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Remote Navy Software Engineer Jobs in Florida (NOW HIRING)

S. and allied defense organizations across every branch - including Navy, Army, Air Force, Space ... Mission Software Engineer * Full Time * Onsite / Hybrid / Remote We are seeking an Embedded ...

We are looking for a Software Engineer to join our MerusCase team. We are looking for PHP engineers ... Remote working flexibility * Company culture that encourages work / life balance * 100% paid PPO ...

Sr. Software Engineer

Orlando, FL · Remote

$114K - $150K/yr

WHAT YOU'LL DO As a Sr. Software Engineer on our team, you will: * Design and build scalable ... Understanding of the mindset of "Fail Fast, Learn Fast" and continuous improvement Fully Remote ...

Senior Software Engineer

Orlando, FL · Remote

$114K - $150K/yr

WHAT YOU'LL DO As a Sr. Software Engineer on our team, you will: * Design and build scalable ... Understanding of the mindset of "Fail Fast, Learn Fast" and continuous improvement Fully Remote ...

Epiq is seeking a highly skilled AI Software Engineer to join our Operations Engineering team. This ... LI-Remote The Compensation range for this role is 110,000 to 160,000 USD annually and may be ...

Senior Software Engineer

Tampa, FL · On-site +1

$115K - $152K/yr

The Senior Software Engineer focus will be on designing, building, and supporting critical ... Required for Remote/Hybrid Work: * A quiet workplace so you can focus on delivering excellent ...

Senior Software Engineer

Tampa, FL · On-site +1

$115K - $152K/yr

The Senior Software Engineer focus will be on designing, building, and supporting critical ... Required for Remote/Hybrid Work: * A quiet workplace so you can focus on delivering excellent ...

Staff Software Engineer

Jacksonville, FL · On-site +1

$131K - $160K/yr

Jacksonville (Preferred) or Remote Overview: Dark Matter Technologies seeks a Staff Software Engineer to develop new features and functionality as part of a team working on a serverless based ...

Senior Software Engineer

Miami, FL · On-site +1

$117K - $154K/yr

Comfortable working in a remote-only environment * Analytical mind * Confidence to share your ideas ... MS or PhD in Computer Science, Software Engineering, or related field, or relevant experience

Software Engineer - Web3

Miami, FL · Remote

$150K - $250K/yr

Career Renew is recruiting for one of its clients a Software Engineer - Web3 - this is a fully remote role for N America based candidates. Salary range: 150-250K USD base plus benefits. We are ...

Senior Software Engineer (Remote)

Miami, FL · On-site +1

$117K - $154K/yr

Role Overview We are looking for a Senior Software Engineer with a strong backend background ... Location Remote. USA, Argentina, or Brazil. The role works US business hours (Eastern Time)

$135K - $155K/yr

Senior Software Engineer Design and implement Linux-based embedded software systems for managing ... remote/hybrid virtual team members - Compensation range is $135,000 to $155,000 plus annual bonus

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Remote Navy Software Engineer information

How does a Remote Navy Software Engineer typically collaborate with on-site teams and stakeholders?

As a Remote Navy Software Engineer, you’ll frequently coordinate with on-site technical teams, project managers, and military stakeholders using secure communication channels and collaboration tools. You can expect to attend regular virtual meetings, review technical documentation, and participate in secure code repositories. Effective remote communication and familiarity with Navy-specific protocols are essential to ensure that software solutions meet stringent security and operational requirements. Building strong relationships with on-site counterparts helps streamline troubleshooting and deployment processes.

What are the key skills and qualifications needed to thrive as a Remote Navy Software Engineer, and why are they important?

To thrive as a Remote Navy Software Engineer, you need a strong background in computer science or engineering, proficiency in programming languages like C++, Java, or Python, and typically a security clearance. Familiarity with military software systems, version control tools (such as Git), and compliance standards like DoD cybersecurity protocols is essential. Excellent problem-solving, communication, and teamwork skills are crucial for collaborating remotely and addressing complex defense challenges. These skills ensure secure, reliable software solutions that meet stringent military requirements and support mission-critical operations.

What does a Remote Navy Software Engineer do?

A Remote Navy Software Engineer designs, develops, tests, and maintains software systems that support various Navy operations and missions. They may work on applications for ship navigation, defense systems, data analysis, or communication tools, ensuring these systems are secure and reliable. Although the position is remote, engineers collaborate with other team members and stakeholders using digital communication tools. Security and confidentiality are crucial due to the sensitive nature of Navy projects.
What are the most commonly searched types of Navy Software Engineer jobs in Florida? The most popular types of Navy Software Engineer jobs in Florida are:
What are popular job titles related to Remote Navy Software Engineer jobs in Florida? For Remote Navy Software Engineer jobs in Florida, the most frequently searched job titles are:
What cities in Florida are hiring for Remote Navy Software Engineer jobs? Cities in Florida with the most Remote Navy Software Engineer job openings:
Lead Software Engineer (Remote)

Lead Software Engineer (Remote)

Ghostpunch Games

Sunrise, FL • On-site, Remote

Full-time

Medical, Dental, Vision, Retirement, PTO

Re-posted 28 days ago


Job description



The Lead Software Engineer role is an additional responsibility typically assigned to a Software Engineer or Sr. Software Engineer.  In addition to direct programming, this position provides hands-on, technical programming support to a Ghostpunch project development team, assisting the Producer and Director of Technology in affecting the most competent and efficient utilization of programming resources allocated to that team.  As the assigned Lead this person is empowered, accordingly, to provide general guidance and input to fellow programmers on that same team regarding the quality and technical aspects of the work produced. Provides input to the Producer as to how best to efficiently utilize and schedule technical resources to help ensure an efficient workflow throughout the duration of the project. As team Programming adviser this person assists the Producer in making sure that the overall quality of Ghostpunch programming is consistently equal to and/or greater than the standards established by the Director of Technology, carrying out those duties with minimal supervision.  In addition to hands-on programming duties, the Lead Software Engineer assists in other management duties such as scoping projects, writing tech docs, and personnel evaluation.

ESSENTIAL DUTIES AND RESPONSIBILITIES:

  • Establish a solid working relationship with the Director of Technology, team programmers and their assigned Producer.

  • Provide leadership and general technical guidance to fellow Software Engineers assigned to their development team.

  • Participate in the game programming design process.

  • Maintain regular communication with other game development disciplines (i.e. Art, Design and audio) in order to determine how their efforts will affect a game’s programming.

  • Write and debug core engine and game code.

  • Write advanced tools and other utilities to support work on projects.

  • Anticipate, identify and articulate problem areas and develop preventative solutions.

  • Assist less experienced Software Engineers with various tasks as needed.

  • Accurately estimate the amount of time needed to complete each task assigned.

  • Provide input as to the project’s technical feasibility and helps the Producer and Lead Designer to ensure that the project design, artwork, sound etc. fits within the technical requirements of the platforms.

  • Responsible for creating the Technical Design Document (TDD) breaking down the project into modules and designing links between those modules.  Work with the Producer to incorporate any changes to the TDD.

  • Work with the Lead Artist to set up a directory structure to be used by all team members for the duration of the project and archiving.

  • Proactively inform the Producer of potential changes to the work schedule, resource requirements, and any situation/condition that may adversely affect group dynamics and/or morale of the Software Engineers assigned to the project.

  • Under the direction of the Producer, schedule and coordinate the team's programming resources so as to ensure an efficient work flow throughout the duration of the project.

QUALIFICATIONS:

  • Must possess superior oral and written communication skills and interpersonal skills.

  • Must be able to work independently with little to no supervision.

  • The ability to successfully communicate with Artists, Designers and Sound Engineers.

  • Strong general computer skills and experience

  • Working knowledge of C/C++.

  • Working knowledge of assembly language.

  • Deep understanding of game code design.

  • A desire and ability to understand and optimize the development workflow across all disciplines.

  • The ability to write code for any aspect of a game.

  • Hands-on knowledge of basic game design and implementation.

  • Deep understanding of gaming industry hardware and software trends.

  • Possess up-to-date console product knowledge including technical submission requirements and knowledge of build distribution.

  • Able to work in a collaborative, team-oriented environment.

  • A strong desire to write game code.

EDUCATION AND EXPERIENCE:

  • Typically requires a Bachelor’s degree in Computer Science or related field and at least 3 years of experience as a Programmer/Software Engineer in the gaming industry or an equivalent combination of education and practical work experience.

  • Must have experience in Programming/Software Design on at least 1 shipping game product from beginning to end.

  • Must have prior management/leadership training and/or experience.



Why Ghostpunch Games?


Work Culture

  • Remote, Hybrid, and On-site policy.

  • Collaborative, open-minded, creative environment

  • Teamwork makes the dream work (as true as it is corny!)


Project Scope

  • Multiple projects available to work on

  • AAA quality, Genre-spanning, PC/Console/VR


Partnerships/History include

  • Sony 2K, Activision, Warner Brothers, Gearbox, and more!


Top/Recent projects include 

  • Outriders, Risk of Rain 2, Borderlands 3, Mortal Kombat 11, Battleborn, Civilization VI, VainGlory, and more!

  • Learn more about our partnerships and projects here! https://www.ghostpunch.com/

Benefits
  • 401K with company matching
  • Health, dental, and vision insurance
  • Flexible spending account
  • Paid Holidays
  • PTO accrual




Ghostpunch Games is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, gender expression, national origin, protected veteran status, or any other basis protected by applicable law and will not be discriminated against on the basis of disability.