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Nasa Software Engineer Remote Jobs in Florida (NOW HIRING)

Senior Software Engineer (Remote)

Miami, FL · On-site +1

$117K - $154K/yr

Role Overview We are looking for a Senior Software Engineer with a strong backend background ... Location Remote. USA, Argentina, or Brazil. The role works US business hours (Eastern Time)

New

C++ Senior Software Engineer Four Squared Solutions is seeking a C++ Software Engineer for a remote opportunity with limited on-site meetings in Orlando, FL The Senior Software Engineer plays a ...

Senior Engineer, Remote Commissioning

Lake Mary, FL · On-site +1

$91K - $125K/yr

Senior Engineer, Remote Commissioning Company Overview At Mitsubishi Power, we're not just building ... Experience with basic software packages such as Project Schedule P6 or similar would also be an ...

Reporting to the Manager, Distribution Engineering. This position is a remote position or is a ... etc.) using software such as CYME, ETAP, EasyPower, SKM.- Experience with substation and ...

Reporting to the Manager, Distribution Engineering. This position is a remote position or is a ... etc.) using software such as CYME, ETAP, EasyPower, SKM.- Experience with substation and ...

We are looking for a Software Engineer to join our MerusCase team. We are looking for PHP engineers ... Remote working flexibility * Company culture that encourages work / life balance * 100% paid PPO ...

Reporting to the Manager, Distribution Engineering. This position is a remote position or is a ... etc.) using software such as CYME, ETAP, EasyPower, SKM.- Experience with substation and ...

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Nasa Software Engineer Remote information

What are some common challenges faced by remote NASA Software Engineers, and how are they typically addressed?

Remote NASA Software Engineers often face challenges related to communication across different time zones, collaborating on complex projects with diverse teams, and ensuring secure access to sensitive systems. These challenges are typically addressed through regular virtual meetings, robust documentation, and the use of advanced collaboration tools. NASA also provides secure remote access protocols and encourages a culture of proactive communication to maintain productivity and alignment among remote team members.

What are the key skills and qualifications needed to thrive as a NASA Software Engineer working remotely, and why are they important?

To thrive as a NASA Software Engineer in a remote setting, you need strong programming skills (such as Python, C++, or Java), a solid understanding of computer science principles, and typically a bachelor's degree in computer science or a related field. Familiarity with specialized software development tools, version control systems like Git, and experience with NASA's or aerospace industry-specific platforms are commonly required. Excellent problem-solving, self-motivation, and effective communication are critical soft skills for collaborating across dispersed teams. These competencies ensure the delivery of high-quality, reliable software solutions essential for NASA's complex and mission-critical projects.

What does a NASA Software Engineer do when working remotely?

A NASA Software Engineer working remotely designs, develops, tests, and maintains software applications that support NASA missions and projects. This can include building code for spacecraft operations, data analysis, simulations, or mission control systems. Remote engineers collaborate with interdisciplinary teams using online tools to track progress, resolve issues, and ensure software reliability and security. They follow strict coding standards and documentation protocols to meet NASA's high-quality requirements. Communication and proactive problem-solving are essential skills for remote software engineers at NASA.
What are the most commonly searched types of Nasa Software Engineer jobs in Florida? The most popular types of Nasa Software Engineer jobs in Florida are:
What cities in Florida are hiring for Nasa Software Engineer Remote jobs? Cities in Florida with the most Nasa Software Engineer Remote job openings:
Infographic showing various Nasa Software Engineer Remote job openings in Florida as of July 2026, with employment types broken down into 2% Internship, 79% Full Time, 6% Part Time, 2% Temporary, and 11% Contract. Highlights an 68% In-person, 2% Hybrid, and 30% Remote job distribution.
Lead Software Engineer (Remote)

Lead Software Engineer (Remote)

Ghostpunch Games

Sunrise, FL • On-site, Remote

Full-time

Medical, Dental, Vision, Retirement, PTO

Re-posted 27 days ago


Job description



The Lead Software Engineer role is an additional responsibility typically assigned to a Software Engineer or Sr. Software Engineer.  In addition to direct programming, this position provides hands-on, technical programming support to a Ghostpunch project development team, assisting the Producer and Director of Technology in affecting the most competent and efficient utilization of programming resources allocated to that team.  As the assigned Lead this person is empowered, accordingly, to provide general guidance and input to fellow programmers on that same team regarding the quality and technical aspects of the work produced. Provides input to the Producer as to how best to efficiently utilize and schedule technical resources to help ensure an efficient workflow throughout the duration of the project. As team Programming adviser this person assists the Producer in making sure that the overall quality of Ghostpunch programming is consistently equal to and/or greater than the standards established by the Director of Technology, carrying out those duties with minimal supervision.  In addition to hands-on programming duties, the Lead Software Engineer assists in other management duties such as scoping projects, writing tech docs, and personnel evaluation.

ESSENTIAL DUTIES AND RESPONSIBILITIES:

  • Establish a solid working relationship with the Director of Technology, team programmers and their assigned Producer.

  • Provide leadership and general technical guidance to fellow Software Engineers assigned to their development team.

  • Participate in the game programming design process.

  • Maintain regular communication with other game development disciplines (i.e. Art, Design and audio) in order to determine how their efforts will affect a game’s programming.

  • Write and debug core engine and game code.

  • Write advanced tools and other utilities to support work on projects.

  • Anticipate, identify and articulate problem areas and develop preventative solutions.

  • Assist less experienced Software Engineers with various tasks as needed.

  • Accurately estimate the amount of time needed to complete each task assigned.

  • Provide input as to the project’s technical feasibility and helps the Producer and Lead Designer to ensure that the project design, artwork, sound etc. fits within the technical requirements of the platforms.

  • Responsible for creating the Technical Design Document (TDD) breaking down the project into modules and designing links between those modules.  Work with the Producer to incorporate any changes to the TDD.

  • Work with the Lead Artist to set up a directory structure to be used by all team members for the duration of the project and archiving.

  • Proactively inform the Producer of potential changes to the work schedule, resource requirements, and any situation/condition that may adversely affect group dynamics and/or morale of the Software Engineers assigned to the project.

  • Under the direction of the Producer, schedule and coordinate the team's programming resources so as to ensure an efficient work flow throughout the duration of the project.

QUALIFICATIONS:

  • Must possess superior oral and written communication skills and interpersonal skills.

  • Must be able to work independently with little to no supervision.

  • The ability to successfully communicate with Artists, Designers and Sound Engineers.

  • Strong general computer skills and experience

  • Working knowledge of C/C++.

  • Working knowledge of assembly language.

  • Deep understanding of game code design.

  • A desire and ability to understand and optimize the development workflow across all disciplines.

  • The ability to write code for any aspect of a game.

  • Hands-on knowledge of basic game design and implementation.

  • Deep understanding of gaming industry hardware and software trends.

  • Possess up-to-date console product knowledge including technical submission requirements and knowledge of build distribution.

  • Able to work in a collaborative, team-oriented environment.

  • A strong desire to write game code.

EDUCATION AND EXPERIENCE:

  • Typically requires a Bachelor’s degree in Computer Science or related field and at least 3 years of experience as a Programmer/Software Engineer in the gaming industry or an equivalent combination of education and practical work experience.

  • Must have experience in Programming/Software Design on at least 1 shipping game product from beginning to end.

  • Must have prior management/leadership training and/or experience.



Why Ghostpunch Games?


Work Culture

  • Remote, Hybrid, and On-site policy.

  • Collaborative, open-minded, creative environment

  • Teamwork makes the dream work (as true as it is corny!)


Project Scope

  • Multiple projects available to work on

  • AAA quality, Genre-spanning, PC/Console/VR


Partnerships/History include

  • Sony 2K, Activision, Warner Brothers, Gearbox, and more!


Top/Recent projects include 

  • Outriders, Risk of Rain 2, Borderlands 3, Mortal Kombat 11, Battleborn, Civilization VI, VainGlory, and more!

  • Learn more about our partnerships and projects here! https://www.ghostpunch.com/

Benefits
  • 401K with company matching
  • Health, dental, and vision insurance
  • Flexible spending account
  • Paid Holidays
  • PTO accrual




Ghostpunch Games is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, gender expression, national origin, protected veteran status, or any other basis protected by applicable law and will not be discriminated against on the basis of disability.