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Remote Xbox Game Jobs (NOW HIRING)

Lead UI Engineer

San Mateo, CA · On-site +1

$133K - $198K/yr

WE ARE GAME MAKERS Who We Are: We are a diverse team of developers driven by a passion for our art ... This includes dynamic screen layouts, remote control reordering, friction reduction, and real-time ...

Lead UI Engineer

San Mateo, CA · On-site +1

$133K - $198K/yr

WE ARE GAME MAKERS Who We Are: We are a diverse team of developers driven by a passion for our art ... This includes dynamic screen layouts, remote control reordering, friction reduction, and real-time ...

Senior Product Marketing Manager

Madison, WI · On-site +1

$121K - $159K/yr

The role is open to remote work for those located in the United States and Canada. Preference will ... Develop and execute comprehensive online and offline marketing strategies for the game's launch and ...

Devoted Studios is a globally remote game development company specializing in Co-development ... Epic * Xbox * Meta * Obsidian Entertainment * Riot * Gearbox Software At Devoted Studios, we're ...

The role is open to remote work for those located in the United States and Canada. Preference will ... Strong working knowledge of game development and publishing lifecycle, from pre-production through ...

Devoted Studios is a globally remote game development company specializing in Co-development ... Xbox * Meta * Obsidian Entertainment * Riot * Gearbox Software We are seeking an experienced GM ...

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Remote Xbox Game information

What are some common challenges faced when working as a remote Xbox game developer, and how can they be overcome?

Remote Xbox game developers often face challenges such as coordinating with a distributed team, managing version control across large codebases, and ensuring effective communication with designers, artists, and QA testers. Overcoming these obstacles typically involves using collaborative tools like version control systems (e.g., Git), regular video meetings, and project management platforms to keep everyone aligned. Proactively seeking feedback and maintaining clear documentation also help ensure that development progresses smoothly, even when team members are in different time zones.

What is a Remote Xbox Game Tester?

A Remote Xbox Game Tester is a professional who plays Xbox games from a remote location to identify bugs, glitches, and other issues before the game is released to the public. Their primary role is to provide feedback to developers about gameplay, graphics, sound, and overall user experience. Testers document their findings, often using specialized software, and may also suggest improvements. This position usually requires attention to detail, good communication skills, and a passion for gaming. Remote testers work from home or another location rather than at the game development studio.

What are the key skills and qualifications needed to thrive as a Remote Xbox Game Tester, and why are they important?

To thrive as a Remote Xbox Game Tester, you need strong attention to detail, analytical skills, and a solid understanding of gaming platforms, typically backed by experience with Xbox consoles and familiarity with various game genres. Knowledge of bug tracking systems like JIRA, proficiency with test case documentation, and sometimes ISTQB certification are commonly required. Excellent communication, problem-solving abilities, and the capacity to work independently are standout soft skills for this role. These competencies ensure high-quality feedback, effective collaboration with development teams, and ultimately a better gaming experience for end users.

What is the difference between Remote Xbox Game vs Remote Video Game Tester?

AspectRemote Xbox GameRemote Video Game Tester
CredentialsGaming certifications, familiarity with Xbox development toolsQuality assurance certifications, testing experience
Work EnvironmentGame development studios, remote testing setupsRemote testing environments, home offices
Industry UsageGame development and publishing companiesGame publishers, QA companies
Search & Comparison IntentPlayers interested in game roles, developersQuality assurance, testing roles

Remote Xbox Game roles focus on game development, design, and creating Xbox-compatible games, often requiring specific gaming certifications. Remote Video Game Testers primarily evaluate game quality, identify bugs, and ensure functionality, with a focus on testing and QA skills. While both roles involve gaming and remote work, they serve different stages of game production and require distinct skill sets.

More about Remote Xbox Game jobs
What cities are hiring for Remote Xbox Game jobs? Cities with the most Remote Xbox Game job openings:
What are the most commonly searched types of Xbox Game jobs? The most popular types of Xbox Game jobs are:
What states have the most Remote Xbox Game jobs? States with the most job openings for Remote Xbox Game jobs include:
Infographic showing various Remote Xbox Game job openings in the United States as of July 2026, with employment types broken down into 64% Full Time, 26% Part Time, 2% Temporary, and 8% Contract. Highlights an 87% Physical, 1% Hybrid, and 12% Remote job distribution.
Lead UI Engineer

Lead UI Engineer

2K

San Mateo, CA • On-site, Remote

$133K - $198K/yr

Other

Medical, Dental, Vision, Life, Retirement, PTO

Re-posted 18 days ago


Job description

WE ARE GAME MAKERS

Who We Are:

We are a diverse team of developers driven by a passion for our art, united by our core values and inspired by a culture of inclusivity to build amazing games that thrill players everywhere. We pursue growth and innovation in an environment of safety and trust. Our culture is built on the belief that the more varied voices in our collective will strengthen our team and our games.  We are looking for our next teammate who will raise our bar and make us better.

What We Need:

We're seeking a Lead UI Engineer, to provide tech direction for our AAA multiplayer project and leadership for our team of UI engineers. In this role, you will design and build flexible, scalable, accessible, and high-performance UI systems using modern UE5 frameworks (CommonUI, MVVM, Enhanced Input), while partnering closely with engineers and cross-disciplinary teams. The ideal candidate has deep experience in all aspects of UI development - including hitch-free resource management, integration with latent backend services, support for a wide set of display devices and high frame rates, console-specific requirements, and live configuration.

What You'll Do:

  • Engage creatively with Design and Production on new features to identify opportunities, challenges and cost. 
  • Direct the technical design and implementation of the game's UI using highly supported / best-in-class patterns and UE frameworks.
  • Maintain robust solutions for asynchronous asset management and integration with latent backend services (e.g. inventory, matchmaking, live telemetry) while maintaining a responsive user experience.
  • Manage UI performance and memory budgets. Leverage GPU where needed to support competitive, high framerate play.
  • Ensure UI implementations meet first party certification requirements.
  • Build UI systems designed for global deployment - supporting dynamic text scaling, diverse font sets, complex string tables, and right-to-left languages.
  • Implement comprehensive accessibility features to support inclusive UX design.
  • Architect data-driven UI systems that support server-side configuration. This includes dynamic screen layouts, remote control reordering, friction reduction, and real-time promotions without requiring client patches.
  • Mentor a team of UI engineers, conduct code reviews, and develop workflows to improve the efficiency of the UI/UX design team.

What Will Make You A Great Fit:

  • 7+ years of professional game programming experience, including at least 2 shipped AAA titles in a Senior or Lead UI role.
  • Deep technical knowledge of Unreal Engine UI systems, specifically CommonUI, UMG, Slate, and MVVM patterns.
  • Expert C++ programming skills, specifically regarding asynchronous data handling, memory management, and C++/Blueprint interoperability.
  • Direct experience resolving UI-related console certification issues (TRC/TCR) for PlayStation and/or Xbox platforms.
  • Practical understanding of the Unreal material pipeline as applied to building performant UI materials and shaders.

Beneficial Qualifications:

  • Live Ops / F2P Experience: Proven experience working on a live-service or Free-to-Play game, with a strong understanding of commerce UI, dynamic content delivery, and player conversion funnels.
  • Action Game Background: Previous experience working on multiplayer shooters, action RPGs, or competitive games.

The pay range for this position in California at the start of employment is expected to be between $133,900 and $198,160 per per year. However, base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations.
Subject to those same considerations, the total compensation package for this position may also include other elements, including a bonus and/or equity awards and eligibility to participate in our 401(K) plan and Employee Stock Purchase Program.
Regular, full-time employees are also eligible for a range of benefi ts at the Company, including: medical, dental, vision, and basic life insurance coverage; 14 paid holidays per calendar year; paid vacation time per calendar year (ranging from 15 to 25 days) or eligibility to participate in the Company's discretionary time off program; up to 10 paid sick days per calendar year; paid parental and compassionate leave; wellbeing programs for mental health and other wellness support; family planning support through Maven; commuter benefi ts; and reimbursements for fi tness-related expenses. Ontario only: The use of Artifi cial Intelligence is not being used to screen candidates. The position is for an existing vacancy.

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