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Contract Software Engineer Remote Jobs in Florida

What You'll Need * 3+ years of professional software engineering experience in TypeScript ... Fully remote - work from anywhere on the accepted locations list * Compensation: $30-$70/hr based ...

About the job Software Engineer C++ Senior Software Engineer Four Squared Solutions is seeking a C++ Software Engineer for a remote opportunity with limited on-site meetings in Orlando, FL The Senior ...

Senior Software Engineer (HCM)

Orlando, FL · On-site +1

$114K - $150K/yr

... remote. Must Haves * Staff HR/HCM knowledge * HCM integration and framework experience * Experience with Workday connector PECI * Core competencies - API, SOAP, REST * Seasoned Workday Engineer

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Contract Software Engineer Remote information

See Florida salary details

$47.5K

$110.2K

$153.6K

How much do contract software engineer remote jobs pay per year?

As of Jun 9, 2026, the average yearly pay for contract software engineer remote in Florida is $110,243.00, according to ZipRecruiter salary data. Most workers in this role earn between $89,700.00 and $129,300.00 per year, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a Contract Software Engineer (Remote), and why are they important?

To thrive as a Contract Software Engineer (Remote), you need strong programming skills, experience with software development methodologies, and a relevant degree or equivalent experience. Proficiency with version control systems like Git, cloud platforms (e.g., AWS, Azure), and collaboration tools such as Jira or Slack is typically required. Excellent time management, communication, and self-motivation are standout soft skills for remote work success. These competencies ensure high-quality, timely deliverables and effective remote collaboration across distributed teams.

What does a remote contract software engineer do?

A remote contract software engineer is a professional who designs, develops, tests, and maintains software applications while working remotely, often on a project or time-limited basis. They are typically hired by companies for specific projects or to fill temporary skill gaps, and their work is governed by a contract that outlines the duration, deliverables, and payment terms. These engineers collaborate with teams using online tools, and their responsibilities can include coding, debugging, and participating in virtual meetings to ensure project success.

How do contract software engineers typically integrate with remote development teams?

As a contract software engineer working remotely, you'll often be onboarded quickly and expected to familiarize yourself with the team's tools, workflows, and codebase in a short time. Communication is key—most teams rely on daily stand-ups, regular check-ins, and collaborative platforms like Slack, Jira, or GitHub to keep everyone aligned. You'll likely work alongside full-time engineers, product managers, and designers, contributing to specific projects or milestones with clear deliverables. Proactivity in asking questions and sharing updates helps build trust and ensures smooth collaboration, even when working from different locations and time zones.
What are the most commonly searched types of Software Engineer Remote jobs in Florida? The most popular types of Software Engineer Remote jobs in Florida are:
What job categories do people searching Contract Software Engineer Remote jobs in Florida look for? The top searched job categories for Contract Software Engineer Remote jobs in Florida are:
What cities in Florida are hiring for Contract Software Engineer Remote jobs? Cities in Florida with the most Contract Software Engineer Remote job openings:
Lead Software Engineer (Remote)

Lead Software Engineer (Remote)

Ghostpunch Games

Sunrise, FL • On-site, Remote

Full-time

Medical, Dental, Vision, Retirement, PTO

Posted yesterday


Job description



The Lead Software Engineer role is an additional responsibility typically assigned to a Software Engineer or Sr. Software Engineer.  In addition to direct programming, this position provides hands-on, technical programming support to a Ghostpunch project development team, assisting the Producer and Director of Technology in affecting the most competent and efficient utilization of programming resources allocated to that team.  As the assigned Lead this person is empowered, accordingly, to provide general guidance and input to fellow programmers on that same team regarding the quality and technical aspects of the work produced. Provides input to the Producer as to how best to efficiently utilize and schedule technical resources to help ensure an efficient workflow throughout the duration of the project. As team Programming adviser this person assists the Producer in making sure that the overall quality of Ghostpunch programming is consistently equal to and/or greater than the standards established by the Director of Technology, carrying out those duties with minimal supervision.  In addition to hands-on programming duties, the Lead Software Engineer assists in other management duties such as scoping projects, writing tech docs, and personnel evaluation.

ESSENTIAL DUTIES AND RESPONSIBILITIES:

  • Establish a solid working relationship with the Director of Technology, team programmers and their assigned Producer.

  • Provide leadership and general technical guidance to fellow Software Engineers assigned to their development team.

  • Participate in the game programming design process.

  • Maintain regular communication with other game development disciplines (i.e. Art, Design and audio) in order to determine how their efforts will affect a game’s programming.

  • Write and debug core engine and game code.

  • Write advanced tools and other utilities to support work on projects.

  • Anticipate, identify and articulate problem areas and develop preventative solutions.

  • Assist less experienced Software Engineers with various tasks as needed.

  • Accurately estimate the amount of time needed to complete each task assigned.

  • Provide input as to the project’s technical feasibility and helps the Producer and Lead Designer to ensure that the project design, artwork, sound etc. fits within the technical requirements of the platforms.

  • Responsible for creating the Technical Design Document (TDD) breaking down the project into modules and designing links between those modules.  Work with the Producer to incorporate any changes to the TDD.

  • Work with the Lead Artist to set up a directory structure to be used by all team members for the duration of the project and archiving.

  • Proactively inform the Producer of potential changes to the work schedule, resource requirements, and any situation/condition that may adversely affect group dynamics and/or morale of the Software Engineers assigned to the project.

  • Under the direction of the Producer, schedule and coordinate the team's programming resources so as to ensure an efficient work flow throughout the duration of the project.

QUALIFICATIONS:

  • Must possess superior oral and written communication skills and interpersonal skills.

  • Must be able to work independently with little to no supervision.

  • The ability to successfully communicate with Artists, Designers and Sound Engineers.

  • Strong general computer skills and experience

  • Working knowledge of C/C++.

  • Working knowledge of assembly language.

  • Deep understanding of game code design.

  • A desire and ability to understand and optimize the development workflow across all disciplines.

  • The ability to write code for any aspect of a game.

  • Hands-on knowledge of basic game design and implementation.

  • Deep understanding of gaming industry hardware and software trends.

  • Possess up-to-date console product knowledge including technical submission requirements and knowledge of build distribution.

  • Able to work in a collaborative, team-oriented environment.

  • A strong desire to write game code.

EDUCATION AND EXPERIENCE:

  • Typically requires a Bachelor’s degree in Computer Science or related field and at least 3 years of experience as a Programmer/Software Engineer in the gaming industry or an equivalent combination of education and practical work experience.

  • Must have experience in Programming/Software Design on at least 1 shipping game product from beginning to end.

  • Must have prior management/leadership training and/or experience.



Why Ghostpunch Games?


Work Culture

  • Remote, Hybrid, and On-site policy.

  • Collaborative, open-minded, creative environment

  • Teamwork makes the dream work (as true as it is corny!)


Project Scope

  • Multiple projects available to work on

  • AAA quality, Genre-spanning, PC/Console/VR


Partnerships/History include

  • Sony 2K, Activision, Warner Brothers, Gearbox, and more!


Top/Recent projects include 

  • Outriders, Risk of Rain 2, Borderlands 3, Mortal Kombat 11, Battleborn, Civilization VI, VainGlory, and more!

  • Learn more about our partnerships and projects here! https://www.ghostpunch.com/

Benefits
  • 401K with company matching
  • Health, dental, and vision insurance
  • Flexible spending account
  • Paid Holidays
  • PTO accrual




Ghostpunch Games is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, gender expression, national origin, protected veteran status, or any other basis protected by applicable law and will not be discriminated against on the basis of disability.