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Remote Video Game Sound Designer Jobs in Seattle, WA

CONTRACT - Translator (Japanese)

Redmond, WA · On-site +1

$24.75 - $32.50/hr

Extensive knowledge of video game software/hardware and industry. * Excellent verbal/written ... This position is not open to fully remote status at this time.

... remote * Massive networking opportunities with 500+ members of our community * Level up your skills * Make a big impact in the world * Have lots of fun partnering with passionate game developers

... remote * Massive networking opportunities with 500+ members of our community * Level up your skills * Make a big impact in the world * Have lots of fun partnering with passionate game developers

Does that sound like you? The Opportunity with McKinstry We are adding an Associate Instructional ... Working knowledge of online media tools - online videos, audio, course development software, video ...

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Remote Video Game Sound Designer information

See Seattle, WA salary details

$14

$21

$26

How much do remote video game sound designer jobs pay per hour?

As of Aug 14, 2026, the average hourly pay for remote video game sound designer in Seattle, WA is $21.12, according to ZipRecruiter salary data. Most workers in this role earn between $19.13 and $22.98 per hour, depending on experience, location, and employer.

What are some common challenges faced by remote video game sound designers?

Remote video game sound designers often face challenges like keeping clear communication with development teams across different time zones, syncing sound elements with gameplay without being physically present, and managing feedback remotely. Collaborative tools such as video conferencing, cloud-based project management, and file-sharing platforms help overcome these hurdles, but adaptability and proactive communication are essential. Additionally, working remotely requires strong self-motivation and organizational skills to stay on top of project milestones and deliverables. Despite these challenges, remote sound designers gain the flexibility to work with international teams and contribute to a wide variety of projects.

Can remote video game sound designers work remotely?

Yes, remote video game sound designers can work remotely, as the role primarily involves using digital audio tools and software that can be accessed from any location. Many companies hire sound designers to collaborate virtually, often requiring proficiency with digital audio workstations (DAWs) and communication tools. Remote work allows flexibility in scheduling and environment, but maintaining clear communication and meeting project deadlines are essential.

What are the key skills and qualifications needed to thrive as a remote video game sound designer?

To thrive as a Remote Video Game Sound Designer, you need strong audio engineering skills, creativity in sound design, and a solid understanding of game audio implementation, typically backed by experience or a relevant degree in audio production or a related field. Expertise in industry-standard audio software such as Pro Tools, FMOD, Wwise, and DAWs, as well as familiarity with version control systems, is often required. Communication, collaboration, and time management are vital soft skills for working with distributed teams and meeting project deadlines. These abilities enable you to create immersive soundscapes that enhance gameplay while efficiently coordinating with developers and artists in a remote environment.

How to get into sound design for video games?

To become a video game sound designer, develop skills in audio editing, sound creation, and familiarity with digital audio workstations like Pro Tools or Ableton. Building a portfolio with sample sound effects and understanding game development tools such as Unity or Unreal Engine can improve job prospects. Formal education in audio engineering or related fields can also be beneficial.

How much do remote video game sound designers make?

Remote video game sound designers typically earn between $40,000 and $80,000 annually, depending on experience, project scope, and the complexity of the sound design. Senior or specialized sound designers with extensive portfolios can earn higher salaries, especially when working on major titles or for established studios. Many also freelance, which can lead to variable income based on project availability and rates.

What is a remote video game sound designer?

A Remote Video Game Sound Designer creates and implements audio elements for video games while working from a remote location. This includes sound effects, background music, and character voices to enhance the gaming experience. They collaborate with developers, artists, and other audio professionals to ensure high-quality sound design that matches the game's vision. The role requires proficiency in audio software, field recording, and sometimes coding for integration into game engines. Working remotely means strong communication and time management skills are essential.

What are popular job titles related to Remote Video Game Sound Designer jobs in Seattle, WA?

For Remote Video Game Sound Designer jobs in Seattle, WA, the most frequently searched job titles are:

What job categories do people searching Remote Video Game Sound Designer jobs in Seattle, WA look for?

The top searched job categories for Remote Video Game Sound Designer jobs in Seattle, WA are:

What cities near Seattle, WA are hiring for Remote Video Game Sound Designer jobs?

Cities near Seattle, WA with the most Remote Video Game Sound Designer job openings:

Infographic showing various Remote Video Game Sound Designer job openings in Seattle, WA as of July 2026, with employment types broken down into 86% Full Time, 8% Part Time, 1% Temporary, and 5% Contract. Highlights an 89% Physical, 5% Hybrid, and 6% Remote job distribution, with an average salary of $43,927 per year, or $21.1 per hour.

CONTRACT - Associate Game Designer (NST)

Nintendo

Redmond, WA • On-site, Remote

Full-time

Re-posted 8 days ago


Nintendo rating

7.5

Company rating: 7.5 out of 10

Based on 11 frontline employees who took The Breakroom Quiz

154th of 244 rated software companies


Job description

Nintendo Software Technology Corporation
 
Nintendo Software Technology Corporation, based in Redmond, Washington , is a wholly owned subsidiary of the world's largest manufacturer and marketer of video games, Nintendo Co., Ltd., headquartered in Kyoto, Japan.  Nintendo Software Technology's mission is to design, develop and deliver the very best video games. We conduct research, use state-of-the-art equipment and review methods of operation so that we may continually improve the quality of the games that we produce. Each person employed at Nintendo Software Technology Corporation is a valued team member and is encouraged to participate in our efforts to create the highest quality games. 

Nintendo is an equal opportunity employer. We offer a welcoming and inclusive environment in service to one another, our products, the diverse consumers we represent, and the communities we call home. We do all of this with kindness, empathy and respect for each other.

DESCRIPTION OF DUTIES

Nintendo Software Technology is a tight-knit game development studio located in Redmond, WA. As part of the Nintendo family, we're passionate about creating games designed to surprise and delight our customers. 

As a Level Designer, you will have a desire to contribute and implement, play-test, and refine game design features, with consideration to gameplay. Proven experience with level design for gameplay is needed. If this sounds like you, we would love to see your resume

  • Implements design specifications into playable prototypes using various software tools.
  • Able to quickly revise implementation based on changes required to continue iterating on design concepts.
  • Assists in designing prototypes to iterate concepts into a more complete idea.
  • Assists and maintains game play mechanics within a game.
  • Creates areas of a user-interface design and maintains assigned product localization with the direction of senior designers and above.
  • Communicates ideas with various product development personnel to solicit feedback and ensure support during product development.
  • Within a team, provides input into defining creative vision and technical specifications for assigned project.
  • Writes and maintains assigned design documentation
  • Works closely with senior designers and above to attain constructive feedback and direction.
  • Applies professional expertise to review, analyze and test products under development as a contributing member of a production team to ensure delivery of Nintendo's high standard of quality and timeliness.

SUMMARY OF REQUIREMENTS

  • 0-2 years of level design for video games or relevant experience. 
  • Understanding of interactive software methodologies, production pipelines and Nintendo quality standards.
  • Proven proficiency with commercial 2D/3D game editor. (E.g. Unity, Unreal, etc.)
  • Basic PC skills (Word, Excel, PowerPoint).
  • Undergraduate degree in Game Design, Computer Science or equivalent
  • Studies in music, art, films, television / broadcasting, and multimedia a plus.

Applicants must be legally eligible to work in the United States to be considered. Visa sponsorship is not available for this role.

This position is hybrid in Redmond, WA. Hybrid positions require regular onsite work following the schedule and guidelines for their division. This position is not open to fully remote status at this time. 


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