilities often include optimizing frame rates, implementing lighting and shading techniques, and troubleshooting graphical issues. They collaborate closely with artists and game developers to balance visual quality with computational efficiency.

What are the key skills and qualifications needed to thrive as a rendering engineer?

A Rendering Engineer needs strong proficiency in computer graphics, 3D math, and programming languages such as C++ or Python, often with a degree in computer science or a related field. Familiarity with rendering engines (like Unreal or Unity), GPU programming (DirectX, Vulkan, OpenGL), and shader development are highly valuable and sometimes required. Strong problem-solving abilities, attention to detail, and effective teamwork and communication skills set standout professionals apart. These skills enable Rendering Engineers to deliver high-quality visual experiences and collaborate effectively on complex, multidisciplinary projects.

Infographic showing various Rendering Engineer job openings in Missouri as of August 2026, with employment types broken down into 100% Full Time. Highlights an 100% In-person job distribution, with an average salary of $95,444 per year, or $45.9 per hour.

Software Engineer, Neural Graphics Developer Tools

Jobtailor

California, MO • On-site

$140 - $230/hr

Other

Posted 11 days ago


Job description

  • Create new technical designs and implement features while working in an agile environment.
  • Improve existing tools for NVIDIA GPUs, enabling developers to quickly identify and resolve rendering and performance issues.
  • Create innovative new tools that bridge AI & graphics in next generation workflows.
  • Collaborate closely with internal and external partners, including teams within NVIDIA such as the Compiler, Driver, Research, and GPU Architecture teams.
  • Drive technology discussions and provide feedback on system architecture.
  • Accurately estimate and prioritize tasks in order to create realistic delivery schedules.
  • Write fast, effective, maintainable, reliable and well-documented object-oriented code.
  • Document requirements and designs, and review documents with key partners.
  • Meet with the QA Department to develop test plans for new features.
Requirements
  • BS/MS in Computer Science, Computer Engineering, or equivalent experience.
  • 5+ years of relevant work experience in software development
  • Real passion for 3D graphics, AI, and low-level programming with 5+ years of relevant industry experience.
  • Excellent C/C++ programming skills.
  • Ability to provide accurate estimates to ensure delivery of software on time.
  • Knowledge of 3D Graphics Algorithms and GPU Architectures, with proficiency in at least one 3D Graphics API such as Direct3D, OpenGL, or Vulkan.
  • Demonstrated experience with AI and deep learning techniques, including familiarity with neural network architectures, CUDA, and frameworks such as TensorFlow or PyTorch.
  • Deep understanding of computer architecture concepts such as virtual memory, caches, registers, threads, and heterogeneous computing.
  • Excellent written and verbal communication skills.
Core Competencies

Proficient in C/C++ programming and 3D graphics algorithms, with a strong background in AI and deep learning techniques. Experienced in agile development, system architecture discussions, and collaboration with cross-functional teams to deliver innovative tools for NVIDIA GPUs.

Highest-signal resume keywords
  • C/C++ Programming
  • 3D Graphics Algorithms
  • AI and Deep Learning Techniques
  • GPU Architecture Knowledge
  • Agile Development
ATS Optimization KeywordsHard Skills
  • Object-Oriented Programming
  • 3D Graphics API (Direct3D, OpenGL, Vulkan)
  • CUDA
  • TensorFlow
  • PyTorch
  • Computer Architecture Concepts
  • Performance Optimization
  • Rendering Techniques
  • Task Estimation
  • Documentation Skills
Soft Skills
  • Excellent Communication Skills
  • Collaboration
  • Feedback Provision
Certifications & Qualifications
  • BS/MS in Computer Science
  • Computer Engineering
Industry Keywords
  • NVIDIA GPUs
  • Agile Environment
  • Neural Network Architectures
  • Heterogeneous Computing
  • Virtual Memory
  • Caches
  • Registers
  • Threads
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