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Remote Studio Audio Engineer Jobs (NOW HIRING)

Audio Lead (Games)

Santa Monica, CA · Remote

$115K - $130K/yr

Our internal team will remain small relative to other AAA developers so we can all maintain the ... Comfort working in a collaborative, remote-friendly studio environment. * A proactive, solution ...

We are seeking a skilled Podcast Engineer to join our team and ensure the highest production ... Familiarity with remote recording platforms (SquadCast, etc.). * Excellent ear for audio quality ...

Audio Lead (Games)

Austin, TX · On-site +1

$115K - $130K/yr

Our internal team will remain small relative to other AAA developers so we can all maintain the ... Comfort working in a collaborative, remote-friendly studio environment. * A proactive, solution ...

Audio Lead (Games)

Austin, TX · Remote

$115K - $130K/yr

Our internal team will remain small relative to other AAA developers so we can all maintain the ... Comfort working in a collaborative, remote-friendly studio environment. * A proactive, solution ...

Senior Studio Engineer

Mountain View, CA · On-site +1

$196K - $248K/yr

Senior Studio Engineer Waymo is an autonomous driving technology company with the mission to be the ... remote, the specific salary range for your preferred location, during the hiring process. Waymo ...

Senior Studio Engineer

Mountain View, CA · On-site +1

$196K - $248K/yr

This role follows a hybrid work schedule and you will report to a Studio Engineering Manager. You ... remote, the specific salary range for your preferred location, during the hiring process. Waymo ...

You'll record conversational audio from provided scripts, feeding directly into the training loops ... Remote. Flexible. Project-based. Built for students. What You'll Do AI Voice Data Generation

Remote Operations Technician

New York, NY · Remote

$28.75 - $32.17/hr

... Audio, FOX News Books, the direct-to-consumer digital streaming services FOX Nation and FOX News ... field engineering staff. You will be responsible for driving the studio van, setting up and ...

Our dedication to remote-first work, and strong culture of connection and global inclusion means ... Design, configure, and deploy AV systems and equipment, including audio and video conferencing ...

Our dedication to remote-first work, and strong culture of connection and global inclusion means ... Strong knowledge of AV technologies, including audio systems, video conferencing systems ...

... engineer, manufacture, and support bold, eye-catching digital LED display technology and audio ... Remote Support (approximately 20-40% - varied, based on business need) consists of supporting ...

... engineer, manufacture, and support bold, eye-catching digital LED display technology and audio ... Remote Support (approximately 20-40% - varied, based on business need) consists of supporting ...

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Showing results 1-20

Remote Studio Audio Engineer information

See salary details

$29.5K

$84.5K

$171.5K

How much do remote studio audio engineer jobs pay per year?

As of May 31, 2026, the average yearly pay for remote studio audio engineer in the United States is $84,456.00, according to ZipRecruiter salary data. Most workers in this role earn between $50,000.00 and $113,000.00 per year, depending on experience, location, and employer.

What is the difference between Remote Studio Audio Engineer vs Remote Live Sound Engineer?

AspectRemote Studio Audio EngineerRemote Live Sound Engineer
CredentialsAudio engineering certifications, music production experienceAudio engineering certifications, live sound experience
Work EnvironmentRecording studios, post-production facilities, home studiosRemote monitoring of live events, concert venues (remote setup)
Industry UsageMusic, film, podcasting, post-productionConcerts, festivals, live broadcasts

Remote Studio Audio Engineers focus on recording, mixing, and editing audio in controlled environments, often working with music, podcasts, or film projects. In contrast, Remote Live Sound Engineers support live events remotely, managing audio during concerts or broadcasts. Both roles require technical skills and certifications but differ mainly in work environment and project type.

What cities are hiring for Remote Studio Audio Engineer jobs? Cities with the most Remote Studio Audio Engineer job openings:
What are the most commonly searched types of Studio Audio Engineer jobs? The most popular types of Studio Audio Engineer jobs are:
What states have the most Remote Studio Audio Engineer jobs? States with the most job openings for Remote Studio Audio Engineer jobs include:
Audio Lead (Games)

Audio Lead (Games)

Skydance

Santa Monica, CA • Remote

$115K - $130K/yr

Full-time

Posted 25 days ago


Job description

Skydance Games, a division of Paramount, a Skydance Corporation, is building the future of franchise-driven interactive entertainment. As part of a global storytelling company defined by iconic worlds and multigenerational fandom, we see gaming not as an extension of our brands, but as one of the most powerful ways their stories come to life and evolve alongside the audiences who love them.
Through creativity, collaboration, and trust, we empower our teams to push boundaries and turn bold ideas into experiences that resonate with fans around the world.
Do you want to craft games that challenge expectations and inspire players? Come build something extraordinary with us.  
 
For more information on how we process your personal information, please review the Privacy policy located at https://privacy.paramount.com/recruitment-privacy-notice.
 
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Why Join Us?

To put it simply: You’ll work with great people, making top-tier, high-quality interactive experiences for the highly acclaimed new title, “Marvel 1943: Rise of Hydra”.  We have assembled the best external development, publishing and IP partners in the world. Our internal team will remain small relative to other AAA developers so we can all maintain the highest levels of familiarity, trust and effectiveness. You’ll be surrounded by industry veterans, currently with an average of 20 years’ experience, in a climate of mutual trust, maturity, candor and playful collaboration. We believe that life’s too short to work with difficult people, regardless of talent, so exceptional character and strong principles are requirements for every role. Your days will be focused on solving creative and technical problems, not navigating corporate politics.

What You’ll Do:

We are searching for an Audio Lead to join our core team developing a high-quality AAA single-player story- driven action-adventure game built using the Unreal Engine. As Audio Lead, you will define the creative vision, technical direction, and production standards for all audio in the project. You will guide, mentor, and support the sound design teams, ensuring our audio deepens immersion, strengthens gameplay clarity, and enhances emotional impact. We only hire talented, collaborative people with strong communication skills who are laser focused on achieving excellent results.

In This Role, You Will
  • Define and champion the overall audio vision, ensuring it aligns with the game’s tone, narrative, and player experience goals.
  • Plan, source, and supervise external audio partners, composers, voice talent, and vendors as needed.
  • Review and approve audio assets to ensure quality, consistency, and technical performance standards are met, providing clear direction and feedback.
  • Oversee the end-to-end audio pipeline, from concept through implementation and final polish.
  • Collaborate closely with design, engineering, and art leads to ensure audio is fully integrated into gameplay systems and production workflows.
  • Partner with engineering to establish best practices for implementation in Unreal Engine.
  • Focus on clarity, mix balance, emotional impact, and accessibility.
  • Create and maintain documentation, pipelines, and standards that support a sustainable and efficient audio workflow.
  • Own scheduling, budgeting, and resource planning for all audio-related work.
We Are Looking For: 
  • Demonstrated experience leading audio teams on shipped PC and/or console titles.
  • Strong working knowledge of Unreal Engine and Wwise, with a solid understanding of technical implementation (even if not executing it directly).
  • Proven ability to manage vendors, contractors, composers, and voice production.
  • Experience overseeing adaptive or interactive music systems.
  • Deep understanding of cross-platform audio requirements, optimization, and certification considerations.
  • Strong communication skills and the ability to advocate for audio across disciplines.
  • Comfort working in a collaborative, remote-friendly studio environment.
  • A proactive, solution-oriented mindset suited to a small or growing team.
The annual salary range for this position in Los Angeles is $115,000 – $130,000. The salary offered may vary based on the candidate’s location, qualifications, experience and relevant expertise, among other factors.  The range indicated is for base salary only and does not reflect the total compensation package, including bonus, benefits, etc. 
We realize that skills and expertise can come from many different experiences and paths, and we encourage you to apply even if you don’t meet all of the requirements as written in the job description. 

Paramount, a Skydance Corporation is a diversified media company creating high quality, event-level entertainment for global audiences. The Company brings to life stories of immersive worlds across its feature film, television, interactive/games, and animation divisions.
 
 
Recruitment Fraud Alert
It has come to our attention that there may be fraudulent activity by individuals impersonating our Talent Acquisition team. Skydance will only contact you from an official “@skydance.com” email address. If you suspect that you are being contacted by an unauthorized person or believe that the correspondence you have received is suspicious, please do not click on any links or attachments in such emails and submit any questions or concerns to our information security team at https://skydance.com/report-suspected-fraud/.