2

Remote Xbox Game Tester Jobs (NOW HIRING)

Remote- Eligible US Locations About the role and about you: As Senior Software Engineer, Game ... Ensure code quality through automated testing (e.g., unit testing, integration testing, and similar)

Senior Product Marketing Manager

Madison, WI ยท On-site +1

$121K - $159K/yr

The role is open to remote work for those located in the United States and Canada. Preference will ... B testing, and post-campaign analysis. Qualifications: * 5+ years of video game marketing ...

Game Systems Engineer

Eugene, OR ยท On-site +1

$92K - $110K/yr

Own the technical design, development, testing, documentation, rollout, and support of medium ... We're happy to support our team no matter where they prefer to work: remote, in office, or hybrid.

Game Systems Engineer

Eugene, OR ยท On-site +1

$92K - $110K/yr

Own the technical design, development, testing, documentation, rollout, and support of medium ... We're happy to support our team no matter where they prefer to work: remote, in office, or hybrid.

Lead UI Engineer

San Mateo, CA ยท On-site +1

$133K - $198K/yr

WE ARE GAME MAKERS Who We Are: We are a diverse team of developers driven by a passion for our art ... This includes dynamic screen layouts, remote control reordering, friction reduction, and real-time ...

Own the technical design, development, testing, documentation, rollout, and support of medium ... We're happy to support our team no matter where they prefer to work: remote, in office, or hybrid.

Lead UI Engineer

San Mateo, CA ยท On-site +1

$133K - $198K/yr

WE ARE GAME MAKERS Who We Are: We are a diverse team of developers driven by a passion for our art ... This includes dynamic screen layouts, remote control reordering, friction reduction, and real-time ...

Showing results 21-40

Remote Xbox Game Tester information

See salary details

$14

$18

$22

How much do remote xbox game tester jobs pay per hour?

As of Sep 6, 2026, the average hourly pay for remote xbox game tester in the United States is $18.29, according to ZipRecruiter salary data. Most workers in this role earn between $16.35 and $19.95 per hour, depending on experience, location, and employer.

What is a remote Xbox game tester?

Remote Xbox game testers are individuals who play pre-release or updated Xbox games from their own location to identify bugs, glitches, and other issues. They provide detailed feedback to developers to help improve the quality and playability of the games before they are launched to the public. This role often involves following specific testing instructions, documenting errors, and sometimes suggesting improvements. Testers must be detail-oriented, communicate clearly, and have a passion for gaming. While some positions are entry-level, others may require prior experience or technical knowledge.

How does a remote Xbox game tester typically collaborate with development teams and report issues from a distance?

As a remote Xbox Game Tester, you'll work closely with developers and quality assurance teams primarily through digital communication platforms like Slack, Teams, or email. Testers are expected to document bugs and feedback using bug-tracking tools such as Jira or TestRail, providing detailed descriptions, screenshots, or video evidence. Regular virtual meetings and status updates help maintain alignment with the broader team. While remote, strong written communication and self-motivation are essential, as real-time interaction with teammates is limited compared to on-site roles.

What are the key skills and qualifications needed to thrive as a remote Xbox game tester, and why are they important?

To thrive as a Remote Xbox Game Tester, you need strong attention to detail, analytical skills, and a solid understanding of gaming mechanics, typically supported by experience with video games and sometimes a relevant degree or certification in game testing or quality assurance. Familiarity with bug tracking software, test case management tools, and various Xbox platforms is commonly required. Excellent communication, problem-solving abilities, and the capacity to work independently make someone stand out in this role. These skills ensure accurate identification and reporting of issues, contributing to the delivery of high-quality gaming experiences.

What is the difference between Remote Xbox Game Tester vs Remote Play Tester?

AspectRemote Xbox Game TesterRemote Play Tester
CredentialsBasic gaming knowledge, attention to detailSimilar, often no formal certifications required
Work EnvironmentRemote, testing on Xbox consoles or emulatorsRemote, testing across various platforms including PC and consoles
Industry UsageVideo game development and quality assuranceGame testing for streaming or remote play features
Search & Comparison IntentOften compared for console-specific testing rolesRelated to testing remote gameplay features

Remote Xbox Game Testers focus on testing Xbox games directly on consoles or emulators, ensuring game quality and bug identification. Remote Play Testers evaluate the performance of remote gameplay features across devices. While both roles involve game testing remotely, Xbox Game Testers concentrate on console-specific issues, whereas Remote Play Testers focus on streaming and remote access features.

More about Remote Xbox Game Tester jobs

What cities are hiring for Remote Xbox Game Tester jobs?

Cities with the most Remote Xbox Game Tester job openings:

What are the most commonly searched types of Xbox Game Tester jobs?

The most popular types of Xbox Game Tester jobs are:

What states have the most Remote Xbox Game Tester jobs?

States with the most job openings for Remote Xbox Game Tester jobs include:

Infographic showing various Remote Xbox Game Tester job openings in the United States as of August 2026, with employment types broken down into 67% Full Time, 23% Part Time, 1% Temporary, and 9% Contract. Highlights an 86% Physical, 1% Hybrid, and 13% Remote job distribution, with an average salary of $38,039 per year, or $18.3 per hour.

Senior Unity Technical Artist (Remote)

Seismic Squirrel

Issaquah, WA โ€ข Remote

$55 - $70/hr

Other

Posted 21 days ago


Job description

Senior Unity Technical Artist (Remote)

Seismic Squirrel LLC

Job Title: Senior Unity Technical Artist

Our Games: Narrative-centric RPG videogames set in an alternate history 1930s New York.

Role: Create and integrate into Unity various art and VFX assets.

Experience: Senior Level, 8+ years of professional technical art experience working on videogames in Unity.

Location: USA or Canada (Remote) – Must reside within the UTC-4 to UTC-8 timezones.

Company Size: 24

Pay Rate: $55-70 USD per hour – Depends on skills and experience.

Job Type: Contract-to-Hire (see below)

Portfolio Required: All applicants must submit a portfolio representing their artwork.

Overview

We are looking for a creative and resourceful Senior Unity Technical Artist experienced working in a professional videogame development environment using Unity.  They are a logical and systemic thinker with an iterative approach to development, someone with a collaborative spirit, excellent communication skills, and an enthusiasm for RPG and turn-based videogames.  The ideal candidate enjoys working with talented artists, designers, writers, engineers, and management, with a drive to create a beautiful and immersive gameplay experience.

This is a remote position which requires regular team collaboration online during our company's core work hours (9:30 AM – 4:30 PM Pacific), attending relevant meetings (e.g. daily scrums, sprint planning and retrospectives, and cross-departmental collaboration).  Occasional evening calls should be expected for collaboration with overseas vendors.  The option to convert to full-time employee may be available to ideal candidates, depending on their location, skills, fit, project needs and schedule, and timing.  H-1B transfers and sponsorships are not available at this time.

Quests

  • Create and integrate 2D artwork, integrating layers, transparency, and parallax effects.
  • Create and integrate 3D models, including vehicles, environment objects, props, and textures.
  • Create and integrate 2D and 3D VFX, materials, shaders, and animations.
  • Handle cameras, lighting and reflections, set dressing, particles, surfaces, rigging, and physics.
  • Optimize and profile visual elements to ensure suitable frame rates and load times.
  • Provide interesting and effective visual solutions for challenging art requirements.
  • Prototype new visual concepts.
  • Work with the art and narrative teams to ensure that artwork accurately reflects the game's visual design and themes.
  • Troubleshoot art problems within our videogames.
  • Mentor other artists as they expand their technical art skills.
  • Educate and explain technical art concerns to the rest of the development team.
  • Actively collaborate with the rest of the development team, openly communicating progress and problems, helping us to set realistic project timelines and expectations.
  • Participate in internal game testing and feedback from an artistic perspective.
  • Help to create and maintain core technical documentation.
  • Balance and prioritize tasks to meet deadlines, working within agreed timeframes and budgets.

Character Stats

  • 8+ years of experience as a technical artist working in professional videogame development.
  • Experienced through the full lifecycle of videogame development from start to finish:
    concept, design, prototyping, programming, content creation, testing, optimization, launch, support.
  • Deeply understands perspective and lighting.
  • Able to work within an established artistic style.
  • Familiar with technical artistry best practices, design patterns, and unit testing.
  • Understands Unity, its render pipelines, and how it interacts with various forms of art.
  • Excellent problem-solving skills, resourceful, able to find solutions when needed.
  • Enthusiastic for quality gameplay and familiar with the art styles of many games and genres, past and present.
  • Strong self-discipline, motivated, a self-starter with a drive for excellence.
  • Organized, detail-oriented, able to work fast and loose or carefully with quality when each is needed.
  • Courteous and patient, able to work effectively with people across disciplines and personality types.
  • Adaptable: The job can change according to the needs at hand and requires wearing various hats.
  • Skilled at working remotely using various collaboration tools.
  • Possesses strong written, visual, and verbal English language communication and presentation skills.
  • Passionate for the videogame industry and a desire to grow within it.
  • Understands source control and project branching strategies.
  • Experienced working with professional art tools (e.g. Photoshop, Illustrator, After Effects, 3ds Max, Blender, Adobe Substance Painter).
  • Proficient in Microsoft Word, Excel, and Visio.
  • Passionate to learn new tools and technologies.

Bonus Points

  • Has strong 3D modeling and texturing skills, understanding how to work in a 3D space.
  • Able to create full orthographic views of object assets for use by 3D modelers.
  • Experienced using ZBrush.
  • Skilled in scripting for enhancing and automating tools (e.g. Python, Lua).
  • Understands UI design.
  • Located in one of our hub metros: Seattle, Los Angeles, Edmonton.

The Company

Seismic Squirrel is a talented and passionate team of both industry veterans and enthusiastic newcomers.  We share a strong desire to tell fascinating stories supporting engaging gameplay mechanics.

If this sounds like an exciting opportunity for you, and you're located and authorized to work in the USA or Canada, please submit your cover letter, résumé, and a link to your art portfolio to Seismic Squirrel.

For more information about Seismic Squirrel, go to https://www.SeismicSquirrel.com/