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Remote Unity 3D Developer Jobs (NOW HIRING)

Senior Biomedical Engineer

Houston, TX · On-site +1

$99K - $137K/yr

Using Enterprise level medical segmentation software to extrapolate patient scan data into 3D ... Remote working is another option. Salary & Benefits * Competitive salary offered based on ...

Senior bio-med engineer (USA)

Houston, TX · On-site +1

$99K - $137K/yr

Using Enterprise level medical segmentation software to extrapolate patient scan data into 3D ... Remote working is another option. Salary & Benefits * Competitive salary offered based on ...

Technical Artist - Monopoly GO!

Culver City, CA · On-site +1

$139K - $166K/yr

Import and integrate 2D and 3D assets from external tools into Unity * Manage, implement, and ... Act as a liaison between art and engineering to ensure smooth collaboration and efficient feature ...

The output from your work will be compatible with popular 3D platforms like Unreal and Unity, or as ... Bachelor's degree in Computer Science, Engineering, Mathematics, or a related field * Minimum of 7 ...

Senior Technical Artist

Culver City, CA · On-site +1

$139K - $166K/yr

... remote basis. At Scopely, we care deeply about what we do and want to inspire play every day ... Import and integrate 2D and 3D assets from external tools into Unity * Manage, implement, and ...

... using 3D tools such as PyTorch3D, Unity, or Unreal Engine to train computer vision models. This ... Vienna, VA and Chantilly, VA with remote flexibility Responsibilities: As a Machine Learning ...

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How much do remote unity 3d developer jobs pay per year?

As of Jun 18, 2026, the average yearly pay for remote unity 3d developer in the United States is $108,471.00, according to ZipRecruiter salary data. Most workers in this role earn between $81,500.00 and $124,000.00 per year, depending on experience, location, and employer.

What does a Remote Unity 3D Developer do?

A Remote Unity 3D Developer is a software professional who creates interactive 3D applications, games, simulations, or visualizations using the Unity engine, while working from a location outside of a traditional office. Their responsibilities include writing C# scripts, designing and optimizing 3D environments, troubleshooting technical issues, and collaborating with other team members using online tools. They often participate in the entire development process, from concept to deployment, ensuring that the final product runs smoothly across multiple platforms. Effective communication and time management skills are essential for success in a remote setting.

How does a Remote Unity 3D Developer typically collaborate with artists and designers on a distributed team?

As a Remote Unity 3D Developer, collaboration with artists and designers is usually facilitated through project management tools, version control systems, and regular virtual meetings. You’ll often use platforms like Slack, Trello, or Jira for task coordination, and tools like Git or Perforce for managing changes to code and assets. Clear communication is essential to ensure everyone is aligned on project goals, and you may participate in daily or weekly stand-ups to discuss progress and address any blockers. This structure helps maintain a smooth workflow despite team members being in different locations.

What is the difference between Remote Unity 3D Developer vs Remote Game Programmer?

AspectRemote Unity 3D DeveloperRemote Game Programmer
Primary FocusDeveloping 3D interactive content using Unity engineWriting code for game mechanics across various engines, including Unity
Required SkillsUnity, C#, 3D modeling basics, scriptingProgramming, C++, C#, game logic, engine knowledge
Work EnvironmentGame studios, AR/VR companies, freelance projectsGame development teams, indie studios, freelance roles
CertificationsUnity certifications, programming coursesProgramming certifications, game development courses

While both roles involve programming and Unity skills, a Remote Unity 3D Developer specializes in creating 3D content within Unity, focusing on visual and interactive elements. A Remote Game Programmer has a broader scope, working on game mechanics and logic across various engines, including Unity. Understanding these differences helps employers and candidates align expectations and skills for each role.

What are the key skills and qualifications needed to thrive as a Remote Unity 3D Developer, and why are they important?

To thrive as a Remote Unity 3D Developer, you need strong proficiency in C#, Unity engine, 3D mathematics, and a relevant degree or equivalent experience in computer science or game development. Familiarity with version control systems like Git, 3D modeling workflows, and knowledge of platforms such as Android, iOS, or VR/AR devices are typically required. Excellent problem-solving, self-motivation, and effective remote communication skills help you collaborate efficiently with distributed teams. These competencies are crucial for building high-quality interactive experiences and ensuring smooth project delivery in a remote work environment.
More about Remote Unity 3D Developer jobs
What cities are hiring for Remote Unity 3D Developer jobs? Cities with the most Remote Unity 3D Developer job openings:
What are the most commonly searched types of Unity 3D Developer jobs? The most popular types of Unity 3D Developer jobs are:
What states have the most Remote Unity 3D Developer jobs? States with the most job openings for Remote Unity 3D Developer jobs include:
Senior Software Engineer, 3D & Measurements

Senior Software Engineer, 3D & Measurements

Almaz Capital

Manhattan, NY • On-site, Remote

$194K - $239K/yr

Other

Medical, Dental, Vision, PTO

Posted 4 days ago


Job description

Hover Senior Software Engineer

Hover helps people design, improve, and protect the properties they love. With proprietary AI built on over a decade of real property data, Hover answers age-old questions like "What will it look like?" and "What will it cost?" Homeowners, contractors, and insurance professionals rely on Hover to get fully measured, accurate, and interactive 3D models of any property — all from a smartphone scan in minutes.

At Hover, we're driven by curiosity, purpose, and a shared commitment to serving our customers, communities, and each other. We believe the best ideas come from diverse perspectives and are proud to cultivate an inclusive, high-performance culture that inspires growth, accountability, and excellence. Backed by leading investors like Google Ventures and Menlo Ventures, and trusted by industry leaders including Travelers, State Farm, and Nationwide — we're redefining how people understand and interact with their spaces.

Why Hover Wants You

At Hover, 3D data powers everything we do; from transforming how people visualize homes to revolutionizing the construction and insurance industries. We're looking for a senior software engineer with deep expertise in 3D geometry, graphics, and visualization to help us push the boundaries of what's possible in immersive, high-impact user experiences.

As part of our 3D & Measurements team, you'll help build and evolve the core systems behind our industry-leading products, including our PDF measurements report, Workspace (for exteriors), and Virtual Walkthrough (for interiors). You'll collaborate closely with talented designers and engineers across frontend, backend, graphics, and DevOps to create cutting-edge 3D solutions that directly serve our customers' needs.

This is an opportunity to join a world-class team working at the intersection of technology, design, and real-world application—where your contributions will be seen, used, and valued every day.

You Will Contribute By
  • Designing, developing, and maintaining scalable 3D measurement systems that help customers with our industry-leading measurement reports
  • Driving innovation in 3D tooling with modern graphics and geometry-processing technologies.
  • Contributing directly to products like Workspace and Virtual Walkthrough, enhancing both the visual fidelity and interactivity of our 3D experiences.
  • Collaborating cross-functionally with product, design, and engineering teams to integrate 3D experiences into a unified frontend and backend ecosystem.
  • Providing technical leadership in defining architecture, tools, and best practices for 3D product development.
  • Helping shape Hover's long-term technical direction in 3D visualization, aligning with broader company goals.
Your Background Includes

Background Includes:

  • 5+ years of experience in 3D visualization, graphics, Constructive Solid Geometry (CSG), geometry processing, or CAD-related software.
  • Proficiency in JavaScript/TypeScript, with a willingness to learn new languages and frameworks.
  • Strong foundation in mathematics (linear algebra, geometry, etc.) and a passion for applying it to real-world challenges through code.
  • Demonstrated ability to define technical requirements and create clear, actionable documentation for open-ended problems.
  • Full-stack experience and a desire to bring your 3D tools to life through modern web development practices.

Nice to Haves:

  • Experience with WebGL and libraries such as three.js or babylon.js.
  • Familiarity with frontend frameworks like React or Angular.
  • Background in 3D modeling software (e.g., Houdini, SketchUp, 3DS Max)—bonus if you've developed plugins or custom tooling.
  • Backend experience in Ruby, Node.js, or similar technologies.
Benefits
  • Compensation - Competitive salary and meaningful equity in a fast-growing company
  • Healthcare - Comprehensive medical, dental, and vision coverage for you and dependents
  • Paid Time Off - Unlimited and flexible vacation policy
  • Paid Family Leave - We support work/life balance and offer generous paid parental and new child bonding leave
  • Mandatory Self-Care Days - A day set aside each month to allow employees to recharge
  • Remote Wellbeing Resources - We provide recurring fitness classes, meditation/mindfulness tools, virtual therapy, and family planning assistance
  • Learning - We encourage continued education and will help cover the cost of management training, conferences, workshops, or certifications
Hybrid Roles At Hover

Hover has Hubs in San Francisco and New York City, where we expect that all employees living within a 50-mile radius of our offices will come into their local Hover office at least three times a week to build rapport and foster organic connection. At this time, Hover is not considering fully remote roles.

The US base salary range for this full-time position is $194,000 - $239,000 annually. Our salary ranges are determined by role, level, and location. The range displayed on each job posting reflects the minimum and maximum target for new hire salaries for the position across all applicable US locations. Within the range, individual pay is determined by work location and additional factors, including job-related skills, experience, and relevant education or training. Your recruiter can share more about the specific salary range for your preferred location during the hiring process.