2

Remote Photoshop Artist Jobs (NOW HIRING)

Principal Technical Artist, Games R&D - Tech Lab

OR · On-site +1

$126K - $151K/yr

... Maya, Photoshop, Substance, Houdini, etc. Passion for making video games, especially in a rapid ... Remote Generally, our compensation structure consists solely of an annual salary; we do not have ...

Expertise in content creation and tool development in DCC tools, such as Maya, Photoshop, Substance ... LG/LA/Remote Generally, our compensation structure consists solely of an annual salary; we do not ...

Expertise in content creation and tool development in DCC tools, such as Maya, Photoshop, Substance ... LG/LA/Remote Generally, our compensation structure consists solely of an annual salary; we do not ...

Graphic Arts Specialist I

PA · On-site +1

$38K/yr

Government Services Center - Westtown, PA Job Type: Full Time, Non Exempt Remote Employment ... Experience and skill in the latest Adobe Creative Cloud (Adobe InDesign, Photoshop, Illustrator ...

Be Seen First

The role is primarily remote but requires in-person availability for scheduled shoot days and ... Photoshop * Illustrator * Experience editing short-form paid social or performance-driven content

Sr. Video Editor (Remote)

Irving, TX · Remote

$70K - $80K/yr

Mercury Radio Arts, Inc., is a visionary multimedia production company with a mission to inspire ... Advanced proficiency in Adobe Premiere Pro (After Effects and Photoshop strongly preferred)

next page

Showing results 1-20

Remote Photoshop Artist information

See salary details

$30.5K

$129.5K

$152.5K

How much do remote photoshop artist jobs pay per year?

As of Jul 15, 2026, the average yearly pay for remote photoshop artist in the United States is $129,541.00, according to ZipRecruiter salary data. Most workers in this role earn between $127,000.00 and $152,000.00 per year, depending on experience, location, and employer.

What is the difference between Remote Photoshop Artist vs Remote Graphic Designer?

AspectRemote Photoshop ArtistRemote Graphic Designer
Required SkillsAdvanced Photoshop skills, photo editing, retouchingDesign software proficiency, layout, branding
Work EnvironmentFreelance or agency-based, project-focusedFreelance, agency, or in-house teams
Industry UsagePhotography, advertising, e-commerceMarketing, branding, media

Remote Photoshop Artists focus primarily on photo editing and retouching using Photoshop, often working in photography or e-commerce sectors. Remote Graphic Designers have a broader role, including creating visual concepts, layouts, and branding across various media. While both roles require design software skills, Photoshop expertise is central for Photoshop Artists, whereas Graphic Designers may use multiple tools. Both roles are commonly remote, freelance, or agency-based, serving similar industries but with different core responsibilities.

What cities are hiring for Remote Photoshop Artist jobs? Cities with the most Remote Photoshop Artist job openings:
What are the most commonly searched types of Photoshop Artist jobs? The most popular types of Photoshop Artist jobs are:
What states have the most Remote Photoshop Artist jobs? States with the most job openings for Remote Photoshop Artist jobs include:
VFX Artist - GameSim - Talent Pipeline

VFX Artist - GameSim - Talent Pipeline

Keywords Studios

Orlando, FL • On-site, Remote

Full-time

Re-posted 13 days ago


Job description

GameSim is a game development studio that partners with clients to build games across PC/console and a range of art styles. We care about craftsmanship, collaboration, and shipping work we're proud to put our names on. If you love building environments and believable spaces we'd like to meet you. Our headquarters is based in Orlando, FL!

Talent Pipeline Posting Notice
Please note that this posting is not tied to an immediate vacancy. We are proactively building a pipeline of qualified candidates in anticipation of potential hiring needs over the coming months. Applications will be reviewed and retained for future consideration as opportunities arise.

We are looking for a VFX Artist with strong real-time effects skills, solid technical judgment, and the potential to grow into broader lead responsibilities over time.

This role is ideal for someone who enjoys creating high-quality visual effects while also helping teams stay aligned, organized, and efficient. Depending on the project, this person may contribute directly to hands-on VFX production, in-engine implementation, feedback, task breakdowns, optimization, workflow documentation, and cross-discipline collaboration.

Because our projects can vary widely in style, scope, platform, and client needs, we are looking for an adaptable VFX artist with strong fundamentals, a practical production mindset, and the ability to translate creative or design direction into clear, executable effects work.

This is a hands-on production role with opportunities to support small pods or strike teams, guide VFX quality, mentor other artists, and grow toward lead-level responsibilities.

This role offers flexible work options, including remote, hybrid or in-office arrangements.

Responsibilities
  • Create custom real-time visual effects and implement them in-engine using Unreal Engine 5, Unity, or proprietary tools.
  • Build high-quality effects for gameplay, environments, cinematics, atmosphere, combat, interaction, destruction, UI/game feedback, and other project needs.
  • Create all necessary textures, flipbooks, materials, meshes, simulations, and supporting assets for real-time VFX.
  • Maintain clean, readable, well-structured material graphs, Niagara systems, parameters, naming conventions, and reusable effect setups.
  • Use tools such as Photoshop, Substance Designer, Blender, Houdini, Maya, EmberGen, or other software as needed to support effect creation.
  • Work with complex material setups, Blueprints, scripting hooks, animation events, gameplay triggers, or engine-specific implementation needs.
  • Troubleshoot VFX issues in partnership with Technical Art, Engineering, Design, Animation, Audio, and other disciplines.
  • Own VFX optimization fundamentals, including particle counts, overdraw, shader cost, texture memory, spawn rates, scalability settings, and platform performance constraints.
  • Help ensure effects are readable, performant, and aligned with gameplay needs, art direction, timing, mood, and player feedback.
  • Review work from internal artists, partner studios, or external vendors and provide clear, constructive, actionable feedback.
  • Help maintain a consistent quality bar across a set of effects, a feature, a level, or a small team pod.
  • Support short-term planning by helping break down VFX requests into clear tasks, priorities, dependencies, risks, and definitions of done.
  • Proactively identify production risks, including missing gameplay hooks, performance spikes, unclear direction, pipeline gaps, dependency issues, or inconsistent style execution.
  • Collaborate closely with Designers, Concept Artists, Art Directors, Technical Artists, Engineers, Animators, Audio Designers, and Producers.
  • Support client-facing communication when needed by clarifying requirements, sharing WIP, explaining constraints, and aligning on expected outcomes.
  • Contribute to VFX workflow improvements, reusable templates, documentation, libraries, naming standards, or scalability rules when appropriate.

Keywords Studios logo

About Keywords Studios

Sourced by ZipRecruiter

Whatever the scale of your project, whatever the time frame, whatever your location: Keywords is here for you, bringing our network of 13,000+ people and 70+ studios together to deliver the unified solutions you need. We offer everything necessary to ensure your project achieves its full potential and that strategic opportunities are turned into long-term growth. The games industry is complex and fast-moving. Working with Keywords allows you to remain lean and agile, and to remain focused on creating the world’s most immersive playing experiences. Our network of studios brings best-in-class experience, expertise, technology and capacity across the full development, release and player-support lifecycle.

Industry

Arts, entertainment, and recreation

Company size

10,000+ Employees

Headquarters location

Burbank, CA, US

Social media