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Rendering Engineer Jobs in Missouri (NOW HIRING)

Bachelor's degree in computer science, Software Engineering, Robotics, or a related field. * Basic ... Knowledge of 3D scene construction, rendering concepts, and UI development for real‑time ...

As Frontend Engineering Team Lead - MarTech, you will lead a talented frontend engineering team ... Proven expertise leading large-scale frontend migrations, including server-side rendering and ...

You will work on challenging low-level game development problems involving rendering, performance optimization, world systems, and internal tooling. The position is ideal for a developer who enjoys ...

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Rendering Engineer information

See Missouri salary details

$36.6K

$95.4K

$129K

How much do rendering engineer jobs pay per year?

As of Aug 10, 2026, the average yearly pay for rendering engineer in Missouri is $95,444.00, according to ZipRecruiter salary data. Most workers in this role earn between $78,800.00 and $109,300.00 per year, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a rendering engineer?

A Rendering Engineer needs strong proficiency in computer graphics, 3D math, and programming languages such as C++ or Python, often with a degree in computer science or a related field. Familiarity with rendering engines (like Unreal or Unity), GPU programming (DirectX, Vulkan, OpenGL), and shader development are highly valuable and sometimes required. Strong problem-solving abilities, attention to detail, and effective teamwork and communication skills set standout professionals apart. These skills enable Rendering Engineers to deliver high-quality visual experiences and collaborate effectively on complex, multidisciplinary projects.

What does a rendering engineer do?

A Rendering Engineer specializes in developing and optimizing graphics rendering systems for real-time applications like video games, simulations, and visual effects. They work with graphics APIs (such as DirectX, OpenGL, or Vulkan) and shader programming to improve visual fidelity and performance. Their responsibilities often include optimizing frame rates, implementing lighting and shading techniques, and troubleshooting graphical issues. They collaborate closely with artists and game developers to balance visual quality with computational efficiency.

What are popular job titles related to Rendering Engineer jobs in Missouri? For Rendering Engineer jobs in Missouri, the most frequently searched job titles are:
Infographic showing various Rendering Engineer job openings in Missouri as of August 2026, with employment types broken down into 92% Full Time, 2% Part Time, and 6% Contract. Highlights an 87% Physical, 4% Hybrid, and 9% Remote job distribution, with an average salary of $95,444 per year, or $45.9 per hour.

GPU Performance Engineer - Neural Reconstruction

NVIDIA Gruppe

California, MO • On-site

$224 - $431.25/hr

Other

Posted 5 days ago


Job description

Today, we’re tapping into the unlimited potential of AI to define the next era of computing. An era in which our GPU acts as the brains of computers, robots, and self‑driving cars that can understand the world. Doing what’s never been done before takes vision, innovation, and the world’s best talent. As an NVIDIAN, you’ll be immersed in a diverse, supportive environment where everyone is inspired to do their best work. Come join the team and see how you can make a lasting impact on the world.

We are now looking for a GPU Performance Engineer for Neural Reconstruction!

NVIDIA is building the future of computer graphics, simulation, robotics, and embodied AI. Neural reconstruction and Gaussian Splatting are changing how 3D worlds are collected, represented, optimized, and rendered. These workloads push the limits of GPU computing, differentiable rendering, computer vision, and production ML systems. In this role, you will help make neural reconstruction faster, more scalable, and more reliable. You will work across PyTorch, CUDA, C++, and GPU profiling to optimize training and rendering workflows used in sophisticated 3D reconstruction systems. The ideal candidate enjoys working close to the hardware while understanding the ML and 3D vision goals behind the system.

What You’ll Be Doing
  • Profile end‑to‑end neural reconstruction workflows and identify bottlenecks across data loading, initialization, training, rendering, evaluation, and export.
  • Improve CUDA and PyTorch performance for Gaussian Splatting and neural reconstruction workloads, including camera/lidar data, multiview batching, large‑scene rendering, and memory‑sensitive training paths.
  • Analyze GPU performance using tools such as Nsight Systems, Nsight Compute, NVTX, PyTorch Profiler, CUDA events, and benchmark dashboards.
  • Optimize sparse and irregular rendering workloads, including tile‑level masking/culling, sparse gradients, batching, and multi‑GPU execution.
  • Translate high‑impact Python, NumPy, or PyTorch bottlenecks into efficient CUDA/C++ or PyTorch‑native implementations when appropriate.
  • Validate that performance improvements preserve reconstruction quality, numerical behavior, camera/lidar correctness, and production reliability.
  • Build repeatable benchmarks, regression tests, and profiling workflows to catch performance and quality regressions early.
  • Collaborate with researchers, CUDA engineers, ML engineers, and production teams to turn promising prototypes into maintainable, reviewable, production‑quality code.
What We Need To See
  • BS, MS, PhD, or equivalent experience in Computer Science, Computer Engineering, Electrical Engineering, Applied Math, Robotics, Computer Vision, Machine Learning, or a related field (or equivalent experience) with 12+ years of experience.
  • Strong programming skills in Python and C++.
  • Hands‑on experience with PyTorch or a similar tensor/autograd framework.
  • Experience optimizing GPU‑accelerated workloads using CUDA, C++/CUDA extensions, or related GPU programming approaches.
  • Practical experience with profiling and performance analysis, including root‑causing CPU/GPU bottlenecks, synchronization overhead, memory pressure, kernel launch overhead, and framework‑level inefficiencies.
  • Ability to develop benchmarks and validate that optimizations preserve correctness, numerical behavior, and user‑visible quality.
  • Strong communication skills, including the ability to explain performance tradeoffs, risks, and results to research and engineering partners.
Ways To Stand Out From The Crowd
  • Experience with Gaussian Splatting, NeRF, differentiable rendering, rasterization, neural rendering, SLAM, 3D reconstruction, or robotics/autonomous‑vehicle perception pipelines.
  • Deep CUDA performance experience, including memory access patterns, shared memory, atomics, occupancy, launch configuration, synchronization, and numerical stability.
  • Experience optimizing PyTorch workloads with custom operators, fused kernels, sparse tensors, distributed training, or distributed rendering.
  • Familiarity with camera and lidar geometry, projection models, calibration, rolling shutter, depth rendering, or multi‑sensor reconstruction.
  • Experience improving large production ML systems where quality metrics, training speed, memory footprint, and developer velocity must be balanced.

Widely considered to be one of the technology world’s most desirable employers, NVIDIA offers highly competitive salaries and a comprehensive benefits package. As you plan your future, see what we can offer to you and your family www.nvidiabenefits.com/

Your base salary will be determined based on your location, experience, and the pay of employees in similar positions. The base salary range is 224,000 USD - 356,500 USD for Level 5, and 272,000 USD - 431,250 USD for Level 6.

You will also be eligible for equity and benefits.

Applications for this job will be accepted at least until May 30, 2026.

NG NVIDIA uses AI tools in its recruiting processes.NVIDIA is committed to fostering a diverse work environment and proud to be an equal opportunity employer. As we highly value diversity in our current and future employees, we do not discriminate (including in our hiring and promotion practices) on the basis of race, religion, color, national origin, gender, gender expression, sexual orientation, age, marital status, veteran status, disability status or any other characteristic protected by law.

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