Work closely with the animation and rigging teams to ensure models are optimized for motion ... Experience with ZBrush and Marvelous Designer preferred. Additional Information: * This is a ...
Work closely with the animation and rigging teams to ensure models are optimized for motion ... Experience with ZBrush and Marvelous Designer preferred. Additional Information: * This is a ...
Lead Toy Designer - Pokemon Plastics
Culver City, CA · On-site +1
$98K - $121K/yr
Experience with 3D modeling, sculpting, and rendering (Rhino, ZBrush, or SolidWorks is a plus ... remote each year, and Time Off for vacation and sick leave. Through Jazwares Cares, you will have ...
Lead Toy Designer - Pokemon Plastics
Culver City, CA · On-site +1
$98K - $121K/yr
Experience with 3D modeling, sculpting, and rendering (Rhino, ZBrush, or SolidWorks is a plus ... remote each year, and Time Off for vacation and sick leave. Through Jazwares Cares, you will have ...
Remote Zbrush Modeler information
What is the difference between Remote Zbrush Modeler vs Remote 3D Character Artist?
| Aspect | Remote Zbrush Modeler | Remote 3D Character Artist |
|---|---|---|
| Credentials | Proficiency in Zbrush, 3D modeling skills | Proficiency in Zbrush, anatomy knowledge, 3D modeling skills |
| Work Environment | Remote, studio or freelance | Remote, studio or freelance |
| Industry Usage | Gaming, film, collectibles | Gaming, film, animation |
| Search & Comparison Intent | Focus on modeling specifics in Zbrush | Focus on character design and anatomy |
Remote Zbrush Modelers specialize in creating detailed 3D models using Zbrush, primarily focusing on modeling techniques. Remote 3D Character Artists often combine Zbrush skills with anatomy and character design expertise. While both roles require proficiency in Zbrush and work in similar industries, the Modeler emphasizes technical modeling, whereas the Character Artist emphasizes artistic design and character creation.
Temporary
Re-posted 28 days ago
Job description
About the Company:
Founded in 2017 by Anthony and Joe Russo, AGBO is an artist-led independent studio shaping the future of film and television. The Russo Brothers and AGBO have generated more than $7 billion at the global box office, including Avengers: Endgame. The studio's projects include Academy Award-winning Everything Everywhere All at Once, Netflix hits The Gray Man and Extraction, and Prime Video's visceral thriller The Bluff and the global Citadel franchise. Citadel Season 2 premieres in May 2026.
AGBO is currently in production with Netflix on Tygo and Mercenary, both part of the Extraction universe, as well as with Lionsgate on John Rambo, a prequel to the iconic franchise. The studio is in post-production on The Whisper Man, starring Robert De Niro, and Avengers: Doomsday, which will be released December 18, 2026. AGBO will begin shooting Avengers: Secret Wars later this year. Both upcoming Avengers films are directed by Anthony and Joe Russo and co-produced by AGBO and Marvel Studios.
About the Position:
AGBO is seeking a talented Character Artist to join our Visual Effects (VFX) team. The Character Artist will be responsible for creating highly realistic and expressive character models that push the boundaries of digital art. They will collaborate with a team of artists and developers to conceptualize, design, and execute characters that enhance the narrative and emotional depth of our projects.
This is an Expression of Interest role.
Key Responsibilities:
- Generate lifelike digi-doubles by capturing the essence and nuances of real-world models.
- Work closely with the animation and rigging teams to ensure models are optimized for motion.
- Participate in the creative process, offering insights and solutions to achieve the desired artistic vision.
- Sculpt high-detail characters and creatures.
- Create dynamic and realistic clothing for character models.
- Stay updated with the latest industry trends and technologies to continually refine and enhance your work.
- Performs other duties as assigned.
Qualifications & Skills:
- 5+ years of proven experience as a Character Artist in the gaming, film, or similar industry.
- Strong understanding of character modeling techniques and anatomy.
- Experience with digi-doubles and creating highly realistic character models.
- Ability to work collaboratively in a team environment and communicate effectively.
- Passion for storytelling and a keen eye for detail.
- Rigging experience is a plus.
- Experience with ZBrush and Marvelous Designer preferred.
Additional Information:
- This is a temporary position with the possibility of extension based on project needs.
- This is an Expression of Interest role. You will be contacted once an opportunity becomes available.
- Remote candidates may be considered; however, preference will be given to those who can work in Los Angeles.
- Candidates must be legally authorized to work in the U.S. without the need for sponsorship.
- Please submit a portfolio or demo reel for consideration.
AGBO Labs LLC is committed to operating fair and unbiased recruitment procedures allowing all applicants an equal opportunity for employment, free from discrimination on the basis of religion, race, sex, age, sexual orientation, disability, color, ethnic or national origin or any other classification as may be protected by applicable law. We aim to recruit the right people for the jobs we have to offer, and to assess applications on the basis of relevant skills, education and experience.
AGBO participates in E-Verify - English | Spanish
The job description in no way states or implies that these are the only duties to be performed by the employee(s) incumbent to this position.
Employment Type: TEMPORARYAbout AGBO
Sourced by ZipRecruiter
Industry
Arts, entertainment, and recreation
Company size
11 - 50 Employees
Headquarters location
Los Angeles, CA, US
Year founded
2020