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Remote Music Audio Engineer Jobs (NOW HIRING)

Technical Product Manager (Remote US)

New York, NY ยท On-site +1

$182K - $211K/yr

... music production workflow, regardless of DAW (Digital Audio Workstation). Via Splice, an ... Some days you may be working with engineers on tools, prompts, model behavior, search ...

$42 - $55.50/hr

This primarily remote role involves close collaboration with the Technical Team to design ... You have demonstrated experience in audio DSP programming, ideally for commercial audio products ...

About Hook Hook is a social music platform, backed by top-tier investors, building the next ... This role is remote or hybrid for candidates applying from the NY metro area. What you'll do * Own ...

About Hook Hook is a social music platform, backed by top-tier investors, building the next ... This role is remote or hybrid for candidates applying from the NY metro area. What you'll do * Own ...

... music cues, and replay priorities. * Lead and mentor Associate Directors (ADs) and Broadcast ... Communicate proactively and professionally with all departments-engineering, graphics, audio, EVS ...

Programming Reporting To: Vice President Programming Employment Type: Part-Time Location(s): St ... About Us Audacy is a leading audio content and entertainment company. As champions of audio, we ...

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Remote Music Audio Engineer information

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$29.5K

$84.5K

$171.5K

How much do remote music audio engineer jobs pay per year?

As of Jul 13, 2026, the average yearly pay for remote music audio engineer in the United States is $84,456.00, according to ZipRecruiter salary data. Most workers in this role earn between $50,000.00 and $113,000.00 per year, depending on experience, location, and employer.

What is the difference between Remote Music Audio Engineer vs Remote Sound Designer?

AspectRemote Music Audio EngineerRemote Sound Designer
CredentialsAudio engineering certifications, music production experienceSound design courses, audio editing skills
Work EnvironmentRecording studios, music production setups, remote studiosPost-production, film, gaming, multimedia projects
Industry UsageMusic, entertainment, broadcastingFilm, gaming, advertising, multimedia

Remote Music Audio Engineers focus on recording, mixing, and mastering music tracks, often working in music studios or remotely. Remote Sound Designers create sound effects and audio elements for various media, including films and games. While both roles require audio skills and remote work capabilities, their primary focus and industry applications differ.

More about Remote Music Audio Engineer jobs
What cities are hiring for Remote Music Audio Engineer jobs? Cities with the most Remote Music Audio Engineer job openings:
What are the most commonly searched types of Music Audio Engineer jobs? The most popular types of Music Audio Engineer jobs are:
What states have the most Remote Music Audio Engineer jobs? States with the most job openings for Remote Music Audio Engineer jobs include:
Technical Product Manager (Remote US)

Technical Product Manager (Remote US)

Splice

New York, NY โ€ข On-site, Remote

$182K - $211K/yr

Full-time

Medical, Dental, Vision, Retirement, PTO

Posted 19 days ago


Job description

WHO WE ARE:

Splice is a creative platform for people who make music. Serious producers choose Splice Sounds to bring their ideas to life. A subscription to Splice inspires and accelerates creative success for digital music creators with an industry-leading catalog of sounds and samples and an expanding AI stack. With a rent-to-own marketplace of DAWs and plugins, the Splice experience seamlessly integrates into any music production workflow, regardless of DAW (Digital Audio Workstation). Via Splice, an unparalleled team of sound designers and sample creators are fueling the success of a growing global community of chart-topping producers, students, and DIY creators.

HOW WE WORK:

At Splice, DISCO is a rallying cry for collaboration, accountability, and unity within our organization; Direct, Inclusive, Splice Together, Creator Centric, and Optimistic. Our shared success depends on our ability to support one another, work well together, and communicate directly. By embracing flexibility and a unified approach, we can navigate anything that's thrown at us.
Splice embraces a culture of remote work. You'll see your colleagues showing up from across the US and the UK. In order to keep us working well as a team, we have regular communication, including Town Halls, departmental all-hands and get-togethers.
When you join Splice, you join a network of colleagues, peers, and collaborators. Are you ready?

JOB TITLE: Technical Product Manager
LOCATION: Remote US


THE ROLE:

The next era of Splice is about helping music creators express what they hear in their head, shape ideas faster, and collaborate with intelligent tools that understand music, taste, and context.

Agentic technology is at the center of this shift. You'll drop into high-priority music creation products, understand the creator problem, understand enough of the technical system to know what's possible, and turn ambiguity into something we can learn from: a prototype, a spec, an eval, a user test, a demo, a shipped workflow.

This is a hands-on product-building role. Some days you may be shaping an AI workflow inside a creator surface. Some days you may be working with engineers on tools, prompts, model behavior, search, personalization, or evaluation. Some days you may be sitting with creators, watching where the experience breaks, and turning that signal into the next iteration.

You might come from product management, technical product management, engineering, or some strange overlap of all three. The title matters less than the way you work. What matters is that you can combine product judgment, technical fluency, creator empathy, and high agency in an ambiguous environment.

WHAT YOU'LL DO:

  • Work across strategic agentic music product surfaces, moving where the highest-leverage learning is.
  • Turn fuzzy product opportunities into crisp hypotheses, prototypes, specs, eval plans, and shipped experiments.
  • Partner with engineering to understand the underlying system: prompts, tools, APIs, search, personalization, model behavior, latency, cost, and quality.
  • Build or prototype directly when that is the fastest way to learn.
  • Work closely with design to make agentic experiences feel native to the creator workflow, not bolted on.
  • Run lightweight discovery with creators: usability sessions, dogfood loops, session reviews, and direct feedback.
  • Define what "good" means for AI behavior: when the system should ask, act, suggest, search, generate, or stay out of the way.
  • Translate creator intent into product and technical requirements that engineers, designers, researchers, and music-domain experts can act on.
  • Use modern AI tools as part of your daily workflow to move faster, synthesize faster, and make ideas tangible sooner.
  • Help develop the operating playbook for how Splice builds agentic music products.

JOB REQUIREMENTS:

  • 3 to 5 years of experience building and shipping products, as a PM, TPM, engineer, or product engineer. Title matters less than how you work.
  • Hands-on experience with agentic systems: you have tuned prompts, built evals, worked with LLM APIs, or debugged agent behavior in production.
  • Strong bias toward making things real quickly. You do not wait for a perfect spec to start learning.
  • Technical fluency: you can read code, understand system architecture, and have sharp conversations with engineers about tradeoffs.
  • Experience with product analytics, user research, or quality evaluation for AI systems.
  • Strong written communication: you can turn messy observations into crisp product direction.
  • A genuine feel for user experience: you care how the product feels, not just that it technically works.

NICE TO HAVES:

  • Experience making music or working in a DAW.
  • Familiarity with music technology, audio products, or creator tools.
  • Experience with LLM-as-judge frameworks, golden datasets, or structured quality benchmarking.
  • A portfolio of scrappy, self-directed projects that show how you think and build.

SPLICE BENEFITS:

  • Compensation & Equity: Competitive pay with annual reviews and equity opportunities.
  • Time Off: Unlimited PTO to recharge and thrive.
  • Health & Wellness: Comprehensive medical, dental, and vision coverage for you and your dependents.
  • Retirement Savings: 401(k) plan with immediate vesting and company match.
  • Parental Support: 12 weeks of fully paid parental leave for non-birthing parents, and 18-20 weeks for birthing parents.
  • Flexible Work Options: Work remotely or connect at our office hubs and creative spaces worldwide.
  • Professional Growth: Annual learning budget, leadership programs, and team ambassador opportunities.
  • Community & Connection: Inclusive events, team meet-ups, and vibrant Employee Resource Groups.

The national pay range for this role is $94,329 - $117,911. Individual compensation will be commensurate with the candidate's experience.

Splice is an Equal Opportunity Employer
Splice provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state or local laws.